ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
itscompton wrote: »ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
Threatening your customers for having an opinion you don't agree with, great community outreach.
@Elsterchen for me the adapt or die isn't a "never give feedback and be happy with everything they do" but at the same time there are going to be changes made for the better of the game which we personally don't like.Elsterchen wrote: »@TurelusPlayer feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
I agree that player feedback isn't always constructive (some of mine included). The question is: How can we improve our communication?
I am pretty sure that i am not the only one who will think twice about restating / rephrasing/ re-explaining any issue I feel noteworthy to discuss, if there was some hint, that the issue has been noted and is worked on. I would use the time I win to read up something different... or play the game.
Remember, communication is a two-way-process.
The issue with "Adept or die" is loosely linked to comunication as well, if it doesn't matter what i say, because I anyway have no influence on the outcome and have to just live with what I get served, there is no incentive to communicate my thoughts at all. In this scenario PTS, writing on the forum... even this little comment is a waste of my, yours and zenis time. We should just scrap it. Plain, honest and without hard feelings.
FloppyTouch wrote: »
@Elsterchen for me the adapt or die isn't a "never give feedback and be happy with everything they do" but at the same time there are going to be changes made for the better of the game which we personally don't like.Elsterchen wrote: »@TurelusPlayer feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
I agree that player feedback isn't always constructive (some of mine included). The question is: How can we improve our communication?
I am pretty sure that i am not the only one who will think twice about restating / rephrasing/ re-explaining any issue I feel noteworthy to discuss, if there was some hint, that the issue has been noted and is worked on. I would use the time I win to read up something different... or play the game.
Remember, communication is a two-way-process.
The issue with "Adept or die" is loosely linked to comunication as well, if it doesn't matter what i say, because I anyway have no influence on the outcome and have to just live with what I get served, there is no incentive to communicate my thoughts at all. In this scenario PTS, writing on the forum... even this little comment is a waste of my, yours and zenis time. We should just scrap it. Plain, honest and without hard feelings.
Now we cane explain why we don't like them, why we find them less fun etc. and maybe ZOS can make some tweaks based on this, but if something in the long term needs to be changed for the better of the game even if it's not as fun for us this is where we need to adapt.
The issue with feedback given is most of the time it's just people crying and repeating what others have said an many not actually testing it or knowing what's happening.
Take Morrowind for example, after one big name in the community declared the death of Templars I heard and saw nothing but "Templar is dead" "Templar is unplayable" "won't play my Templar any more" "why even have a Templar" and funny thing is now everyone still has and plays those Templars.
Now if the feedback from the community was more "I see what you're trying to do, and we need this balance but the game plays less fun now because of X maybe if it was Y?" it would help ZOS with how they do things.
Now we have those threads and yes quite often they all the changes players ask for are not taken into account, but just because we think we know what we want and what's best doesn't mean it is.
Maybe I am just too old to get fired up about stuff any more, I did all that for years and it never made me happy. Now I look go "Well that's a dumb change, I'll add my thoughts" do so, then if nothing changes I change my style a bit and keep enjoying ESO for what it is.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@Elsterchen for me the adapt or die isn't a "never give feedback and be happy with everything they do" but at the same time there are going to be changes made for the better of the game which we personally don't like.Elsterchen wrote: »@TurelusPlayer feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
I agree that player feedback isn't always constructive (some of mine included). The question is: How can we improve our communication?
I am pretty sure that i am not the only one who will think twice about restating / rephrasing/ re-explaining any issue I feel noteworthy to discuss, if there was some hint, that the issue has been noted and is worked on. I would use the time I win to read up something different... or play the game.
Remember, communication is a two-way-process.
The issue with "Adept or die" is loosely linked to comunication as well, if it doesn't matter what i say, because I anyway have no influence on the outcome and have to just live with what I get served, there is no incentive to communicate my thoughts at all. In this scenario PTS, writing on the forum... even this little comment is a waste of my, yours and zenis time. We should just scrap it. Plain, honest and without hard feelings.
Now we cane explain why we don't like them, why we find them less fun etc. and maybe ZOS can make some tweaks based on this, but if something in the long term needs to be changed for the better of the game even if it's not as fun for us this is where we need to adapt.
The issue with feedback given is most of the time it's just people crying and repeating what others have said an many not actually testing it or knowing what's happening.
Take Morrowind for example, after one big name in the community declared the death of Templars I heard and saw nothing but "Templar is dead" "Templar is unplayable" "won't play my Templar any more" "why even have a Templar" and funny thing is now everyone still has and plays those Templars.
Now if the feedback from the community was more "I see what you're trying to do, and we need this balance but the game plays less fun now because of X maybe if it was Y?" it would help ZOS with how they do things.
Now we have those threads and yes quite often they all the changes players ask for are not taken into account, but just because we think we know what we want and what's best doesn't mean it is.
Maybe I am just too old to get fired up about stuff any more, I did all that for years and it never made me happy. Now I look go "Well that's a dumb change, I'll add my thoughts" do so, then if nothing changes I change my style a bit and keep enjoying ESO for what it is.
Mag templer in endgame pve is dead since morrowind. A lot of ability changes to the templer toolkit were just stupid to push wardens as healers without giving wardens a unique group utility skill(spears stam return, repentance only helps the caster and only benefits ONE templer in a group).
@Elsterchen for me the adapt or die isn't a "never give feedback and be happy with everything they do" but at the same time there are going to be changes made for the better of the game which we personally don't like.Elsterchen wrote: »@TurelusPlayer feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
I agree that player feedback isn't always constructive (some of mine included). The question is: How can we improve our communication?
I am pretty sure that i am not the only one who will think twice about restating / rephrasing/ re-explaining any issue I feel noteworthy to discuss, if there was some hint, that the issue has been noted and is worked on. I would use the time I win to read up something different... or play the game.
Remember, communication is a two-way-process.
The issue with "Adept or die" is loosely linked to comunication as well, if it doesn't matter what i say, because I anyway have no influence on the outcome and have to just live with what I get served, there is no incentive to communicate my thoughts at all. In this scenario PTS, writing on the forum... even this little comment is a waste of my, yours and zenis time. We should just scrap it. Plain, honest and without hard feelings.
Now we cane explain why we don't like them, why we find them less fun etc. and maybe ZOS can make some tweaks based on this, but if something in the long term needs to be changed for the better of the game even if it's not as fun for us this is where we need to adapt.
The issue with feedback given is most of the time it's just people crying and repeating what others have said an many not actually testing it or knowing what's happening.
Take Morrowind for example, after one big name in the community declared the death of Templars I heard and saw nothing but "Templar is dead" "Templar is unplayable" "won't play my Templar any more" "why even have a Templar" and funny thing is now everyone still has and plays those Templars.
Now if the feedback from the community was more "I see what you're trying to do, and we need this balance but the game plays less fun now because of X maybe if it was Y?" it would help ZOS with how they do things.
Now we have those threads and yes quite often they all the changes players ask for are not taken into account, but just because we think we know what we want and what's best doesn't mean it is.
Maybe I am just too old to get fired up about stuff any more, I did all that for years and it never made me happy. Now I look go "Well that's a dumb change, I'll add my thoughts" do so, then if nothing changes I change my style a bit and keep enjoying ESO for what it is.
Mag templer in endgame pve is dead since morrowind. A lot of ability changes to the templer toolkit were just stupid to push wardens as healers without giving wardens a unique group utility skill(spears stam return, repentance only helps the caster and only benefits ONE templer in a group).
Magtemp heals are still best heals. The repentance nerf sucked. But shards was then buffed. They also have decent DPS however it is still on the lower end due to unfixed bugs with scaling. (I think with CP)
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
PvE and bug fixes etc are very well done. In fact this DLC might have been one of the best.
PvP and combat balance may be the worst out of any game I have ever played. The devs for this almost deserve bashing. Bugs, bugs bugs. Lag. Cyros limited content. Awful changes. Killing counters. Ignoring feedback. Taking forever to fix things, or not even acknowledging issues. (1yr to fix procs seriously.)
Why? Because of the total lack of honest communications and your real intentions. While it's totally understandable that you can't please everyone, the vast majority of your PTS testers and PVPers think that you are not doing your job right.
It's a fact, not any assumption or anyone's bad behaviour.
Pointless as ZOS doesn't listen to feedback nor is there any incentive to report bugs or exploits to them.
Recent example is the looting of Fabricants and furnishing plans. There was no point in reporting this bug as already furnishing plans are very restricted in game, ZOS hasn't even updated the Master writ envelopes yet added MW and CWC into the loot table.
Simply there is no incentive to report such things, when people take advantage when it goes live, profit and then ZoS gets around to fixing (Which is nerfing the drop rate to hell letting the exploiters profit more)
EDIT: Buying the game, buying the DLC's and expecting players to do ZoS work for them, is shabby in my eyes.
I just dont see anything that reaches that threshold, maybe some comments were removed?
anitajoneb17_ESO wrote: »That's no fact at all.
The only people who can possibly know what "the majority" thinks and if said majority is happy or not is ZOS. They are the only ones who know for sure if we, as a MAJORITY, play or quit, buy or don't buy, and what we do in the game.
You simply have no figures, no data to back up what is obviously a plain assumption from your side.
Players did some pretty hardcore math to show that the initial PTS changes were good, leaving most setups within 1-3% of each other, then you pulled a bait-and-switch and threw that good work out the window on patch day. That's to say nothing of the numerous game-breaking bugs making it live despite early PTS reporting.
anitajoneb17_ESO wrote: »That's no fact at all.
The only people who can possibly know what "the majority" thinks and if said majority is happy or not is ZOS. They are the only ones who know for sure if we, as a MAJORITY, play or quit, buy or don't buy, and what we do in the game.
You simply have no figures, no data to back up what is obviously a plain assumption from your side.
^ You are absolutely correct and that's something I used to say a lot. BUT, if you are asking a PTS community on your official forums to help and assist you in a process, then that PTS community is 100% of people that are helping you on this task, however small of your player base. And however small, those guys are doing their best to offer you various stats and shortcomings for free.
And most of the time ZOS completely ignores the feedback, rarely responds, never states anything except few "dev. comments". You never know that anyone at HQ even read them seriously. How could you when most of the changes are the opposite of the ones reported? And Cyrodiil performance at prime time has been ignored for at least 2 years. People complained and complained and for what? For silence on ZOS' end. You can't point finger at your angry PTS/PVP player base now. That's not the way it works.
.Players did some pretty hardcore math to show that the initial PTS changes were good, leaving most setups within 1-3% of each other, then you pulled a bait-and-switch and threw that good work out the window on patch day. That's to say nothing of the numerous game-breaking bugs making it live despite early PTS reporting.
Yeah I have to agree here. Right now I'm very unsure what to think about this whole matter. According to forum users, the following sequence happens repeatedly (albeit not always):
1. ZOS puts a new update on the PTS and asks for feedback.
2. Numerous players report and substantiate bad intended (balance) changes and make good alternative suggestions
3. Numerous players report nasty bugs
4. There's no feedback from ZOS about those reports in the forum
5. Said balance changes and several reported bugs make it to live unchanged
6. Players become understandably upset
7. Gina threatens the angry player base "first and last warning" style.
I mean, seriously, if this is really the case, why do you have a PTS and connected forum at all?
Quote. For. Effing. Truth.anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »That's no fact at all.
The only people who can possibly know what "the majority" thinks and if said majority is happy or not is ZOS. They are the only ones who know for sure if we, as a MAJORITY, play or quit, buy or don't buy, and what we do in the game.
You simply have no figures, no data to back up what is obviously a plain assumption from your side.
^ You are absolutely correct and that's something I used to say a lot. BUT, if you are asking a PTS community on your official forums to help and assist you in a process, then that PTS community is 100% of people that are helping you on this task, however small of your player base. And however small, those guys are doing their best to offer you various stats and shortcomings for free.
And most of the time ZOS completely ignores the feedback, rarely responds, never states anything except few "dev. comments". You never know that anyone at HQ even read them seriously. How could you when most of the changes are the opposite of the ones reported? And Cyrodiil performance at prime time has been ignored for at least 2 years. People complained and complained and for what? For silence on ZOS' end. You can't point finger at your angry PTS/PVP player base now. That's not the way it works.
You said it : FOR FREE.
PTS players accept to do it FOR FREE. That does not only mean that they do not get paid, it also means that they are not entitled to get their feedback taken into consideration. ZOS does not have to justify why they do - or don't do - things. If they did, they would probably have to pay 20 people to argue on this forum full time.
I know you're going to say "but all we need is some sort of explanation" : well, look at the few times they did (be it Rich or Eric or Gina) start a somewhat in-depth explanation of some of their decisions, and see how that went. People will only listen to what they already believe to be true, and call BS on everything else.
There are multiple issues here...
- (Some) People don't know how to be polite
- (Many) people cannot differentiate between the actual state of the game and their personal perception of it
- (Many) people cannot differentiate between what is actually good for the game and their personal preferences
- etc etc...
Also, I tend to laugh when people ask for "honest communication". Corporate communication CANNOT be fully honest.
And finally, far too many people believe that PTS is for global design testing. PTS is for large-scale performance testing and bug finding. Global design has been set a long time ago and will not be changed anymore. And if at all, ZOS will iterate based on what we DO, more than on what we SAY.
anitajoneb17_ESO wrote: »And finally, far too many people believe that PTS is for global design testing. PTS is for large-scale performance testing and bug finding.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
anitajoneb17_ESO wrote: »There are multiple issues here...
- (Some) People don't know how to be polite
- (Many) people cannot differentiate between the actual state of the game and their personal perception of it
- (Many) people cannot differentiate between what is actually good for the game and their personal preferences
- etc etc...