ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Vanthras79 wrote: »ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Dark moons Gina, dark moons...
On a somewhat unrelated note when can we expect to hear info on Q1 2018? There may have been mention of an end of the year letter from Matt Firor, but I am guessing "No ETA."
ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Awesome!ZOS_GinaBruno wrote: »Vanthras79 wrote: »ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Dark moons Gina, dark moons...
On a somewhat unrelated note when can we expect to hear info on Q1 2018? There may have been mention of an end of the year letter from Matt Firor, but I am guessing "No ETA."
The plan is to give you some small Q1 news nuggets before the end of the year.
I hope they will plan to add some kind of " intelligence " to the Pets ,currently they just stuck themself in wall or behind invisible wall xD
ZOS_GinaBruno wrote: »Vanthras79 wrote: »ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Dark moons Gina, dark moons...
On a somewhat unrelated note when can we expect to hear info on Q1 2018? There may have been mention of an end of the year letter from Matt Firor, but I am guessing "No ETA."
The plan is to give you some small Q1 news nuggets before the end of the year.
Any change is better than nothing coz stale game is dead game.Doctordarkspawn wrote: »I cannot help but dread any more combat changes however.
ZOS_GinaBruno wrote: »Vanthras79 wrote: »ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Dark moons Gina, dark moons...
On a somewhat unrelated note when can we expect to hear info on Q1 2018? There may have been mention of an end of the year letter from Matt Firor, but I am guessing "No ETA."
The plan is to give you some small Q1 news nuggets before the end of the year.
Any change is better than nothing coz stale game is dead game.Doctordarkspawn wrote: »I cannot help but dread any more combat changes however.
ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
earichardson79ub17_ESO wrote: »Any change is better than nothing coz stale game is dead game.Doctordarkspawn wrote: »I cannot help but dread any more combat changes however.
so they can add story line, open more maps, add races, classes, or aliens in flying space ships why, why, why does it have to be skills, combat, and damage/healing output,
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cp350+ and still doesnt know how to play
Chilly-McFreeze wrote: »earichardson79ub17_ESO wrote: »Any change is better than nothing coz stale game is dead game.Doctordarkspawn wrote: »I cannot help but dread any more combat changes however.
so they can add story line, open more maps, add races, classes, or aliens in flying space ships why, why, why does it have to be skills, combat, and damage/healing output,
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cp350+ and still doesnt know how to play
Uhm, maybe it's because you can l2p with your 350cp?
Nah, just kidding. There are content updates every 3 month, in case you have missed it. Called DLCs and Chapters. And why do they have to change combat? To achieve balance, to fix what's broken. Don't even know why you ask something like that.
E: there is a signature option available, in case you've missed that too.
Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
Maybe you should stay off the weed...
Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
I think we had a discussion about this in another thread too.
Yeah, DK's have the ass end worst passive abilites, Second class citizen skills, and general sluggishness when it comes to accomplishing anything.
But I'm enjoying my OP Sorc. So much damage, so effortlessly, so much better sustain, even tankier than a heavy armor DK with 1 shield plus resto shield just lulz at that point. And a free passive execute plus pets just makes it a stomp fest everywhere. Destro un dodgeable, un reflectable cast skill. Having Rune cage for 40 meters even more useful than fossilize. I mean GD
I just made my Dk a crafting mule
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
I think we had a discussion about this in another thread too.
Yeah, DK's have the ass end worst passive abilites, Second class citizen skills, and general sluggishness when it comes to accomplishing anything.
But I'm enjoying my OP Sorc. So much damage, so effortlessly, so much better sustain, even tankier than a heavy armor DK with 1 shield plus resto shield just lulz at that point. And a free passive execute plus pets just makes it a stomp fest everywhere. Destro un dodgeable, un reflectable cast skill. Having Rune cage for 40 meters even more useful than fossilize. I mean GD
I just made my Dk a crafting mule
Oh snap... my DK is just a crafter now...