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Frustrating experience. Do anyone actually read dialogue?

  • OutcastVP
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    During dungeons I'm just taking screenshots of every dialog and read it after, when nobody is bothering me. It's good idea If you don't want to join to guild yet.

    That is actually a good idea that I will do also. But the problem is like someone else said here and that have happened to me also a couple of times is that other players can skip the dialogue for you :/ (which is insane) Have you any solution for this?
  • D0PAMINE
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    I'm always fine with people immersing and enjoying the quest. I will usually wait right next to them as well so they dont feel left behind. Lots of players are fine with it, but it's important to let the group know as early on as possible, because a lot of us run the same dungeons over and over again, have done the quest, and even have some dialogue memorized.
  • Deheart
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    There are players out there that can solo group content due to the fact that they can consistently use almost perfect timing, animation cancelling, and are able to fully multitask both skill bars and switching, basically they have Learned to Play. I am sorry to say that despite the fact that I have played off and on since beta, I am not one of those people and I probably will never be able to multitask and keep the timing going to the required degree.

    If you can do it or learn it, awesome, if you can't, no big deal you can still have fun as soloing group content was never intended to be possible in this game originally.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • WhitePawPrints
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    People aren't patient. And the vast majority of players running dungeons have already done that quest so they have no interest in waiting for someone else to do it.

    Even if you explain, most will not wait. They'll probably be a little more patient but they won't wait.

    Hit my @name up and I can walk you through some dungeons.
  • zaria
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    Gargath wrote: »
    You can do a normal dungeon with quest alone or with single friend who also didn't make the quest yet or who did but is eager to wait for you. Avoid pugs at all cost when you want to read quest lines. People like to be salty and rude when you try to do it. They just don't want to wait for you, instead they rush into battle, finish it quickly then brag of their dps and blame you of being idle.
    Note that you can read the dialogues very unlikely some will kick you for that.
    Just say need quest at the start.

    On the other hand you can not stop the others from killing trash up to next boss.
    Just run after them then done, us map if unsure of location.
    This is that many don't get on the other hand if you are healer and they wipe its their own fault.

    Do quest in an normal dungeon not an veteran one.
    Fake tank, healer or only LA + no food + listen to dialoge in quest on the other hand and you have an good chance of getting kicked

    Was in an dungeon with 660 tank and me as 520 healer, two low level DD, he was warden tank I was warden healer both needed quest but none of the low level did. This was the dungeon who dropped ebon so I asked if he needed some pieces but was only there for the quest.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • OutcastVP
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    Deheart wrote: »
    There are players out there that can solo group content due to the fact that they can consistently use almost perfect timing, animation cancelling, and are able to fully multitask both skill bars and switching, basically they have Learned to Play. I am sorry to say that despite the fact that I have played off and on since beta, I am not one of those people and I probably will never be able to multitask and keep the timing going to the required degree.

    If you can do it or learn it, awesome, if you can't, no big deal you can still have fun as soloing group content was never intended to be possible in this game originally.

    Ah I see, I guess these people also use those really cluttered HUD addons I always see when I look at youtube, that lets you see much more stats on your ablities and when they are active or ready or not etc. I play the opposite way with addons that removes pretty much all HUD and icons except the compass icons as immersion is my number one priority and goal when I playing a game. This of course makes it a little hard to play "optimally" though when it comes to activating abilites at the right time etc (since I don't even see the ability bar etc)

    People aren't patient. And the vast majority of players running dungeons have already done that quest so they have no interest in waiting for someone else to do it.

    Even if you explain, most will not wait. They'll probably be a little more patient but they won't wait.

    Hit my @name up and I can walk you through some dungeons.

    Thank you I will! :)

    Anyone who are available to help do some group dungeons while also waiting for dialogue to end are very welcome to add me as group or friend (I play on PC)
    Edited by OutcastVP on October 14, 2017 8:08PM
  • OutcastVP
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    People aren't patient. And the vast majority of players running dungeons have already done that quest so they have no interest in waiting for someone else to do it.

    Even if you explain, most will not wait. They'll probably be a little more patient but they won't wait.

    Hit my @name up and I can walk you through some dungeons.

    Hmm I get an account not found notice when I try to add you
  • Samadhi
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    OutcastVP wrote: »
    So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many). For some stupid reason it seems the group dungeons have the most fleshed out quest lines with the most dialogue, but at the same time players are just running around like headless chickens as always. I try to just read all the NPC dialogue in these quest by reading quickly and not even waiting for them to finish speaking. But by the time I am done people have run away half across the map already. It is so stupid, both because why make these missions the most fleshed out when it is predictable that players act this way, and also do no one actually read any dialogue? I can see it if there are really high level players who have done it before, but this seems to be the case for everyone, even low level characters. I have done a bunch of dungeons and I am always standing alone in the end while everyone has run off, sometimes it seems other players even trigger away the dialogue so I can't even read it all.

    I really hate the online experience in this game and wish it was possible to do these things offline without other players.

    The issue with the dungeon quests is twofold
    first, after doing them 3-4 times and knowing them off by heart, speeding through them becomes habit
    since they all give a skill point at the end

    The other issue is that once a quest is finished it stops existing for that player
    so while you are having to wait on NPC discussions and the like
    there is nothing noteworthy for the other players

    with that said, are you on the EU server or the NA server?
    If you are on NA I could help you duo through normal dungeons
    not personally in a rush for anything

    https://www.youtube.com/watch?v=Qy01R9CEFFs
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Danikat
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    This is one of the reasons I prefer the group finder system some games have where all the groups are displayed, with a description of what they're doing, and players can choose which one they want to join instead of being dumped into the first one that needs that role.

    It means it can be used by everyone, not just the "elite" hardcore speed clear crowd. If you want to read the dialogue, explore properly etc. you just put that in your description and like-minded people can join, while those who want a fast run can pick another group.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jayman1000
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    OutcastVP wrote: »
    So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many)

    I have had the exact same issue, posted on the forums about it too. I think the devs left their brain in the brain jar the day that they designed this. On top of this, in some dungeons for some quests even while the final NPC is doing his/her final speech everyone has left and the dungeon "removes you from area" because apparrantly for some reason ZOS don't want you to be alone in a dungeon after other group members left. I mean, while the quest NPC is STILL only halfway through their speech the game just removes you from it.... I sometimes suspect that two dev teams worked on the dungeons, a quest team and a dungeon level design team and they didn't really talk to eachother....?
    Edited by Jayman1000 on October 15, 2017 2:44AM
  • ArchMikem
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    Gargath wrote: »
    You can do a normal dungeon with quest alone or with single friend who also didn't make the quest yet or who did but is eager to wait for you.

    Doing the Dungeon alone isn't an option for many, even Normal Dungeons are still too much for a single player, especially if they're not an easy mode Sorc.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Sixty5
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    I know you don't really want to hear this, but 3 people wanting to finish the dungeon > you wanting to read the quest dialogue.

    Yes it sucks if you are into that sort of thing, but expecting three people to inconvenience themselves for you is a bit rude don't you think.

    My suggestion is to grab a couple of like minded friends and run through the dungeons with them if you want to take it slow and read quest dialogue.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Thestephenmcraeub17_ESO
    It might help to find a casual PvE guild and let them know that you want to run dungeons for the quests. Usually, people will have alts they need to level who also haven't done the quests in most dungeons, so I'm sure it wouldn't be too hard to find some other players to help. Most people who queue for random normals are just there for the quick XP boost, and are therefore uninterested in giving you sufficient time to read the dialogue. Sometimes groups will even skip bosses that aren't required for completing the activity, but are required for completing the quest. Crypt of Hearts is one of those, as well as Wayrest Sewers I, I believe.
  • Everstorm
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    OutcastVP wrote: »
    OutcastVP wrote: »
    Most of dungeons can be soloed. Normal versions are super easy so that shouldnt be a problem.
    There are some dungeons that cant be soloed due to mechanics, but you can cooperate with a likeminded player and do them together.

    As far as I have seen it is impossible to solo the group dungeons. I know when I did the white gold tower and we where 4 players we had to redo the last boss a lot of times before we beat it. It would be impossible solo. Even when grouping with other players there are often close calls and deaths sometimes and bosses do take quite a time to take down.

    If you say they are "super easy" you must speak of dungeons that are not made for groups? I am talking about the dungeons that have an icon like a temple door with a (+) sign beside them that you team up with the group finder.

    I mean group dungeons, like Banished Cells, City of Ash etc. Dlc dungeons (like White-Gold tower) can be soloed (unless they have a special mechanic that requires 2 players), but theyre more difficult.
    Hmm, perhaps that was veteran White-Gold tower? If you prefer more "immersive" playstyle and dont care about challenges, its better to choose "normal" versions. I know, group finder offers you "random veteran" by default, but you can choose normal versions in drop-down menu.
    OutcastVP wrote: »
    My build is using a bow

    Can you please provide more info? Your class, which abilities/gear you're using, this type of thing.

    That is very strange, it was the White Gold normal. But any of them feel way to difficult for me alone. I mean I am a skilled gamer (have been a gamer since C64 and always play every game on hardest dif), but this game is just a numbers game basically so I don't think it has anything to do with that either.

    I don't know if my build is "optimal" though. I use a bow and medium armour. All my armour and weapons are max level and my weapon is legendary quality. As for my slots I basically use Draining Shot and Lethal Arrow and some others.

    I have noticed some other players can take down enemies faster though so I guess a bow is probably not the most optimal weapon. My LVL is 189

    This is not meant as an insult but if someone asks you for your build and you answer with "I use a bow" then you still have a lot to learn about ESO. And while this game is numbers of course it's also a lot about knowledge. Knowing exactly what your skills do, how they synergize, which armor setups synergize with your skills. How to enhance all that further with champion points. Knowing what the mobs in dungeons do, knowing which skills can be blocked and which ones you have to dodge, etc.
    I'm not an expert gamer, but I can solo most of the basic dungeons on my stamina NB and my magicka NB. Get some more champion points, take a good look at your gear and skills. Practice in public dungeons or on some of the easier world bosses (I use the one in the cave in NW Grathwood). When that works have a go at Fungal Grotto 1. Practice makes perfect.
    Edited by Everstorm on October 15, 2017 6:22AM
  • Robo_Hobo
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    I would advise doing normals for the quest experience of it. Solo or with friends, then you can take your time and read everything. If you use the group finder for this, most of the time you'll be playing it with people who have already done the quest, and you can only do the quest once - after that, there's no option to read the quest portion dialogue even if they wanted to.

    Or, you could tell them that this is your first time and that you want to do the quest, but that would rely on how patient, nice the rest of the group is, and if they have the time to spare for that.
  • OutcastVP
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    I could try to do a normal myself. But I doubt I will be able to pull it off, which ones are easier? I did the Gold Tower in a group and I would never ever in a million years be able to have done that one myself. Again I play with minimalistic HUD and I don't look up or study the absolute best combination of skills and abilities so I am not a "power gamer" in my setup.

    I play on PC european server, if anyone wants to do some dungeons where we wait while there is dialogue I would love to do it so please add me as friend or group..
    Edited by OutcastVP on October 15, 2017 7:56AM
  • CyborgPlatypus
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    If someone says they are doing the quest I'll always wait for them. Most other people will too. We've all been there.
  • LadyNalcarya
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    OutcastVP wrote: »
    OutcastVP wrote: »
    Most of dungeons can be soloed. Normal versions are super easy so that shouldnt be a problem.
    There are some dungeons that cant be soloed due to mechanics, but you can cooperate with a likeminded player and do them together.

    As far as I have seen it is impossible to solo the group dungeons. I know when I did the white gold tower and we where 4 players we had to redo the last boss a lot of times before we beat it. It would be impossible solo. Even when grouping with other players there are often close calls and deaths sometimes and bosses do take quite a time to take down.

    If you say they are "super easy" you must speak of dungeons that are not made for groups? I am talking about the dungeons that have an icon like a temple door with a (+) sign beside them that you team up with the group finder.

    I mean group dungeons, like Banished Cells, City of Ash etc. Dlc dungeons (like White-Gold tower) can be soloed (unless they have a special mechanic that requires 2 players), but theyre more difficult.
    Hmm, perhaps that was veteran White-Gold tower? If you prefer more "immersive" playstyle and dont care about challenges, its better to choose "normal" versions. I know, group finder offers you "random veteran" by default, but you can choose normal versions in drop-down menu.
    OutcastVP wrote: »
    My build is using a bow

    Can you please provide more info? Your class, which abilities/gear you're using, this type of thing.

    That is very strange, it was the White Gold normal. But any of them feel way to difficult for me alone. I mean I am a skilled gamer (have been a gamer since C64 and always play every game on hardest dif), but this game is just a numbers game basically so I don't think it has anything to do with that either.

    I don't know if my build is "optimal" though. I use a bow and medium armour. All my armour and weapons are max level and my weapon is legendary quality. As for my slots I basically use Draining Shot and Lethal Arrow and some others.

    I have noticed some other players can take down enemies faster though so I guess a bow is probably not the most optimal weapon. My LVL is 189

    Well, it is both numbers game and player's skill game (even with similar gear setups, damage output may vary, and following mechanics is very important in certain instances, such as dlc dungeons).
    Bow only build isnt the most optimal, yes, but it can still be good enough for normal dungeons. And as I said, White-Gold tower is one of the most difficult dungeons in game, basically, all dlc dungeons are signficantly harder than those from the base game.
    As for skills, you need some aoe skills so you can dispatch trash mobs(for example if you're using a bow, put Volley on the ground and use arrow spray until your volley ends, then refresh it, etc), as well as some kind of self-heal (Vigor from alliance war skill tree is the best stamina heal) and if you're having troubles with sustaining stamina, use health+stamina+regen drink (it's called "Dubious Camoran Throne", you can buy it from guild traders in every major city). If stamina is not a problem, use cp150 blue stamina+health food, it will drastically increase your survivability.
    Speaking of damage, your skill rotation makes a huge difference. There's many damage over time abilities, and you'll get much more dps (damage per second) if you use a couple of those abilities (such as poison arrow or volley) and then spam your main attack until damage over time runs out. This way you'll hit the enemy with 2-3-4 abilities at once, not just one.
    So... Basically you have 2 choices: you could either improve your build, survivability etc (it DOESNT mean grinding champion points or gear, almost everything in this game is possible with crafted gear) or join a group of likeminded people. There's many casual guilds, and joining one of them might be a good idea.

    P.S. If you're on PC/EU, pm me, perhaps I could help you.
    Edited by LadyNalcarya on October 15, 2017 8:20AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • anitajoneb17_ESO
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    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

  • LadyNalcarya
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    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

    Well I have a dedicated character for that... ¯\_(ツ)_/¯
    Most of 4 man content was designed for 4 _stat-capped characters with no champion points_, and all our characters are strong enough to solo/duo them. Yes, it requires some optimization, but 100% immersive walkthrough is worth it in my opinion.
    If someone doesnt want to "git gud" on principle, they can just group up with likeminded people.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Integral1900
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    I agree with the original post, it’s deeply irritating, if all players are going to do is skip the dialogue then why in gods name are they playing a game built on storytelling :/ if all you want is to do is smash stuff there are plenty of god aweful plots in jrpg games you can just blow through and miss nothing of any value. Ive been playing since launch and only reacently got to hear the full story in crypt of hearts and it really got to me, a gorgeous bit of melancholy story telling.
  • Everstorm
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    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

    It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
    And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
    The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.
  • anitajoneb17_ESO
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    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

    Well I have a dedicated character for that... ¯\_(ツ)_/¯
    Most of 4 man content was designed for 4 _stat-capped characters with no champion points_, and all our characters are strong enough to solo/duo them. Yes, it requires some optimization, but 100% immersive walkthrough is worth it in my opinion.
    If someone doesnt want to "git gud" on principle, they can just group up with likeminded people.

    It's not a matter on wanting or not wanting to "git gud" on principle... it's that in order to "git gud" to be able to solo those dungeons - even on normal - you need to practice them. But the dungeon quests are not repeatable, you can only do them once, and the natural attitude is to pick it up an do it the first time.. when you have no clue what you're doing.

    And yes, the solution is of course to run them with friends/guildies who agree to immerse and wait. But... The players most interested in quests, dialogues and immersion are those who come from single player games. They are not familiar with guilds and grouping and will not join any guild until much later in the game - if at all. Inversely, MMO players will look for a guild as soon as level 3 (if not prior to purchasing the game ;-) ), but they're far less likely to listen/read to any story and dialogue. (I know I'm oversimplifying and generalizing here, for the sake of clarity).

    So there's a huge design flaw here, on both levels. It's a shame, because there are tips and tricks to solve these problems. How come we know CoH2 story quite well for most of us ? Because we MUST wait for the lady ghost to open the door for us while she tells her story !
    How come we are aware of the (sad) love story in CoA2 ? Because we hear it in audio all along the dungeon - instead of having the option to read it.

  • AoDD33pfri3d
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    OutcastVP wrote: »
    Gargath wrote: »
    Another super irritating thing is how you unspawn from the location when everyone else leaves the group. I did a super long dungeon in Cyrodiill in the tower, probably one of the largest dungeons, I come to the end to accept the completion of the quest but are kicked out because everyone else have already left directly so while I am reading what the quest giver is saying at the end of the quest I am kicked out before I can accept the completion of the quest.
    Sometimes it feels like there is no thought at all behind this game.

    Try this when I get a quest I will say in group chat I got a quest and never had a problem.
  • Jade1986
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    OutcastVP wrote: »
    So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many). For some stupid reason it seems the group dungeons have the most fleshed out quest lines with the most dialogue, but at the same time players are just running around like headless chickens as always. I try to just read all the NPC dialogue in these quest by reading quickly and not even waiting for them to finish speaking. But by the time I am done people have run away half across the map already. It is so stupid, both because why make these missions the most fleshed out when it is predictable that players act this way, and also do no one actually read any dialogue? I can see it if there are really high level players who have done it before, but this seems to be the case for everyone, even low level characters. I have done a bunch of dungeons and I am always standing alone in the end while everyone has run off, sometimes it seems other players even trigger away the dialogue so I can't even read it all.

    I really hate the online experience in this game and wish it was possible to do these things offline without other players.

    In story mode I dont mind if people listen to dialogue. In fact I encourage it, are you in PC EU? If so, I will do normals with you, I love reading story.
  • anitajoneb17_ESO
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    Everstorm wrote: »
    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

    It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
    And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
    The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.

    It's not me... it's the game that sends you straight to Fungal Grotto, SpindleClutch and Banished Cells as soon as you're level 10 or something. As soon as you meet one of the undaunted in any inn. Ironically, those are some of the dungeons with intricate, interesting stories, annoyingly long dialogues, even in the middle of the dungeon, and NPCs following you all over the place. Big design flaw here.

    And yes, the "option" of soloing is technically there but it's :
    - Not something it was designed for ;
    - Not something that you can do on your first go as a new player with a low-level char ;
    - Not something doable for 90% of the playerbase ;
    - And if and when you can eventually do it, I bet you've done the quest loooooooooooong ago and you cannot redo it.

    So no, sorry, but soloing is NOT an option. At best, it's a workaround with constraints way out of proportion.
    Edited by anitajoneb17_ESO on October 15, 2017 9:57AM
  • Morvane
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    OutcastVP wrote: »
    So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many). For some stupid reason it seems the group dungeons have the most fleshed out quest lines with the most dialogue, but at the same time players are just running around like headless chickens as always. I try to just read all the NPC dialogue in these quest by reading quickly and not even waiting for them to finish speaking. But by the time I am done people have run away half across the map already. It is so stupid, both because why make these missions the most fleshed out when it is predictable that players act this way, and also do no one actually read any dialogue? I can see it if there are really high level players who have done it before, but this seems to be the case for everyone, even low level characters. I have done a bunch of dungeons and I am always standing alone in the end while everyone has run off, sometimes it seems other players even trigger away the dialogue so I can't even read it all.

    I really hate the online experience in this game and wish it was possible to do these things offline without other players.

    if I have completed this dungeon 100 times before u log in this game do I must to serve u as quest helper?
    U made accent on ur feelings, but not count my time? Why ur damaged expirience is more important thing that mine? I think its better to u to find some friends for help rather than crying on forums
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Everstorm
    Everstorm
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    Everstorm wrote: »
    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

    It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
    And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
    The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.

    It's not me... it's the game that sends you straight to Fungal Grotto, SpindleClutch and Banished Cells as soon as you're level 10 or something. As soon as you meet one of the undaunted in any inn. Ironically, those are some of the dungeons with intricate, interesting stories, annoyingly long dialogues, even in the middle of the dungeon, and NPCs following you all over the place. Big design flaw here.

    And yes, the "option" of soloing is technically there but it's :
    - Not something it was designed for ;
    - Not something that you can do on your first go as a new player with a low-level char ;
    - Not something doable for 90% of the playerbase ;
    - And if and when you can eventually do it, I bet you've done the quest loooooooooooong ago and you cannot redo it.

    So no, sorry, but soloing is NOT an option. At best, it's a workaround with constraints way out of proportion.

    The Undaunted clearly warn you this is a group activity. And, well, there is no "I" in group. If the other people don't want to bother with it then you can't make them.
    And not doable for 90% of the playerbase is ludicrous. However hard they seem to you now, in the end 90% of the playerbase can sleepwalk through Fungal Grotto. But it does require you to understand the game and your character. I see nothing wrong with that.
  • msetten
    msetten
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    OutcastVP wrote: »
    My build is using a bow

    I also started with a Bow only build and found dungeons very hard. But since I altered to a dual build of Bow and Dual Wield, dungeons have become much easier to do solo. So maybe you could give this a try.
  • Aurielle
    Aurielle
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    Everstorm wrote: »
    Everstorm wrote: »
    A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?

    Shaking my head...

    It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
    And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
    The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.

    It's not me... it's the game that sends you straight to Fungal Grotto, SpindleClutch and Banished Cells as soon as you're level 10 or something. As soon as you meet one of the undaunted in any inn. Ironically, those are some of the dungeons with intricate, interesting stories, annoyingly long dialogues, even in the middle of the dungeon, and NPCs following you all over the place. Big design flaw here.

    And yes, the "option" of soloing is technically there but it's :
    - Not something it was designed for ;
    - Not something that you can do on your first go as a new player with a low-level char ;
    - Not something doable for 90% of the playerbase ;
    - And if and when you can eventually do it, I bet you've done the quest loooooooooooong ago and you cannot redo it.

    So no, sorry, but soloing is NOT an option. At best, it's a workaround with constraints way out of proportion.

    The Undaunted clearly warn you this is a group activity. And, well, there is no "I" in group. If the other people don't want to bother with it then you can't make them.
    And not doable for 90% of the playerbase is ludicrous. However hard they seem to you now, in the end 90% of the playerbase can sleepwalk through Fungal Grotto. But it does require you to understand the game and your character. I see nothing wrong with that.

    Agreed. I started soloing normal dungeons when I was in the CP 150-200 range. I'm not an "elite" player. "Moderately okay", at best. I try to animation cancel, and fail miserably at it. I do know the classes that I play, though... All that's required to solo normal dungeons is knowledge of your class, and willingness to set up your gear/skills such that you're able to survive while still dishing out damage. A bow-bow stamina build (or, more likely in this case, a bow-bow build with attributes all over the place) won't solo dungeons any time soon, but it would absolutely be doable with some re-speccing!
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