ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Let me help you.
We have realised we screwed up the templar and have now fixed our mistake. Thanks to all those who pointed this out over the months.
@ZOS_GinaBruno
Assuming this isn't sarcasm.give magblades root removal skillz omg!
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
I think we had a discussion about this in another thread too.
Yeah, DK's have the ass end worst passive abilites, Second class citizen skills, and general sluggishness when it comes to accomplishing anything.
But I'm enjoying my OP Sorc. So much damage, so effortlessly, so much better sustain, even tankier than a heavy armor DK with 1 shield plus resto shield just lulz at that point. And a free passive execute plus pets just makes it a stomp fest everywhere. Destro un dodgeable, un reflectable cast skill. Having Rune cage for 40 meters even more useful than fossilize. I mean GD
I just made my Dk a crafting mule
ZOS_GinaBruno wrote: »Vanthras79 wrote: »ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Dark moons Gina, dark moons...
On a somewhat unrelated note when can we expect to hear info on Q1 2018? There may have been mention of an end of the year letter from Matt Firor, but I am guessing "No ETA."
The plan is to give you some small Q1 news nuggets before the end of the year.
any update on the december update?
ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
itscompton wrote: »
ZOS_GinaBruno wrote: »Vanthras79 wrote: »ZOS_GinaBruno wrote: »Haha it's too early, yes. We will be doing one, but need to write it up first.
Dark moons Gina, dark moons...
On a somewhat unrelated note when can we expect to hear info on Q1 2018? There may have been mention of an end of the year letter from Matt Firor, but I am guessing "No ETA."
The plan is to give you some small Q1 news nuggets before the end of the year.
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »
itscompton wrote: »
It's only six days into December.
ArcVelarian wrote: »If anything I would rather that ZOS buffed every class to be on par with Sorc.
itscompton wrote: »
It's only six days into December.
And only 2 days later than the date they posted the November list of items last month.
People are impatient lol.
Vanthras79 wrote: »itscompton wrote: »
It's only six days into December.
And only 2 days later than the date they posted the November list of items last month.
People are impatient lol.
I want a golden goose NOW!
Guys, guys. They won’t nerf the Stam DK.
They’ll just nerf the things the Stam DK uses and synergizes the most with. After sustaining, blocking, heavy armor, shuffle, and proc sets... and with the potential for another blocking nerf, there’s really only one last thing for them to nerf..
Healing received.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
I think we had a discussion about this in another thread too.
Yeah, DK's have the ass end worst passive abilites, Second class citizen skills, and general sluggishness when it comes to accomplishing anything.
But I'm enjoying my OP Sorc. So much damage, so effortlessly, so much better sustain, even tankier than a heavy armor DK with 1 shield plus resto shield just lulz at that point. And a free passive execute plus pets just makes it a stomp fest everywhere. Destro un dodgeable, un reflectable cast skill. Having Rune cage for 40 meters even more useful than fossilize. I mean GD
I just made my Dk a crafting mule
Oh snap... my DK is just a crafter now...
Ragnarock41 wrote: »Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
I think we had a discussion about this in another thread too.
Yeah, DK's have the ass end worst passive abilites, Second class citizen skills, and general sluggishness when it comes to accomplishing anything.
But I'm enjoying my OP Sorc. So much damage, so effortlessly, so much better sustain, even tankier than a heavy armor DK with 1 shield plus resto shield just lulz at that point. And a free passive execute plus pets just makes it a stomp fest everywhere. Destro un dodgeable, un reflectable cast skill. Having Rune cage for 40 meters even more useful than fossilize. I mean GD
I just made my Dk a crafting mule
Oh snap... my DK is just a crafter now...
even as a crafter you are underdog because low mobility ^^
ZOS_GinaBruno wrote: »