Shardan4968 wrote: »Looks like you don't even read comments written by people who have different opinion.
Why should I when they make ad hominem attacks against those whom they disagree with?
Calling someone a cheater is an ad hominem attack. An insult, and serves what purpose? Seriously tell me what purpose does it serve?
Do you all really believe that calling a user of the addon a cheater will make them go, "OMG I've been such a jerk, I must repent and delete this immediately!"
You all really think that?
All you all have done is informed people of this addon and I've personally known at least 2 people who have downloaded it because of this thread. Now more people are going to 'cheat' as you call it. More people will detect your steath. More people will auto roll dodge out of your attacks. More people will split-second block your stuff.
Is that what you all wanted. Because that's what you've got.
What's ironic is you say I ignore those people who have a different opinion and don't read their comments. I want you to do something @Shardan4968 I want you to state your opinion of the addon. Now I want you to read back to some of my previous posts and find out what -my- opinion is.
Post both. Think of it as a little assignment. I think once you've got both side by side you will cancel the reply. The irony will be VERY apparent. If you don't wish to click back. Just post your opinion as a reply to this. I'll do the leg work for you and respond back with mine quoted alongside yours.
@DDukeYour addon (and private ones with the same function) makes any build utilizing a cast time ability useless by providing 1s+ heads up before the main burst of those builds is even in the air.
This has been shown to be false multiple times.
I didn't get any objections to my rebuttals.If a build can't land its main burst (e.g. Dark Flare, Snipe, Frag etc), it can't win.
None of the builds besides stealth gank ones have this problem. Magplar doesn't rely on Dark Flare landing, mag sorc doesn't rely on frags landing, there's no 1v1 builds with snipe as their main burst, thus nobody relies on it to land to win.
Thus your addon presents two options for people who'd like to utilize these cast time abilities:
- Change the build and playstyle, play one of the toxic meta builds & contribute to the downfall of this game.
- Quit the game.
3. Accept the intended role of those skills and use them where they are applicable.
Your addon effectively removes the "reaction time/reflex" skill element from the game when playing these builds, while not doing the same for builds utilizing instant cast abilities (or heavy attacks from stealth, which are the deadliest form of ganking).
The notifications allows for the reaction. I don't see how it can remove something its strongly promotes. This point needs clarification.
I get that you think "everyone should have a chance to react" (which they've always had vs ranged abilities), but this isn't really true for the meta builds out there is it?
They almost always had. Lag and game glitches introduce a whole lot of situations when the cues are not even played.Most builds thrive on having a burst that can take out your opponent before he can react
I fully disagree with this.
None of the builds besides stealth gank ones does that.
Any other builds provide a vast number of options to react to their burst.
Give me any example so i could see what do you refer to.
, because if your opponent reacts your opponent is back at full health, permablocking and/or spamming shields.
You know this, I know this.
That's one of the main reasons why duels don't work in this game. The only way to win a duel, is for the opponent to fail to anticipate the burst.
It does nothing but benefit the toxic meta builds most of us have grown tired of and drives more people into those few viable playstyles.
Again, i don't agree that SUDDEN (TM) burst from stealth is a solution to the meta. On the contrary it just leads to even higher imbalance of the combat and thus higher frustrations of the participants. Because people will just build in such a way to ignore that sudden burst. And that's exactly why heavy meta became widespread as the response to one shot ganking. This type of ganking if not created the meta, but at least hugely sped up its adoption.
This is my experience as well - it is practically impossible to lose to a bow build, Dark Flare magplar or anyone using cast time abilities when using this addon. It also shows the exact moment when Warden birds land allowing you to time blocks perfectly, shows incoming projectiles arriving from out of camera angle and so many other things that go against how the game was designed...
The game was designed to make all of them visible. That's how it was designed and that's how it works. Claming otherwise has to have a rational ground. I still want to hear it.
No, Cyrodiil isn't a "level playing field" unless you manage to find an actual 1v1 fight (a rarity). Battlegrounds & duels on the other hand are.
Even if you happen to find 1v1 in cyro it is still not an example of 'level playing field', because his build might not be suitable for duels.
The only environment you can try to apply the 'level playing field' mantra - are duels. And that's why the addon is disabled there.
Does it matter if someone deals that 90% of your health from stealth, or if that happens point blank outside of stealth?
This is crucial. If the attacker is visible you can always prevent his burst. Even in the meta when a lot of hard hitting stuff go through dodge. Awareness (in this case visibility) makes the world of difference and turns an unskillful cheesy attack to a fair fight (within the game's combat system). Yep, just that.
Those are part of the base game and thus clearly intended to be in by developers.
Exactly like my addon (and all other addons) that can use nothing, but the game's API that is fully intended to exist in its current form by the developers. Developers made that API not for custom addons specifically. They made it for themselves to be able to make UI with it. The addon use precisely what developers use (with some limitations, mostly related to automated actions).
If you consider base ui intended because devs provided it to the players you have to consider the whole API intended as well. For the same reasons. Because both things are provided by the same developers. If you doubt their intentions regarding the API you have to doubt their intentions regarding base UI as well. Exactly same team of people.
They also follow tradition & precedence set by other MMORPGs - your addon does not.
On the contrary my addon strictly follows (and in some parts in based on) 'tradition & precedence set by other MMORPGs' that supported public API customization of the UI.
In WoW for many years we had addons that not just showed buffs and cast bars for people that attacked you, they showed same things for literally anybody around the players. With convenient notifications about key events like 'a guy somewhere nearby used a big cooldown'. My addon in its first iteration was close to that 'tradition & precedence set by other MMORPGs'. Unfortunately now the only things that are left are attacks against the player himself.
But that's besides the point, the fact that something hasn't been viable for a couple of years as a main weapon doesn't mean it should remain so because of a 3rd party addon.
It remains so because ZOS designs the game this way. Main hand bow 1v1 doesn't work with or without my addon.There are many people who are anxious to play bow again competitively, and yes it'll be possible next patch - atleast on consoles where your addon doesn't exist.
This will not be possible, until snipe get drastic changes. Asylum bow doesn't make snipe effective, because it changes nothing about its mechanics.I might even release a build video for the Bow/Bow setup before the PTS is over.
Release a duel, but before try to argument how would a bow work in 1v1. Cloak and snipe? The target blocks/dodges until you reappear. Your move?
techprince wrote: »This is built into the game with "Combat Cues". Addon simply uses the same API. If you want to blame, blame the developers.
techprince wrote: »This is built into the game with "Combat Cues". Addon simply uses the same API. If you want to blame, blame the developers.
Again, you have to actually see/hear the combat cues in order to react to them. If a player out of your line of sight (Behind you, in the middle of a group players, to your right/left, directly in front of you but you miss the animation or aren't focused on that player), but not invisible, uses snipe, other than hearing the sound, you should have zero indication that you are being attacked. How is this hard to understand? If you don't see/hear the animation/effect tough luck. You shouldn't get to magically dodge something you didn't/shouldn't even know is incoming.
Not making judgement on the add-on as I believe it's up to zos to do something about this (Also noting they have Ahmad plenty of time to do so.). I hope everyone who is complaining about the add-on don't use combat cues or raid notifier, which have been in the game much longer with little contoversy. These add-ons that tell people when to block should all be put in the same boat and dealt with by zos depending on their vision for the game.
Yolokin_Swagonborn wrote: »Not making judgement on the add-on as I believe it's up to zos to do something about this (Also noting they have Ahmad plenty of time to do so.). I hope everyone who is complaining about the add-on don't use combat cues or raid notifier, which have been in the game much longer with little contoversy. These add-ons that tell people when to block should all be put in the same boat and dealt with by zos depending on their vision for the game.
I am coming to believe that ZOS's "vision" for the game is to not actively be involved in the game unless their bottom line is affected.
Oh dear... even the orange man has a better approval rating
Yolokin_Swagonborn wrote: »Not making judgement on the add-on as I believe it's up to zos to do something about this (Also noting they have Ahmad plenty of time to do so.). I hope everyone who is complaining about the add-on don't use combat cues or raid notifier, which have been in the game much longer with little contoversy. These add-ons that tell people when to block should all be put in the same boat and dealt with by zos depending on their vision for the game.
I am coming to believe that ZOS's "vision" for the game is to not be actively involved in the game in any way unless their bottom line is affected.
Thank christ ps4 does not have addons. Sounds like a cheat engine to me.
Progressions should be-
"Oh no someone ganked me oh no", harden up cupcake and get some pots of 'getgood', learn from your failures and get back in there.
Not-
"Oh no someone ganked me", download addon, problem solved?
Yolokin_Swagonborn wrote: »Not making judgement on the add-on as I believe it's up to zos to do something about this (Also noting they have Ahmad plenty of time to do so.). I hope everyone who is complaining about the add-on don't use combat cues or raid notifier, which have been in the game much longer with little contoversy. These add-ons that tell people when to block should all be put in the same boat and dealt with by zos depending on their vision for the game.
I am coming to believe that ZOS's "vision" for the game is to not be actively involved in the game in any way unless their bottom line is affected.
If you are coming to believe that just now then you are exactly the kind of Customer ZOS and other MMO companies kill for.
Its always been about the bottom line.
techprince wrote: »This is built into the game with "Combat Cues". Addon simply uses the same API. If you want to blame, blame the developers.
Yolokin_Swagonborn wrote: »Someone made another thread in the form of a poll asking if people considered this add-on to be cheating.
The poll was closed by the censorship team (claiming that the discussion was redundant to this one). Polls however are not redundant because they add a different type of information and are a measure of public opinion, whether you agree or not.
So i have copied the latest results of that poll and pasted it here so that it can be further discussed.
EDIT: Although the thread is closed, you can still vote on the poll. There have been 4 more votes since I posted this!!!
I don't necessarily agree that this issue simple enough to be put on a binary "cheating vs not-cheating" spectrum, but it is interesting to see public opinion so against this add-on. I have posted my full thoughts on this add-on here but the basic premise is this:
- If someone is doing something in game that is inconsistent with ZOS's vision for the game, then it's up to ZOS to either punish that behavior or correct it via patch, fix, API lockdown, etc.
- In this case, it seems that ZOS's vision for the game includes the ability to attack from stealth without being detected. This add-on completely counters attacks from stealth, ergo, it is antithetical to ZOS's ostensible design philosophy.
- So by allowing this add-on and not disabling it, and NOT declaring it cheating, ZOS is tacitly approving something that is inconsistent with their own perceived design philosophy.
- This causes ZOS to look foolish, not in control of their own game, and lacking a self-consistent vision of combat design.
-snip-
Defiance. You do NOT get to dictate how I or anyone else plays. You do NOT get to decide which addons I want to us. You do NOT get the right to decide which is right or wrong. You can make polls over and over till your fingers fall off. You can call others cheaters until you are banned. You can cry and whine and complain until you are blue in the face. It changes NOTHING. If there's any fact that is true in this thread, it is this paragraph.
JonnytheKing wrote: »im so sad that the post has turned in to this , i will be makeing a response video , poeple have missed a out of stuff.
Yeah... except that magplar who runs a Flare build, or sorc who runs Crystal Blast (no, this isn't a thing atm but ZOS is trying to make it be), or that person running a bow build.
So option 2 you mean?
By same logic I could run around Cyrodiil as a naked pugilist and use my fists where applicable and chances are I'd do better than with a bow build vs people using your addon.
The notifications don't just "allow" for a reaction, they guarantee it.
When there's a chance of failure based on your reaction speed, skill becomes a factor.
When you remove the chance of failure (i.e. giving everyone 1s+ time to react by showing the cast timer), skill is no longer a factor.
Any instant cast ultimate with a CC element used when opponent isn't blocking, followed by a high damaging ability.
Any burst combo involving undodgeable/unblockable CC to prevent opponent from reacting.
Just an example from my own melee build would be Cloak->Heavy Attack+SA->Incap(Selene).
Opponents can anticipate the burst if they're aware of the combo, but they can't really react after it happens.
Latest victim of many "nerf" threads is the stam Warden Shalks->Stampede/Crit Rush+DBOS->Rev Slice one - there's no reacting after that happens because you're dead.
Then there's mag DKs with Fossilize+Leap/Meteor
, sorcs with a well timed Curse, Wrath & Streak/Scamp stun+Frag proc etc etc.
Exactly (unless you play medium armor & get hit by enough undodgeable bs).
Consider for a moment how your addon might affect opponents' chances of anticipating that burst when they get a 1s+ heads up before it's even in the air.
Heavy armor became meta because heavy armor deals more damage (Fury/Legion), survives pressure from undodgeable bs and yes, has better chances at living vs burst (as it should).
Light armor is still popular though, especially amongst sorcs.
Game was designed to have the actual skill animations visible and audible. Not the cast bar, especially for stealthed players.
Don't believe me? Go play on console and tell me what you see.
Neither is mine, I play builds that work everywhere, not just duels. I don't run sneak around Cyrodiil swapping my skills around, ready to perfectly 1v1 anyone lol
Yes, your addon. Not the other ones out there. Also, someone well-versed in LUA can just open the addon folder and manually enable them.
Also, lets not forget BGs.
No, they are not. Why do you think people keep bringing up ranged attacks?
Very few (if any) builds use Wrecking Blow/Dizzying Swing as their main DPS ability, where as almost every ranged projectile is affected by your addon (travel/cast times).
Highlighted is strictly not true, as pointed multiple times in this thread and others.
See what Chip responded to you in the esoui thread.
What it sounds like is that they forgot/didnt know how to add proper limitations to prevent abuse of the API.
Not everything that is in the game (or available to the public in API) is in intentionally.
See: all exploits, bugs, flaws etc.
Different game, different combat system.
People would be screaming bloody murder if rogue stealth openers had cast timers and Gladius notified people about them.
WoW also doesn't have any action combat elements that would allow you to react to every cast.
Ok, I'll go record some duels on PTS then - if only to prove you wrong. I already did some on PTS and beat some good sorcs & stamblades with it.
What you can expect is a lot of rinse&repeat of trying to land the burst combo (just like any other build) & kiting around fear trap/rearming trap while multiple hard hitting DoTs pressure the opponent.
Truly a unique playstyle - closest equivalent would be sorc with mines, but it's different (and has a really, really steep learning curve).