usmcjdking wrote: »300 degree block raidus or NO CHANGE AT ALL.
deepseamk20b14_ESO wrote: »mDK does no damage? I guess I have to start leveling mine again to see how I was hit by a 12k leap from a mDK the other day lol.
I like the heavy attack idea, break block and all. There is no break free to it, block is down for a second then target is set off balance. PvE shouldn’t really be effected by it. However I think perhaps they should at least get some immunity from it for 6 seconds (but not share the same timer as CC immunity we have now) because if you can just keep heavy attacking the person it would be unbalanced and THAT would kill sword and board players in PvP. Especially if there were multiple people doing it at the same time.
I think the current cost is fine. Most players have since adapted to the changes in morrowind too. I rarely see these so called perms blockers running out of stamina. They shouldn’t nerf it further as it would hurt PvE a lot and would make playing a tank in PvP pointless.
They also should adjust sets like seventh legion and such. Buff medium. Leave light alone it’s fine. Give wrath back to heavy. Keep shuffle for medium only.
Low damage on Mag DK?!?! I mean sure, they're not pulling out a burst of >= 20k damage from stealth in <= 2 seconds like a Stam NB, but Mag DK damage is absolutely not low.Ragnaroek93 wrote: »WTF, can you PLEASE STOP complaining about stamina Dk?! This is beyond ridiculous, you "poor" mag dks are in a very strong spot in battlegrounds and duels (guess what, you can't be the best in everything), yet you are complaining about a class which is garbage at everything (stam Dk). No, your mag Dk wasn't nerfed to death, it's currently stronger than it was in the past, go play stamina Dk if you want to know how it feels to play a *** class.
Btw, sword and shield is overperforming on almost every class.
You know MDK is worst class for open world and second worst class for group utility. No heals, low damage, everything it can do a sorc can do better. Better players than you or I think the same.
StamDK provides the worst utility, but shines in 1vx with fury/7th, and the whole general meta build. The truth is both DKs suffer from similar issues.
"No, your mag Dk wasn't nerfed to death, it's currently stronger than it was in the past"
Worse sustain, hit hardest with sustain nerfs, worse wings, took more nerfs with blocking, and just lately lost our final defense vs ranged.
You don't main MDK.
I'm sympathetic to Mag DK needing some sort of survivability and/or mobility improvements when/if permablocking (or "pseudo permablocking") finally gets a nerf, but it's most definitely a nerf that needs to happen.
MDKs in heavy deal 5/6k leaps, less on heavier tanks. Its low damage because thats how DKs have to be built. My personal build deals 10-15k. Less on tanks. If you get 12k leaped, then you have found a very squishy target.
...
DK is low damage because they have to build for resists/block. Light DK has higher damage and burst than most. So nothing there should be changed. Dots should get a buff. Sustain and defense should. Movability shouldn't. (Not DKs thing.)
RinaldoGandolphi wrote: »The answer to the block problem is very simple:
“Fully charged heavy attacks from
Any weapon break block, stagger the target, and set them off balance for 5 secs and you take the full damage of the attack”
I hope the block changes takes no-cp into account. Perma blocking is barely a thing in 1vX scenarios, if they're doing something about the stamina charges to block then magdk will take a big hit in no cp.RinaldoGandolphi wrote: »The answer to the block problem is very simple:
“Fully charged heavy attacks from
Any weapon break block, stagger the target, and set them off balance for 5 secs and you take the full damage of the attack”
How is this going to work for mag classes that need to flick block to avoid damage?
I hope the block changes takes no-cp into account. Perma blocking is barely a thing in 1vX scenarios, if they're doing something about the stamina charges to block then magdk will take a big hit in no cp.RinaldoGandolphi wrote: »The answer to the block problem is very simple:
“Fully charged heavy attacks from
Any weapon break block, stagger the target, and set them off balance for 5 secs and you take the full damage of the attack”
How is this going to work for mag classes that need to flick block to avoid damage?
Ragnarock41 wrote: »Nerf fury, seventh exists,
nerf seventh, ravager exists,
nerf ravager, alchemist exists
nerf alchemist and then heavy hundings exists,
Point is... nerfing a damage set because block cost reduction is overperforming is DUMB.
and the fact that mDK permablockers are 10 times scarier than stamDk permablockers, is the solid proof that the problem is block cost reduction, not sets.
Ragnarock41 wrote: »Nerf fury, seventh exists,
nerf seventh, ravager exists,
nerf ravager, alchemist exists
nerf alchemist and then heavy hundings exists,
Point is... nerfing a damage set because block cost reduction is overperforming is DUMB.
and the fact that mDK permablockers are 10 times scarier than stamDk permablockers, is the solid proof that the problem is block cost reduction, not sets.
Nerfing fury/seventh would just give more of an indirect buff to zergs/plebs.
As most of the pvp community knows I am Jdmoonan The Fire Mage and I only play Mag Dk. I recently looked at the upcoming adjustments you are working on. I am concerned with the block cost adjustment. Sword and Board Mag Dk was already hit very hard in the Morrowind patch with the block and sustain nerf. I fear that with this next adjustment you might make it nearly impossible to play, so I wanted to give my input on what I think might be some potential fixes to the perma block stam tank problem in the current meta using Seventh Legion Brute and/or Fury. One fix I was thinking would be the obvious one which would be to nerf seventh legion and fury as they are over performing and giving heavy armor stam just way to much damage. The second would be instead of adjusting block cost how about reduce the amount of damage one can block, this would not only help to discourage the stam block build but also make sets like footman viable again. Please just keep in mind that by nerfing block you would be indirectly nerfing a class that is already hurting extremely bad in the game as a whole. Mag Dk isn't used in PVE at all and only the elite players of Mag Dk can even play the class in PVP without being completely ignored in most cases. Just some feed back from a long time Mag Dk player and theory crafter!
Id rather see something that makes blocking over time more costly
Like the cost increases overtime if you dont stock blocking for 2 s
How about they make block cost reduction in sword and shield passives less, and give the percentage lost in block cost from passives to sturdy trait in all seven slots. THAT way, if you still want to permablock, you can but you need to build into it through gear much like regen and jewels glyphs. Than permablockers lose some mitigation through impen. But can still have the same block cost for sacrificing.
Also the change would mean that my resto staff magplar doesnt lose half his stamina bar for one second worth of blocking. Basically it would be a nerf to players who use sword and shield with no sturdy trait. But nothing would change for those who wanted to block with resto staff or dual swords