ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
But bugs, some major, haven't been fixed for months, let alone YEARS. A ton of things get by PTS and live that people report, yet nothing happens.
I believe that your devs may be passionate about feedback, but many times a ton of exploits get passed and continue for months until they're fixed.
There needs to be better priority for your fixes. I get your team isn't perfect, but they will be criticized for continued problems. I appreciate the effort immensely, however.
JonnytheKing wrote: »Zos Needs to give some intensive to player to actively play the pts , a lot of bugs wouldn't make it to the live game if there was more people playing on the pts .Its simple ,, so zos here is some ideas, crowns , mounts, keeping items from the pts, achievements, (just some ideas) clearly people will have to play/do certain things/achievements to actually get the reweds. What do you guys think? But i think this would stop a lot of bugs making to live and over all improving the game
In a sense, yes, but again, there are still existing problems within the game that continue on and on without regard. It doesn't matter how much you report a problem, it will still exist for as long as it does.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
But bugs, some major, haven't been fixed for months, let alone YEARS. A ton of things get by PTS and live that people report, yet nothing happens.
I believe that your devs may be passionate about feedback, but many times a ton of exploits get passed and continue for months until they're fixed.
There needs to be better priority for your fixes. I get your team isn't perfect, but they will be criticized for continued problems. I appreciate the effort immensely, however.
Except the pts section isn't for bug reports. It's to test the new content and make sure it works.
Best way is to start a thread in the bug section, and be as impartial as you can. Then in the skills/combat sections list another thread as objective as you can be.
Go into the PTS skill bug report thread to see a good example of what I mean. 99% of it was calling out a bug and showing evidence.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
ZOS_GinaBruno wrote: »
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
JonnytheKing wrote: »Zos Needs to give some intensive to player to actively play the pts , a lot of bugs wouldn't make it to the live game if there was more people playing on the pts .Its simple ,, so zos here is some ideas, crowns , mounts, keeping items from the pts, achievements, (just some ideas) clearly people will have to play/do certain things/achievements to actually get the rewards. What do you guys think? But i think this would stop a lot of bugs making to live and over all improving the game
lots of people play betas, TEst servers etc.. to play new content, test gears etc.. when they se a bug, they don't care unfortunately.
They do - it just takes time to resolve, test and package up. imho, the main reasons for pts are:
1. Ensure they haven't totally broken anything
Generally the kind of thing that will only become apparent with a certain player volume. If they have and its major, they will hold off with the release date and fix it. And I'm talking major stuff like 'nobody can log in' and 'my characters have all disappeared'.. I'm not talking stuff like, 'this stun doesn't go through block'
2. Player based testing to see if their changes are 'working as intended'
But what do I mean by 'working as intended'. I'm a software engineer by trade.. have been for a long time. What you get is 'requirements' (we want the software to do this) and then the technical design/build (ie making it do 'this'). In ESO, a 'requirement' may be to, idk, double the size of shields.. Now this kind of test is to determine if the size of the shields are actually doubled (as per the requirement) - This is very different to the discussion around whether or not the playerbase agrees with the requirement (ie *should* they be doubled).
3. Listen to player feedback
This fill in the gap from 2. ie views on whether the shield *should* be doubled and what impact it has on gameplay. Unfortunately, many posts/threads on the pts forum are so 'un-objective' and 'un-constructive' - and often posted by people not even testing, that I'm not really surprised if they are largely ignore..
But overall, anything falling under #1 (which is rare) will see a quick turnaround on the fix.
Generally stuff falling under #2 will get rolled up into the next couple of patches (depending what they already have lined up for them and how far on they are)
Stuff falling under #3 will take longer as they'd have to go back to the drawing board effectively, to try to figure out the ramifications of doing a different kind of change or changing the severity of the change. Then they come up with a new 'requirement' - and then the design build starts.. a much longer timeframe till we see it.
But generally, it gives them a head start on fixes for #2 and #3.. Most won't be ready in time for going live - but the head-start means they will be patched sooner rather than later.
All imho ofc..
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
ZOS_GinaBruno wrote: »[*] Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
But why would you want to evaluate the number of reports alone?
Your team would read the bug reports and manually add tickets for some of them. Count those only and provide the rewards in the end of each PTS. Along with the leaderboards for bugreporting.
Like
@JohnTheGoodGuy reported 5 major bugs, 7 med priority bugs and 21 minor bugs. He gets *cool title/badge/etc'.
@JackTheLessGoodGuy reported 0 major bugs and 3 minor bugs. He gets a smaaal badge and a biiig thanks!
Make it a race. People will flood the PTS just to get to the leaderboards and be recognized.
ZOS_GinaBruno wrote: »[*] Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
Allow console players to log in using a pc client (if you don't already).ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes.
But why those devs, staying up late, can't write a simple confirmation-type reply in the corresponding PTS forums threads?
Why those devs insist on being invisible and instead year after year you have to tell us 'no, they read it all the time!'. Why they themselves can't make it clear that they read it?
If those devs are that much antisocial/shy/tied by some agreement that a one sentence reply is uncomfortable for them, we can have a 'Dev' tag along with 'Insightful', 'Agree' and 'Awesome'. So a post could get an immediate confirmation that a dev actually read it.
People don't ask for everything they want to be implemented. People ask for a simple confirmation that whatever they did (posted) was actually read.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
Exactly
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
[*]
Any half-decent bugtracker/ticketing system lists the reporting party. It's trivial to identify who first brought up a unique issue if your internal bug tracker has even the most base of features.
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Virtually none of the overwhelming feedback given on the PTS in the last year that I've been here has went in, except for REMOVING a much-needed nerf to an over-performing class and changing said nerf into an outright buff.. Multiple reported bugs have made it to live as well.
Frankly, I've seen feedback not only ignored but have actions taken directly in the opposite manner that your player-base wanted/recommended on more than one occasion.
Please don't treat your player-base like idiots.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
if a dev reads something it should marked somehow,doesn't even have to say which dev(but not include forums mods, this makes people mad when they think an actual dev responded to their thread).
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
ClanofThir wrote: »Just curious. I am involved in several open source projects that use various bug tracking systems. All of these are query-able and reflects what is being reported, worked, scheduled, etc. I recognize that Zenimax probably doesn't want the player-base to know exactly who is working on what, but would it be harmful to have a published bug list and schedule available? In that manner, the player-base can see the effects of their bug reporting (not necessarily class-balance stuff, but honest-to-goodness bugs). I understand the difficulty of responding to everyone's reports, but perhaps a transparent bug list will provide the feedback that many are requesting.
My $0.02.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
ZOS_GinaBruno wrote: »[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
But why would you want to evaluate the number of reports alone?
Your team would read the bug reports and manually add tickets for some of them. Count those only and provide the rewards in the end of each PTS. Along with the leaderboards for bugreporting.
Like
@JohnTheGoodGuy reported 5 major bugs, 7 med priority bugs and 21 minor bugs. He gets *cool title/badge/etc'.
@JackTheLessGoodGuy reported 0 major bugs and 3 minor bugs. He gets a smaaal badge and a biiig thanks!
Make it a race. People will flood the PTS just to get to the leaderboards and be recognized.ZOS_GinaBruno wrote: »[*] Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
Allow console players to log in using a pc client (if you don't already).ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes.
But why those devs, staying up late, can't write a simple confirmation-type reply in the corresponding PTS forums threads?
Why those devs insist on being invisible and instead year after year you have to tell us 'no, they read it all the time!'. Why they themselves can't make it clear that they read it?
If those devs are that much antisocial/shy/tied by some agreement that a one sentence reply is uncomfortable for them, we can have a 'Dev' tag along with 'Insightful', 'Agree' and 'Awesome'. So a post could get an immediate confirmation that a dev actually read it.
People don't ask for everything they want to be implemented. People ask for a simple confirmation that whatever they did (posted) was actually read.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
Exactly
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.
Avran_Sylt wrote: »The reason this will likely not work is that it requires additional time added to their workload. So either that means they need to hire more people, or they need to stay after hours longer.
Avran_Sylt wrote: »No one at the company wins in that scenario, and the payoff just means more work for them, as more players join in on the PTS, there are more and more reports to sift through.
Avran_Sylt wrote: »If it were to be automated (# of reports) then it could accommodate any number of players and would be fine. But as the automated system doesn't work, and the manned system isn't scale-able, it's unlikely to happen.
Tired of hearing that. They have to be realistic. First of all, you intentionally made your “bashing” example look much less intelligent than you needed to. Second, they are not going to get an in-depth critique every single time someone criticizes them or the game. Chances are, the person criticizing has already done that and now feel as though it has been ignored due to the fact it’s been several months and hasn’t even been verbally addressed.deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.