Shardan4968 wrote: »During dungeons I'm just taking screenshots of every dialog and read it after, when nobody is bothering me. It's good idea If you don't want to join to guild yet.
Note that you can read the dialogues very unlikely some will kick you for that.You can do a normal dungeon with quest alone or with single friend who also didn't make the quest yet or who did but is eager to wait for you. Avoid pugs at all cost when you want to read quest lines. People like to be salty and rude when you try to do it. They just don't want to wait for you, instead they rush into battle, finish it quickly then brag of their dps and blame you of being idle.
There are players out there that can solo group content due to the fact that they can consistently use almost perfect timing, animation cancelling, and are able to fully multitask both skill bars and switching, basically they have Learned to Play. I am sorry to say that despite the fact that I have played off and on since beta, I am not one of those people and I probably will never be able to multitask and keep the timing going to the required degree.
If you can do it or learn it, awesome, if you can't, no big deal you can still have fun as soloing group content was never intended to be possible in this game originally.
WhitePawPrints wrote: »People aren't patient. And the vast majority of players running dungeons have already done that quest so they have no interest in waiting for someone else to do it.
Even if you explain, most will not wait. They'll probably be a little more patient but they won't wait.
Hit my @name up and I can walk you through some dungeons.
WhitePawPrints wrote: »People aren't patient. And the vast majority of players running dungeons have already done that quest so they have no interest in waiting for someone else to do it.
Even if you explain, most will not wait. They'll probably be a little more patient but they won't wait.
Hit my @name up and I can walk you through some dungeons.
So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many). For some stupid reason it seems the group dungeons have the most fleshed out quest lines with the most dialogue, but at the same time players are just running around like headless chickens as always. I try to just read all the NPC dialogue in these quest by reading quickly and not even waiting for them to finish speaking. But by the time I am done people have run away half across the map already. It is so stupid, both because why make these missions the most fleshed out when it is predictable that players act this way, and also do no one actually read any dialogue? I can see it if there are really high level players who have done it before, but this seems to be the case for everyone, even low level characters. I have done a bunch of dungeons and I am always standing alone in the end while everyone has run off, sometimes it seems other players even trigger away the dialogue so I can't even read it all.
I really hate the online experience in this game and wish it was possible to do these things offline without other players.
https://www.youtube.com/watch?v=Qy01R9CEFFs So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many)
You can do a normal dungeon with quest alone or with single friend who also didn't make the quest yet or who did but is eager to wait for you.
LadyNalcarya wrote: »LadyNalcarya wrote: »Most of dungeons can be soloed. Normal versions are super easy so that shouldnt be a problem.
There are some dungeons that cant be soloed due to mechanics, but you can cooperate with a likeminded player and do them together.
As far as I have seen it is impossible to solo the group dungeons. I know when I did the white gold tower and we where 4 players we had to redo the last boss a lot of times before we beat it. It would be impossible solo. Even when grouping with other players there are often close calls and deaths sometimes and bosses do take quite a time to take down.
If you say they are "super easy" you must speak of dungeons that are not made for groups? I am talking about the dungeons that have an icon like a temple door with a (+) sign beside them that you team up with the group finder.
I mean group dungeons, like Banished Cells, City of Ash etc. Dlc dungeons (like White-Gold tower) can be soloed (unless they have a special mechanic that requires 2 players), but theyre more difficult.
Hmm, perhaps that was veteran White-Gold tower? If you prefer more "immersive" playstyle and dont care about challenges, its better to choose "normal" versions. I know, group finder offers you "random veteran" by default, but you can choose normal versions in drop-down menu.My build is using a bow
Can you please provide more info? Your class, which abilities/gear you're using, this type of thing.
That is very strange, it was the White Gold normal. But any of them feel way to difficult for me alone. I mean I am a skilled gamer (have been a gamer since C64 and always play every game on hardest dif), but this game is just a numbers game basically so I don't think it has anything to do with that either.
I don't know if my build is "optimal" though. I use a bow and medium armour. All my armour and weapons are max level and my weapon is legendary quality. As for my slots I basically use Draining Shot and Lethal Arrow and some others.
I have noticed some other players can take down enemies faster though so I guess a bow is probably not the most optimal weapon. My LVL is 189
LadyNalcarya wrote: »LadyNalcarya wrote: »Most of dungeons can be soloed. Normal versions are super easy so that shouldnt be a problem.
There are some dungeons that cant be soloed due to mechanics, but you can cooperate with a likeminded player and do them together.
As far as I have seen it is impossible to solo the group dungeons. I know when I did the white gold tower and we where 4 players we had to redo the last boss a lot of times before we beat it. It would be impossible solo. Even when grouping with other players there are often close calls and deaths sometimes and bosses do take quite a time to take down.
If you say they are "super easy" you must speak of dungeons that are not made for groups? I am talking about the dungeons that have an icon like a temple door with a (+) sign beside them that you team up with the group finder.
I mean group dungeons, like Banished Cells, City of Ash etc. Dlc dungeons (like White-Gold tower) can be soloed (unless they have a special mechanic that requires 2 players), but theyre more difficult.
Hmm, perhaps that was veteran White-Gold tower? If you prefer more "immersive" playstyle and dont care about challenges, its better to choose "normal" versions. I know, group finder offers you "random veteran" by default, but you can choose normal versions in drop-down menu.My build is using a bow
Can you please provide more info? Your class, which abilities/gear you're using, this type of thing.
That is very strange, it was the White Gold normal. But any of them feel way to difficult for me alone. I mean I am a skilled gamer (have been a gamer since C64 and always play every game on hardest dif), but this game is just a numbers game basically so I don't think it has anything to do with that either.
I don't know if my build is "optimal" though. I use a bow and medium armour. All my armour and weapons are max level and my weapon is legendary quality. As for my slots I basically use Draining Shot and Lethal Arrow and some others.
I have noticed some other players can take down enemies faster though so I guess a bow is probably not the most optimal weapon. My LVL is 189
anitajoneb17_ESO wrote: »A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?
Shaking my head...
anitajoneb17_ESO wrote: »A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?
Shaking my head...
LadyNalcarya wrote: »anitajoneb17_ESO wrote: »A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?
Shaking my head...
Well I have a dedicated character for that... ¯\_(ツ)_/¯
Most of 4 man content was designed for 4 _stat-capped characters with no champion points_, and all our characters are strong enough to solo/duo them. Yes, it requires some optimization, but 100% immersive walkthrough is worth it in my opinion.
If someone doesnt want to "git gud" on principle, they can just group up with likeminded people.
Another super irritating thing is how you unspawn from the location when everyone else leaves the group. I did a super long dungeon in Cyrodiill in the tower, probably one of the largest dungeons, I come to the end to accept the completion of the quest but are kicked out because everyone else have already left directly so while I am reading what the quest giver is saying at the end of the quest I am kicked out before I can accept the completion of the quest.
Sometimes it feels like there is no thought at all behind this game.
Try this when I get a quest I will say in group chat I got a quest and never had a problem.
So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many). For some stupid reason it seems the group dungeons have the most fleshed out quest lines with the most dialogue, but at the same time players are just running around like headless chickens as always. I try to just read all the NPC dialogue in these quest by reading quickly and not even waiting for them to finish speaking. But by the time I am done people have run away half across the map already. It is so stupid, both because why make these missions the most fleshed out when it is predictable that players act this way, and also do no one actually read any dialogue? I can see it if there are really high level players who have done it before, but this seems to be the case for everyone, even low level characters. I have done a bunch of dungeons and I am always standing alone in the end while everyone has run off, sometimes it seems other players even trigger away the dialogue so I can't even read it all.
I really hate the online experience in this game and wish it was possible to do these things offline without other players.
anitajoneb17_ESO wrote: »A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?
Shaking my head...
It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.
So I have been trying to do some group dungeons lately by quing up, but it has been one of the most frustrating experiences yet in ESO (among many). For some stupid reason it seems the group dungeons have the most fleshed out quest lines with the most dialogue, but at the same time players are just running around like headless chickens as always. I try to just read all the NPC dialogue in these quest by reading quickly and not even waiting for them to finish speaking. But by the time I am done people have run away half across the map already. It is so stupid, both because why make these missions the most fleshed out when it is predictable that players act this way, and also do no one actually read any dialogue? I can see it if there are really high level players who have done it before, but this seems to be the case for everyone, even low level characters. I have done a bunch of dungeons and I am always standing alone in the end while everyone has run off, sometimes it seems other players even trigger away the dialogue so I can't even read it all.
I really hate the online experience in this game and wish it was possible to do these things offline without other players.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?
Shaking my head...
It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.
It's not me... it's the game that sends you straight to Fungal Grotto, SpindleClutch and Banished Cells as soon as you're level 10 or something. As soon as you meet one of the undaunted in any inn. Ironically, those are some of the dungeons with intricate, interesting stories, annoyingly long dialogues, even in the middle of the dungeon, and NPCs following you all over the place. Big design flaw here.
And yes, the "option" of soloing is technically there but it's :
- Not something it was designed for ;
- Not something that you can do on your first go as a new player with a low-level char ;
- Not something doable for 90% of the playerbase ;
- And if and when you can eventually do it, I bet you've done the quest loooooooooooong ago and you cannot redo it.
So no, sorry, but soloing is NOT an option. At best, it's a workaround with constraints way out of proportion.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »A lot of you seem to imply that players have to "git gud" up to the point where they can solo a normal 4-man instance... to earn the right to listen to a dungeon quest that you can do only once per character ?
Shaking my head...
It has two sides: players that wants to do the quests and players that have done the dungeon before and just want to spend their time as efficiently as possible. Asking the group should always be your first step but your time isn't more precious than theirs.
And you don't need to be an elite player with max CP and golden trial gear to solo most of them on normal difficulty. God knows I'm not.
The option to solo is there, save for a few with specific mechanics. See it as something to work towards. Not everything has to be doable by players that just stepped out of the tutorial.
It's not me... it's the game that sends you straight to Fungal Grotto, SpindleClutch and Banished Cells as soon as you're level 10 or something. As soon as you meet one of the undaunted in any inn. Ironically, those are some of the dungeons with intricate, interesting stories, annoyingly long dialogues, even in the middle of the dungeon, and NPCs following you all over the place. Big design flaw here.
And yes, the "option" of soloing is technically there but it's :
- Not something it was designed for ;
- Not something that you can do on your first go as a new player with a low-level char ;
- Not something doable for 90% of the playerbase ;
- And if and when you can eventually do it, I bet you've done the quest loooooooooooong ago and you cannot redo it.
So no, sorry, but soloing is NOT an option. At best, it's a workaround with constraints way out of proportion.
The Undaunted clearly warn you this is a group activity. And, well, there is no "I" in group. If the other people don't want to bother with it then you can't make them.
And not doable for 90% of the playerbase is ludicrous. However hard they seem to you now, in the end 90% of the playerbase can sleepwalk through Fungal Grotto. But it does require you to understand the game and your character. I see nothing wrong with that.