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Why is Caltrops Locked Behind a PVP Wall?

  • Taylor_MB
    Taylor_MB
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    coop500 wrote: »
    All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.

    After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.

    PvE is "steamroll" and "easy peasy" and that is half the point, it is a monotonous boring grind to acquire what is needed for competitive PvP.
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  • Curragraigue
    Curragraigue
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    The Age of Entitlement is real. I wantz all da thingz now!!!

    It has never been easier to get AP. It has never required less AP to get the skills unlocked. Try to join a group and you might find some new friends and find a new part of the game to have fun in.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Minyassa
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    Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.
  • MattT1988
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    I agree, I hate being forced to PvP for somewhat essential PvE abilities. But don’t forget PvP players have to do the same sort of thing for their undaunted passive.

    It would be cool if they made a PvE equivalent of Vigor, warhorn etc. But also have undaunted mettle equivalent passives in the alliance skill lines.
    Edited by MattT1988 on October 29, 2017 12:41AM
  • Brrrofski
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    Minyassa wrote: »
    Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.

    Needing warhorn for dungeons is also flat out not true. Don't know who's telling you that but it's BS.

    With randoms it's almost a waste because they won't sync ults. With a premade group it's a non issue as not having warhorn won't make or break the dungeon.
  • Minyassa
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    Brrrofski wrote: »
    Minyassa wrote: »
    Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.

    Needing warhorn for dungeons is also flat out not true. Don't know who's telling you that but it's BS.

    With randoms it's almost a waste because they won't sync ults. With a premade group it's a non issue as not having warhorn won't make or break the dungeon.

    This is what I was hoping to hear when I asked about it originally, but more than six other people directly refuted that idea and shot down every idea I had for an alternate. It's actually made me afraid to try tanking UNTIL I get Warhorn. Along with the "you must have Warhorn or else" there were also the usual battery of suggestions on how to just do the PvP to get it.
  • Riejael
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    coop500 wrote: »
    All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.

    After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.

    Killing 10,000 boars in a MMO is easy too but no one wants to sit there and do it.
  • VaranisArano
    VaranisArano
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    Minyassa wrote: »
    This is what I was hoping to hear when I asked about it originally, but more than six other people directly refuted that idea and shot down every idea I had for an alternate. It's actually made me afraid to try tanking UNTIL I get Warhorn. Along with the "you must have Warhorn or else" there were also the usual battery of suggestions on how to just do the PvP to get it.

    Don't be afraid to start tanking without warhorn. You won't need it for normal or veteran dungeons. Either you'll have a PUG where you're probably the only one with warhorn and no voice comms to sync it even if you aren't, or your in a pre-made group with people who will be just fine if you don't have warhorn. Warhorn is in no way necessary to complete veteran dungeons. Now, if the folks telling you they require warhorn in vet dungeons do in fact do so, they are free to make their own pre-made groups with tanks that have warhorn. Trust me, with a PUG vet dungeon, the only thing anyone requires of you is that you have a taunt, use it, and don't die. Everything else is gravy.

  • coop500
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    Taylor_MB wrote: »
    coop500 wrote: »
    All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.

    After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.

    PvE is "steamroll" and "easy peasy" and that is half the point, it is a monotonous boring grind to acquire what is needed for competitive PvP.

    Easy but boring is a lesser price to pay then actually too hard to do because PVP is definitely hard.

    Easy but boring = just have to work for it

    Unable to really fight well in PVP = can actually block people from doing it
    Hoping for more playable races
  • Betsararie
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    Minyassa wrote: »
    Don't be claiming that people don't need the Alliance skills to PvE, it's just flat not true. I was flat out told by at least half dozen other players that they and the majority of the player base would kick my ass out of a dungeon group if I didn't have Warhorn on my tank, when I asked about using an alternative. If you get kicked out of dungeon groups, you can't do the dungeon. That makes it a need. It's not a need imposed by the game, it's a need imposed by the idiotic meta. I'm starting to really hate that word now just because of what it means in MMOs.

    Do you know you can get War horn without attacking another player even once? Go to Cyro, join a group and run around
  • VaranisArano
    VaranisArano
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    coop500 wrote: »
    Easy but boring is a lesser price to pay then actually too hard to do because PVP is definitely hard.

    Easy but boring = just have to work for it

    Unable to really fight well in PVP = can actually block people from doing it

    You can literally get enough AP by repairing walls and doors. Buy repair kits with gold, repair, make AP. It'll take forever, but you can do it.

    Moreover, you can heal your way to get AP without ever landing a blow on the enemy. Even if you don't heal or fight, simply being present in the right location at the right time will get you AP. Again, it'll take a long time, but its possible.

    So this is exactly the sort of situation where there is an easy but very, very boring alternative where you just have to work at it if for some reason you are unable to actually engage in player vs player fighting. No one is blocked from anything.

  • gard
    gard
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    Why is decent gear locked behind a pve wall?
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

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  • Chakei
    Chakei
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    Why do I have to mindlessly search for lore books to level Mages Guild?

    Edited by Chakei on October 29, 2017 4:00AM
  • Biro123
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    I have 5 level 50s that I PvP with.
    I only have undaunted mettle one one, and it took about a year to get it.
    Never gonna get it on the other 4. Better things to do with my time, so I just live with fighting stronger opponents.

    PVErs have it easy.
    Minalan owes me a beer.

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  • GrigorijMalahevich
    GrigorijMalahevich
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    Let me check my organiser to see if I should give an intercourse about your whine.... nope, nothing.

    Go and PvP you PvE pug.
    PC/EU 800 CP.
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  • Huyen
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    And again the pvp-community complains harder then pve-community. If pve content is such a big deal for the pvpers among us, shall we discuss the needless nerfs you forced on the pve-community? See if you like that!
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Integral1900
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    If they are trying to get people like me to pvp and this is their method I wish them all the luck in the world... although their chances of success are roughly equivalent to a fist sized snowball in a nuclear reactor :D
    Edited by Integral1900 on October 29, 2017 11:11AM
  • Storymaster
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    method__01 wrote: »
    hey guys,go Cyro,repair some walls,doors go zerg surfing,siege a bit.....you'll get them both in 1 or 2 nights
    Narvuntien wrote: »
    Its a really low wall.. you can just step over it.

    Well there is all this gear that is great in PVP that is behind a PVE wall and that wall is a lot higher.

    @method__01 @Narvuntien
    Encouraging to hear!
    Character Profiles:
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  • Jade1986
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    ereboz wrote: »
    usmcjdking wrote: »
    It's really bad design whenever a developer locks pve abilities behind pvp. I'm guessing it's been this way for a while so I doubt they'll change it anytime soon, but it's really dumb design.

    It's not a PVE ability. It's a PVP ability.

    Wrong, if your stupid enough to stand in caltrops you deserve to die. NPCs don't move

    You throw it in a breach, enemies are forced to walk through it
  • tizodd
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    Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.

    Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.

    What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.

    Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?

    Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.
    Edited by tizodd on October 29, 2017 12:47PM
  • VaranisArano
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    tizodd wrote: »
    Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.

    Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
    ...
    Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?

    First thing you have to understand is that if you thought zone chat in PVE lands was bad, the zone chat in PVP is cancer. Do your best to not take zone chat seriously, okay? It's exactly what you would expect from a bunch of competitive people working together about as well as a herd of cats...and that's talking about the people who live and breathe PVP.

    I've already posted a similar response upthread to why I love having new people, even PVEers here to get their stuff and get out, in PVP but I'll recap.
    1. I was once like you, but even worse. I was in Cyrodiil to get my FISH and get out. How much more PVE can you get? Then I needed skyshards, then I dipped my toes in the PVP water and got them ripped off by slaughterfish. Kept coming back. Thanks to continuing interest and players who helped me become better when I asked, I'm a regular PVPer now. I do my best to pay that forward. Therefore, I have no desire to shut the PVP door in anyone's face, not even the most ardent PVEer, because that was once me.
    2. New players are healthy for the server, both new to PVP and new to the campaign. Having more players, even short-term "here for the caltrops" players, is healthy for the server. Ardent PVP players may look down on such players, but without those players Cyrodiil quickly degenerates into a toxic stew of ego.
    3. Even players that are here as a means to an end contribute. You healed, you used a bow, you participated enough to get your AP. That's a contribution to the faction even though it may not feel like much to you. Cyrodiil queues don't judge on quality of player, thank the divines.
    4. Finally, its fun! I remember being new to PVP and finding a group that would help me. In the Midyear Mayhem event especially, I got to play that forward and work with a bunch of new players to introduce them to the fun of Cyrodiil. Not every player will like it, in fact most probably won't, but in the meantime I try to take joy in it.

    So, I'm sorry that it feels like a majority of PVP players don't want new people or PVEers to join them in Cyrodiil. I think that's a short-sighted opinion coming from unhealthy competitive focus. Not every or even most of the PVEers who try out Cyrodiil in order to get the skills the meta says are vital and going to like or even come back to Cyrodiil. But some will, and Cyrodiil PVP needs those players too much to not welcome all players. I'm happy to have you even for a short time with your heals and your bow.
  • Daedric_NB_187
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    tizodd wrote: »
    Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.

    Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.

    What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.

    Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?

    Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.

    Allow us to level Undaunted, Mages and end game gear doing pvp only and you have a deal.
  • Humphie
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    Huyen wrote: »
    And again the pvp-community complains harder then pve-community. If pve content is such a big deal for the pvpers among us, shall we discuss the needless nerfs you forced on the pve-community? See if you like that!

    Ding ding ding...we found the special and constructive snowflake Ladies and Gentlemen.

    If I, as a PvPer, could force anything on any community it wouldn't be endless nerfs. It is zos who does that.
    It is an MMO, game changes. Adjust and move on.
  • Stovahkiin
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    tizodd wrote: »
    Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.

    Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.

    What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.

    Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?

    Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.

    No, not really. If PVE’ers never try pvp, then how are we going to get new pvp players? I loved showing new players the ropes in pvp. Sure, there are also typically a bunch of arse holes in Cyro zone chat, you really just gotta ignore those trolls.

    As said though, if no pve’ers ever took the plunge into pvp for whatever reason, then the pvp community would die out even faster
    Edited by Stovahkiin on October 29, 2017 2:06PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Pwnyridah
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    Why is gear locked behind pve when sets are good for pvp?????
  • coop500
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    tizodd wrote: »
    Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.

    Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.

    What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with only people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday people kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full.

    Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?

    Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs, but it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.

    They complain if we are there, they complain if we are not, simple fact of life is PVPers are whiny jerks that are never happy.
    Hoping for more playable races
  • Eyesinthedrk
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    coop500 wrote: »
    All the PVPers coming here to whine about having to do PVE.... PVE is easier than PVP, if you have the reflexes and dedication to do PVP decently, you can steamroll PVE.

    After all that's why PVP players gave us the "carebear" nickname right? Because PVE land is easy peasy.

    Hard or easy isn’t really the point though is it? It’s a strictly lineriar progression that takes a couple hours at best. Now if every pvp rank gave you a 1:384 chance of getting the assault skill you wanted with the proper morph, you’d all be singing a completely different toon.

  • BrightOblivion
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    A few points:

    1) They're right in that PvP skills don't take a long time to level. Granted, it's also not enjoyable to everyone. I usually spend some time in Kyne on a toon I'm leveling to get what I'm after or close to it (just missing 1 level for barrier on the magplar healer I just hit 50 with) or on Shor/maybe Sotha to wrap it up or get RftW mails. I'm not an incredible PvPer, but I drop siege, sometimes 2 ballistas at once, and I'm a warm body. That said, I'm also very choosy about when I PvP. If I can't find a group (at least on my alts; my main, with a PvE build, can be a nuisance and solo resources if I'm not stupid), or the group keeps getting wiped out at a keep by the emp or the emp and 10-15 of his closest friends, I'll leave and come back later. I don't like it enough to smash my head against a wall.

    2) While it's true one needs to do dungeons for Undaunted and armor, it is not true for monster masks. You just have to wait on the Golden, then buy it with AP. Ta-da, impen. Done.

    3) I agree with the question "Why do I have to hunt books for mage or kill undead/daedra for fighters?", but probably not for the concerns already voiced. My objection is that I matched Uncle Sheo point-for-point and ransomed Eyevea from the Mad God (not to mention returning Valaste to her right mind), and how many faction points did I get? Bubkis. Instead, they want me to be a globe-trotting librarian/ artifact hunter. Peachy.

    Likewise, it seems that thwarting a daedric plot within the guild, finding out who killed Roger Rabbit...I mean, the former guildmaster, ferreting out a traitor in their midst, and protecting the next guild master just isn't good enough for the Fighters. Noooo, I have to close anchors and re-kill undead to get anywhere with them.

    Say what you will about killers and thieves, at least they're grateful when you do stuff for them and reward those contributions with reputation.
  • Rainraven
    Rainraven
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    tizodd wrote: »
    Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.

    Now, a question to all you pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn any strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
    ...
    Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?

    First thing you have to understand is that if you thought zone chat in PVE lands was bad, the zone chat in PVP is cancer. Do your best to not take zone chat seriously, okay? It's exactly what you would expect from a bunch of competitive people working together about as well as a herd of cats...and that's talking about the people who live and breathe PVP.

    I've heard this before, and it's not my experience at all. Zone chat in Cyrodiil is usually about objectives. Sometimes somebody gets frustrated and screams at us all, and there are people who don't like each other who whip out the daggers and poison now and then, but meh no biggie.

    Two minutes of zone chat in Stormhaven or Deshaan and I usually just silence it. MUCH worse. I wonder if this is a platform thing? I'm PC/NA

    /derail
  • LiquidPony
    LiquidPony
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    Sixty5 wrote: »
    Because it is intended as a PVP ability to deny areas to an enemy.

    It pulls people out of stealth and denies mounting, as well as giving an advantage with the snare.

    A primarily PVP ability that is useful in PVE. That is why you need to do PVP for it.

    "Primarily PVP ability" ... that is used by every stam DPS in PvE.
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