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How "fossilize" became OP

  • WaltherCarraway
    WaltherCarraway
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    itzTJ wrote: »
    i dont lose to mag dks on my warden unless the fight goes on to long and i give up... fossilize should not have been changed imo but mag dks are strong in 1v1s for the most part.. i dont see to many solo pvp out there.. oh and the strongest ult in the game is incap, you should know this @Ihatenightblades

    Ya but that balances nb well. They squishy like hell and if cloak is countered which is usually is then you in deep crap lol. Incap as far as damage is best ult. But leap on a mag dk is more op if that makes sense :#

    Leap is nasty. Undodgable and with battle roar you get lots of resources back. Plus the way it sends you in the air it’s kinda like mass hysteria where you can’t break free instantly like other stuns or knockdowns (at least for me I gotta spam break free and usually to break free until I land on the ground). I’m in medium armor with an average amount of crit resist and the other day I was fighting a DK and had him completely on the defensive the entire time and he started running so I let him go as I needed to get back with my group because I didn’t feel like getting [snip] at. I open my map really quick to double check their location and he comes back and leaped at me when I wasn’t paying attention (my bad lol). It hit for 15.5k. Not sure how, enough time went by where any set bonuses wouldn’t of been up still so idk. But it hurt. Incap is still super nasty though single target wise. For me it debuffs enemy healing by 42%.

    LOL

    [Edited for quote]
    Edited by ZOS_KatP on January 31, 2018 3:15PM
    AFK
  • Smmokkee
    Smmokkee
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    BohnT wrote: »
    Smmokkee wrote: »
    BohnT wrote: »
    First of all the weakest class in the game is stamdk in PvP. Stamwarden outclasses stamplar/sorc/dk by far.
    Fozilize got a nerf last patch as DK did in any patch the last year and a half. Is it great in pve? Yeah but PvP wise it sucks.
    Fozilize had a range of 20 m and did the same thing undodgeable/unblockable cc that roots you after the cc is removed. In conjunction with how dk plays it doesn't matter in the cc is a hard or soft cc. You have to cc break it as fast as possible then you need to block and then dodge that's 3 ways of stamina drain. If you played magdk you know that you won't kill magsorcs, magplars, magnbs and magwarden they simply purge your dots or survive by healing/ shielding through your damage so you can only kill them if they are out of stamina meaning they can't cc break, block and dodge.
    Against stamina build magdk have an easier time as they only have to surpass vigor healing with their dots, wait for them to use Rally burst and then try to kill them fast enough.

    Still only stamplar/stamdk have huge problens against magdk stamplar loses 2-2.5 k health everytime they use jabs against spiked armor with no way of countering block you can't kill the magdk while having huge problems of surviving against them. Stamdk is an overall weak version of magdk and can't do anything magdk couldn't do better.

    Stamwarden and stamnb have an easy fight against magdk. With the healing a stamwarden has all dots can be ignored and killing a stamwarden with only whip and leap is almost impossible while heal debuff, shalks and burst combo will worn down a magdk.
    Stamnb is broken as hell atm. Incap is broken it needs stun removed and the damage increase reduced to 4 seconds. If you die in stamnb it's 100% a skill issue nb has everything you can wish for. Incap is the best ult in the game and needs more that just a slight nerf. The damage potential is high enough to engage, hope that the enemy can't break the bugged incap cc and kill heavy armor targets in 2-4 seconds. If it fails your mobility will save you and cloak will make sure that many skills won't hit you mix it with dodge and shuffle and vigor + leeching strikes + rally are enough to keep you a live as long as you want.

    If you say fozilize is op you have no idea about rune cage. Meteor, frags, curse mages fury in the same second with no available counterplay is enough to kill almost any player below 24k health or 28k if running light armor.
    I play all classes atm and i'm playing with and against the top PvP players in PC EU and there is no one saying DK is anywhere near being op. No Stamnb, magsorc and stamwarden are the classes which are op atm while stamsorc, stamdk and for a lesser extent stamplar are the weakest classes in the game atm

    What are you talking about dude nightblades are broken as ***. Maybe Ill use my image to get away.. oh yeah bugged.. how about cloak? Unfunctional. Siphoning attacks will help me though? Garbage ability. If you are a magdk and you lose to a stamnb then you are garbage. Such an easy fight for a magdk. Stamnbs have been getting gutted for years. Magdks have so much damage and survivability its disgusting.

    Also incap op? Lol dude get real that gets nerfed nbs are dead.

    I've been playing stamnb for 3 years now. If you die on a stamnb in any 1v1 against an Opponent that is not using mark or Soul trap you are a crappy Player.
    if you can't kill your enemy on a stamblade you are either too bad to talk about Balance or your Opponent is a full tank who won't die because he is in fact a full tank.
    Stamnb has the easiest and strongest single target burst Combo combined with any necessary damage buff you could ask for.
    Will gives you 8% more damage, master assassin gives you 10% wpn dmg from stealh or cloak, incap increases your damage by 20% for 6 seconds while applying Major defile on your enemy, suprise attack gives you another 8% damage boost with Major fracture, ambush gives you empower for your next attack (incap), fear goes through block and applies minor maim and is bugged as hell jsut as incap.Will is the srongest non ult ability in the game if you are doing it right you can deal 35k damage against heavy armor Targets with ease.

    you start with ambush from cloak into incap if you know stamnb you know that ambush won't break cloak meaning you get the empower on incap and 10% weapondamage. Incap deals between 8-11 k depending on your target, Suprise attack afterwards does 7-9k with ease, will after incap deals 10-14k against any build that is not blocking or has Major protection up. Now lets do some math
    ambush ~4k
    Incap~8k
    SA~7k
    Will~11k
    2 light attack weaves~4k
    mix in selene and you are looking at 40k+ damage
    =34k damage in 3 gcd of fight
    and afterwards your target has 30% less healing while you still deal 20% more damage to him for another 3 gcd.

    yes an enemy can cc break after incap but only if the cc isn't bugged which happens 3/5 times you get hit by incap and then they have to use 1 gcd Minimum to Play defensively to survive meaining they won't pressure you at all with cloak you can easily disengage, 1 light attack gives you 27 ult with a potion you are at 47 ult, with one bow light attack you are back at 70 ult again to use incap again, if you kill your Opponent with incap one additional tick of ult is enough to replenish incap with the asylum 2h you can chain incaps, i had more than one fight where i killed 3 People in 8 seconds and each of them got hit by incap.

    Incap is unbalance belive it or not but it is.
    Low cost, undodgeable when latency is above 120 ms (@DDuke tested it), one of the most Buggy ccs in the game with drain essence and fear, applies Major defile and a 20% damage buff Combine that with a class that can disengage at will and you have a broken mechanic.
    Incap Needs 3 Things to be Balance again: Cost increase to 100, removal of the cc and reduction of Major defile and damage taken debuff to 4 seconds.

    Ambush into incap? Bahahaha what are you fighting cp 120s? What good player actually gets an incapped landed on them after a ambush.. i mean get real bud.

    Only noobs think incap is op. All of our abilities to disengage are unbelievably bugged which is exemplified when fighting a mag dk.

    Also your damage numbers are inflated and over exaggerated.
    Edited by Smmokkee on December 7, 2017 8:05PM
  • Wreuntzylla
    Wreuntzylla
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    BohnT wrote: »
    Izaki wrote: »
    Sixty5 wrote: »
    Huh, hadn't noticed how OP they were, probably because no one ever plays them

    Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.

    On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.

    Whips are dodgeable so.....what were you lying again?

    Power lash is undodgeable, normal whip is dodgeable

    And guess HOW the only way to proc power lash is by FIRST

    -have enemy off balance

    -AND you have to first cast flame lash during off-balance to PROC power lash the SECOND cast with an internal cooldown of 5 seconds to proc the off-balance effect


    which you rightly damn well know.

    If true, I'm going to take a stab in the dark and say charged affects shattering rocks or flame lash. There are some players that can chain power lash procs...
    Edited by Wreuntzylla on December 7, 2017 8:11PM
  • Kronuxx
    Kronuxx
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    This is about one of the dumbest threads I've seen. You do realize that you have one of the best ultimates in the game, requiring only 70 points, stuns, is high damage and can proc major defile. In addition night blades are the only class, let me repeat, the only class now that can wear heavy armor and use major evasion. If you lost to a magdk, then really you need to learn to play.
  • BohnT
    BohnT
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    Smmokkee wrote: »
    BohnT wrote: »
    Smmokkee wrote: »
    BohnT wrote: »
    First of all the weakest class in the game is stamdk in PvP. Stamwarden outclasses stamplar/sorc/dk by far.
    Fozilize got a nerf last patch as DK did in any patch the last year and a half. Is it great in pve? Yeah but PvP wise it sucks.
    Fozilize had a range of 20 m and did the same thing undodgeable/unblockable cc that roots you after the cc is removed. In conjunction with how dk plays it doesn't matter in the cc is a hard or soft cc. You have to cc break it as fast as possible then you need to block and then dodge that's 3 ways of stamina drain. If you played magdk you know that you won't kill magsorcs, magplars, magnbs and magwarden they simply purge your dots or survive by healing/ shielding through your damage so you can only kill them if they are out of stamina meaning they can't cc break, block and dodge.
    Against stamina build magdk have an easier time as they only have to surpass vigor healing with their dots, wait for them to use Rally burst and then try to kill them fast enough.

    Still only stamplar/stamdk have huge problens against magdk stamplar loses 2-2.5 k health everytime they use jabs against spiked armor with no way of countering block you can't kill the magdk while having huge problems of surviving against them. Stamdk is an overall weak version of magdk and can't do anything magdk couldn't do better.

    Stamwarden and stamnb have an easy fight against magdk. With the healing a stamwarden has all dots can be ignored and killing a stamwarden with only whip and leap is almost impossible while heal debuff, shalks and burst combo will worn down a magdk.
    Stamnb is broken as hell atm. Incap is broken it needs stun removed and the damage increase reduced to 4 seconds. If you die in stamnb it's 100% a skill issue nb has everything you can wish for. Incap is the best ult in the game and needs more that just a slight nerf. The damage potential is high enough to engage, hope that the enemy can't break the bugged incap cc and kill heavy armor targets in 2-4 seconds. If it fails your mobility will save you and cloak will make sure that many skills won't hit you mix it with dodge and shuffle and vigor + leeching strikes + rally are enough to keep you a live as long as you want.

    If you say fozilize is op you have no idea about rune cage. Meteor, frags, curse mages fury in the same second with no available counterplay is enough to kill almost any player below 24k health or 28k if running light armor.
    I play all classes atm and i'm playing with and against the top PvP players in PC EU and there is no one saying DK is anywhere near being op. No Stamnb, magsorc and stamwarden are the classes which are op atm while stamsorc, stamdk and for a lesser extent stamplar are the weakest classes in the game atm

    What are you talking about dude nightblades are broken as ***. Maybe Ill use my image to get away.. oh yeah bugged.. how about cloak? Unfunctional. Siphoning attacks will help me though? Garbage ability. If you are a magdk and you lose to a stamnb then you are garbage. Such an easy fight for a magdk. Stamnbs have been getting gutted for years. Magdks have so much damage and survivability its disgusting.

    Also incap op? Lol dude get real that gets nerfed nbs are dead.

    I've been playing stamnb for 3 years now. If you die on a stamnb in any 1v1 against an Opponent that is not using mark or Soul trap you are a crappy Player.
    if you can't kill your enemy on a stamblade you are either too bad to talk about Balance or your Opponent is a full tank who won't die because he is in fact a full tank.
    Stamnb has the easiest and strongest single target burst Combo combined with any necessary damage buff you could ask for.
    Will gives you 8% more damage, master assassin gives you 10% wpn dmg from stealh or cloak, incap increases your damage by 20% for 6 seconds while applying Major defile on your enemy, suprise attack gives you another 8% damage boost with Major fracture, ambush gives you empower for your next attack (incap), fear goes through block and applies minor maim and is bugged as hell jsut as incap.Will is the srongest non ult ability in the game if you are doing it right you can deal 35k damage against heavy armor Targets with ease.

    you start with ambush from cloak into incap if you know stamnb you know that ambush won't break cloak meaning you get the empower on incap and 10% weapondamage. Incap deals between 8-11 k depending on your target, Suprise attack afterwards does 7-9k with ease, will after incap deals 10-14k against any build that is not blocking or has Major protection up. Now lets do some math
    ambush ~4k
    Incap~8k
    SA~7k
    Will~11k
    2 light attack weaves~4k
    mix in selene and you are looking at 40k+ damage
    =34k damage in 3 gcd of fight
    and afterwards your target has 30% less healing while you still deal 20% more damage to him for another 3 gcd.

    yes an enemy can cc break after incap but only if the cc isn't bugged which happens 3/5 times you get hit by incap and then they have to use 1 gcd Minimum to Play defensively to survive meaining they won't pressure you at all with cloak you can easily disengage, 1 light attack gives you 27 ult with a potion you are at 47 ult, with one bow light attack you are back at 70 ult again to use incap again, if you kill your Opponent with incap one additional tick of ult is enough to replenish incap with the asylum 2h you can chain incaps, i had more than one fight where i killed 3 People in 8 seconds and each of them got hit by incap.

    Incap is unbalance belive it or not but it is.
    Low cost, undodgeable when latency is above 120 ms (@DDuke tested it), one of the most Buggy ccs in the game with drain essence and fear, applies Major defile and a 20% damage buff Combine that with a class that can disengage at will and you have a broken mechanic.
    Incap Needs 3 Things to be Balance again: Cost increase to 100, removal of the cc and reduction of Major defile and damage taken debuff to 4 seconds.

    Ambush into incap? Bahahaha what are you fighting cp 120s? What good player actually gets an incapped landed on them after a ambush.. i mean get real bud.

    Only noobs think incap is op. All of our abilities to disengage are unbelievably bugged which is exemplified when fighting a mag dk.

    Also your damage numbers are inflated and over exaggerated.

    You won't see the ambush coming when used with cloak as you are revealed once in incap hits, the skill with the fastest traveltime in the game.
    Tell me why incap is balanced you just told me to git gud.
    And no the damage numbers are actual numbers from imperial nb with bone pirate, shakle masters bow and 1 pc domi.
    Cloak has some bugs which can be countered by dodgeing before going into cloak because that will give you enough range to avoid the LA/ bash reveal other reveals are either bugged or are ment to reveal you
  • Victimize
    Victimize
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    Smmokkee wrote: »

    Only noobs think incap is op

    Nah your just too scared to admit that it is because you dont want one of your crutches removed. It is obviously Op to what it does in relation to its ultimate cost and also a buggy af cc too which makes you slide around the floor for 5 seconds . Just compare it to other similar costing ults like crecent sweep and tell me incap is balanced. In my opinion stamina nb has been strong since ic patch and one of the least affected classes in recent class balance patches. Just compare it to stam dk and get back to me.
  • Smmokkee
    Smmokkee
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    All I see in here is a bunch of noobs whining the stamnb is op.. lol! Im done.
  • Apache_Kid
    Apache_Kid
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    Victimize wrote: »
    Smmokkee wrote: »

    Only noobs think incap is op

    Nah your just too scared to admit that it is because you dont want one of your crutches removed. It is obviously Op to what it does in relation to its ultimate cost and also a buggy af cc too which makes you slide around the floor for 5 seconds . Just compare it to other similar costing ults like crecent sweep and tell me incap is balanced. In my opinion stamina nb has been strong since ic patch and one of the least affected classes in recent class balance patches. Just compare it to stam dk and get back to me.

    LOL you are not honestly going to sit there and claim that incap is the only CC that drags you on the ground???? That's a bug that almost any CC can cause. Furthermore, NB has had multiple skills literally broken in the last couple updates so don't let the official balance changes fool you.
  • Victimize
    Victimize
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    Apache_Kid wrote: »

    LOL you are not honestly going to sit there and claim that incap is the only CC that drags you on the ground???? That's a bug that almost any CC can cause.
    L2read
  • Apache_Kid
    Apache_Kid
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    Victimize wrote: »
    Apache_Kid wrote: »

    LOL you are not honestly going to sit there and claim that incap is the only CC that drags you on the ground???? That's a bug that almost any CC can cause.
    L2read

    L2play
  • Nelson_Rebel
    Nelson_Rebel
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    BohnT wrote: »
    Izaki wrote: »
    Sixty5 wrote: »
    Huh, hadn't noticed how OP they were, probably because no one ever plays them

    Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.

    On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.

    Whips are dodgeable so.....what were you lying again?

    Power lash is undodgeable, normal whip is dodgeable

    And guess HOW the only way to proc power lash is by FIRST

    -have enemy off balance

    -AND you have to first cast flame lash during off-balance to PROC power lash the SECOND cast with an internal cooldown of 5 seconds to proc the off-balance effect


    which you rightly damn well know.

    If true, I'm going to take a stab in the dark and say charged affects shattering rocks or flame lash. There are some players that can chain power lash procs...

    It's true you're free to test and record it or just youtube the skill.

    It's impossble to chain power lash procs, you have to deal with the internal cooldown of the off balance cooldown on Power Lash
  • scipionumatia
    scipionumatia
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    Calboy wrote: »
    Daus wrote: »
    DKsUnite wrote: »
    Calboy wrote: »
    My mdk is a beast but a nerf to block will easily nerf him into the ground.

    i suspect they will rework block next patch and completely gut mDK so badly

    Wouldn't affect me none. I prefer to DW personally.

    That's what I'll be doing if s&b ends up getting ruined

    Also tried the new fossilize out last night, first 2 enemies it was greyed out and wouldn't let me use so I immediately deslotted it.

    @Calboy @Waffennacht ok but is it greyed out because they have cc immunity or is it because theyre outside the absolute ass 8m cc range? better go hug them just to be sure
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  • Victimize
    Victimize
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    Apache_Kid wrote: »

    L2play

    Already can :D but seems you get upset when you can't accept the truth that incap is over performing. Please go and explain to me how it is balanced as you told me to l2p.
  • Calboy
    Calboy
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    Calboy wrote: »
    Daus wrote: »
    DKsUnite wrote: »
    Calboy wrote: »
    My mdk is a beast but a nerf to block will easily nerf him into the ground.

    i suspect they will rework block next patch and completely gut mDK so badly

    Wouldn't affect me none. I prefer to DW personally.

    That's what I'll be doing if s&b ends up getting ruined

    Also tried the new fossilize out last night, first 2 enemies it was greyed out and wouldn't let me use so I immediately deslotted it.

    @Calboy @Waffennacht ok but is it greyed out because they have cc immunity or is it because theyre outside the absolute ass 8m cc range? better go hug them just to be sure

    Well that's a good point. I might have just been use to the older range, in that case the new range is terrible and won't bother using it.
  • MaxwellC
    MaxwellC
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    @Ihatenightblades
    Please spare me with the best passive in the game; We are the #1 by far most nerf'd class in the game so you can pipe down now with your magblade/stamblade aka cloak-blade insta gib class.

    Mag DK is only a problem for me on my Stam DK when they perma block and that is something that needs to be removed or make it that you only deal 50% damage/healing while block attacking.

    As a DK in general the only thing I want changed in terms of passives is the healing received bonus and this needs to be extended to all classes. Healing received should not benefit the caster whatsoever it should only benefit you if someone is healing you not you healing yourself thus I want healing received to only affect how much more healing you get from other players or just remove it entirely as it doesn't make any sense. Any other balance changes like the B.S ulti remark you made, needs a reality check because you clearly have not fought a lot of Mag DKs and I've took two on at the same time as a Stam DK and mopped up 1 before dying to the other since I was out of stamina.
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  • Wreuntzylla
    Wreuntzylla
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    BohnT wrote: »
    Izaki wrote: »
    Sixty5 wrote: »
    Huh, hadn't noticed how OP they were, probably because no one ever plays them

    Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.

    On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.

    Whips are dodgeable so.....what were you lying again?

    Power lash is undodgeable, normal whip is dodgeable

    And guess HOW the only way to proc power lash is by FIRST

    -have enemy off balance

    -AND you have to first cast flame lash during off-balance to PROC power lash the SECOND cast with an internal cooldown of 5 seconds to proc the off-balance effect


    which you rightly damn well know.

    If true, I'm going to take a stab in the dark and say charged affects shattering rocks or flame lash. There are some players that can chain power lash procs...

    It's true you're free to test and record it or just youtube the skill.

    It's impossble to chain power lash procs, you have to deal with the internal cooldown of the off balance cooldown on Power Lash

    Did they fix this?




    The player is using lightning field to literally chain the procs, but other threads say lightning enchants or shattering rocks in between also work.

    Edit: This thread explains the different ways to make this work. https://forums.elderscrollsonline.com/en/discussion/326000/pvp-mdk-whip-its-build

    Edited by Wreuntzylla on December 7, 2017 9:27PM
  • Korah_Eaglecry
    Korah_Eaglecry
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    The only place that a mdk does well is duels that’s it.

    Open world trash
    PvE trials trash

    Mdk lost everything it had to be able to be good in pve and pvp the fact anyone can argue that mdk still needs nerf or calling anything OP show lack of knowledge. If all you do is duel then yes BUT THIS GAME IS NOT BALANCE AROUND DUELS.

    We need buffs and big ones
    Lower cost abilities
    Higher dot damage
    Battle roar buff

    Then we can be in a better place or just revert the changes back to the housing update.

    I havent seen a respectable MagDK since Morrowind. Had to abandon my build which was a fairly good tank in PvP for a Stam build.
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  • Nelson_Rebel
    Nelson_Rebel
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    BohnT wrote: »
    Izaki wrote: »
    Sixty5 wrote: »
    Huh, hadn't noticed how OP they were, probably because no one ever plays them

    Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.

    On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.

    Whips are dodgeable so.....what were you lying again?

    Power lash is undodgeable, normal whip is dodgeable

    And guess HOW the only way to proc power lash is by FIRST

    -have enemy off balance

    -AND you have to first cast flame lash during off-balance to PROC power lash the SECOND cast with an internal cooldown of 5 seconds to proc the off-balance effect


    which you rightly damn well know.

    If true, I'm going to take a stab in the dark and say charged affects shattering rocks or flame lash. There are some players that can chain power lash procs...

    It's true you're free to test and record it or just youtube the skill.

    It's impossble to chain power lash procs, you have to deal with the internal cooldown of the off balance cooldown on Power Lash

    Did they fix this?




    The player is using lightning field to literally chain the procs, but other threads say lightning enchants or shattering rocks in between also work.

    Edit: This thread explains the different ways to make this work. https://forums.elderscrollsonline.com/en/discussion/326000/pvp-mdk-whip-its-build

    In a PvE setting you may be able to use it that way. But I have never seen a mag dk in any duel or In open world cyrodill manage that. You would have to use a staff based build for a dk which is non-viable on a pvp based DK against any oppenent who knows how to do anything other than light attack.


    Trying to use a ground based AoE to use a single target ability with DK's level of mobility just doesn't work. There is a reason you don't see it.

    But yes I believe they have fixed that. I can go test it tho
  • Brutusmax1mus
    Brutusmax1mus
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    A good fossilize and talons combo (used 3 seconds apart) is the most frustrating thing to deal with on any magicka character, even templar.

    Wings is great if it worked reliably. 4 ranged light attacks may get rid of those wings but now you've WASTED 4 seconds. Problem is they don't work reliably.

    Both of these skills but the DK time to pressure. That's what makes them good in duels. Open world they are very valuable on groups, especially on breaches/ chokes/ objectives with the right builds.
  • Kode
    Kode
    ✭✭✭
    Izaki wrote: »
    Sixty5 wrote: »
    Huh, hadn't noticed how OP they were, probably because no one ever plays them

    Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.

    On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.

    I agree. Stamina Warden hurts for sure, but powerlash is very nasty against a dodging defense. A good mDK with a high damage build is hard to engage.
    If they know what they are doing they will put you back on your heels quick, it becomes very difficult to get them with an offensive burst when you are busy dodging death.
    Kode Darkstar, Aldmeri Dominion
  • Brutusmax1mus
    Brutusmax1mus
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    The damage of whips happens before the animation, but it can be dodged. I had a friend spam it while i just rolled, i dodged them all but the first.
    Edited by Brutusmax1mus on December 8, 2017 12:22AM
  • ak_pvp
    ak_pvp
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    ✭✭✭
    The damage of whips happens before the animation, but it can be dodged. I had a friend spam it while i just rolled, i dodged them all but the first.

    ^^
    The power lash animation is long, so instead of it dealing damage when the lash is on the target, it deals it during the initial flip.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    ✭✭✭
    Also, no idea why people are saying that NB is overpowered. They aren't. Good damage+mobility, but squishy asf. And incap is dodgeable, blockable, and ST. Leap is much stronger.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    ak_pvp wrote: »
    Also, no idea why people are saying that NB is overpowered. They aren't. Good damage+mobility, but squishy asf. And incap is dodgeable, blockable, and ST. Leap is much stronger.

    Because a NB can just put on heavy armor and have almost exactly the same amount of damage+mobility plus being the only class with access to major evasion with heavy armor (blur) and that incap is a extreme spammable with a ton of extra effects on cast; gap closer, knockdown, stun, reduce damage of your target, increase your own damage, and on top of it a healing reduction effect on your target. All for 75 ult, and if they are wearing bloodspawn = lulz


    I use this setup on my stamblade, absolutely wrecks. Especially if I use the 2h skill that gives immunity to all roots. It makes it a steamroll
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    ak_pvp wrote: »
    Also, no idea why people are saying that NB is overpowered. They aren't. Good damage+mobility, but squishy asf. And incap is dodgeable, blockable, and ST. Leap is much stronger.

    Because a NB can just put on heavy armor and have almost exactly the same amount of damage+mobility plus being the only class with access to major evasion with heavy armor (blur) and that incap is a extreme spammable with a ton of extra effects on cast; gap closer, knockdown, stun, reduce damage of your target, increase your own damage, and on top of it a healing reduction effect on your target. All for 75 ult, and if they are wearing bloodspawn = lulz


    I use this setup on my stamblade, absolutely wrecks. Especially if I use the 2h skill that gives immunity to all roots. It makes it a steamroll

    I don't believe people who can't name skills... but heavy nb is doing just fine. Not op, but with more cloaks available than in medium, a skilled player can use that to wreck those who can't counter cloak. That makes them SEEM op.
  • Girl_Number8
    Girl_Number8
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    ✭✭
    Daus wrote: »
    DKsUnite wrote: »
    Calboy wrote: »
    My mdk is a beast but a nerf to block will easily nerf him into the ground.

    i suspect they will rework block next patch and completely gut mDK so badly

    Wouldn't affect me none. I prefer to DW personally.

    Maybe they'll nerf up dw :* All I know is when it comes to their so called balance we always usually get :o.
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    ak_pvp wrote: »
    Also, no idea why people are saying that NB is overpowered. They aren't. Good damage+mobility, but squishy asf. And incap is dodgeable, blockable, and ST. Leap is much stronger.

    Because a NB can just put on heavy armor and have almost exactly the same amount of damage+mobility plus being the only class with access to major evasion with heavy armor (blur) and that incap is a extreme spammable with a ton of extra effects on cast; gap closer, knockdown, stun, reduce damage of your target, increase your own damage, and on top of it a healing reduction effect on your target. All for 75 ult, and if they are wearing bloodspawn = lulz


    I use this setup on my stamblade, absolutely wrecks. Especially if I use the 2h skill that gives immunity to all roots. It makes it a steamroll

    I don't believe people who can't name skills... but heavy nb is doing just fine. Not op, but with more cloaks available than in medium, a skilled player can use that to wreck those who can't counter cloak. That makes them SEEM op.

    I'm not sitting on my screeen playing right now so I'm sorry God, I'm not omnipotent at all times. >_>

    I never said it was OP, I was just answering the posters question on why he was asking people that said NB's were OP. They just have access to a strong utility and damage setup. But I never said they are OP. They are just pretty damn well balanced right now
    Edited by Nelson_Rebel on December 8, 2017 1:38AM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    ak_pvp wrote: »
    Also, no idea why people are saying that NB is overpowered. They aren't. Good damage+mobility, but squishy asf. And incap is dodgeable, blockable, and ST. Leap is much stronger.

    Because a NB can just put on heavy armor and have almost exactly the same amount of damage+mobility plus being the only class with access to major evasion with heavy armor (blur) and that incap is a extreme spammable with a ton of extra effects on cast; gap closer, knockdown, stun, reduce damage of your target, increase your own damage, and on top of it a healing reduction effect on your target. All for 75 ult, and if they are wearing bloodspawn = lulz


    I use this setup on my stamblade, absolutely wrecks. Especially if I use the 2h skill that gives immunity to all roots. It makes it a steamroll

    Not a gapcloser, and knock down is a kind of stun. Just listing what they have doesn't mean they are OP. OP is generally if they have many strengths with little sacrifice/counters. (I.e. procs) NB is probably the most balanced class with strong damage and mobility with their own flare/counters.

    As for incap, ST, blockable, dodgable and hits about as hard as leap. 75 ult is an OK cost, 50 was spammable tier.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Toast_STS
    Toast_STS
    ✭✭✭✭
    BohnT wrote: »
    Izaki wrote: »
    Sixty5 wrote: »
    Huh, hadn't noticed how OP they were, probably because no one ever plays them

    Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.

    On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.

    Whips are dodgeable so.....what were you lying again?

    Power lash is undodgeable, normal whip is dodgeable

    And guess HOW the only way to proc power lash is by FIRST

    -have enemy off balance

    -AND you have to first cast flame lash during off-balance to PROC power lash the SECOND cast with an internal cooldown of 5 seconds to proc the off-balance effect


    which you rightly damn well know.

    If true, I'm going to take a stab in the dark and say charged affects shattering rocks or flame lash. There are some players that can chain power lash procs...

    It's true you're free to test and record it or just youtube the skill.

    It's impossble to chain power lash procs, you have to deal with the internal cooldown of the off balance cooldown on Power Lash

    Did they fix this?




    The player is using lightning field to literally chain the procs, but other threads say lightning enchants or shattering rocks in between also work.

    Edit: This thread explains the different ways to make this work. https://forums.elderscrollsonline.com/en/discussion/326000/pvp-mdk-whip-its-build

    Lol that's my clip. It still works. I been using it in under 50 battlegrounds but it is pretty much useless in CP environments, mainly because the other players are more skilled. Still get some crazy heals off it though because the heals will stack from each power lash. Also, gets some great sustain because power lash costs 0 magicka. I made a toon specifically for it

    a7ad8efe-fab9-4b87-99a8-08c07c423b3c.PNG?sv=2015-12-11&sr=b&si=DefaultAccess&sig=IDGqoPtsjzNXrzYyotVis%2BwW%2BGM3nxzhKKBMCcwC%2FIE%3D
    Edited by Toast_STS on December 8, 2017 3:38AM
    VR14 DK Leaps-in-keeps
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    itzTJ wrote: »
    i dont lose to mag dks on my warden unless the fight goes on to long and i give up... fossilize should not have been changed imo but mag dks are strong in 1v1s for the most part.. i dont see to many solo pvp out there.. oh and the strongest ult in the game is incap, you should know this @Ihatenightblades

    Ya but that balances nb well. They squishy like hell and if cloak is countered which is usually is then you in deep crap lol. Incap as far as damage is best ult. But leap on a mag dk is more op if that makes sense :#

    Leap is nasty. Undodgable and with battle roar you get lots of resources back. Plus the way it sends you in the air it’s kinda like mass hysteria where you can’t break free instantly like other stuns or knockdowns (at least for me I gotta spam break free and usually to break free until I land on the ground). I’m in medium armor with an average amount of crit resist and the other day I was fighting a DK and had him completely on the defensive the entire time and he started running so I let him go as I needed to get back with my group because I didn’t feel like getting [snip] at. I open my map really quick to double check their location and he comes back and leaped at me when I wasn’t paying attention (my bad lol). It hit for 15.5k. Not sure how, enough time went by where any set bonuses wouldn’t of been up still so idk. But it hurt. Incap is still super nasty though single target wise. For me it debuffs enemy healing by 42%.

    LOL

    Nothing funny about it! ;)
    Edited by ZOS_KatP on January 31, 2018 3:16PM
    Hey everyone! Look! It's a signature!
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