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Do you really like the Heavy attack + light attack weaving combat?

Kneighbors
Kneighbors
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It's so strange and slow. It's really hard for me to enjoy it. Just wanted to know the opinion of the forum users. I guess most people who hate it are already not here, but still I just wonder, how many of you really enjoy this style and want to keep it the way it is?
Edited by Kneighbors on October 12, 2017 11:39PM

Do you really like the Heavy attack + light attack weaving combat? 221 votes

Yes
28%
NestorDeadlyReclusePlagueSDssewallb14_ESOWuffyCeruleilolo_01b16_ESODemionUlfgardeFettkeewlVarisVarisvrineCheloSirCriticalglaviusQUEZ420TandorTheAmuAdamBourkeThe_SaintSpud_Lover 64 votes
No
71%
laurajfakredon_ESOrfennell_ESOSolarikennexxus_ESOGilvothvailjohn_ESOkevlarto_ESOfaerigirlMojmirInklingsLightspeedflashb14_ESOVehlirMessy1MithoronRudyardDestruentAzuryazarianemo284b16_ESO 157 votes
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
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    No
    Absolutely not. It slows combat, but, I've gotten used to it.

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  • Chronicburn
    Chronicburn
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    No
    Heavy attack is way too slow ... boring and clunky
  • akredon_ESO
    akredon_ESO
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    No
    While i'm not a huge fan of crazy combos and stuff like Terra And BDO (black desert online). I do like the feel of attacks in BDO. When i hit something with my great sword I feel like i am swinging a great sword. Having weight is what makes combat engaging. When i swing a sword or axe or what ever i expect it to feel like im actually swinging a sword. They need to find a non buggy way to improve the combat because right now its very reliant on Animation canceling and ability spamming. I feel like they could really design something better.
  • FakeFox
    FakeFox
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    ✭✭
    LA-weaving = <3
    HA-weaving = :s
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  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    No
    no, i don't like it, but we don't have any choice in the matter.
  • Izaki
    Izaki
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    ✭✭
    That's why I play Nightblades: Siphoning Strikes. Forget heavy attacks ;)
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  • Shadzilla
    Shadzilla
    ✭✭✭✭✭
    Poll was not done well so I am not going to vote. The majority of the player base love light attack weaving, but also hate heavy attack weaving. Either option contradicts that view, therefore rendering me unable to vote.
    Edited by Shadzilla on October 13, 2017 1:31AM
  • laurajf
    laurajf
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    No
    My mouse button hates heavy attack. I feel I'm going to be replacing my mouse more often due to overuse of that button. I suppose I can change the keybind for that attack but my brain doesn't want to deal with that change.
  • Messy1
    Messy1
    ✭✭✭✭✭
    No
    Okay, animation cancelling needed to be cut A LONG TIME ago, but now because it's been around since day 1, the devs have adjusted end game content to take into account people who weave well and are neurotic about animation cancelling!

    Weaving in light attacks is not skillful or tactical AT ALL!! Weaving in light attacks is ultra neurotic and annoying, if you forget to do it or can't do it your dps suffers big time. I wish it would go away. I have become proficient at weaving, but it ducks big time and really drags down my enjoyment of the game.

    Instead of enjoying the trials or having fun with people in my group I have to think and play like this:
    Flame lash - LA - Flame lash - LA - Flame lash- LA - Flame lash- LA (switch bars then use different skills but make sure you weave in those LAs) oh and HA's too of course. People call weaving in HAs clunky, I call it bad system design.
    Edited by Messy1 on October 13, 2017 3:10AM
  • Messy1
    Messy1
    ✭✭✭✭✭
    No
    In fact, ESO has really screwed up DPS . . . healers and tanks are much, much, much, easier to play even if the high tier healers and tanks still need to do some dps . . .
  • zaria
    zaria
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    No
    HA is perfectly OK on healer as you play responsive all the time, You do buffs and AoE, do a bit healing then damage, HA to keep magic high, new buff and AoE, more damage but you suddenly have to heal a lot, HA buffs more HA.
    On DD there you have an parse its very annoying.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Taylor_MB
    Taylor_MB
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    Yes
    SLOW?!?!?!

    Without light attack weaving the game is literally 1 skill every 1 second... that would be slow.
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  • Fur_like_snow
    Fur_like_snow
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    My magicka NB has no problems sustaining so its kind of a non issue.
  • Iselin
    Iselin
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    ✭✭✭
    No
    To be honest, ESO makes me miss the old-fashioned weapon auto attacks that most MMOs used back in the day while we focused on the fun ability stuff.
  • TheAmu
    TheAmu
    ✭✭✭
    Yes
    I like that there is a reason to use light and heavy attacks. Otherwise why offer the mechanic at all?

    But if there was a way the mechanic could be improved and keep light and heavy attacks relevant that can only be a good thing.
  • Iselin
    Iselin
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    ✭✭✭
    No
    My magicka NB has no problems sustaining so its kind of a non issue.

    Heavy attacks with a lightning destro and resto staves feels natural and we want to do them anyway because we get very nice bonuses from them (AOE splash damage and Major Mending respectively - not to mention that the resto staff passives makes it restore more resources than any other weapon) so yeah, magicka sustain is usually not a problem.

    It's the heavy attacks with stamina weapons that feel awkward and unnatural and annoying that we need to use them.
  • HatchetHaro
    HatchetHaro
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    ✭✭
    Messy1 wrote: »
    Okay, animation cancelling needed to be cut A LONG TIME ago, but now because it's been around since day 1, the devs have adjusted end game content to take into account people who weave well and are neurotic about animation cancelling!

    Weaving in light attacks is not skillful or tactical AT ALL!! Weaving in light attacks is ultra neurotic and annoying, if you forget to do it or can't do it your dps suffers big time. I wish it would go away. I have become proficient at weaving, but it ducks big time and really drags down my enjoyment of the game.

    Instead of enjoying the trials or having fun with people in my group I have to think and play like this:
    Flame lash - LA - Flame lash - LA - Flame lash- LA - Flame lash- LA (switch bars then use different skills but make sure you weave in those LAs) oh and HA's too of course. People call weaving in HAs clunky, I call it bad system design.

    We do it because it became second nature to us. I don't even think about light weaving; I just do it. Once you get the hang of it, it would stop being annoying. Either that, or just don't use it. The choice is there. No sense in complaining about something that's effective and yet too annoying for you. ZOS isn't just going to magically make all combat boring and repetitive just so it's easier for you to pull off.

    Secondly, animation cancelling is part of the game. I'm not going to wait for a uselessly long animation to finish before doing another attack; that makes combat clunky.
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  • Messy1
    Messy1
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    No
    Iselin wrote: »
    To be honest, ESO makes me miss the old-fashioned weapon auto attacks that most MMOs used back in the day while we focused on the fun ability stuff.

    Ick, I don't like the old fashioned MMO attacks that's why I play ESO
  • SilentRaven1972
    SilentRaven1972
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    No
    Light attack weaving is fine. I've done that from the start. Heavy attacks are a bit harder to get in there since they are slow, have poor returns, and I'm being clobbered while winding that heavy attack up.
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  • Kalante
    Kalante
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    Yes
    if you are stam nb brawler you basically are the light attack god
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    there should never have been a snipe, or a uppercut. that should have been heavy attacks, the most damaging wind up attack you can perform with a weapon, but is slow and not the best dps.

    they should not have restored resources

    light attacks should have been decent-ish damage close to an ability but lacking the added effects of ever damaging attack in the game.

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  • Messy1
    Messy1
    ✭✭✭✭✭
    No
    Messy1 wrote: »
    Okay, animation cancelling needed to be cut A LONG TIME ago, but now because it's been around since day 1, the devs have adjusted end game content to take into account people who weave well and are neurotic about animation cancelling!

    Weaving in light attacks is not skillful or tactical AT ALL!! Weaving in light attacks is ultra neurotic and annoying, if you forget to do it or can't do it your dps suffers big time. I wish it would go away. I have become proficient at weaving, but it ducks big time and really drags down my enjoyment of the game.

    Instead of enjoying the trials or having fun with people in my group I have to think and play like this:
    Flame lash - LA - Flame lash - LA - Flame lash- LA - Flame lash- LA (switch bars then use different skills but make sure you weave in those LAs) oh and HA's too of course. People call weaving in HAs clunky, I call it bad system design.

    We do it because it became second nature to us. I don't even think about light weaving; I just do it. Once you get the hang of it, it would stop being annoying. Either that, or just don't use it. The choice is there. No sense in complaining about something that's effective and yet too annoying for you. ZOS isn't just going to magically make all combat boring and repetitive just so it's easier for you to pull off.

    Secondly, animation cancelling is part of the game. I'm not going to wait for a uselessly long animation to finish before doing another attack; that makes combat clunky.

    I agree I don't think ZOS is going to do anything to magically fix it or make weaving disappear because it is such an imbedded part of the game that they would have to drastically rebalance combat. Listen, one of my guild mates uses a METRONOME to maximize the use of her LAs. In my opinion that's a little extreme, but if other players are feeling like they are at a disadvantage because of one poorly designed element of the combat system then it needs revision. At the same time we can't take any more nerfs :(
    Edited by Messy1 on October 13, 2017 6:25AM
  • Messy1
    Messy1
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    No
    Also, weaving went from a nice buff if you knew how to use it to an almost mandatory end game skill that needs to be mastered. There is definitely a stigma about weaving between the players who do it well, the players who are bad at it and the players that can't do it.
    Edited by Messy1 on October 13, 2017 6:28AM
  • Olupajmibanan
    Olupajmibanan
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    Yes
    I love it when my fps and ping are excellent. My dps skyrockets in that case.

    I hate it when my fps drops down. Not much of a big deal on my magDK, but my magNB is completely unplayable on lower fps levels because magNB dps is completely based on light attacks (Merciless Resolve, Siphoning attacks, Infused Flame staff + Shock/Fire glyph)

    The idea of weapon attacks being meaningful is good. But the implementation is bad. I really don't think that your dps should be based on your PC performance and internet connection quality.
    Edited by Olupajmibanan on October 13, 2017 10:02AM
  • Flameheart
    Flameheart
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    FakeFox wrote: »
    LA-weaving = <3
    HA-weaving = :s

    This.

    LA weaving was meta long before the Morrowind sustain nerfs, but LA weaving was actually fun because it speeded up combat and actually let you feel a rotation well rounded and comfortable, while HAs make it clunky as hell - especially on magicka build chars. Get used to sip on your cup of tea while doing your 2 lightning staff HAs as a magSorc...

    Edited by Flameheart on October 13, 2017 11:49AM
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  • reiverx
    reiverx
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    No
    It's odd that ZOS would rather have the game being less enjoyable than admit it was a bad move to gut sustain in one massive nerf.
  • kynseon
    kynseon
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    No
    Heavy attacking meta feels clunky and honestly before morrowind dlc came, combat felt much faster and somewhat intuitive. Now it feels slow.
  • mandricus
    mandricus
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    No
    Light Attack weaving is fine

    Heavy Attack is boring
  • lardvader
    lardvader
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    Flameheart wrote: »
    FakeFox wrote: »
    LA-weaving = <3
    HA-weaving = :s

    This.

    LA weaving was meta long before the Morrowind sustain nerfs, but LA weaving was actually fun because it speeded up combat and actually let you feel a rotation well rounded and comfortable, while HAs make it clunky as hell - especially on magicka build chars. Get used to sip on your cup of tea while doing your 2 lightning staff HAs as a magSorc...

    This :smiley:
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  • Rainraven
    Rainraven
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    No
    Shadzilla wrote: »
    The majority of the player base love light attack weaving, but also hate heavy attack weaving.

    Cite your source please.

    As a staff-wielder I actually prefer HA weaves. But I'm not a great fan of either, and there is content I avoid because I'm not going to run the most effective weave rotations. It's just not fun.
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