DoonerSeraph wrote: »HatchetHaro wrote: »ZOS_GinaBruno wrote: »Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This isn't how it works.
Lack of transparency or results will always make people feel like their feedback is being ignored. The time taken on much-needed fixes and balance changes is also a huge problem. The longer this goes on, the worse the company's reputation gets. This is what we have now: a lot of negative feedback on the state of the game's development.
If it's bashing, well, only transparency and involvement in the community can stop it. This "everyone's warning" stuff isn't helping at all.
This. When people write essays about something, be it "x skill is not working"/"balance problems", we dont even see any dev response, what is people expected to say?
Maybe the "Feedback thread for (class/dungeon/general content)" made on each PTS could have their OP updated with major "pain points" and qustions of players, each one awnswered by the devs. I understand you cant post a response on every thread about some topic, then put your anwsers there on fixed topics where people can search for them.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
But bugs, some major, haven't been fixed for months, let alone YEARS. A ton of things get by PTS and live that people report, yet nothing happens.
I believe that your devs may be passionate about feedback, but many times a ton of exploits and bugs get passed and continue for months until they're fixed. There's also a ton of player feedback that gets disregarded or gets noticed, but later gets removed.
There needs to be better priority for your fixes. I get your team isn't perfect, but they will be criticized for continued problems. I appreciate the effort immensely, however.
paulsimonps wrote: »I test and play A LOT on the PTS. My only incentive is to make sure broken stuff don't get to the live server, as well as testing new balance changes that will affect me. I don't want a reward, I don't want others to get a reward. Its up to us if we want broken stuff in the game or not. I found a lot of big bugs in Asylum this PTS that I would have hated to see on Live, as well gave a lot of Feedback on me and my teams experience for balance changes.
If you need a carrot dangling over you to play on the PTS then all I need to remind you of is that the improvement of the game should be enough of a carrot. If its not then you are not the kind of person I would like to see on the PTS anyway, not that that is up to me. But its very selfish, like the people that want extra crowns or sub days when the server has patch maintenance.
For me the PTS is amazing to help the game and to help myself and learn more about the game. And thank you ZOS_GinaBruno for making the templates better and better each time. Please keep them that way
[snip]
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
I’m sure that if you asked any of these developers to bug test (which is what they want; opinionated feedback is a minor concern), they’d consider it work and expect to be paid. Course, their testing would probably be much more monotonous and targeted, but still. Since we’re not employed, I don’t expect money. But something would be nice. I’d probably actually bother with it. Perhaps something relatively inconsequential to console players, like a week’s worth of mount training (not that anyone ever said life was supposed to be fair...)paulsimonps wrote: »I test and play A LOT on the PTS. My only incentive is to make sure broken stuff don't get to the live server, as well as testing new balance changes that will affect me. I don't want a reward, I don't want others to get a reward. Its up to us if we want broken stuff in the game or not. I found a lot of big bugs in Asylum this PTS that I would have hated to see on Live, as well gave a lot of Feedback on me and my teams experience for balance changes.
If you need a carrot dangling over you to play on the PTS then all I need to remind you of is that the improvement of the game should be enough of a carrot. If its not then you are not the kind of person I would like to see on the PTS anyway, not that that is up to me. But its very selfish, like the people that want extra crowns or sub days when the server has patch maintenance.
For me the PTS is amazing to help the game and to help myself and learn more about the game. And thank you ZOS_GinaBruno for making the templates better and better each time. Please keep them that way
[snip]
I don't know, I wouldn't really call playing on PTS "working". It's the best place to test builds etc (e.g. no need to waste time/gold on Live server for gear that turns out to be bad).
I'd love to see more people in there to actually test things with, atleast when there's a brand new patch in there.
Most of the time it's a ghost town, which makes testing PvP stuff for example quite difficult
Doctordarkspawn wrote: »ZOS_GinaBruno wrote: »Ok, want to address a few things here.
[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
Any half-decent bugtracker/ticketing system lists the reporting party. It's trivial to identify who first brought up a unique issue if your internal bug tracker has even the most base of features.As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Virtually none of the overwhelming feedback given on the PTS in the last year that I've been here has went in, except for REMOVING a much-needed nerf to an over-performing class and changing said nerf into an outright buff.. Multiple reported bugs have made it to live as well.
Frankly, I've seen feedback not only ignored but have actions taken directly in the opposite manner that your player-base wanted/recommended on more than one occasion.
Please don't treat your player-base like idiots.
Dude.....
Just because the team doesn't want to take the advice of every armchair developer doesn't mean they are treating the player base like idiots. If the devs listen to half of these geniuses that want their pet vision enacted, there would be a mass exodus the gaming community hasn't seen since SWG NGE. No one is going to take PTS feedback seriously from forum users that spend 8 to 16 hours a day thinking up new ways to say ZoS sucks
Also
This dev team and CM's have been excruciatingly patient with the single most toxic forum community this side of League of Legends, I'm glad Gina and the rest of the CM's are stopping the incessant company/dev/game bashing. There is nothing wrong with constructive criticism, but what we have had on this forum is anything but constructive, and it kills any positive community feelings people who actually like the game has. The same people have been hating on the game since it launched, and it isn't because they want to see a better game, they hate on it because the forum trollo to them is much more fun than any game they can play. Devs from other companies have found that out and have put a end to it, and I'm hoping that ZoS finally have as well.
They have been treating us like idiots. On more than one occasion we've been outright told 'you dont have to be here' in response to criticism. I could point to many examples. Most of them tank nerfs, that while the majority of one side of the playerbase reviled, still went through. And yet the line is the same. "We want your feedback".
What use is screaming at void? There is no use.
I -like- this game. I -like- most of the people on the community team. Gina, is a nice person. Most of them are nice people. But does that mean they do a good job? That's something different entirely. And I wont stop saying I hate how they handle PTS feedback.
If most of our feedback is ignored, because of a deadline, or because the devs genuinely think the change is good, -fine-. I'd settle, for them saying that plainly and with no doubt. But they dont. It's just radio silence.
Doctordarkspawn wrote: »They have been treating us like idiots. On more than one occasion we've been outright told 'you dont have to be here' in response to criticism. I could point to many examples. Most of them tank nerfs, that while the majority of one side of the playerbase reviled, still went through. And yet the line is the same. "We want your feedback".
What use is screaming at void? There is no use.
I -like- this game. I -like- most of the people on the community team. Gina, is a nice person. Most of them are nice people. But does that mean they do a good job? That's something different entirely. And I wont stop saying I hate how they handle PTS feedback.
If most of our feedback is ignored, because of a deadline, or because the devs genuinely think the change is good, -fine-. I'd settle, for them saying that plainly and with no doubt. But they dont. It's just radio silence.
Have you considered the possibility that with character utility reduction changes, the feedback Zeni wanted to see was five threads of upset hardcore players begging for it not to happen, as confirmation that we haven't found a way out of the intended design? That it might not be the void you're screaming at, but a smile?
Doctordarkspawn wrote: »ZOS_GinaBruno wrote: »Ok, want to address a few things here.
[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
Any half-decent bugtracker/ticketing system lists the reporting party. It's trivial to identify who first brought up a unique issue if your internal bug tracker has even the most base of features.As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Virtually none of the overwhelming feedback given on the PTS in the last year that I've been here has went in, except for REMOVING a much-needed nerf to an over-performing class and changing said nerf into an outright buff.. Multiple reported bugs have made it to live as well.
Frankly, I've seen feedback not only ignored but have actions taken directly in the opposite manner that your player-base wanted/recommended on more than one occasion.
Please don't treat your player-base like idiots.
Dude.....
Just because the team doesn't want to take the advice of every armchair developer doesn't mean they are treating the player base like idiots. If the devs listen to half of these geniuses that want their pet vision enacted, there would be a mass exodus the gaming community hasn't seen since SWG NGE. No one is going to take PTS feedback seriously from forum users that spend 8 to 16 hours a day thinking up new ways to say ZoS sucks
Also
This dev team and CM's have been excruciatingly patient with the single most toxic forum community this side of League of Legends, I'm glad Gina and the rest of the CM's are stopping the incessant company/dev/game bashing. There is nothing wrong with constructive criticism, but what we have had on this forum is anything but constructive, and it kills any positive community feelings people who actually like the game has. The same people have been hating on the game since it launched, and it isn't because they want to see a better game, they hate on it because the forum trollo to them is much more fun than any game they can play. Devs from other companies have found that out and have put a end to it, and I'm hoping that ZoS finally have as well.
They have been treating us like idiots. On more than one occasion we've been outright told 'you dont have to be here' in response to criticism. I could point to many examples. Most of them tank nerfs, that while the majority of one side of the playerbase reviled, still went through. And yet the line is the same. "We want your feedback".
What use is screaming at void? There is no use.
I -like- this game. I -like- most of the people on the community team. Gina, is a nice person. Most of them are nice people. But does that mean they do a good job? That's something different entirely. And I wont stop saying I hate how they handle PTS feedback.
If most of our feedback is ignored, because of a deadline, or because the devs genuinely think the change is good, -fine-. I'd settle, for them saying that plainly and with no doubt. But they dont. It's just radio silence.
@Doctordarkspawn
I'm sorry, you get highly emotional over silly nonsense, once again dude...it's a video game. No one is treating you like an idiot, because if they did I doubt you would spend six to twelve hours a day posting on their forum; you are in a perpetual state of outrage, perhaps you should look into that?
Every time someone talks about Feedback you loudly and rudely proclaim that ZOS doesn't want it, and it's hyperbole. If you don't think they are doing a good job fine that is your opinion, but opinion isn't necessarily fact, and it's more than a little pathetic that you spend that Six to Twelve hours a day figuring out new ways to say that.
You can say I'm bias, a white knight, a whale, and all the other the other derogatory things I have been called, sticks and stones bro....but it doesn't take away from the fact that you have made a personal crusade telling a Video game company they fail in every conceivable way you can come up with....if you want to know why they probably aren't listening to you, it's probably because it's sounds like droning at this point.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
It doesn't matter whether they get a choice. The point is that their perceived core belief that they fix things significantly contrasts with what persists in-game.Korah_Eaglecry wrote: »ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
But bugs, some major, haven't been fixed for months, let alone YEARS. A ton of things get by PTS and live that people report, yet nothing happens.
I believe that your devs may be passionate about feedback, but many times a ton of exploits and bugs get passed and continue for months until they're fixed. There's also a ton of player feedback that gets disregarded or gets noticed, but later gets removed.
There needs to be better priority for your fixes. I get your team isn't perfect, but they will be criticized for continued problems. I appreciate the effort immensely, however.
Those devs dont always get the choice in what they fix. Its dictated to them by higher ups.
lordrichter wrote: »The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
Did they stop complaining, or did they stop playing?
Look, Gina is in here telling people to be nice and to stop bashing. She's right, but I think that ZOS created this environment and has been carefully nurturing it for almost 4 years, now. If ZOS had developed a relationship with the players from the start, instead of hiding back in the office, people might feel that upset when ZOS does not use their suggestions, but there would be no question as to whether ZOS heard them, or what ZOS thought about it.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Balance changes are always going to be a biased topic, but for bug reports it'd be nice to have a "devs have seen this" reaction (maybe even status? I.e. "investigating" "fixing" "more information required" etc) on the forums - would definitely encourage more people to test things on PTS and help find bugs.
Elsterchen wrote: »"If ZOS had developed a relationship with the players from the start" <- Imo, ZOS had a well functioning, breathtaking, awesome, hard working support during beta and the month after that. I felt heard, writing them bugs, glitches and some pieces of my "l2p"-issues. I got answered by a human being actually trying hard to deciver my writings, interested in finding out my problem and able to provide solutions (from: "ty for filing the bug" to "l2p" ...).
I would not mind having them back, but I am willing to settle with any sort of transparency concerning bug reports as well.
ZOS_GinaBruno wrote: »Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
Toxicity is sowed, nurtured and harvested. I haven't posted in these forums in months. I was one of those bashing posters who got fed up with the game with Morrowind (you remember, this would be a buff crap?) and quit.
And I realize this probably won't be read by the person its directed to. That's fine.
lordrichter wrote: »Toxicity is sowed, nurtured and harvested. I haven't posted in these forums in months. I was one of those bashing posters who got fed up with the game with Morrowind (you remember, this would be a buff crap?) and quit.
I found the "this is a buff if... this is a nerf if..." to be helpful in understanding the larger picture in the initial read. In this case, it was the toxicity of the people in the community that was the problem, not ZOS. ZOS should continue to do this and improve how they present it. Maybe stay away from actually saying "buff" and "nerf", as these words really have no meaning outside of an an emotional one.And I realize this probably won't be read by the person its directed to. That's fine.
It probably will be. They seem to have no issues with reading what we say.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
itscompton wrote: »ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
Threatening your customers for having an opinion you don't agree with, great community outreach.