hmsdragonfly wrote: »CWC has the lamest dailies in the universe.
hmsdragonfly wrote: »
hmsdragonfly wrote: »CWC has the lamest dailies in the universe.
Disagree. I've enjoyed the dailies.
hmsdragonfly wrote: »
The only daily I don't like is the crow one, the rest are nice.
lordrichter wrote: »Most people don't like farming.
Most people do like completion. Completing a motif collection. Completing a collection of furnishing plans, etc. Completionism is a pretty big deal for people who come into ESO from the single-player TES games.
So while farming itself isn't fun, it is indirectly fun because it helps people scratch their completionism itches. But when drop rates are such horseshit that people cannot reasonably attain completionism via farming--i.e., when you strip farming of its rewards--then farming becomes even less fun and tolerable.
But why does this surprise anyone? It's clear now that ZOS is more interested in monetization than in fun. Why would people buy Crown Store furnishings if they could craft those furnishings themselves?
People like to pull out the Crown Store as an excuse. (I like to poke ZOS in the Crown Store, too) While I think that is a part of it, another part is simply that ZOS has a much longer time-between-itches than some players. If a player thinks they will complete everything in a DLC, or even an event, in a few hours, but ZOS is thinking days or weeks, the player is not going to be scratching any itches. Yeah, ZOS could say the time they expect, but a lot of people would not even try. In the end, it is random-ish whether an individual will get the drop, even if the overall plan has different ideas.
It is frustrating, but good for the game, that stuff does not drop so quickly. I get frustrated, too, but the answermto that is to not farm that item.
I remember same type of posts when motifs first came out the Daedra, Primal, Imperial, Ancient Elven, and Barbaric and the loot rate for them was nerfed several times and people said pretty much the exact same thing you are OP.
It's almost like DLC was just released and they want the content to be relevant for longer than one week
It's almost like DLC was just released and they want the content to be relevant for longer than one week
It's almost like DLC was just released and they want the content to be relevant for longer than one week
Sure, I agree with that sentiment, too.
But not if "longer than a week" means "longer than a decade". Because at the rate at which I'm getting the blue/purple Morrowind furnishing plans (which is a grand total of zero blues/purples), I might even be looking at "longer than a century".
Even the people who do hardcore farming for plans--people who spend hours logging in and out of tombs that have hundreds of containers--report on the forums that months later they still aren't anywhere close to completing those collections. And if people who do that level of farming can't complete, then where does that leave me and the vast majority of the player base who don't go out of their way to farm like some sweatshop slave?
And when people told me--before the drop rates were fixed--that the factotums were dropping a lot of plans, I did go and spend a few hours grinding factotums. Only a few hours, though, because after having gotten just a single green CwC plan (plus about a dozen or so base game plans, most of which were green) after about 2-3 hours of factotum grinding, I came to the conclusion that it was futile and a waste of time and stopped. And this was before they nerfed fixed the factotum drop rate.
Again, this isn't about extending content longevity for the health of the game. This is to make certain parts of the game so inaccessible in order to give the cash shop the illusion of "value".
Sure, I agree with that sentiment, too.
But not if "longer than a week" means "longer than a decade". Because at the rate at which I'm getting the blue/purple Morrowind furnishing plans (which is a grand total of zero blues/purples), I might even be looking at "longer than a century".
Even the people who do hardcore farming for plans--people who spend hours logging in and out of tombs that have hundreds of containers--report on the forums that months later they still aren't anywhere close to completing those collections. And if people who do that level of farming can't complete, then where does that leave me and the vast majority of the player base who don't go out of their way to farm like some sweatshop slave?
And when people told me--before the drop rates were fixed--that the factotums were dropping a lot of plans, I did go and spend a few hours grinding factotums. Only a few hours, though, because after having gotten just a single green CwC plan (plus about a dozen or so base game plans, most of which were green) after about 2-3 hours of factotum grinding, I came to the conclusion that it was futile and a waste of time and stopped. And this was before they nerfed fixed the factotum drop rate.
Again, this isn't about extending content longevity for the health of the game. This is to make certain parts of the game so inaccessible in order to give the cash shop the illusion of "value".
lordrichter wrote: »I get frustrated, too, but the answermto that is to not farm that item.
I did not farm for any of the Morrowind furnishing plans. And I have yet to receive any Morrowind plan that's blue or purple.
This isn't about making the itches longer to scratch. This is making the itches not scratchable by any reasonable measure. You'd have to be pretty naïve to think that this kind of drop rate is for the good of the game rather than a means to protect monetization of cosmetics.
lordrichter wrote: »lordrichter wrote: »I get frustrated, too, but the answermto that is to not farm that item.
I did not farm for any of the Morrowind furnishing plans. And I have yet to receive any Morrowind plan that's blue or purple.
This isn't about making the itches longer to scratch. This is making the itches not scratchable by any reasonable measure. You'd have to be pretty naïve to think that this kind of drop rate is for the good of the game rather than a means to protect monetization of cosmetics.
The world is not black and white. Things are done for more reasons that just a single one. Certainly, they may be interested in revenue related to furniture and furniture recipe drops, but that is not the only consideration they have.
I agree that it is more fun to poke a stick at them for Crown Store greed, and I do it myself, but I also realize that this is not the only reason on the table.
You might have run into a long-standing bug? Even in solo instances, sometimes the game decides to make everything "empty" for you and/or your group members. Switching instances by teleporting to a different friend or guild member sometimes fixes it. (Sometimes.)Also, nearly every crate/barrel/box/trunk was reporting *empty* when I came upon it. I thought those were instanced. It was disappointing to say the least.
victoriana-blue wrote: »You might have run into a long-standing bug? Even in solo instances, sometimes the game decides to make everything "empty" for you and/or your group members. Switching instances by teleporting to a different friend or guild member sometimes fixes it. (Sometimes.)Also, nearly every crate/barrel/box/trunk was reporting *empty* when I came upon it. I thought those were instanced. It was disappointing to say the least.
Unless it's something else, in which case feel free to ignore this.
Guys, remember - this is just a game. Relax and do whatever makes you feel good. if you are angry at the drop rate - switch to group dungeon, daily in other areas, solo Craglorn group delves, Wrothgar public dungeons, etc. Just to ease your mind.
Just remember - it is not your job, this is a game. I can do what you feel is right for you. if you could not find something - buy it. Running dailies around, or dungeons will give you enough money to buy that thing. Not all of the items are suppose to be easily available. You might not find them at all - remember aetheric cipher? 2.5M current price as far as I know. Important part is that you feel good after you played the game, not abused or exploited.
-vovus
Since when was farming supposed to be fun?
Since when was a DLC content supposed to be completed in less than one week?
There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.
Guys, remember - this is just a game. Relax and do whatever makes you feel good. if you are angry at the drop rate - switch to group dungeon, daily in other areas, solo Craglorn group delves, Wrothgar public dungeons, etc. Just to ease your mind.
Just remember - it is not your job, this is a game. I can do what you feel is right for you. if you could not find something - buy it. Running dailies around, or dungeons will give you enough money to buy that thing. Not all of the items are suppose to be easily available. You might not find them at all - remember aetheric cipher? 2.5M current price as far as I know. Important part is that you feel good after you played the game, not abused or exploited.
-vovus
I spend most of my time in this game doing vet trials.
In recent weeks, housing is what I have been doing in my time away from endgame raiding. You're telling me to relax? Housing is supposed to be my casual relaxation gameplay. And it irks me that, as I dabble more and more with housing, I am finding a system that is at times even more frustrating than the fourth boss of vHoF.
Since when was farming supposed to be fun?
Since when was a DLC content supposed to be completed in less than one week?
There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.
Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.
Since when was farming supposed to be fun?
Since when was a DLC content supposed to be completed in less than one week?
There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.
Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.
So if you're not expecting to complete it in a week, why are you complaining that you haven't had the drop you seek in less than a week?
Since when was farming supposed to be fun?
Since when was a DLC content supposed to be completed in less than one week?
There's far too much entitlement, and far too much demand for instant gratification, in MMOs today. These games are meant to be played for years, not days or even weeks.
Please stop with the entitlement response. I'm not expecting to complete content in a week. I'm not saying farming is supposed to be fun but the content has to be worth doing. When the general loot drop rate (not just recipes/motifs) on enemies is worse than you get off the non-hostile ambience creatures, and you get the same trash item loot off both - something is broken.
So if you're not expecting to complete it in a week, why are you complaining that you haven't had the drop you seek in less than a week?
What nonsense.
Reasonable people are capable of looking at precedent and prior experience. Reasonable people are also capable of extrapolation. And reasonable people who put together what they know will conclude that there is no way someone can complete this in a year, much less a week.
You are barging into a thread on your high horse spouting nonsense about entitlement when you have no idea what you are talking about. Take a look at this thread, for example. People have farmed for hundreds of hours. Opening tens of thousands of containers. Obtained several Imperial motifs. And yet the number of Vvardenfell plans that they received is virtually zero. This is precedent. People have farmed CwC long enough now to conclude that the drop rates there are basically the same as they were in Vvardenfell. That is extrapolation.
This isn't about "entitled" people wanting things to be easy. This is about people wanting gameplay to be reasonably rewarding instead of virtually impossible.
Also not updating the Master writ voucher merchants envelopes is a poor move and like a poster said above, it is to shamelessly force sell more furniture via crowns rather than have you achieve it in the game by playing a paid for game and a paid for DLC like that wasn't enough.