AzraelKrieg wrote: »MilwaukeeScott wrote: »Back?
ESO on PS4 has never been a sub only game.
Consoles are the reason why it's not a sub only game right now. When it launched on PC in 2014 it was sub only until March because MS and Sony kicked up a fuss.
Well then why does FF14 get away with it?
No, it would kill the game, which is basically funded on casuals. The game isn’t ‘free to play’ we have all paid for it and Morrowind. We need to be actively encouraging new players not putting up barriers.
pdebie64b16_ESO wrote: »Back in the day there were only sub mmo's, and you needed to pay for dlc's aswell. It was and still is my favorite mmo model.
More steady income means more employees, better server performance and so on.
Lets say eso was a sub based game without a cash shop, and you could obtain that fancy hard to get mount not by paying real life money for it but obtain it by some sort of quest, much more fun imo.
But it looks like players prefer to buy crown crates and other crap from the crown store instead of paying for a sub.
CaineCarver wrote: »Square Enix managed to make a deal with Sony to do so. Additionally, FF14 isn't on XBox so what does that say about MS and how they treat devs on their platform
mirta000b16_ESO wrote: »CaineCarver wrote: »Square Enix managed to make a deal with Sony to do so. Additionally, FF14 isn't on XBox so what does that say about MS and how they treat devs on their platform
FFXI also had a sub fee on PlayStation. It's not uncommon. And Microsoft refused to have the game not due to sub fee, but due to having to share servers with Playstation users. Which is why ESO is separated into PC, Xbox, Playstation servers. This is something SE did not agree to do.
No. The loot crates are not required for them to support the game; they’re just being greedy.
WOW had 14 million at peak, I guess its between 4 and 7 now. The stopped publishing at 5.mirta000b16_ESO wrote: »Blizzard-entertainment still manages fine with their sub model. I dont see why ESO cant do the same, and get rid of the horrible lootboxes. They just have to up their game a bit with better stability and quality dlc's.
Blizzard has over 14 million concurrent subscribers, while being built to survive off less than 1 million. ESO was being built with an expectation of 6-7 million, while their initial sub numbers were around 1 million. They did not budget right for sub model to work, hence why they had to drop to B2P to begin with.
[citation needed]mirta000b16_ESO wrote: »FFXIV was built to run off 100K users or less. ESO developers expected 6 million concurrent players or so.
MinarasLaure wrote: »I've never had eso+ and the only reason why I buy crowns is for the dlc.
Never spent any "real money" for cosmetics or other "in game" advantages.
The thing is that I can't play more than 10 hours a week, so a monthly fee wouldn't be worth for me.
And like me, there are many others (pretty much the majority of adults with a 40+ hours pw job and a family).
So no, the game shouldn't be sub only, if zos wants to reach as many players as possible.
lordrichter wrote: »MinarasLaure wrote: »I've never had eso+ and the only reason why I buy crowns is for the dlc.
Never spent any "real money" for cosmetics or other "in game" advantages.
The thing is that I can't play more than 10 hours a week, so a monthly fee wouldn't be worth for me.
And like me, there are many others (pretty much the majority of adults with a 40+ hours pw job and a family).
So no, the game shouldn't be sub only, if zos wants to reach as many players as possible.
Up to 10 hours per week. Up to 40 hours per month. ~40 cents per hour of play. May I ask at what cost per hour does it become worth it?