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[Vid] Why People Use Miat's PvP Alerts

  • Master_Kas
    Master_Kas
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    DDuke wrote: »
    Berenhir wrote: »
    Yeah, the pestilence of snipe spamming dung piles needs to be extinguished from the face of cyrodiil.

    The problem is not griefing other players, which is basically what snipe spamming is all about, the problem is the zero risk mentality ZOS implemented for such pathetic losers.

    By the way: OP is not using Miat's PvP Alerts' incoming projectile function and no, you cannot hear projectiles without sound and no, not all casted projectiles are animated by the game engine. The moment more than a certain amount of skills are active at once, the animations of AoE and projectiles vanish and cannot be identified quickly without addon (feared animation not playing, negate not visible, snipe not visible etc. pp.).

    "Zero risk" - did you watch the video? Almost all of those bow users died in it.

    The only time you can talk about zero risk is when you're sniping at a target 40m+ away (meaning you can't combo the snipe and thus can't get kills on anyone even semi-decent at this game) from a keep wall where you can't get surprised by someone from stealth (ironic btw).

    In every other scenario, bow is far from zero risk since you're as good as dead when caught by permablocking root/snare/undodgeable damage spamming DKs, sorc streaks, Soul Assaults etc.

    The entire bow playstyle is about kiting & dealing ranged damage which might be annoying to some people - but tell me, how is that any different than playing against a magicka sorc camping mines? Or a permacloaking magblade with 15k+ Assassin's Wills combo'd with CCs?
    Voxicity wrote: »
    I actually don't understand why people have any problems with gankers in the game's current meta. I used to get ganked multiple times per evening of PvPing, now I don't even remember the last time I was ganked and I run around Cyrodiil with like 22k health. Pretty much a prime target.

    Nor can I successfully pull off a gank unless the target is afk or has extremely low health, like 20k. Otherwise they just cc break and begin perma blocking.

    And I think there are like 2 snipers in vivec pc eu right now, a couple of DC players.

    So yeah, I think it's just that people still have a hate for the old times when ganking actually was a problem and happened frequently. I don't mind that ganking is less effective these days, I just wish it wasn't replaced with the tanky perma blocking meta. Slow gameplay is mind numbingly boring for me.

    Both of these posts made me think of Boroon and Black-Cat :trollface:
    Edited by Master_Kas on November 13, 2017 12:12PM
    EU | PC
  • Taylor_MB
    Taylor_MB
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    DDuke wrote: »
    You may think those Xv1ers deserve all the punishment they can get, but it also affects people who don't Xv1.
    Where do comments like that even come from? I've indicated multiple times my main is a StamBlade (with a bow), that I'm against Miat's PvP Alerts and never suggested any sort of punishment for xv1'ers...?

    Honestly I'm going to give up replying at this point. You've made so many assumptions about my opinions just because I posted a video with "Miat" in the title. I posted a video to demonstrate a situation where Miat's would have been an incredibly powerful tool against the most notorious form of Xv1 - the snipe spam. You really shouldn't read into it anymore then that. I explicitly stated I don't have a solution to Miat's or overpowered stealth snipe, I'm not trying to nerf you or promote an add-on I don't even use.
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  • Taylor_MB
    Taylor_MB
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    SodanTok wrote: »
    I do not understand the video. You fought ~6 newbie stealth snipers with 300ms ping and won the fight. The end? What it demonstrates? And I dont mean it as some tongue in cheek statement. I genuinely do not see anything worth demonstration. Unless the point was to show that it is annoying how long it takes to kill very obviously newbie players if they use range and stealth to kite you. In that case, I am sure they were annoyed how nearly impossible is to kill DK using block/wings and how easy is for them to die when in range of whip/leap.

    I would be more understanding if the demonstration shows your bow build 1vX players better than most other builds. Because thats how is strength in this game measured is it not? Or are we going to complain about bow light attackers next once you release video engaging 40 of them?

    It demonstrates a situation where Miat's PvP Alerts would've been a powerful tool.

    Using ones imagination a little to extrapolate the skill and gear level of the snipers and I can easily admit I would've died quickly, not because they became more skilled or even because outnumbered, but because I didn't have Miat's PvP Alerts installed. That is the problem (admittedly maybe not well conveyed by myself), even if you greatly increase my opponents skill, they still might have lost if I was using Miat's PvP Alerts.
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    - build and gamplay!
    LagPlar Ranged Lag Proof(ish) Magplar
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  • Cavedog
    Cavedog
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    Having access to information that helps in pvp that is not native to the game is, by definition, cheating.

    Why do so many people in today's world not understand where these lines are and are not? Or is it that they just don't care or are the kind of people that don't want to be fair?

    If you listen to Miats justification for his cheat engine, he sounds like the Kremlin justifying their dirty tricks.

    This is just a game. There is no reason to cheat.
  • Berenhir
    Berenhir
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    Cavedog wrote: »
    Having access to information that helps in pvp that is not native to the game is, by definition, cheating.

    Why do so many people in today's world not understand where these lines are and are not? Or is it that they just don't care or are the kind of people that don't want to be fair?

    If you listen to Miats justification for his cheat engine, he sounds like the Kremlin justifying their dirty tricks.

    This is just a game. There is no reason to cheat.

    So knowing about the penetration cap or the amount of resistance that equals 1% mitigation is cheating? Because that information is not native to the game.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Cavedog
    Cavedog
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    Berenhir wrote: »
    Cavedog wrote: »
    Having access to information that helps in pvp that is not native to the game is, by definition, cheating.

    Why do so many people in today's world not understand where these lines are and are not? Or is it that they just don't care or are the kind of people that don't want to be fair?

    If you listen to Miats justification for his cheat engine, he sounds like the Kremlin justifying their dirty tricks.

    This is just a game. There is no reason to cheat.

    So knowing about the penetration cap or the amount of resistance that equals 1% mitigation is cheating? Because that information is not native to the game.

    What your post is doing is called trolling.

    If you don't understand that aspects of Miats add on are cheating, I can't help you. Consult an educator or counselor for a better explanation I guess.
  • BohnT
    BohnT
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    Berenhir wrote: »
    Cavedog wrote: »
    Having access to information that helps in pvp that is not native to the game is, by definition, cheating.

    Why do so many people in today's world not understand where these lines are and are not? Or is it that they just don't care or are the kind of people that don't want to be fair?

    If you listen to Miats justification for his cheat engine, he sounds like the Kremlin justifying their dirty tricks.

    This is just a game. There is no reason to cheat.

    So knowing about the penetration cap or the amount of resistance that equals 1% mitigation is cheating? Because that information is not native to the game.

    That Information can be sorted out by testing.
    You cannot get the informations Miats provides no matter what you do.
    Seeing the casttime of a skill used by a player in hide isn't something you can know about no matter what you do.
  • Berenhir
    Berenhir
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    BohnT wrote: »
    Berenhir wrote: »
    Cavedog wrote: »
    Having access to information that helps in pvp that is not native to the game is, by definition, cheating.

    Why do so many people in today's world not understand where these lines are and are not? Or is it that they just don't care or are the kind of people that don't want to be fair?

    If you listen to Miats justification for his cheat engine, he sounds like the Kremlin justifying their dirty tricks.

    This is just a game. There is no reason to cheat.

    So knowing about the penetration cap or the amount of resistance that equals 1% mitigation is cheating? Because that information is not native to the game.

    That Information can be sorted out by testing.
    You cannot get the informations Miats provides no matter what you do.
    Seeing the casttime of a skill used by a player in hide isn't something you can know about no matter what you do.

    Except that ZOS tells you this ingame by giving you information. It obviously is native to the game as it is something ZOS provides deliberately via API .

    The argument here is if players are at an informational disadvantage if they don't use add-ons - yes they obviously are. And this is intended by ZOS.

    Look at other aspects. ZOS doesn't tell you if you take physical or fire damage - add-ons tell you. So is that cheating - obviously not because Zos wanted this information only to be visible with add-ons.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Knootewoot
    Knootewoot
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    Jade1986 wrote: »
    Knootewoot wrote: »
    First of all I think addons like this should be forbidden. Next I would like to say I understand people who are upset about being one-shot from stealth.

    I think the entire stealth thing should be reworked. No more crouch and be completely invisible when in plain sight. Maybe just remove name tag and make character semi transparent when further away then let's say 50 m. for enemies. Let's hide in bushes and behind rocks instead in an open field.

    Cloak and potions should work though.

    They would have to rework the entire game then, no. There are counters to it, if people choose to be lazy and not use those counters, that is their problem.

    Yeah, I don't have much problem with it myself but I do understand people who hate being ganked all the time by people hiding in plane sight. I hardly get ganked myself because I just perma-cloak when running from A to B.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • thedude33
    thedude33
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    Taylor_MB wrote: »
    Ackwalan wrote: »
    Do you expect someone geared for range and stealth to run up to someone geared for blocking?
    No...

    Ackwalan wrote: »
    How about if there was an add-on that let others know when your block was down.
    Okay... go for it?


    Genuinely confused about what point you are trying to make with this reply.

    Genuinely confused about what point you are trying to make with this post
  • Berenhir
    Berenhir
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    The only point about this whole argument is that ZOS provides crucial combat information (projectiles / cast time directed at you) only via API and thus only users that have an addon that processes this information can react to it.
    The question is not if people having one of these many addons are cheaters, the question is if ZOS should provide this information via API only or even if they should provide it at all.

    Throwing dirt at other players for playing the game with all the available information is counterproductive and derailing all attempts to fix the issue above.

    If you do not want ZOS to provide certain information at all or in this way, speak to ZOS and not to people using the information ZOS DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY provides.



    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • thedude33
    thedude33
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    DDuke wrote: »
    Feanor wrote: »
    I think the reason why people use the notifications part of the excellent addon is they’re fed up with stealth. But I’m not interested in another discussion @DDuke and his companions will turn into a essay contest again.

    Is that why you tagged me, genius?
    Taylor_MB wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Taylor_MB wrote: »
    Ackwalan wrote: »
    You complain about people using stealth and snipe, when all you do is hold block and use lava whip.
    ??? I used every skill on my bars apart from Mist Form and Inhale...? Are you suggesting not to block when you know there are 4 people in stealth ready to gank you?


    Do you expect someone geared for range and stealth to run up to someone geared for blocking? How about if there was an add-on that let others know when your block was down.

    well thats already ingame, with the "magic block sign" in fornt of the shield, just open your eyes. If you dont see when its not up then you deserve not to land important dmg in this window.

    And you can hear snipe coming, just open your ears. If you don't hear when it's coming, then you deserve to get hit.


    Taylor_MB wrote: »
    Ackwalan wrote: »
    Do you expect someone geared for range and stealth to run up to someone geared for blocking?
    No...

    Ackwalan wrote: »
    How about if there was an add-on that let others know when your block was down.
    Okay... go for it?


    Genuinely confused about what point you are trying to make with this reply.

    You are using an add-on to replace skill.

    I am not using Miat's PvP Alerts...

    Did you even watch the video?

    I did, and I really don't see the point.

    Permablock magicka DK is op and needs nerfs?

    Bow needs buffs?

    You don't like people utilizing stealth in PvP?

    ...

    How exactly is Snipe a problem in this video? If anything I'd say it's your permablocking that is the problem.

    No doubt.

    Here is a scenario I see played out numerous times daily. A DK knows there are stealthers in area. Proceeds to jump up and down while moving forward ( I guess this is to entice an attack?). Gets hit by an arrow, throw up wings and or his shield. Then shield charges or Takes Flight. Kills NB in about 3 seconds. Starts jumping around hoping for another 'sniper' to shoot at him.

    I've learned long ago there is no point in attacking with bow in that scenario.

    If you were so concerned about 'all the stealthers' in the area, why did you stay? The answer is you had no fear of dying. You knew they couldn't hurt you. I guess you don't see the irony in that.
  • DDuke
    DDuke
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    Berenhir wrote: »
    The only point about this whole argument is that ZOS provides crucial combat information (projectiles / cast time directed at you) only via API and thus only users that have an addon that processes this information can react to it.
    The question is not if people having one of these many addons are cheaters, the question is if ZOS should provide this information via API only or even if they should provide it at all.

    Throwing dirt at other players for playing the game with all the available information is counterproductive and derailing all attempts to fix the issue above.

    If you do not want ZOS to provide certain information at all or in this way, speak to ZOS and not to people using the information ZOS DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY provides.

    Are you always that full of [snip], or is this a special occasion?
    Originally Posted by dorrino View Post
    While you're here i have a question.

    This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?

    Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.

    In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change

    So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?

    Thank you,

    PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
    ZOS_ChipHilseberg
    I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.


    Nothing ZOS has said or done indicates that these API functions are there deliberately. It seems more like an oversight - a loophole if you will. A bug in the API that some have decided to abuse in order to remove from the game builds they don't like.

    One could call that exploiting/cheating.

    [Edited to remove profanity]
    Edited by ZOS_KatP on November 14, 2017 5:07PM
  • Voxicity
    Voxicity
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    Master_Kas wrote: »
    DDuke wrote: »
    Berenhir wrote: »
    Yeah, the pestilence of snipe spamming dung piles needs to be extinguished from the face of cyrodiil.

    The problem is not griefing other players, which is basically what snipe spamming is all about, the problem is the zero risk mentality ZOS implemented for such pathetic losers.

    By the way: OP is not using Miat's PvP Alerts' incoming projectile function and no, you cannot hear projectiles without sound and no, not all casted projectiles are animated by the game engine. The moment more than a certain amount of skills are active at once, the animations of AoE and projectiles vanish and cannot be identified quickly without addon (feared animation not playing, negate not visible, snipe not visible etc. pp.).

    "Zero risk" - did you watch the video? Almost all of those bow users died in it.

    The only time you can talk about zero risk is when you're sniping at a target 40m+ away (meaning you can't combo the snipe and thus can't get kills on anyone even semi-decent at this game) from a keep wall where you can't get surprised by someone from stealth (ironic btw).

    In every other scenario, bow is far from zero risk since you're as good as dead when caught by permablocking root/snare/undodgeable damage spamming DKs, sorc streaks, Soul Assaults etc.

    The entire bow playstyle is about kiting & dealing ranged damage which might be annoying to some people - but tell me, how is that any different than playing against a magicka sorc camping mines? Or a permacloaking magblade with 15k+ Assassin's Wills combo'd with CCs?
    Voxicity wrote: »
    I actually don't understand why people have any problems with gankers in the game's current meta. I used to get ganked multiple times per evening of PvPing, now I don't even remember the last time I was ganked and I run around Cyrodiil with like 22k health. Pretty much a prime target.

    Nor can I successfully pull off a gank unless the target is afk or has extremely low health, like 20k. Otherwise they just cc break and begin perma blocking.

    And I think there are like 2 snipers in vivec pc eu right now, a couple of DC players.

    So yeah, I think it's just that people still have a hate for the old times when ganking actually was a problem and happened frequently. I don't mind that ganking is less effective these days, I just wish it wasn't replaced with the tanky perma blocking meta. Slow gameplay is mind numbingly boring for me.

    Both of these posts made me think of Boroon and Black-Cat :trollface:

    Boroon and Eldenwood (or whatever his name is) is who I was thinking, never had the pleasure of being penetrated by Black-Cat yet but I look forward to it
  • Anne_Firehawk
    Anne_Firehawk
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    People still moaning about Miat's, lovely.
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
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    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

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    GM | Tamriels Emporium

    #permabanAPFlippers
  • Drummerx04
    Drummerx04
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    Ackwalan wrote: »
    Taylor_MB wrote: »
    Ackwalan wrote: »
    You complain about people using stealth and snipe, when all you do is hold block and use lava whip.
    ??? I used every skill on my bars apart from Mist Form and Inhale...? Are you suggesting not to block when you know there are 4 people in stealth ready to gank you?


    Do you expect someone geared for range and stealth to run up to someone geared for blocking? How about if there was an add-on that let others know when your block was down.

    Why would you need an addon for that? There is already a super bright unmistakeable, untoggleable, floating shield icon directly in front of a character that is blocking.
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  • Jawasa
    Jawasa
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    most fights are played with no sound atm i'd say Thats a reason to use miats or any other addon that gives you notifications.
  • Eirella
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    Eh, Miat's addon isn't really a big deal. I main a stam NB (not a snipe spammer though lol) and whether people use it or not, it really won't give them a big advantage, and it certainly won't stop them from dying to Nightblades that know what they are doing.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Berenhir
    Berenhir
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    DDuke wrote: »
    Berenhir wrote: »
    The only point about this whole argument is that ZOS provides crucial combat information (projectiles / cast time directed at you) only via API and thus only users that have an addon that processes this information can react to it.
    The question is not if people having one of these many addons are cheaters, the question is if ZOS should provide this information via API only or even if they should provide it at all.

    Throwing dirt at other players for playing the game with all the available information is counterproductive and derailing all attempts to fix the issue above.

    If you do not want ZOS to provide certain information at all or in this way, speak to ZOS and not to people using the information ZOS DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY provides.

    Are you always that full of [snip], or is this a special occasion?
    Originally Posted by dorrino View Post
    While you're here i have a question.

    This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?

    Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.

    In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change

    So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?

    Thank you,

    PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
    ZOS_ChipHilseberg
    I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.


    Nothing ZOS has said or done indicates that these API functions are there deliberately. It seems more like an oversight - a loophole if you will. A bug in the API that some have decided to abuse in order to remove from the game builds they don't like.

    One could call that exploiting/cheating.

    I'll just loudly ignore your intellectual disability to have an argument without personal attacks.

    So Chip told Miat that he believes notification about stealth attacks was something against which active countermeasures will be taken in the future. But then they didn't change the API function providing information about channeled attacks from stealth with the next API update.

    Gina Bruno later stated they plan to make changes in the API to disallow certain information to be recieved.

    So at this very point in time, recieving this information is still disallowed, it is actively provided by specificly programmed functions from ZOS - even if the devs feel "uncomfortable" with their work.

    They probably also felt uncomfortable with how they programmed the first iteration of eye of the storm - but using it anyway cannot be called cheating or bugusing just because people thought of applications (e.g. ball group trains) which ZOS clearly never imagined.

    [Edited for quote]
    Edited by ZOS_KatP on November 14, 2017 5:07PM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • DDuke
    DDuke
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    Eirella wrote: »
    Eh, Miat's addon isn't really a big deal. I main a stam NB (not a snipe spammer though lol) and whether people use it or not, it really won't give them a big advantage, and it certainly won't stop them from dying to Nightblades that know what they are doing.

    Highlighted what's relevant.

    Miat's addon barely affects most of the meta stamblades (which happen to be melee builds, not ranged). The only thing it shows is a very short warning for Ambush & Assassin's Will travel times and that's it.

    Meanwhile, vs bow builds (and any other cast time build) it shows the cast timer of their main burst ability giving you 1s heads up before it's even in the air.

    Means you dodge roll during this 1s timer to dodge not only the Snipe, but also any instant cast ability you'd combo with it and suddenly that bow build is absolutely ruined because of the addon.
    Edited by DDuke on November 13, 2017 3:03PM
  • DDuke
    DDuke
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    Berenhir wrote: »
    DDuke wrote: »
    Berenhir wrote: »
    The only point about this whole argument is that ZOS provides crucial combat information (projectiles / cast time directed at you) only via API and thus only users that have an addon that processes this information can react to it.
    The question is not if people having one of these many addons are cheaters, the question is if ZOS should provide this information via API only or even if they should provide it at all.

    Throwing dirt at other players for playing the game with all the available information is counterproductive and derailing all attempts to fix the issue above.

    If you do not want ZOS to provide certain information at all or in this way, speak to ZOS and not to people using the information ZOS DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY provides.

    Are you always that full of [snip], or is this a special occasion?
    Originally Posted by dorrino View Post
    While you're here i have a question.

    This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?

    Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.

    In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change

    So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?

    Thank you,

    PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
    ZOS_ChipHilseberg
    I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.


    Nothing ZOS has said or done indicates that these API functions are there deliberately. It seems more like an oversight - a loophole if you will. A bug in the API that some have decided to abuse in order to remove from the game builds they don't like.

    One could call that exploiting/cheating.

    I'll just loudly ignore your intellectual disability to have an argument without personal attacks.

    So Chip told Miat that he believes notification about stealth attacks was something against which active countermeasures will be taken in the future. But then they didn't change the API function providing information about channeled attacks from stealth with the next API update.

    Gina Bruno later stated they plan to make changes in the API to disallow certain information to be recieved.

    So at this very point in time, recieving this information is still disallowed, it is actively provided by specificly programmed functions from ZOS - even if the devs feel "uncomfortable" with their work.

    They probably also felt uncomfortable with how they programmed the first iteration of eye of the storm - but using it anyway cannot be called cheating or bugusing just because people thought of applications (e.g. ball group trains) which ZOS clearly never imagined.

    Sorry if I hurt your feelings by calling out your bs and you now feel personally attacked, but something tells me it's a waste of time to debate things with the likes of you so... I don't really care.


    There is absolutely nothing that would imply that how the API works is intended design, let alone
    DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY
    implemented.

    Zero proof, nada. All evidence (and common sense) available to us indicates the opposite, regardless of how you'd wish it to be the intended design.

    Allowed=/=Intended

    [Edited for quote]
    Edited by ZOS_KatP on November 14, 2017 5:08PM
  • Jamini
    Jamini
    ✭✭✭✭✭
    No offense, but this video is more of a case against using Miats at all than anything.

    You demonstrated pretty clearly that Miat's is not neccesary to play against bowblades at all, even with a really poor build (x5 sturdy permablocking build, instead of running impen. And yes x5 sturdy is a permablock build in no-CP. I use something similar on my stamDK (x5 sturdy rav and 7th legion).)

    Miats is a crutch. A totally unnecessary one that unfairly targets a legitimate playstyle.
    "Adapt. or Die."
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    (And thanks to my clumsy fingers I have to rewrite this all over again. How the heck did I select all and then spaced to lose it all? Lol.)

    Now I will start by saying I did not watch the video, but I'm not really here to comment on it either. This is more about my feelings on the add on itself and gankers.

    First off, gankers frustrate me to no end, especially since 7 out of 10, it's someone way above my level and definitely skill. I'm a PVEer 95% of the time, but I venture into Cryo for skyshards, books and resource nodes because there's actually a lot out there with little actual competition for them. I may occasionally 'help' defend a keep or whatever but that's it. All my characters are WIPs, using basic outdated crafted sets or even just drops, waiting for the right time for my crafter to be able to make them decent stuff. I'm never built for PVP at all, so I don't expect a very good outcome with any other enemy player. The first thing I do when I see another enemy player is run and hide, and while I have toons of every class, I'm usually these days on my Stamina Templar, which as every PVPer knows, unless she's a vampire (she's not) then there's no mobility.

    As you can imagine, it's either mercy or luck that they didn't see me while flying by on their maxed speed mount, however most gankers are not in plain sight, I mean that'd defeat the purpose of a ganker lol. My Stamplar has a tiny max health of 14.6K, roughly, without food. So a easy target, no mobility and little health with no PVP skill. That's why it frustrates me when I'm just out and about and get attacked out of nowhere by a skilled PVP ganker looking for quick AP and a easy kill. Again my only real chance is to run, most of my toons are werewolves so I try to morph, use a roar or knockdown to fear or knock them down for a moment so i have the chance to turn and run. Werewolves run faster than someone on foot unless they got something to speed themselves up, about 50% of the chance though I get away, which is far better than the 10% I'd get standing up to them for real. It'd just be suicidal, my reflexes are nowhere near fast enough, sure I can cast skills semi quick in decent rotation, but I can't chase them around while they walk circles around me, CC me and all that. It's just not possible for me to do and I am just not built for it.

    As frustrating as it is to be hunted down mercilessly by those that don't give up from someone who's obviously not a PVPer, I still would not use the add on. Yes that's right, I'm sure a lot of you are gonna hate and pick on me about the above two paragraphs, but I still am not going to use the add on no matter how frustrated I get. It's too far in the other direction, gankers picking on PVEers and not even good ones (me) is unfair, yes, but using the addon I feel would be even more unfair in the other direction. Ganking is a playstyle, one they have to work at and it DOES require skill, the add on doesn't, though it's a playstyle I cannot agree with, it's still a playstyle.

    The add on is a easy cheat that really unbalances things, I'm not a PVPer but that much is plain by just using common sense. I rather not beat a unfair situation by being MORE unfair, it's not really justified. It's better to lose fairly than win by cheating, death in the game, while annoying, mainly just calls for a long walk in the other direction, since going back to where I died would be dumb.
    Hoping for more playable races
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    DDuke wrote: »
    Berenhir wrote: »
    DDuke wrote: »
    Berenhir wrote: »
    The only point about this whole argument is that ZOS provides crucial combat information (projectiles / cast time directed at you) only via API and thus only users that have an addon that processes this information can react to it.
    The question is not if people having one of these many addons are cheaters, the question is if ZOS should provide this information via API only or even if they should provide it at all.

    Throwing dirt at other players for playing the game with all the available information is counterproductive and derailing all attempts to fix the issue above.

    If you do not want ZOS to provide certain information at all or in this way, speak to ZOS and not to people using the information ZOS DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY provides.

    Are you always that full of [snip], or is this a special occasion?
    Originally Posted by dorrino View Post
    While you're here i have a question.

    This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?

    Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.

    In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change

    So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?

    Thank you,

    PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
    ZOS_ChipHilseberg
    I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.


    Nothing ZOS has said or done indicates that these API functions are there deliberately. It seems more like an oversight - a loophole if you will. A bug in the API that some have decided to abuse in order to remove from the game builds they don't like.

    One could call that exploiting/cheating.

    I'll just loudly ignore your intellectual disability to have an argument without personal attacks.

    So Chip told Miat that he believes notification about stealth attacks was something against which active countermeasures will be taken in the future. But then they didn't change the API function providing information about channeled attacks from stealth with the next API update.

    Gina Bruno later stated they plan to make changes in the API to disallow certain information to be recieved.

    So at this very point in time, recieving this information is still disallowed, it is actively provided by specificly programmed functions from ZOS - even if the devs feel "uncomfortable" with their work.

    They probably also felt uncomfortable with how they programmed the first iteration of eye of the storm - but using it anyway cannot be called cheating or bugusing just because people thought of applications (e.g. ball group trains) which ZOS clearly never imagined.

    Sorry if I hurt your feelings by calling out your bs and you now feel personally attacked, but something tells me it's a waste of time to debate things with the likes of you so... I don't really care.


    There is absolutely nothing that would imply that how the API works is intended design, let alone
    DELIBERATELY, VOLUNTARILY AND CONSCIOUSLY
    implemented.

    Zero proof, nada. All evidence (and common sense) available to us indicates the opposite, regardless of how you'd wish it to be the intended design.

    Allowed=/=Intended

    So tell me how you can implement a individually programmed function which only has the one purpose of broadcasting all attacks channeled at the player to the player - by accident?

    It will also be difficult to argue that they didn't think of the possibility that the incoming attack was casted from stealth.
    Not if you would apply your own benchmark of common sense and evidence. Because at one point of the programming process the programmer must have asked himself "Which attacks should be broadcasted to the player?" when programming a function that broadcasts attacks to the player.

    And they obviously didn't care about stealth attacks back then (judging with common sense) - or they wouldn't be "unhappy" with their work now and debating about "disallowing" this very feature. They would just call it a bug and e.g. do a quick fix by disabling this API function for a specific list of player ability IDs.

    [Edited for quote]
    Edited by ZOS_KatP on November 14, 2017 5:08PM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Taylor_MB wrote: »
    SodanTok wrote: »
    I do not understand the video. You fought ~6 newbie stealth snipers with 300ms ping and won the fight. The end? What it demonstrates? And I dont mean it as some tongue in cheek statement. I genuinely do not see anything worth demonstration. Unless the point was to show that it is annoying how long it takes to kill very obviously newbie players if they use range and stealth to kite you. In that case, I am sure they were annoyed how nearly impossible is to kill DK using block/wings and how easy is for them to die when in range of whip/leap.

    I would be more understanding if the demonstration shows your bow build 1vX players better than most other builds. Because thats how is strength in this game measured is it not? Or are we going to complain about bow light attackers next once you release video engaging 40 of them?

    It demonstrates a situation where Miat's PvP Alerts would've been a powerful tool.

    Using ones imagination a little to extrapolate the skill and gear level of the snipers and I can easily admit I would've died quickly, not because they became more skilled or even because outnumbered, but because I didn't have Miat's PvP Alerts installed. That is the problem (admittedly maybe not well conveyed by myself), even if you greatly increase my opponents skill, they still might have lost if I was using Miat's PvP Alerts.

    In that case, if I understand it right, your demonstration is actually to show that if you fought outnumbered against ganking snipers in BiS gear (and somehow capable) you would have problem and possibly die. Therefore it confirms that the reason to use Miat in that scenario would be to gain fight winning advantage? In that case, you are correct. Miat is indeed powerful tool when it comes to the sheer size of advantage it gives.

    You could have literally take 0 damage in that fight if you had sustain for wings or at least Miat would allow you to successfully block every hit that mattered (snipe, bow ulti) while letting you preserve stamina by letting of block when no danger was coming.
    Edited by SodanTok on November 13, 2017 3:53PM
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Knootewoot wrote: »
    Jade1986 wrote: »
    Knootewoot wrote: »
    First of all I think addons like this should be forbidden. Next I would like to say I understand people who are upset about being one-shot from stealth.

    I think the entire stealth thing should be reworked. No more crouch and be completely invisible when in plain sight. Maybe just remove name tag and make character semi transparent when further away then let's say 50 m. for enemies. Let's hide in bushes and behind rocks instead in an open field.

    Cloak and potions should work though.

    They would have to rework the entire game then, no. There are counters to it, if people choose to be lazy and not use those counters, that is their problem.

    Yeah, I don't have much problem with it myself but I do understand people who hate being ganked all the time by people hiding in plane sight. I hardly get ganked myself because I just perma-cloak when running from A to B.

    I always have a detect pot running when i am....well.....running. xD
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    Miat users be like... "What you expect me to dodge only some arrows by luck, skill, and careful timing? B-b-but I wanna be Neo dodging everything! I'm the chosen one! You expect me to get hit by somebody I can't see behind me from across the field coming out of stealth AKA playing their play style? BRUH!"
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    coop500 wrote: »
    (And thanks to my clumsy fingers I have to rewrite this all over again. How the heck did I select all and then spaced to lose it all? Lol.)

    Now I will start by saying I did not watch the video, but I'm not really here to comment on it either. This is more about my feelings on the add on itself and gankers.

    First off, gankers frustrate me to no end, especially since 7 out of 10, it's someone way above my level and definitely skill. I'm a PVEer 95% of the time, but I venture into Cryo for skyshards, books and resource nodes because there's actually a lot out there with little actual competition for them. I may occasionally 'help' defend a keep or whatever but that's it. All my characters are WIPs, using basic outdated crafted sets or even just drops, waiting for the right time for my crafter to be able to make them decent stuff. I'm never built for PVP at all, so I don't expect a very good outcome with any other enemy player. The first thing I do when I see another enemy player is run and hide, and while I have toons of every class, I'm usually these days on my Stamina Templar, which as every PVPer knows, unless she's a vampire (she's not) then there's no mobility.

    As you can imagine, it's either mercy or luck that they didn't see me while flying by on their maxed speed mount, however most gankers are not in plain sight, I mean that'd defeat the purpose of a ganker lol. My Stamplar has a tiny max health of 14.6K, roughly, without food. So a easy target, no mobility and little health with no PVP skill. That's why it frustrates me when I'm just out and about and get attacked out of nowhere by a skilled PVP ganker looking for quick AP and a easy kill. Again my only real chance is to run, most of my toons are werewolves so I try to morph, use a roar or knockdown to fear or knock them down for a moment so i have the chance to turn and run. Werewolves run faster than someone on foot unless they got something to speed themselves up, about 50% of the chance though I get away, which is far better than the 10% I'd get standing up to them for real. It'd just be suicidal, my reflexes are nowhere near fast enough, sure I can cast skills semi quick in decent rotation, but I can't chase them around while they walk circles around me, CC me and all that. It's just not possible for me to do and I am just not built for it.

    As frustrating as it is to be hunted down mercilessly by those that don't give up from someone who's obviously not a PVPer, I still would not use the add on. Yes that's right, I'm sure a lot of you are gonna hate and pick on me about the above two paragraphs, but I still am not going to use the add on no matter how frustrated I get. It's too far in the other direction, gankers picking on PVEers and not even good ones (me) is unfair, yes, but using the addon I feel would be even more unfair in the other direction. Ganking is a playstyle, one they have to work at and it DOES require skill, the add on doesn't, though it's a playstyle I cannot agree with, it's still a playstyle.

    The add on is a easy cheat that really unbalances things, I'm not a PVPer but that much is plain by just using common sense. I rather not beat a unfair situation by being MORE unfair, it's not really justified. It's better to lose fairly than win by cheating, death in the game, while annoying, mainly just calls for a long walk in the other direction, since going back to where I died would be dumb.

    That is actually a perfectly sound way to look at it. You hate it, but you have a plan b if things go sideways. I hate getting ganked too. Yes gankers get ganked, lol.
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Jade1986 wrote: »
    coop500 wrote: »
    (And thanks to my clumsy fingers I have to rewrite this all over again. How the heck did I select all and then spaced to lose it all? Lol.)

    Now I will start by saying I did not watch the video, but I'm not really here to comment on it either. This is more about my feelings on the add on itself and gankers.

    First off, gankers frustrate me to no end, especially since 7 out of 10, it's someone way above my level and definitely skill. I'm a PVEer 95% of the time, but I venture into Cryo for skyshards, books and resource nodes because there's actually a lot out there with little actual competition for them. I may occasionally 'help' defend a keep or whatever but that's it. All my characters are WIPs, using basic outdated crafted sets or even just drops, waiting for the right time for my crafter to be able to make them decent stuff. I'm never built for PVP at all, so I don't expect a very good outcome with any other enemy player. The first thing I do when I see another enemy player is run and hide, and while I have toons of every class, I'm usually these days on my Stamina Templar, which as every PVPer knows, unless she's a vampire (she's not) then there's no mobility.

    As you can imagine, it's either mercy or luck that they didn't see me while flying by on their maxed speed mount, however most gankers are not in plain sight, I mean that'd defeat the purpose of a ganker lol. My Stamplar has a tiny max health of 14.6K, roughly, without food. So a easy target, no mobility and little health with no PVP skill. That's why it frustrates me when I'm just out and about and get attacked out of nowhere by a skilled PVP ganker looking for quick AP and a easy kill. Again my only real chance is to run, most of my toons are werewolves so I try to morph, use a roar or knockdown to fear or knock them down for a moment so i have the chance to turn and run. Werewolves run faster than someone on foot unless they got something to speed themselves up, about 50% of the chance though I get away, which is far better than the 10% I'd get standing up to them for real. It'd just be suicidal, my reflexes are nowhere near fast enough, sure I can cast skills semi quick in decent rotation, but I can't chase them around while they walk circles around me, CC me and all that. It's just not possible for me to do and I am just not built for it.

    As frustrating as it is to be hunted down mercilessly by those that don't give up from someone who's obviously not a PVPer, I still would not use the add on. Yes that's right, I'm sure a lot of you are gonna hate and pick on me about the above two paragraphs, but I still am not going to use the add on no matter how frustrated I get. It's too far in the other direction, gankers picking on PVEers and not even good ones (me) is unfair, yes, but using the addon I feel would be even more unfair in the other direction. Ganking is a playstyle, one they have to work at and it DOES require skill, the add on doesn't, though it's a playstyle I cannot agree with, it's still a playstyle.

    The add on is a easy cheat that really unbalances things, I'm not a PVPer but that much is plain by just using common sense. I rather not beat a unfair situation by being MORE unfair, it's not really justified. It's better to lose fairly than win by cheating, death in the game, while annoying, mainly just calls for a long walk in the other direction, since going back to where I died would be dumb.

    That is actually a perfectly sound way to look at it. You hate it, but you have a plan b if things go sideways. I hate getting ganked too. Yes gankers get ganked, lol.

    Yeah plus I doubt many gankers will expect a werewolf and especially one that shifts to run, they're not overly common and are kinda weak in most situations without a good build, but without it in both PVE and PVP, I'd be more dead then I usually am lol. The fear and knockback gives me a few precious seconds to flee which in PVP, a few seconds can mean all the difference. Ganking will forever be a bane in my side, but there are ways to defeat it if you use what you have and even think outside the box. Surprising the player, not only the character, can also be a advantage.
    Hoping for more playable races
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigma957 wrote: »
    At the moment miats is the only thing to notify you of attacks as when there is a battle of 10 or more players the sounds goes out so sniping you can no longer hear it incoming lol

    Maybe someone could make an addon to give you all the regular audio even when the game does not.
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