No, plenty of people already but test and report. A lot of fixes just don’t get implemented as fast as people would like.
Not totally true. There have been many things they've changed based on feedback they've gotten on the PTS in the past year. Not everything, obviously.Doctordarkspawn wrote: »PTS has allways been a preview. That's it. They dont want your feedback on balance, what hits the PTS will hit in roughly the same state as live.
MLGProPlayer wrote: »The players give a ton of feedback. Just look at the PTS forum.
SydneyGrey wrote: »Not totally true. There have been many things they've changed based on feedback they've gotten on the PTS in the past year. Not everything, obviously.Doctordarkspawn wrote: »PTS has allways been a preview. That's it. They dont want your feedback on balance, what hits the PTS will hit in roughly the same state as live.
JonnytheKing wrote: »Zos Needs to give some intensive to player to actively play the pts , a lot of bugs wouldn't make it to the live game if there was more people playing on the pts .Its simple ,, so zos here is some ideas, crowns , mounts, keeping items from the pts, achievements, (just some ideas) clearly people will have to play/do certain things/achievements to actually get the reweds. What do you guys think? But i think this would stop a lot of bugs making to live and over all improving the game
JonnytheKing wrote: »Zos Needs to give some intensive to player to actively play the pts , a lot of bugs wouldn't make it to the live game if there was more people playing on the pts .Its simple ,, so zos here is some ideas, crowns , mounts, keeping items from the pts, achievements, (just some ideas) clearly people will have to play/do certain things/achievements to actually get the rewards. What do you guys think? But i think this would stop a lot of bugs making to live and over all improving the game
lots of people play betas, TEst servers etc.. to play new content, test gears etc.. when they se a bug, they don't care unfortunately.
High drop rate of furniture plans is not an bug players will report, that is unless its idiotic high like +25% chance of purple drops. 5% drop chance and you feel lucky, now if you farm them a lot you will notice the high rate but most will not report.Pointless as ZOS doesn't listen to feedback nor is there any incentive to report bugs or exploits to them.
Recent example is the looting of Fabricants and furnishing plans. There was no point in reporting this bug as already furnishing plans are very restricted in game, ZOS hasn't even updated the Master writ envelopes yet added MW and CWC into the loot table.
Simply there is no incentive to report such things, when people take advantage when it goes live, profit and then ZoS gets around to fixing (Which is nerfing the drop rate to hell letting the exploiters profit more)
EDIT: Buying the game, buying the DLC's and expecting players to do ZoS work for them, is shabby in my eyes.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
coplannb16_ESO wrote: »as a software-architect myself there are various reasons for this.
- the designer (e.g. the person creating a feature on paper detailing what it should do and how it should behave, non-function/functional qualities) thinks he knows the feature better than X
- the team-lead (classic leadership roles are the bane of creativity and excelence, they do not add value and usually earn more bucks than the actual productive people, see also management) thinks he knows the feature better than the designer and/or X
- the team/company might additionally be lacking a strong vision of what product/game they want to develop. Like in the beginning PvP/AvA was advertised as THE endgame and big and strong selling point. So far we only got crapload of the same old PvE content like in every boring MMORPG to date and usually this sooner or later leads to a decline in popularity (see DAoC and Warhammer Online, its no surprise the same people were involved in those games...).
X (as in knows better than X) can be a team member not in direct control over that feature, can be the community, can be the developer who implements the feature (many leads and designer behave like a software-developer is just a code-monkey and should never voice his opinion cause its worthless).
This is, in larger companies, always accompanied with the pattern of Horst (see https://grusskartenladen.de/media/catalog/product/cache/1/thumbnail/960x/17f82f742ffe127f42dca9de82fb58b1/m/m/mmm_029_13.jpg ). What it means is that most of the time, the guy doing most of the real work (e.g. writing code, developing the product, fixing bugs) is the guy with the lowest salary, with the lowest freedom and hierarchical power is surounded by a *** of other people who do nothing or are basically only involved in telling Horst what to do, how to do it and making sure he complies and does it.
That is why startups in general and indie-developers can be that successful. You only have a handful of Horst, and all the other parasitic-idiots are not there (yet).
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
[*] The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!