paulsimonps wrote: »This is not an action combat game, a huge majority of abilities does their damage before animations even hit. So reacting to those abilities is impossible. This is not Dark Souls, I mean I wish it was like that but its not.
Give better alternatives. Templars and DKs are forced to run block due to having little other defense. Stam builds run heavy+blocky builds because medium passives, dodge roll and sets suck. (Improved sneak? Everything and its mother ignoring dodge, and 7th/fury out doing anything medium) Add more dynamic stuff so people aren't forced to run tank builds to not be mowed down by zergs, give DK and templar better/alternate defenses rather than being a meat shield. Make medium defenses/damage better.
Change the way block-cost is calculated (so that block-cost enchants become less powerful) and the problem is fixed. How much more simple can it be?? We don´t need changes to battle spirit or new fatigue debufs added, just change the way block-cost is calculated and the problem is *** solved.
SirCritical wrote: »Change the way block-cost is calculated (so that block-cost enchants become less powerful) and the problem is fixed. How much more simple can it be?? We don´t need changes to battle spirit or new fatigue debufs added, just change the way block-cost is calculated and the problem is *** solved.
And you gutted PvE tanking, thank you.
Really do ANYTHING you want with blocking, even remove it to hell, but add it to Battle Spirit. Problems solved.
SirCritical wrote: »Change the way block-cost is calculated (so that block-cost enchants become less powerful) and the problem is fixed. How much more simple can it be?? We don´t need changes to battle spirit or new fatigue debufs added, just change the way block-cost is calculated and the problem is *** solved.
And you gutted PvE tanking, thank you.
Really do ANYTHING you want with blocking, even remove it to hell, but add it to Battle Spirit. Problems solved.
@Asardes @Liofa @Woeler
Would a change to the way block-cost is calculated gutt PvE tanking??
SirCritical wrote: »Change the way block-cost is calculated (so that block-cost enchants become less powerful) and the problem is fixed. How much more simple can it be?? We don´t need changes to battle spirit or new fatigue debufs added, just change the way block-cost is calculated and the problem is *** solved.
And you gutted PvE tanking, thank you.
Really do ANYTHING you want with blocking, even remove it to hell, but add it to Battle Spirit. Problems solved.
@Asardes @Liofa @Woeler
Would a change to the way block-cost is calculated gutt PvE tanking??
We need a grab move like in fighting games or make bash stun a blocking target. Problem solved.
SirCritical wrote: »Change the way block-cost is calculated (so that block-cost enchants become less powerful) and the problem is fixed. How much more simple can it be?? We don´t need changes to battle spirit or new fatigue debufs added, just change the way block-cost is calculated and the problem is *** solved.
And you gutted PvE tanking, thank you.
Really do ANYTHING you want with blocking, even remove it to hell, but add it to Battle Spirit. Problems solved.
@Asardes @Liofa @Woeler
Would a change to the way block-cost is calculated gutt PvE tanking??
Would a change to the way block-cost is calculated gutt PvE tanking??
paulsimonps wrote: »SirCritical wrote: »Change the way block-cost is calculated (so that block-cost enchants become less powerful) and the problem is fixed. How much more simple can it be?? We don´t need changes to battle spirit or new fatigue debufs added, just change the way block-cost is calculated and the problem is *** solved.
And you gutted PvE tanking, thank you.
Really do ANYTHING you want with blocking, even remove it to hell, but add it to Battle Spirit. Problems solved.
@Asardes @Liofa @Woeler
Would a change to the way block-cost is calculated gutt PvE tanking??
Kinda disappointing I was not linked tooIf they just swapped the enchantments to be first rather than second to last in the calculations then the lowest possible block cost would go from 49 to 438. Remove Alteration mastery and it goes from 88 up to 466. This would indeed make it a lot harder for some tanks that are used to blocking a lot. A common thing most tanks do is to just use 4 Sturdy and that would be a difference of 241 up to 575. So we can already see that diminishing returns are hitting hard there. But obviously you can place the enchantments in different spots on the calculation and get different results.
As well they could also adjust the values of Sturdy, CP, Fortress or Absorb Magic, they also stated they might change the base block cost to account for these changes so we can't really tell right now. Done right the calculations could be good for PvE Tanks too, but the example shown would not be good for PvE Tanks. Though I guess it would force a lot of people to learn how to heavy attack as a tank, even in trials. But again, done right it won't affect PvE but will affect those Builds that people are complaining about where they can block a lot but still deal a lot of damage. Obviously pure perma blocker tanks in PvP That spec for that and deal no damage would be unaffected but neither should they, they are fine as is, its the damage dealing blockers that are a danger.
ZOS_GinaBruno wrote: »We’d like to begin giving you a bit more insight as to what the combat team is currently working on, save for any new features or systems that we simply aren’t ready to discuss yet. The plan is to make a new post similar to this each month. In order for this to work, though, everyone must understand that this is all work in development and has a high probability to change. As long as discussions stay civil, we’ll continue posting these updates.
With that said, below are a few things (not everything!) the combat team is currently working on for Update 17.
Goal: Investigating Perma-blocking
- Adjust the block calculations so that cost reduction happens first (might have to reduce the block cost slightly as a result)
- Investigate adding something to Champion passives, or an item set to increase the block cost