ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
Anyone else get flashbacks of Morrowind PTS reading this?ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
The problem is how players would take that.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
The problem is how players would take that.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
Someone reports they don't like X change to Y skill and a dev notes it. People are going to take that as "they listened and won't change this" then nothing happens because they noted it, tested it more and found they were happy with it for the game.
It goes live and everyone screams "what's the point you just note things and don't listen."
JonnytheKing wrote: »Zos Needs to give some intensive to player to actively play the pts , a lot of bugs wouldn't make it to the live game if there was more people playing on the pts .Its simple ,, so zos here is some ideas, crowns , mounts, keeping items from the pts, achievements, (just some ideas) clearly people will have to play/do certain things/achievements to actually get the reweds. What do you guys think? But i think this would stop a lot of bugs making to live and over all improving the game
Tired of hearing that. They have to be realistic. First of all, you intentionally made your “bashing” example look much less intelligent than you needed to. Second, they are not going to get an in-depth critique every single time someone criticizes them or the game. Chances are, the person criticizing has already done that and now feel as though it has been ignored due to the fact it’s been several months and hasn’t even been verbally addressed.deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.
Unless the user is directing personal insults at a specific developer or tagging a bunch of developers and insulting them, it should not be seen as bashing. People are getting fed up. If they don’t want that to happen, they should make a better effort to address issues that have been in the game for months and have seemingly been ignored (the faded vampire tattoo BS has been in the game since launch and still has yet to be fixed despite getting multiple threads a month about it. Even considering prioritization, that’s absurd.)
Anyone else get flashbacks of Morrowind PTS reading this?ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
I sure did.
Avran_Sylt wrote: »The reason this will likely not work is that it requires additional time added to their workload. So either that means they need to hire more people, or they need to stay after hours longer.
Which is totally justified by drastically improved interactions between the dev team and the community and consequent higher trust to ESO brand and ZeniMax brand as a whole.
That's a lot of money. Indirectly.
Additionally this will bring a flood of non-paid QA assistants that will allow to save on expanding the QA department.
I find it a false logic that 'something shouldn't be done, because it costs some money'.
As if it is expected for 'things to sort themselves out' somehow, which clear doesn't work.
Avran_Sylt wrote: »No one at the company wins in that scenario, and the payoff just means more work for them, as more players join in on the PTS, there are more and more reports to sift through.
But that's the end goal. To have a flood of high quality reports. I don't see how can it be negative in any sense.
More work on the bugs and bugfixes - but, hm, that's what we all (dev and community) are supposed to welcome.
Avran_Sylt wrote: »If it were to be automated (# of reports) then it could accommodate any number of players and would be fine. But as the automated system doesn't work, and the manned system isn't scale-able, it's unlikely to happen.
There is a 'manned system' in place anyways to sort out the bugreports. This addition requires a bit of overhead (mostly automated) with a huge payoff. If this is not a win-win scenario, i'm not sure what is.
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
At the point of frustration, you are no longer making a case. The case was made a long time ago and was never addressed. Or it was addressed, you were told it was going to be fixed, and then a year later, it still isn’t fixed. At this point, you’re now venting your frustration. This can still be considered criticism. I’m not arguing that bashing isn’t a thing, but from what I’ve seen in this topic since it started, the people feel as though ZOS ignores them and the issues presented. The lack of continuous in-depth elaboration /= bashing automatically. You will not find that requirement in any legitimate definition of criticism.Tired of hearing that. They have to be realistic. First of all, you intentionally made your “bashing” example look much less intelligent than you needed to. Second, they are not going to get an in-depth critique every single time someone criticizes them or the game. Chances are, the person criticizing has already done that and now feel as though it has been ignored due to the fact it’s been several months and hasn’t even been verbally addressed.deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.
Unless the user is directing personal insults at a specific developer or tagging a bunch of developers and insulting them, it should not be seen as bashing. People are getting fed up. If they don’t want that to happen, they should make a better effort to address issues that have been in the game for months and have seemingly been ignored (the faded vampire tattoo BS has been in the game since launch and still has yet to be fixed despite getting multiple threads a month about it. Even considering prioritization, that’s absurd.)
There is no intelligent bashing example lol. If it was intelligent it would have been a critique.
Heres a negative critique:
- "I do not like the way my character feels in pvp. Other classes have better mobility options, but the snares in the game make my character feel sluggish and not fun. I think you should review how many snares there are or give more mobility options. Here is a video showing my play experience. thanks!"
Heres a positive critique:
- "my toon has the tools he needs to function in pvp! I have a gap closer, a way to sneak around, and ways to deal dmg on the go."
Heres bashing:
- "you developers dont know what you are doing. all these snares are terrible, and if you played your own game you would see how much the game isnt fun. Camelot unchained is going to kill this game"
Maybe the bashing example is correct in some ways. But it will never be constructive. It also suggests the devs aren't doing their job which is an attempt to belittle someone in order to push your idea forward. You do not have to directly mention it to someone for it to be considered bashing.
Frustration is not a reason to ignore why you are making the case for changes to be made. If the issue is not fixed, please make more threads! there are chances the devs saw it, and misread the content (we are human) or they arent getting to it yet. and of course, they could think your idea isnt convincing enough but one can see that and then adapt their critique.
The problem is how players would take that.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
Someone reports they don't like X change to Y skill and a dev notes it. People are going to take that as "they listened and won't change this" then nothing happens because they noted it, tested it more and found they were happy with it for the game.
It goes live and everyone screams "what's the point you just note things and don't listen."
Far too many people only care about game balance from their point of view and are adverse to any changes.
Sure there have been changes I don't like made, I've spoken of my dislike for the forcing of light/heavy attacked changes however once it became clear ZOS were not going to change it I adapted as best I could.
Maybe it just comes from years of MMO gaming and being used to this stuff though.
Back in EVE Online we used to have a saying "adapt or die" and I have lived with that in MMO gaming since.
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.
This comment is so biased and skewed I think you need to read up on logical fallacies, ASAP.
Bashing is simply insulting the target with no reasoning or logic behind it.
Critiquing is simply showing the target what they are doing wrong. How it comes across depends how soft your skin is.
Nearly everyone making claims against ZOS has background evidence to support what they are saying. I for one know I introduced said evidence in my comment.
Player feedback is insanely bias and doesn't always mean the best for the game though.Elsterchen wrote: »The problem is how players would take that.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
Someone reports they don't like X change to Y skill and a dev notes it. People are going to take that as "they listened and won't change this" then nothing happens because they noted it, tested it more and found they were happy with it for the game.
It goes live and everyone screams "what's the point you just note things and don't listen."
Far too many people only care about game balance from their point of view and are adverse to any changes.
Sure there have been changes I don't like made, I've spoken of my dislike for the forcing of light/heavy attacked changes however once it became clear ZOS were not going to change it I adapted as best I could.
Maybe it just comes from years of MMO gaming and being used to this stuff though.
Back in EVE Online we used to have a saying "adapt or die" and I have lived with that in MMO gaming since.
"Adapt or die " -> yields zero intention to test anything. If that motto is active zeni can scrap PTS alltogether.
... and feedback or not, people always get emotional. I thought zenis intention on PTS was to get things tested by players, to actually work with the feedback. A comment that a reported problem has been read by devs will most certainly reduce the amount of comments in that thread. -> Less to read, less emotional outbreaks... more time to actually be constructive (both, players and devs).
Or in other words: Ofc there are jerks, but there is quite a number of reasonable people, too. The later ones do not deserve to be treated like misbehaving 3-yr-old children.
Player feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
Player feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
rhapsodious wrote: »Player feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
Remember how nobody was going to play a sorc ever again after the shield nerf? All those "My character, 2014-2016 - he was a great sorcerer, and then came the Dark Brotherhood" sigs?
But both sides have a point.
People tend to knee-jerk react way too often here (I've noticed Gina asking specifically for people to please test the changes before posting their thoughts based on the patch notes, heh), but there's also the issue that people who clearly know what they're talking about with regards to a class or other aspect of the game don't get responses, either. For example, I feel that Joy Division always makes well-thought-out PTS posts that are careful to not attack, and he gets a lot of positive feedback from the community, but they go unanswered. They probably get read - it'd be a shame if they don't! - but there's no dev comments there to indicate that they're listening. And not to say he's the only one. He just comes to mind. You're always going to have people yelling about how the sky is falling with each minor change. But there are many, many people here who give constructive criticism, and that they don't get indicators that they've been heard is disappointing.
Meanwhile, when devs do engage with the community, it can backfire, like the infamous thread where Rich Lambert said "you know you don't have to be here, right?" People take that one out of context all the damn time. It was a lighthearted thread where he was answering random questions that didn't require him to divulge company secrets pretty rapidly, and someone had to come in with an "omg when are you gonna fix the game!!" post, resulting in his comment. Was it 100% professional? Nope. But it shows the devs are people, too, and it was kind of awesome. And then whenever Wrobel posts a comment, while many people are at least cordial, some seem prepared to hit the rage key upon seeing his name.
As a business, I think it's ZOS that has more responsibility in this situation. As long as we can keep the vitriol out of our frustrations, that's our "part". But now the communication ball is in ZOS's court. I know there's a lot they can't talk about, be it due to NDAs or just not having an answer, but a little would go a long way, and things like the developer comments on balance changes have been an excellent step in the right direction.
Mojmir wrote:rhapsodious wrote: »Player feedback is insanely bias and doesn't always mean the best for the game though.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
Remember how nobody was going to play a sorc ever again after the shield nerf? All those "My character, 2014-2016 - he was a great sorcerer, and then came the Dark Brotherhood" sigs?
But both sides have a point.
People tend to knee-jerk react way too often here (I've noticed Gina asking specifically for people to please test the changes before posting their thoughts based on the patch notes, heh), but there's also the issue that people who clearly know what they're talking about with regards to a class or other aspect of the game don't get responses, either. For example, I feel that Joy Division always makes well-thought-out PTS posts that are careful to not attack, and he gets a lot of positive feedback from the community, but they go unanswered. They probably get read - it'd be a shame if they don't! - but there's no dev comments there to indicate that they're listening. And not to say he's the only one. He just comes to mind. You're always going to have people yelling about how the sky is falling with each minor change. But there are many, many people here who give constructive criticism, and that they don't get indicators that they've been heard is disappointing.
Meanwhile, when devs do engage with the community, it can backfire, like the infamous thread where Rich Lambert said "you know you don't have to be here, right?" People take that one out of context all the damn time. It was a lighthearted thread where he was answering random questions that didn't require him to divulge company secrets pretty rapidly, and someone had to come in with an "omg when are you gonna fix the game!!" post, resulting in his comment. Was it 100% professional? Nope. But it shows the devs are people, too, and it was kind of awesome. And then whenever Wrobel posts a comment, while many people are at least cordial, some seem prepared to hit the rage key upon seeing his name.
As a business, I think it's ZOS that has more responsibility in this situation. As long as we can keep the vitriol out of our frustrations, that's our "part". But now the communication ball is in ZOS's court. I know there's a lot they can't talk about, be it due to NDAs or just not having an answer, but a little would go a long way, and things like the developer comments on balance changes have been an excellent step in the right direction.
see thats part of the problem(not defending/bashing anything here BTW) when they do appear on the forums its because of praise or "easy" stuff. rich posted a /lurk in a thread months ago,great, last we've heard from it. how about actually writing words to follow up?. seemed like a pretty straightforward considerate thread too.
deluxesalt wrote: »ZOS_GinaBruno wrote: »
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
This is a big one, people love throwing hate around but don't realize there are real people behind each username. Bashing other people is not an okay way to try and pass your ideas.
It goes both ways. Threatening people with disciplinary action for not sugarcoating their criticism is not going bring cordiality into the discussion. In fact, it seems like it did the opposite, as some people became confrontational towards her after that post.
The fact of the matter is, it doesn’t matter how much Gina or any of these other guys at ZOS say they’re listening to us. Many players feel as though they’re not being listened to. That’s the problem that needs to be solved. How they can make these players feel as though they’re being heard.
There's critque and there's basing.
Example:
- "zos I feel like Templars have no cohesive design intent. Here's why _____ Can we receive a statement of how you envision the Templar?" = Critque.
- "omg zos, you don't listen to us! Terrible developers" = bashing.
Neither of these entitle you to a dev reaction though. It would be amazing if they could react individually to everything. But we as players have to take a step back and realize it's a game.
And yes critque does not mean good praise nor bad praise. Just truth and opinion based off information presented.
This comment is so biased and skewed I think you need to read up on logical fallacies, ASAP.
Bashing is simply insulting the target with no reasoning or logic behind it.
Critiquing is simply showing the target what they are doing wrong. How it comes across depends how soft your skin is.
Nearly everyone making claims against ZOS has background evidence to support what they are saying. I for one know I introduced said evidence in my comment.
"Furthermore Zenimax clearly doesn’t even listen to positive feedback. Prior to Horns of The Reach live patch, several people were pleased and several youtubers even posted videos of how good the PTS patch notes were. Then, without a word, or even a chance for things to be tested, bam they reverted numerous good changes (Precise buff, Numerous set Buffs, etc) and even Nerfed things like shadow. The whole patch, which was speculated to be good, down the drain because Zenimax decided to do what they want to do with complete disdain for what the player base had to say." Is this not a fallacy? Unless you have the evidence to backup that ZOS indeed decided to forgo player critque for no reason, you would be spinning their actions as malicious to the game and community. But then again, your comment IS an example of bashing.
Bashing is severe criticism; of which has no logical stance and is harmful.
Critiquing is not simply showing the target what is wrong (that is criticizing). It is a collection of logical and thoughtful examples in order to create a discussion. In regards to art, it is used to promote discussion of the piece and offer the person defending their work ways in which to enhance it.
If the person or art being critiqued, does not follow your advice to the "T", usually they need to explain why. In this case, sometimes it comes in the form of "we tested it and felt this did not match our vision for the game".
Player feedback is insanely bias and doesn't always mean the best for the game though.Elsterchen wrote: »The problem is how players would take that.ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
Someone reports they don't like X change to Y skill and a dev notes it. People are going to take that as "they listened and won't change this" then nothing happens because they noted it, tested it more and found they were happy with it for the game.
It goes live and everyone screams "what's the point you just note things and don't listen."
Far too many people only care about game balance from their point of view and are adverse to any changes.
Sure there have been changes I don't like made, I've spoken of my dislike for the forcing of light/heavy attacked changes however once it became clear ZOS were not going to change it I adapted as best I could.
Maybe it just comes from years of MMO gaming and being used to this stuff though.
Back in EVE Online we used to have a saying "adapt or die" and I have lived with that in MMO gaming since.
"Adapt or die " -> yields zero intention to test anything. If that motto is active zeni can scrap PTS alltogether.
... and feedback or not, people always get emotional. I thought zenis intention on PTS was to get things tested by players, to actually work with the feedback. A comment that a reported problem has been read by devs will most certainly reduce the amount of comments in that thread. -> Less to read, less emotional outbreaks... more time to actually be constructive (both, players and devs).
Or in other words: Ofc there are jerks, but there is quite a number of reasonable people, too. The later ones do not deserve to be treated like misbehaving 3-yr-old children.
It's rare for a player on these forums go to "Okay yeah my class was a bit OP and that was needed" it's tears and rage every time because their favourite win moves get changed.
That's not to say every outcry is unwarranted or bias, but most of the kneejerk tears we see disappear a month later because people found out it wasn't actually so bad and adapted.
The number of thread saying ESO was dead with the sustain changes, that it would be impossible to do vMSA, ect. however argue about if the changes were fun or not, but everyone adapted pretty fast and rarely do people complain about how hard sustain is now.
ZOS_GinaBruno wrote: »As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Perhaps there should be a developer reaction on the forums... kind of the one click version of /lurk. It would be easy for the devs note a comment or thread they felt was good input, without identifying themselves and potentially getting too involved in a discussion to get around to doing their work.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
As @Drummerx04 succinctly put it, there have only been two instances in which the Developers made requested changes during a PTS cycle, so it's not like posters are overreacting when they suggest that the Developers don't listen. I continue to firmly believe that the PTS is there to look for bugs and not player feedback on balance. Want to prove me wrong? Then prove me wrong.
I need only think back a few months to Morrowind when top-end PvE and PvP guilds said that the combat changes would kill off a significant portion of the player populations. Those changes went through and PC NA lost 6 or so top end guilds.
At the end of the day it's your game and you guys get to make the design decisions. But good luck explaining the state of the game to your bosses when the Developers are the only ones left playing it.
I had so many thoughts reading through this thread that I hope I can remember how to address them all. Forgive me, I'm a graybeard software engineer.
First off, software is not like a pizza. You can't just add and pick off toppings at your leisure. No matter how much you try to modularize the code, there are always interdependencies. Sometimes there's no fix for a bug, even one that appears seemingly easy, without rewriting a significant chunk of code. At some point the source code may get refactored (streamlined) and that's the time when those types of bugs can be addressed.
Software is designed and built in sprints (a few weeks to a few months at a time), in which new designs are locked in and old/current bugs and old/current/new features are triaged and ranked. New bugs that come in after the sprint begins (unless they are critical) are punted to the next sprint, where they will be triaged and ranked against old/current bugs and old/current/new features.
Which leads to engineer feedback. Even if you submit a bug today and an engineer reads it tonight, unless it is critical (causes a crash) they can't comment on it because they're focused on their current sprint workload and don't know how the bug is going to be ranked after triage in the next sprint. Even if the engineer was just to say "I read this," everyone's going to think the fix will be in the next patch and will complain (as they do now) if it's not.
Sometimes bugs just keep getting punted sprint after sprint. Not because the bug is ignored, but because there are only so many engineers and so many hours; those engineers are responsible for both fixing bugs and programming in new features so they can only focus on what tasks they have for this sprint. Lower priority tasks only get assigned when all the high priority tasks are complete.
When new DLCs or expansions contain bugs, keep in mind that with major releases, the engineers are under a deadline agreed to (or set by) marketing. Release dates (arbitrary from an engineer's point of view) are chosen for a myriad of reasons, like holidays, conventions or movie releases. As the deadline draws near, sometimes an advertised feature gets cut and punted to a future patch because innovation doesn't like to play by man's rules.
Someone in this thread said that if engineers provided feedback on the bug reports, then it would reduce the amount of clutter on the forums. The fact that after the moderator posted that the engineers read the forums and there are still pages of replies proves that theory is bunk. I mean, someone even replied "How do we know that's even true?" As if the moderator saying it wasn't proof enough?
Finally, who the **** are you to think you deserve to be included in the bug tracking and resolution process? Take a step back and remember who you are: you're the consumer, whether you pay into the game or not. Your reward for helping bug bash is pride. This isn't open-source code. And I don't mean to sound condescending with above question; it's meant purely as a shock to bring you back into reality.
Plus, just because a bug is fixed does not mean it's going into the next patch. During code merge, they may find the fix introduced a regression or conflict so it can't be included in the release. Semi-transparency is actually worse than no transparency because it'll lead to a lot of false assumptions.
Relax, play the game, file a bug, and know that it's getting to the right people. If the game is unplayable or unenjoyable for you, take a break. When you file a bug, be as specific, yet succinct, as possible; location, description, action, reliable repro steps, expected result, and actual result.
One topic I didn't touch on is feedback from the team when changes are made to mechanics without explanation. That, I agree, could be better, although I think they do a good job with the patch notes explaining the rationale.