Whow, I'd like to know how many ppl closed down this page after reading the first sentence. Can't think of a worse way possible to start a constructive thread about your class even when the intention was good.
I'm ASTOUNDED. that this became a Nerf Sorc thread so quickly.
I mean. 10/10
That's amazing effort folks..you are committed. Can I enlist your support to flood the forum with AntiCP in BG debate as I need help
They should definitely change the order of operations in block cost reduction since that kind of perma-block shouldn't be possible.
MagDk is really the only class in the hot seat here with regard to block from a mechanical perspective. I absolutely dread going into BG's against some mdk's like @Quantum_V and others because there is literally nothing I can do against them except try to fight somewhere else. If we can get some subtle counterplay to block I will be happy.
IMO a sub-360 block radius is a great start. I also would like a few more ways to force a target to drop block - maybe add a "block stagger" of some kind to things like Javelin (god-like strength after all) and Feral Guardian (ultimate activation) since Templar and Warden are the only classes that don't have a way to deal with block.
As most of the pvp community knows I am Jdmoonan The Fire Mage and I only play Mag Dk. I recently looked at the upcoming adjustments you are working on. I am concerned with the block cost adjustment. Sword and Board Mag Dk was already hit very hard in the Morrowind patch with the block and sustain nerf. I fear that with this next adjustment you might make it nearly impossible to play, so I wanted to give my input on what I think might be some potential fixes to the perma block stam tank problem in the current meta using Seventh Legion Brute and/or Fury. One fix I was thinking would be the obvious one which would be to nerf seventh legion and fury as they are over performing and giving heavy armor stam just way to much damage. The second would be instead of adjusting block cost how about reduce the amount of damage one can block, this would not only help to discourage the stam block build but also make sets like footman viable again. Please just keep in mind that by nerfing block you would be indirectly nerfing a class that is already hurting extremely bad in the game as a whole. Mag Dk isn't used in PVE at all and only the elite players of Mag Dk can even play the class in PVP without being completely ignored in most cases. Just some feed back from a long time Mag Dk player and theory crafter!
They should definitely change the order of operations in block cost reduction since that kind of perma-block shouldn't be possible.
MagDk is really the only class in the hot seat here with regard to block from a mechanical perspective. I absolutely dread going into BG's against some mdk's like @Quantum_V and others because there is literally nothing I can do against them except try to fight somewhere else. If we can get some subtle counterplay to block I will be happy.
IMO a sub-360 block radius is a great start. I also would like a few more ways to force a target to drop block - maybe add a "block stagger" of some kind to things like Javelin (god-like strength after all) and Feral Guardian (ultimate activation) since Templar and Warden are the only classes that don't have a way to deal with block.