Having 27k physical resistance
Having 27k physical resistance
Bleeds are not mitigated by resistances (or blocking). That's the difference between a bleed and other kinds of DOT.
The bleed ticks you find yourself able to achieve may be so much lower than this other person's because their weapon damage is higher than yours -- it's trivially easy to reach weapon damage much higher than 3k. Don't forget the existence of Master DW weapons and the Blooddrinker set, as well as the fact that bleed ticks can crit.
WillhelmBlack wrote: »You cannot mitigate Bleed damage nor Oblivion damage.
He's obviously buffed his bleed damage. As someone said, Master's Daggers, Bloodroot set. Love bleed builds, I wish to get that set myself.
paulsimonps wrote: »WillhelmBlack wrote: »You cannot mitigate Bleed damage nor Oblivion damage.
He's obviously buffed his bleed damage. As someone said, Master's Daggers, Bloodroot set. Love bleed builds, I wish to get that set myself.
Thick Skinned.
EDIT: Also now that I think about it, also Major/Minor Protection and Maim. As well as the PvP sets that lowers damage taken from Players. Also pretty sure Hardy lowers it too.
Publius_Scipio wrote: »paulsimonps wrote: »WillhelmBlack wrote: »You cannot mitigate Bleed damage nor Oblivion damage.
He's obviously buffed his bleed damage. As someone said, Master's Daggers, Bloodroot set. Love bleed builds, I wish to get that set myself.
Thick Skinned.
EDIT: Also now that I think about it, also Major/Minor Protection and Maim. As well as the PvP sets that lowers damage taken from Players. Also pretty sure Hardy lowers it too.
I thought a bleed was not considered a DoT?
paulsimonps wrote: »WillhelmBlack wrote: »You cannot mitigate Bleed damage nor Oblivion damage.
He's obviously buffed his bleed damage. As someone said, Master's Daggers, Bloodroot set. Love bleed builds, I wish to get that set myself.
Thick Skinned.
EDIT: Also now that I think about it, also Major/Minor Protection and Maim. As well as the PvP sets that lowers damage taken from Players. Also pretty sure Hardy lowers it too.
Bleeds don't go through shields.
The only difference between bleeds and other dots is the (non-)mitigation from resistances.
Gilliamtherogue wrote: »Bleeds only ignore Physical Resistance mitigation, and block. They do not deal "true" damage like Oblivion as of the Morrowind patch, thus no longer bypassing Shields. They can be mitigated by Thick Skinned and other flat % reduction amps such as item sets and Major/Minor Protection. They may also be purged and suppressed via Cloak.
However there are many ways to amplify Bleeds as well. Since they ignore Physical Resistance, players do not need to focus on Penetration. They are affected by all % damage amplifications, and there are special sets such as Blood Drinker (20% more damage) and Master's 1h'ers (1500 bonus per tick, affected by CP, critical hits, etc) that allow Bleeds to hit extremely hard.
The following damage sources in the game are Bleed damage;
Cleave & morphs' damage over time portion
Twin Slashes & morphs' damage over time portion
Pillar of Nirn's damage over time portion
Twin Blade and Blunt passive
Heavy Weapons passive
Lacerate & morphs are actually not considered Bleed damage either, even though they visually appear and are mentioned as such in their respective tooltips. This has been reported since the skill came out, and seemingly has no intention of being fixed.
Gilliamtherogue wrote: »Bleeds only ignore Physical Resistance mitigation, and block. They do not deal "true" damage like Oblivion as of the Morrowind patch, thus no longer bypassing Shields. They can be mitigated by Thick Skinned and other flat % reduction amps such as item sets and Major/Minor Protection. They may also be purged and suppressed via Cloak.
However there are many ways to amplify Bleeds as well. Since they ignore Physical Resistance, players do not need to focus on Penetration. They are affected by all % damage amplifications, and there are special sets such as Blood Drinker (20% more damage) and Master's 1h'ers (1500 bonus per tick, affected by CP, critical hits, etc) that allow Bleeds to hit extremely hard.
The following damage sources in the game are Bleed damage;
Cleave & morphs' damage over time portion
Twin Slashes & morphs' damage over time portion
Pillar of Nirn's damage over time portion
Twin Blade and Blunt passive
Heavy Weapons passive
Lacerate & morphs are actually not considered Bleed damage either, even though they visually appear and are mentioned as such in their respective tooltips. This has been reported since the skill came out, and seemingly has no intention of being fixed.
Gilliamtherogue wrote: »Bleeds only ignore Physical Resistance mitigation, and block. They do not deal "true" damage like Oblivion as of the Morrowind patch, thus no longer bypassing Shields. They can be mitigated by Thick Skinned and other flat % reduction amps such as item sets and Major/Minor Protection. They may also be purged and suppressed via Cloak.
However there are many ways to amplify Bleeds as well. Since they ignore Physical Resistance, players do not need to focus on Penetration. They are affected by all % damage amplifications, and there are special sets such as Blood Drinker (20% more damage) and Master's 1h'ers (1500 bonus per tick, affected by CP, critical hits, etc) that allow Bleeds to hit extremely hard.
The following damage sources in the game are Bleed damage;
Cleave & morphs' damage over time portion
Twin Slashes & morphs' damage over time portion
Pillar of Nirn's damage over time portion
Twin Blade and Blunt passive
Heavy Weapons passive
Lacerate & morphs are actually not considered Bleed damage either, even though they visually appear and are mentioned as such in their respective tooltips. This has been reported since the skill came out, and seemingly has no intention of being fixed.
Publius_Scipio wrote: »Gilliamtherogue wrote: »Bleeds only ignore Physical Resistance mitigation, and block. They do not deal "true" damage like Oblivion as of the Morrowind patch, thus no longer bypassing Shields. They can be mitigated by Thick Skinned and other flat % reduction amps such as item sets and Major/Minor Protection. They may also be purged and suppressed via Cloak.
However there are many ways to amplify Bleeds as well. Since they ignore Physical Resistance, players do not need to focus on Penetration. They are affected by all % damage amplifications, and there are special sets such as Blood Drinker (20% more damage) and Master's 1h'ers (1500 bonus per tick, affected by CP, critical hits, etc) that allow Bleeds to hit extremely hard.
The following damage sources in the game are Bleed damage;
Cleave & morphs' damage over time portion
Twin Slashes & morphs' damage over time portion
Pillar of Nirn's damage over time portion
Twin Blade and Blunt passive
Heavy Weapons passive
Lacerate & morphs are actually not considered Bleed damage either, even though they visually appear and are mentioned as such in their respective tooltips. This has been reported since the skill came out, and seemingly has no intention of being fixed.
Indirect buff to sorcs!
LittlePinkDot wrote: »Publius_Scipio wrote: »Gilliamtherogue wrote: »Bleeds only ignore Physical Resistance mitigation, and block. They do not deal "true" damage like Oblivion as of the Morrowind patch, thus no longer bypassing Shields. They can be mitigated by Thick Skinned and other flat % reduction amps such as item sets and Major/Minor Protection. They may also be purged and suppressed via Cloak.
However there are many ways to amplify Bleeds as well. Since they ignore Physical Resistance, players do not need to focus on Penetration. They are affected by all % damage amplifications, and there are special sets such as Blood Drinker (20% more damage) and Master's 1h'ers (1500 bonus per tick, affected by CP, critical hits, etc) that allow Bleeds to hit extremely hard.
The following damage sources in the game are Bleed damage;
Cleave & morphs' damage over time portion
Twin Slashes & morphs' damage over time portion
Pillar of Nirn's damage over time portion
Twin Blade and Blunt passive
Heavy Weapons passive
Lacerate & morphs are actually not considered Bleed damage either, even though they visually appear and are mentioned as such in their respective tooltips. This has been reported since the skill came out, and seemingly has no intention of being fixed.
Indirect buff to sorcs!
Is it easy to gank sorcs with a bow?
Nah, bleed is perfectly balanced
Nah, bleed is perfectly balanced