All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.
After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.
Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.
Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.
Needing warhorn for dungeons is also flat out not true. Don't know who's telling you that but it's BS.
With randoms it's almost a waste because they won't sync ults. With a premade group it's a non issue as not having warhorn won't make or break the dungeon.
All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.
After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.
This is what I was hoping to hear when I asked about it originally, but more than six other people directly refuted that idea and shot down every idea I had for an alternate. It's actually made me afraid to try tanking UNTIL I get Warhorn. Along with the "you must have Warhorn or else" there were also the usual battery of suggestions on how to just do the PvP to get it.
All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.
After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.
PvE is "steamroll" and "easy peasy" and that is half the point, it is a monotonous boring grind to acquire what is needed for competitive PvP.
Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.
Easy but boring is a lesser price to pay then actually too hard to do because PVP is definitely hard.
Easy but boring = just have to work for it
Unable to really fight well in PVP = can actually block people from doing it
method__01 wrote: »hey guys,go Cyro,repair some walls,doors go zerg surfing,siege a bit.....you'll get them both in 1 or 2 nights
Narvuntien wrote: »Its a really low wall.. you can just step over it.
Well there is all this gear that is great in PVP that is behind a PVE wall and that wall is a lot higher.
usmcjdking wrote: »todd.curtis_ESO wrote: »It's really bad design whenever a developer locks pve abilities behind pvp. I'm guessing it's been this way for a while so I doubt they'll change it anytime soon, but it's really dumb design.
It's not a PVE ability. It's a PVP ability.
Wrong, if your stupid enough to stand in caltrops you deserve to die. NPCs don't move
Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
...
Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?
Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.
Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?
Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.
And again the pvp-community complains harder then pve-community. If pve content is such a big deal for the pvpers among us, shall we discuss the needless nerfs you forced on the pve-community? See if you like that!
Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.
Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?
Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.
Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.
Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?
Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.
All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.
After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.
VaranisArano wrote: »Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
...
Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?
First thing you have to understand is that if you thought zone chat in PVE lands was bad, the zone chat in PVP is cancer. Do your best to not take zone chat seriously, okay? It's exactly what you would expect from a bunch of competitive people working together about as well as a herd of cats...and that's talking about the people who live and breathe PVP.
Because it is intended as a PVP ability to deny areas to an enemy.
It pulls people out of stealth and denies mounting, as well as giving an advantage with the snare.
A primarily PVP ability that is useful in PVE. That is why you need to do PVP for it.