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Making Malevolent Offering work in PvP

fred4
fred4
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I tried this in solo PvP and my conclusion is that it can work quite well in duels when you can predict an opponents burst and take the hit to your health inbetween bursts. However that is not where you need additional healing. Fighting outnumbered is, and here the skill fails, because you no longer find a good time to use it. It spends about half it's 8 second run-time to recover from the initial hit to your health. It's too much. I dropped it in favor of Refreshing Path.

So here's an idea. Why is the initial cost of the skill not affected by Battle Spirit? The healing is halved. All PvP damage is halved. Why not the cost of this skill?
Edited by fred4 on November 3, 2017 5:24AM
  • StayAlfresco
    StayAlfresco
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    Because ZOS are incompetent with consistency.
  • Taylor_MB
    Taylor_MB
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    Exactly what I thought when it went live. 6k? Way too much, it costs HP so halve it for PvP and I would slot it.
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  • Derra
    Derra
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    Since the hp cost seems to be related to it´s healing i have no idea why it´s healing is halved but the cost it not for pvp.
    On the other hand it would be rediculously good for a cost of 3k hp...
    <Noricum>
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    They don't reduce the cost of other skills because their healing is halved.
    Remember this skill uses hp as it's "resource" it's not an "anti heal" which should be reduced.

    ZOS actually did the right thing on this one.
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  • Datthaw
    Datthaw
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    I don't know if it would be that good, it's not like dark deal where you drop mag for stam and health. But I haven't used it yet so what do I know
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