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The farming in Clockwork City has been sucked of its fun.

  • AlienatedGoat
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    CWC has the lamest dailies in the universe.

    Disagree. I've enjoyed the dailies.
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  • Aliyavana
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    Phage wrote: »
    Try doing something else in Clockwork City.

    Like, I dunno...quests? Daily jobs? There's lots of fun to be had.

    CWC has the lamest dailies in the universe.

    "Gather 5 Cosmetics or Grooming items"

    Wth?

    The only daily I don't like is the crow one, the rest are nice.
  • hmsdragonfly
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    Phage wrote: »
    CWC has the lamest dailies in the universe.

    Disagree. I've enjoyed the dailies.

    How do you enjoy gathering 5 Cosmetics and Grooming Items?
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    aliyavana wrote: »
    Phage wrote: »
    Try doing something else in Clockwork City.

    Like, I dunno...quests? Daily jobs? There's lots of fun to be had.

    CWC has the lamest dailies in the universe.

    "Gather 5 Cosmetics or Grooming items"

    Wth?

    The only daily I don't like is the crow one, the rest are nice.

    Yeah the crow ones are lame.
    Aldmeri Dominion Loyalist. For the Queen!
  • Runs
    Runs
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    At least some of you guys got a taste of it.

    I was holding back on going to CWC so I could work on my last wardens 100 skull achievement. I missed out on the decent drop rate all together.

    But it always seems like that. I don't jump right into the new dlc I miss out on something that gets "fixed". I do jump into it and something is broken to be worse :/ Such is life.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    code65536 wrote: »
    Most people don't like farming.

    Most people do like completion. Completing a motif collection. Completing a collection of furnishing plans, etc. Completionism is a pretty big deal for people who come into ESO from the single-player TES games.

    So while farming itself isn't fun, it is indirectly fun because it helps people scratch their completionism itches. But when drop rates are such horseshit that people cannot reasonably attain completionism via farming--i.e., when you strip farming of its rewards--then farming becomes even less fun and tolerable.

    But why does this surprise anyone? It's clear now that ZOS is more interested in monetization than in fun. Why would people buy Crown Store furnishings if they could craft those furnishings themselves?

    People like to pull out the Crown Store as an excuse. (I like to poke ZOS in the Crown Store, too) While I think that is a part of it, another part is simply that ZOS has a much longer time-between-itches than some players. If a player thinks they will complete everything in a DLC, or even an event, in a few hours, but ZOS is thinking days or weeks, the player is not going to be scratching any itches. Yeah, ZOS could say the time they expect, but a lot of people would not even try. In the end, it is random-ish whether an individual will get the drop, even if the overall plan has different ideas.

    It is frustrating, but good for the game, that stuff does not drop so quickly. I get frustrated, too, but the answermto that is to not farm that item.

    No matter what scale of time you think is good selling your max out inventory 4 times without one drop is sad. ZoS has the impossible game of having the drop be worth while, yet not every where cause farmers.

    Crafting needs to be a deeper skill then sell one you get at low levels for gold and decon once you hit max cause it’s fasters and the mats are useful as the are max level mats. The rewards for farming are nerfed hard yet the design material list requires farming. You just spend way too much time trying to enjoy the game and never enjoy it.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    rynth wrote: »
    I remember same type of posts when motifs first came out the Daedra, Primal, Imperial, Ancient Elven, and Barbaric and the loot rate for them was nerfed several times and people said pretty much the exact same thing you are OP.

    The drop rate could be dropped 75% and it would make no difference. Those motifs are known to all that want them so cutting drop rates would only hate new crafters as even old player when discord them they sell cheap and can’t be vendered.
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  • Rawkan
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    It's almost like DLC was just released and they want the content to be relevant for longer than one week :/
  • mirta000b16_ESO
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    during the two days of increased drop rate, I've received 0 plans from factoriums, playing both days, 3 non clockwork green furniture plans found in boxes.
    After the drop rate change, playing in clockwork city for 2-3 hours every day, 0 plans of any sort.

    I would just settle for being able to complete at least the basic plans.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Rawkan wrote: »
    It's almost like DLC was just released and they want the content to be relevant for longer than one week :/

    That’s a problem for them the cp cap makes killing NPCs a cake walk and that was months ago. The quest times are not long after doing the same thing over and over again for three months who would wait to just do a few a day?

    Even if you only played the dlc zone an hour a day you would clear it very fast after that what’s next if you don’t like the drops from the zone or don’t believe the with be worth the time searching you will just leave after the week it would take playing one hour a day. Nothing left to earn that’s not a month of work for no good reason.
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    For the King of Argonia
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  • code65536
    code65536
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    Rawkan wrote: »
    It's almost like DLC was just released and they want the content to be relevant for longer than one week :/

    Sure, I agree with that sentiment, too.

    But not if "longer than a week" means "longer than a decade". Because at the rate at which I'm getting the blue/purple Morrowind furnishing plans (which is a grand total of zero blues/purples), I might even be looking at "longer than a century".

    Even the people who do hardcore farming for plans--people who spend hours logging in and out of tombs that have hundreds of containers--report on the forums that months later they still aren't anywhere close to completing those collections. And if people who do that level of farming can't complete, then where does that leave me and the vast majority of the player base who don't go out of their way to farm like some sweatshop slave?

    And when people told me--before the drop rates were fixed--that the factotums were dropping a lot of plans, I did go and spend a few hours grinding factotums. Only a few hours, though, because after having gotten just a single green CwC plan (plus about a dozen or so base game plans, most of which were green) after about 2-3 hours of factotum grinding, I came to the conclusion that it was futile and a waste of time and stopped. And this was before they nerfed fixed the factotum drop rate.

    Again, this isn't about extending content longevity for the health of the game. This is to make certain parts of the game so inaccessible in order to give the cash shop the illusion of "value".
    Edited by code65536 on October 27, 2017 7:05AM
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  • kendellking_chaosb14_ESO
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    code65536 wrote: »
    Rawkan wrote: »
    It's almost like DLC was just released and they want the content to be relevant for longer than one week :/

    Sure, I agree with that sentiment, too.

    But not if "longer than a week" means "longer than a decade". Because at the rate at which I'm getting the blue/purple Morrowind furnishing plans (which is a grand total of zero blues/purples), I might even be looking at "longer than a century".

    Even the people who do hardcore farming for plans--people who spend hours logging in and out of tombs that have hundreds of containers--report on the forums that months later they still aren't anywhere close to completing those collections. And if people who do that level of farming can't complete, then where does that leave me and the vast majority of the player base who don't go out of their way to farm like some sweatshop slave?

    And when people told me--before the drop rates were fixed--that the factotums were dropping a lot of plans, I did go and spend a few hours grinding factotums. Only a few hours, though, because after having gotten just a single green CwC plan (plus about a dozen or so base game plans, most of which were green) after about 2-3 hours of factotum grinding, I came to the conclusion that it was futile and a waste of time and stopped. And this was before they nerfed fixed the factotum drop rate.

    Again, this isn't about extending content longevity for the health of the game. This is to make certain parts of the game so inaccessible in order to give the cash shop the illusion of "value".

    This all of this when you balance drop rates for hardcore farmers but market and balance content and access the for casuals it will lead to problems like this.
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  • Hymzir
    Hymzir
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    I've found two purple Morrowind furnishing recipes out of several thousand urns looted. I sold both - first for 250k and the second for 500k.

    I had planned on collecting them all, had planned on buying a big house in Morrowind and furnishing it with the new items. After a week or so of farming, and not having found even one blue, I gave up on it. Decided not to bother with it. Now I loot urns while doing something else, and just sell every blue one I find, and will obviously sell any purple too, since with one of those I can buy all the chapters to couple of rare motifs. Which in turn would save me a lot of frustrating grind.

    I also once had plans on building a Dwemer type lab, with an elaborate arcane constructions and stuff, but the drop rates (and the mats needed for the dwemer pieces) were so ridiculous that I gave up on that idea too. Didn't even start thinking what I could do with the Ayleid pieces, since I knew I'd never find them.

    I was thinking about maybe buying the CWC house since I had an interesting idea as to what to do with it while fiddling on the PTS. But the price, and the drop rate for the CWC stuff, means I wont. Any CWC plans I should find, will go on sale in the guild store.

    In fact, I have decided not to bother doing such a large swath of content in the game, that am starting to wonder why do any of it really. Just run through the quest, enjoy the storylines and then go play something else. Something that actually rewards the time you invest in it with cool stuff.

    It's painfully obvious that the drops rates are low to make the Clown Store look more appealing. Like, recently, I decided that I wanted a better lamp in my trophy area of my primary house. I tested several lights on the PTS, since the price in mats is way too high to do such experiments on the live server. In the end I decided that the blue quality 'Hlaalu Lantern, Hanging Paper', was the best fit. It looked cool, worked well with the other pieces and gave enough light to the area without being over bearing.

    Unsurprisingly, seeing as it is a Morrowind furnishing, I did not know how to make one. Well, I only needed one, so off I went furniture shopping. But I could not find it on sale anywhere. Not the furnishing or the recipe. I checked on the internet to make sure that it was a craftable item, and sure enough it is. Yet it's not being sold in game.

    As a blue recipe, it would be odd if no one had found it by now, but with these drop rates. It's entirely possible that who ever found it, didn't bother to make them for sale in guild stores since that is a hassle in itself.

    I then checked Tamriel Trade Center, and according to it, no one has seen it on sale in any of the guild stores. I then checked the American server (I play on EU) and lo and behold: There is someone selling it on the American side! And only asking 35000 gold for one lantern. Such a bargain really, for a blue quality furnishng.

    So... My only real option here is to just say *** it, and buy it from the Clown Store, since my chances of finding the recipe, or someone who has it, are next to nil. And if I do find someone who can make it - they can ask whatever price they want for it, not as if there is any competition.

    And that makes me not want to buy the whole damn thing. I'll prolly cave in at some point since I have invested a lot of time and money in my primary home, and would like to see it "finished." And I do not think I am willing to spend hundreds of hours running around the guild kiosks in hopes of one day finding one for sale. Or spending thousands of hours farming urns in hopes of finding the recipe.

    Buying the thing from the store really is the only sensible option left to me. So obviously their planned scarcity model is working. But it is leaving a bad taste in my mouth, and things like this have made me less inclined to pick up a new furnishing venture once my current projects are finished. I've invested too much time and money in them to discard them at this point. But once they are done, I doubt I'll start a new one. Knowing the drop rates for stuff, and the fact that I would have to spend large amounts of real life money to get the thing done the way I want, I am much more happier to just not do it at all. Saves me some money, and a lot of frustrations.

    Had a random chat with someone in game a few days ago about the subject - and during that conversation I realized something... It's obvious that ZOS is trying to make me buy things from the store isntead of finding them in game, which is fine and understandable. They are just trying to make a bit of profit. But if the drop rates are so low, that it's pointelss to try to find them in game, and better to just buy them, then what am I playing this game for?

    With the state of PVP being so bad, and housing being a relentless unforgiving grind, then... I really am starting to wonder about that. The quests? But those are, as far as I am concerned, disposable fun. You do them once and then go do something else. But since there is nothing else left in the game, except endless boring unrewarding grind, then I guess my answer is to play something else instead.

    I mean... If the drop rates were reasonable, and furnishings wouldn't require constant farming of mats, and the game wasn't aimed at whales, then I'd be happy to spend hours upon hours with this game. I'd be happy subbing each month and maybe spending couple extra thousand crowns on mounts and costumes and cool center pieces for my houses. But that's just not the way things are, so... So um, the drop rates are so bad that they are driving players away, is what I think I am saying here.
    Edited by Hymzir on October 27, 2017 11:14AM
  • mirta000b16_ESO
    mirta000b16_ESO
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    code65536 wrote: »

    Sure, I agree with that sentiment, too.

    But not if "longer than a week" means "longer than a decade". Because at the rate at which I'm getting the blue/purple Morrowind furnishing plans (which is a grand total of zero blues/purples), I might even be looking at "longer than a century".

    Even the people who do hardcore farming for plans--people who spend hours logging in and out of tombs that have hundreds of containers--report on the forums that months later they still aren't anywhere close to completing those collections. And if people who do that level of farming can't complete, then where does that leave me and the vast majority of the player base who don't go out of their way to farm like some sweatshop slave?

    And when people told me--before the drop rates were fixed--that the factotums were dropping a lot of plans, I did go and spend a few hours grinding factotums. Only a few hours, though, because after having gotten just a single green CwC plan (plus about a dozen or so base game plans, most of which were green) after about 2-3 hours of factotum grinding, I came to the conclusion that it was futile and a waste of time and stopped. And this was before they nerfed fixed the factotum drop rate.

    Again, this isn't about extending content longevity for the health of the game. This is to make certain parts of the game so inaccessible in order to give the cash shop the illusion of "value".

    ^

    this a hundred times. Though I'm completely not tempted to buy a single furnishing off the crown store that is not unique to the crown store. I will make do with what people sell on guild vendors.

    You know how you make this horrible practice work ZoS? Sell the recipees. I would totally buy a recipee because quite simply I could make many of that thing. No point in buying a single bed, or a single lampshade, or a single anything when I can purchase good few dozen houses in the game through playing and will want a bed in every single one. That would also AT LEAST make these furnishings accessible to the casual player base as they would be more likely to end up on sale on guild vendors.
  • Elsonso
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    code65536 wrote: »
    I get frustrated, too, but the answermto that is to not farm that item.

    I did not farm for any of the Morrowind furnishing plans. And I have yet to receive any Morrowind plan that's blue or purple.

    This isn't about making the itches longer to scratch. This is making the itches not scratchable by any reasonable measure. You'd have to be pretty naïve to think that this kind of drop rate is for the good of the game rather than a means to protect monetization of cosmetics.

    The world is not black and white. Things are done for more reasons that just a single one. Certainly, they may be interested in revenue related to furniture and furniture recipe drops, but that is not the only consideration they have.

    I agree that it is more fun to poke a stick at them for Crown Store greed, and I do it myself, but I also realize that this is not the only reason on the table.
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  • code65536
    code65536
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    code65536 wrote: »
    I get frustrated, too, but the answermto that is to not farm that item.

    I did not farm for any of the Morrowind furnishing plans. And I have yet to receive any Morrowind plan that's blue or purple.

    This isn't about making the itches longer to scratch. This is making the itches not scratchable by any reasonable measure. You'd have to be pretty naïve to think that this kind of drop rate is for the good of the game rather than a means to protect monetization of cosmetics.

    The world is not black and white. Things are done for more reasons that just a single one. Certainly, they may be interested in revenue related to furniture and furniture recipe drops, but that is not the only consideration they have.

    I agree that it is more fun to poke a stick at them for Crown Store greed, and I do it myself, but I also realize that this is not the only reason on the table.

    Specifically on the topic of Factotum drops, yes, I agree that it was unusually high and likely a bug that needs to be fixed.

    But in fixing this bug, they brought to the surface an issue that's been on people's minds since Morrowind. Ideally, they'd nerf the Factotum drops and then increase the drops of plans from other sources and make the new plans reasonably acquirable (perhaps by making them more likely to drop in the DLC zone than base game plans).

    My complaint isn't directed at the Factotum fix per se, but rather the broader issue of furnishing drops that this fix surfaced.

    And on that topic, I can either be charitable and give them the benefit of the doubt and say that they simply don't realize how lopsided their drop rates are. Or I can be realistic and say that it's a thinly-veiled drive to get players to use the cash shop more. At this point, I have little reason to keep giving them the benefit of the doubt.
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  • vovus69
    vovus69
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    Guys, remember - this is just a game. Relax and do whatever makes you feel good. if you are angry at the drop rate - switch to group dungeon, daily in other areas, solo Craglorn group delves, Wrothgar public dungeons, etc. Just to ease your mind.
    Just remember - it is not your job, this is a game. I can do what you feel is right for you. if you could not find something - buy it. Running dailies around, or dungeons will give you enough money to buy that thing. Not all of the items are suppose to be easily available. You might not find them at all - remember aetheric cipher? 2.5M current price as far as I know. Important part is that you feel good after you played the game, not abused or exploited.

    -vovus
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  • anadandy
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    Unless I was having some kind of off night - I have a real problem with the drop rate of loot in CWC. I'm not even talking recipes/patterns. Just loot in general.

    Friend and I did our first tour of CWC last night and the loot was terrible. Only maybe 1 out of every 15 kills dropped ANYTHING let alone something good. When there was loot, it was the clockwork gear - or whatever the CWC trash item is. Seriously - we were getting the same loot off the Factotums as we were the non-hostile spiders that run around. That is ridiculous. After 2-3 hours, I was happy just to see some gear like shadowhide belts show up on a corpse.

    Also, nearly every crate/barrel/box/trunk was reporting *empty* when I came upon it. I thought those were instanced. It was disappointing to say the least.
  • victoriana-blue
    victoriana-blue
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    anadandy wrote: »
    Also, nearly every crate/barrel/box/trunk was reporting *empty* when I came upon it. I thought those were instanced. It was disappointing to say the least.
    You might have run into a long-standing bug? Even in solo instances, sometimes the game decides to make everything "empty" for you and/or your group members. Switching instances by teleporting to a different friend or guild member sometimes fixes it. (Sometimes.)

    Unless it's something else, in which case feel free to ignore this. ;)
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  • BuddyAces
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    anadandy wrote: »
    Also, nearly every crate/barrel/box/trunk was reporting *empty* when I came upon it. I thought those were instanced. It was disappointing to say the least.
    You might have run into a long-standing bug? Even in solo instances, sometimes the game decides to make everything "empty" for you and/or your group members. Switching instances by teleporting to a different friend or guild member sometimes fixes it. (Sometimes.)

    Unless it's something else, in which case feel free to ignore this. ;)

    Only way that works for me is going back to login screen. I wait for 2 mins then log back in. Never attempted to log in instantly after loggin out but that may also fix the prob.
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  • Tandor
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    Since when was farming supposed to be fun?

    Since when was a DLC content supposed to be completed in less than one week?

    There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.
  • Giraffon
    Giraffon
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    What I don't get is that only a few of your in game friends will ever even see or appreciate your collection. It's not like anyone else has to look at it. The drop rates should allow a casual player to pick up most items in a DLC over the course of a couple hundred hours of game play. It's a game and it's not going to hurt anything.
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  • code65536
    code65536
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    vovus69 wrote: »
    Guys, remember - this is just a game. Relax and do whatever makes you feel good. if you are angry at the drop rate - switch to group dungeon, daily in other areas, solo Craglorn group delves, Wrothgar public dungeons, etc. Just to ease your mind.
    Just remember - it is not your job, this is a game. I can do what you feel is right for you. if you could not find something - buy it. Running dailies around, or dungeons will give you enough money to buy that thing. Not all of the items are suppose to be easily available. You might not find them at all - remember aetheric cipher? 2.5M current price as far as I know. Important part is that you feel good after you played the game, not abused or exploited.

    -vovus

    I spend most of my time in this game doing vet trials.

    In recent weeks, housing is what I have been doing in my time away from endgame raiding. You're telling me to relax? Housing is supposed to be my casual relaxation gameplay. And it irks me that, as I dabble more and more with housing, I am finding a system that is at times even more frustrating than the fourth boss of vHoF.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • anadandy
    anadandy
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    Tandor wrote: »
    Since when was farming supposed to be fun?

    Since when was a DLC content supposed to be completed in less than one week?

    There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.

    Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.
  • KingMagaw
    KingMagaw
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    code65536 wrote: »
    vovus69 wrote: »
    Guys, remember - this is just a game. Relax and do whatever makes you feel good. if you are angry at the drop rate - switch to group dungeon, daily in other areas, solo Craglorn group delves, Wrothgar public dungeons, etc. Just to ease your mind.
    Just remember - it is not your job, this is a game. I can do what you feel is right for you. if you could not find something - buy it. Running dailies around, or dungeons will give you enough money to buy that thing. Not all of the items are suppose to be easily available. You might not find them at all - remember aetheric cipher? 2.5M current price as far as I know. Important part is that you feel good after you played the game, not abused or exploited.

    -vovus

    I spend most of my time in this game doing vet trials.

    In recent weeks, housing is what I have been doing in my time away from endgame raiding. You're telling me to relax? Housing is supposed to be my casual relaxation gameplay. And it irks me that, as I dabble more and more with housing, I am finding a system that is at times even more frustrating than the fourth boss of vHoF.


    I am a completionist, always have been in games. I have been grinding furnishing since the day of it's release. Currently on around 900 plans known out of 1400 ish. I have bought some of these off traders and looted the rest.

    I spends hours upon hours, looting specific farming routes i think are efficient and i go hours without finding one. I also grind daily writs, on 13 characters, 4 of them 9 trait all, all of them 9 trait wood. Motif knowledge goes from knowing all motifs on main, to decent knowledge on all the characters.

    For ZOS not to update the Writ envelopes for furnishing plans yet add the plans into the lootable table was a poor move and oversight. I have asked questions, tagged ZOS employees on an answer to this, as MW and CWC aren't in the envelopes. This is being ignored for a reason.

    I am not asking to be easily available. 4 hours of searching urns and backpacks, should yield something. Giving nothing is poor form and this being the ONLY option is poor form in my eyes.

    EDIT: I own nearly all the houses purchasable with gold. I have furnished, one of them. I cannot furnish the way i want because of the low 700 limit and not knowing the plans i would like to make stuff for that specific house so i spend zero time in that aspect atm.
    Edited by KingMagaw on October 28, 2017 5:46PM
  • Balamoor
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    never was a fan of farming actually, it's a Facebook game feature I can always do without.
  • Tandor
    Tandor
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    anadandy wrote: »
    Tandor wrote: »
    Since when was farming supposed to be fun?

    Since when was a DLC content supposed to be completed in less than one week?

    There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.

    Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.

    So if you're not expecting to complete it in a week, why are you complaining that you haven't had the drop you seek in less than a week?
  • code65536
    code65536
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    Tandor wrote: »
    anadandy wrote: »
    Tandor wrote: »
    Since when was farming supposed to be fun?

    Since when was a DLC content supposed to be completed in less than one week?

    There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.

    Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.

    So if you're not expecting to complete it in a week, why are you complaining that you haven't had the drop you seek in less than a week?

    What nonsense.

    Reasonable people are capable of looking at precedent and prior experience. Reasonable people are also capable of extrapolation. And reasonable people who put together what they know will conclude that there is no way someone can complete this in a year, much less a week.

    You are barging into a thread on your high horse spouting nonsense about entitlement when you have no idea what you are talking about. Take a look at this thread, for example. People have farmed for hundreds of hours. Opening tens of thousands of containers. Obtained several Imperial motifs. And yet the number of Vvardenfell plans that they received is virtually zero. This is precedent. People have farmed CwC long enough now to conclude that the drop rates there are basically the same as they were in Vvardenfell. That is extrapolation.

    This isn't about "entitled" people wanting things to be easy. This is about people wanting gameplay to be reasonably rewarding instead of virtually impossible.
    Edited by code65536 on October 28, 2017 8:55PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Tandor
    Tandor
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    code65536 wrote: »
    Tandor wrote: »
    anadandy wrote: »
    Tandor wrote: »
    Since when was farming supposed to be fun?

    Since when was a DLC content supposed to be completed in less than one week?

    There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.

    Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.

    So if you're not expecting to complete it in a week, why are you complaining that you haven't had the drop you seek in less than a week?

    What nonsense.

    Reasonable people are capable of looking at precedent and prior experience. Reasonable people are also capable of extrapolation. And reasonable people who put together what they know will conclude that there is no way someone can complete this in a year, much less a week.

    You are barging into a thread on your high horse spouting nonsense about entitlement when you have no idea what you are talking about. Take a look at this thread, for example. People have farmed for hundreds of hours. Opening tens of thousands of containers. Obtained several Imperial motifs. And yet the number of Vvardenfell plans that they received is virtually zero. This is precedent. People have farmed CwC long enough now to conclude that the drop rates there are basically the same as they were in Vvardenfell. That is extrapolation.

    This isn't about "entitled" people wanting things to be easy. This is about people wanting gameplay to be reasonably rewarding instead of virtually impossible.

    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!
    Edited by Tandor on October 28, 2017 9:15PM
  • Iccengi
    Iccengi
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    KingMagaw wrote: »
    Also not updating the Master writ voucher merchants envelopes is a poor move and like a poster said above, it is to shamelessly force sell more furniture via crowns rather than have you achieve it in the game by playing a paid for game and a paid for DLC like that wasn't enough.

    On Xbox so cc not out yet. But this all the way. I kinda get not adding them to the writ vendor at the start but 2 updates later morrowind recipes are still about as frequently seen as UFO’s. That’s just lame
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