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Heavy armour double s+b mageblade. Built for damage

StayAlfresco
StayAlfresco
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Hey guys,

Just thought I'd throw up a video for discussion on the viability of a heavy armoured mag nb which is built for damage.

https://youtu.be/3ERfEISls68

I've built heaps of nb tanks in the past, but have never really considered trying to deal damage too. This is what I've come up with so far. It's a funky playstyle, but really takes advantage of a nightblade's multiple HoTs. I'm a little worried about next patch as I use harness magicka for a little extra sustain more than an actual shield, but am excited for the new agony, provided they revert back to the DoT/HoT version. Enjoy!
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    lol @ the point in the vid were you were like, 'WTB execute'

    Just use this little guy

    Impale.png

    Yeah, I was gonna say you're gonna have to take off harness. You also seem to be running out of magic pretty quick in the first 2min.

    I like where you are going with this build, its weird, I love weird.
  • Minno
    Minno
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    Have you thought about rolling the following:
    - Light armor to keep using harness mag? Add the tank stats you need while still using block.
    - ice staff backbar to get elemental drain for extra mag sustain?


    Idk your sets so I can't comment further.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sedare
    Sedare
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    what is your gear/mundus/cp set up? good vid.
    Edited by Sedare on October 10, 2017 8:16PM
  • StayAlfresco
    StayAlfresco
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    lol @ the point in the vid were you were like, 'WTB execute'

    Just use this little guy

    Impale.png

    Yeah, I was gonna say you're gonna have to take off harness. You also seem to be running out of magic pretty quick in the first 2min.

    I like where you are going with this build, its weird, I love weird.

    @Takes-No-Prisoner I ended up slotting impale after that first clip. I'm so used to basically using merciless as an execute that I never even considered slotting it at first. It's helped tremendously with finishing people off.
    Edited by StayAlfresco on October 11, 2017 2:55AM
  • StayAlfresco
    StayAlfresco
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    Minno wrote: »
    Have you thought about rolling the following:
    - Light armor to keep using harness mag? Add the tank stats you need while still using block.
    - ice staff backbar to get elemental drain for extra mag sustain?


    Idk your sets so I can't comment further.

    @Minno I've definitely thought about doing this, but am probably just going to add an extra regen glyph and start remembering to keep syphoning on at a 100% uptime lol :p

    This is running Shackle breaker, War Maiden and Bloodspawn.
    Edited by StayAlfresco on October 11, 2017 2:56AM
  • StayAlfresco
    StayAlfresco
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    Sedare wrote: »
    what is your gear/mundus/cp set up? good vid.

    @Sedare This is running War Maiden, Shacklebreaker and Bloodspawn. My Mundus is actually set to spell damage, which I'll probably change to recov next patch when I lose harness. CP is all over the joint; I really need to work on getting that min maxed :p

    This is a super fun build to play, but suffers from high burst Stam enemies.
    Edited by StayAlfresco on October 11, 2017 2:57AM
  • Minno
    Minno
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    Sedare wrote: »
    what is your gear/mundus/cp set up? good vid.

    This is running War Maiden, Shacklebreaker and Bloodspawn. My Mundus is actually set to spell damage, which I'll probably change to recov next patch when I lose harness. CP is all over the joint; I really need to work on getting that min maxed :p

    If you can deal with it, have you tried pairing witch brew with shacklebreaker and a few tri stat enchants? The recovery from witch brew is more than the mundas and the Regen enchant separately whereas the SD mundas and SD enchants are some of the highest sources of DMG in the game.

    Depending on how much Regen you actual have, that's why I suggested Frost staff on your backbar. Elemental drain gives 300 Regen for zero mag cost and gives you a 5280 penetration debuff. With a dot running, it will always proc. Combined with siphon and Constitution, you are looking at a few viable sources of mag return.

    Play with the stats. You might find yourself better off forgetting about harness mag :).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • StayAlfresco
    StayAlfresco
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    Minno wrote: »
    Sedare wrote: »
    what is your gear/mundus/cp set up? good vid.

    This is running War Maiden, Shacklebreaker and Bloodspawn. My Mundus is actually set to spell damage, which I'll probably change to recov next patch when I lose harness. CP is all over the joint; I really need to work on getting that min maxed :p

    If you can deal with it, have you tried pairing witch brew with shacklebreaker and a few tri stat enchants? The recovery from witch brew is more than the mundas and the Regen enchant separately whereas the SD mundas and SD enchants are some of the highest sources of DMG in the game.

    Depending on how much Regen you actual have, that's why I suggested Frost staff on your backbar. Elemental drain gives 300 Regen for zero mag cost and gives you a 5280 penetration debuff. With a dot running, it will always proc. Combined with siphon and Constitution, you are looking at a few viable sources of mag return.

    Play with the stats. You might find yourself better off forgetting about harness mag :).

    @Minno That's exactly what I'm running currently. All big pieces tri glyphed and both shields too with witch mothers.
    These are my stats. It just missing the bloodspawn proc, 5k health because I'm out of Cyrodil and 400 off sheet spell damage from War Maiden. XsPf0r6.png

    The more you suggest maybe using an ice staff the more I'm thinking about doing it. As you say, the pen and regen from ele drain is super appealing. I'd have to change how my set up is, and I could either lose the War Maiden 5pc on my ice bar, or I could run a 1 piece monster helm instead, maybe Domihaus for more max stats.
  • Minno
    Minno
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    Minno wrote: »
    Sedare wrote: »
    what is your gear/mundus/cp set up? good vid.

    This is running War Maiden, Shacklebreaker and Bloodspawn. My Mundus is actually set to spell damage, which I'll probably change to recov next patch when I lose harness. CP is all over the joint; I really need to work on getting that min maxed :p

    If you can deal with it, have you tried pairing witch brew with shacklebreaker and a few tri stat enchants? The recovery from witch brew is more than the mundas and the Regen enchant separately whereas the SD mundas and SD enchants are some of the highest sources of DMG in the game.

    Depending on how much Regen you actual have, that's why I suggested Frost staff on your backbar. Elemental drain gives 300 Regen for zero mag cost and gives you a 5280 penetration debuff. With a dot running, it will always proc. Combined with siphon and Constitution, you are looking at a few viable sources of mag return.

    Play with the stats. You might find yourself better off forgetting about harness mag :).

    @Minno That's exactly what I'm running currently. All big pieces tri glyphed and both shields too with witch mothers.
    These are my stats. It just missing the bloodspawn proc, 5k health because I'm out of Cyrodil and 400 off sheet spell damage from War Maiden. XsPf0r6.png

    The more you suggest maybe using an ice staff the more I'm thinking about doing it. As you say, the pen and regen from ele drain is super appealing. I'd have to change how my set up is, and I could either lose the War Maiden 5pc on my ice bar, or I could run a 1 piece monster helm instead, maybe Domihaus for more max stats.

    Nice stats. Are your resists with bloodspawn procs? Or without?

    If your armor is without bloodspawn, you can decide to drop the defense for another offense set since 21k is decent enough buffed with a good healing source. Or 1pc kena/1pc slimecraw for 129 extra DMG and about 2% extra crit chance. Troll king for extra healing?

    I would definitely trade the Regen enchant for a DMG enchant, and use Ice staff with ele drain. Reason being you have just enough Regen, and dropping 160 isn't going to break the bank. But gaining 170 sd could mean getting a kill, plus 5280 added penetration could put you closer to 10k penetration with 300 Regen added. Constitution+ Ellen drain+ NB siphon would be sexy sources for mag return on frost block! Only problem is you'll do no extra DMG on that bar since 5th piece war maiden will need to be dropped. But after seeing your 40k mag and SD numbers, I think you can give up the extra SD in exchange for a pen debuff + extra sustain and ability to block using mag.

    And finally, 2500 crit resists are old, if you want to completely remove shields from your skill bar . Aim for 3303 crit resistance to significantly increase your passive tankiness. Reason being 2500 is easily negated by 60-70% crit DMG builds and those numbers are easily accessible. Only issue is, you'll need 7 impen+70 into resistant CP. Running no mag shield will also increase your mag return, but you'll be stuck trying to heal . So definitely try it out but cheaply before committing.

    Just my observation :).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Taylor_MB
    Taylor_MB
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    Minno wrote: »
    If your armor is without bloodspawn, you can decide to drop the defense for another offense set since 21k is decent enough buffed with a good healing source.

    Have to disagree. 1 StamBlade dropping Surprise Attack and 1 MagSorc with LA + Spinners is already ~13.5k penetration even without CP or sharpened or mundus. StamBalde + MagSorc are both so common in PvP I would definitely not recommend dropping resists further.

    Cancel on that, not sure why I was thinking Surprise attack does Major Breach also. But still, any LA with Spinner's is already wrecking your resistances, wouldn't go lower.

    Personal preference, of course.
    Edited by Taylor_MB on October 12, 2017 2:56AM
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  • StayAlfresco
    StayAlfresco
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    Minno wrote: »
    Minno wrote: »
    Sedare wrote: »
    what is your gear/mundus/cp set up? good vid.

    This is running War Maiden, Shacklebreaker and Bloodspawn. My Mundus is actually set to spell damage, which I'll probably change to recov next patch when I lose harness. CP is all over the joint; I really need to work on getting that min maxed :p

    If you can deal with it, have you tried pairing witch brew with shacklebreaker and a few tri stat enchants? The recovery from witch brew is more than the mundas and the Regen enchant separately whereas the SD mundas and SD enchants are some of the highest sources of DMG in the game.

    Depending on how much Regen you actual have, that's why I suggested Frost staff on your backbar. Elemental drain gives 300 Regen for zero mag cost and gives you a 5280 penetration debuff. With a dot running, it will always proc. Combined with siphon and Constitution, you are looking at a few viable sources of mag return.

    Play with the stats. You might find yourself better off forgetting about harness mag :).

    @Minno That's exactly what I'm running currently. All big pieces tri glyphed and both shields too with witch mothers.
    These are my stats. It just missing the bloodspawn proc, 5k health because I'm out of Cyrodil and 400 off sheet spell damage from War Maiden. XsPf0r6.png

    The more you suggest maybe using an ice staff the more I'm thinking about doing it. As you say, the pen and regen from ele drain is super appealing. I'd have to change how my set up is, and I could either lose the War Maiden 5pc on my ice bar, or I could run a 1 piece monster helm instead, maybe Domihaus for more max stats.

    Nice stats. Are your resists with bloodspawn procs? Or without?

    If your armor is without bloodspawn, you can decide to drop the defense for another offense set since 21k is decent enough buffed with a good healing source. Or 1pc kena/1pc slimecraw for 129 extra DMG and about 2% extra crit chance. Troll king for extra healing?

    I would definitely trade the Regen enchant for a DMG enchant, and use Ice staff with ele drain. Reason being you have just enough Regen, and dropping 160 isn't going to break the bank. But gaining 170 sd could mean getting a kill, plus 5280 added penetration could put you closer to 10k penetration with 300 Regen added. Constitution+ Ellen drain+ NB siphon would be sexy sources for mag return on frost block! Only problem is you'll do no extra DMG on that bar since 5th piece war maiden will need to be dropped. But after seeing your 40k mag and SD numbers, I think you can give up the extra SD in exchange for a pen debuff + extra sustain and ability to block using mag.

    And finally, 2500 crit resists are old, if you want to completely remove shields from your skill bar . Aim for 3303 crit resistance to significantly increase your passive tankiness. Reason being 2500 is easily negated by 60-70% crit DMG builds and those numbers are easily accessible. Only issue is, you'll need 7 impen+70 into resistant CP. Running no mag shield will also increase your mag return, but you'll be stuck trying to heal . So definitely try it out but cheaply before committing.

    Just my observation :).

    @Minno This is without the bloodspawn proc. I'd be close to 30k with the proc off the top of my head. I really struggle with dropping bloodspawn, the resists are nice and all but really the ult gen is what I'm looking for there. The 1piece Stam recovery is really nice too as an added bonus. I actually tried troll king on this build the other day. It was nice too, but I definitely preferred the bloodspawn route.

    My regen is fine as is, that's without a doubt true. It's just that being double sword and board, and using swallow soul as my spammable, limits the amount of light attacks I can weave in when compared to a destro staff. It's way easier to throw out Destro la in between skills because there's no range limit. This effects my sustain and can be a real issue when fighting stamblades who know what they're doing. This is the main reason why I'd consider switching to s+b/Destro. As is, these stats are with two damage enchants and one reduce cost.

    I was running mark for a while, not for stamblades, but for the pen debuff. It was nice but I swapped it out for double take/impale. I felt they had a larger impact on a fight, despite dealing lesser constant damage. Ele drain gives me the same use, but also gives me regen which is super nice. I'd really have to jump on and play around with skills to see what I'd drop in order to fit ele drain on my bars. I don't want to drop impale now that I've got it slotted. It really gives me that extra oomph to finish my target off.

    I was intending to swap harness for the agony rework next patch, so I wouldn't have a spot available there. Actually, now that I think about it, i'd drop defensive posture from my back bar to slot ele drain. Switching to Destro would free up that slot obviously. I'll have a muck around and report back.

    Honestly, I'm fine with 2500 crit resist. My survivability is great between running heavy and layering hots. I'm not worried with that tbh.
  • lynog85
    lynog85
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    The dmg is awful mate. Youre just scraping by with hardly any resources and youre stuck on your backbar.
  • Minno
    Minno
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    Minno wrote: »
    Minno wrote: »
    Sedare wrote: »
    what is your gear/mundus/cp set up? good vid.

    This is running War Maiden, Shacklebreaker and Bloodspawn. My Mundus is actually set to spell damage, which I'll probably change to recov next patch when I lose harness. CP is all over the joint; I really need to work on getting that min maxed :p

    If you can deal with it, have you tried pairing witch brew with shacklebreaker and a few tri stat enchants? The recovery from witch brew is more than the mundas and the Regen enchant separately whereas the SD mundas and SD enchants are some of the highest sources of DMG in the game.

    Depending on how much Regen you actual have, that's why I suggested Frost staff on your backbar. Elemental drain gives 300 Regen for zero mag cost and gives you a 5280 penetration debuff. With a dot running, it will always proc. Combined with siphon and Constitution, you are looking at a few viable sources of mag return.

    Play with the stats. You might find yourself better off forgetting about harness mag :).

    @Minno That's exactly what I'm running currently. All big pieces tri glyphed and both shields too with witch mothers.
    These are my stats. It just missing the bloodspawn proc, 5k health because I'm out of Cyrodil and 400 off sheet spell damage from War Maiden. XsPf0r6.png

    The more you suggest maybe using an ice staff the more I'm thinking about doing it. As you say, the pen and regen from ele drain is super appealing. I'd have to change how my set up is, and I could either lose the War Maiden 5pc on my ice bar, or I could run a 1 piece monster helm instead, maybe Domihaus for more max stats.

    Nice stats. Are your resists with bloodspawn procs? Or without?

    If your armor is without bloodspawn, you can decide to drop the defense for another offense set since 21k is decent enough buffed with a good healing source. Or 1pc kena/1pc slimecraw for 129 extra DMG and about 2% extra crit chance. Troll king for extra healing?

    I would definitely trade the Regen enchant for a DMG enchant, and use Ice staff with ele drain. Reason being you have just enough Regen, and dropping 160 isn't going to break the bank. But gaining 170 sd could mean getting a kill, plus 5280 added penetration could put you closer to 10k penetration with 300 Regen added. Constitution+ Ellen drain+ NB siphon would be sexy sources for mag return on frost block! Only problem is you'll do no extra DMG on that bar since 5th piece war maiden will need to be dropped. But after seeing your 40k mag and SD numbers, I think you can give up the extra SD in exchange for a pen debuff + extra sustain and ability to block using mag.

    And finally, 2500 crit resists are old, if you want to completely remove shields from your skill bar . Aim for 3303 crit resistance to significantly increase your passive tankiness. Reason being 2500 is easily negated by 60-70% crit DMG builds and those numbers are easily accessible. Only issue is, you'll need 7 impen+70 into resistant CP. Running no mag shield will also increase your mag return, but you'll be stuck trying to heal . So definitely try it out but cheaply before committing.

    Just my observation :).

    @Minno This is without the bloodspawn proc. I'd be close to 30k with the proc off the top of my head. I really struggle with dropping bloodspawn, the resists are nice and all but really the ult gen is what I'm looking for there. The 1piece Stam recovery is really nice too as an added bonus. I actually tried troll king on this build the other day. It was nice too, but I definitely preferred the bloodspawn route.

    My regen is fine as is, that's without a doubt true. It's just that being double sword and board, and using swallow soul as my spammable, limits the amount of light attacks I can weave in when compared to a destro staff. It's way easier to throw out Destro la in between skills because there's no range limit. This effects my sustain and can be a real issue when fighting stamblades who know what they're doing. This is the main reason why I'd consider switching to s+b/Destro. As is, these stats are with two damage enchants and one reduce cost.

    I was running mark for a while, not for stamblades, but for the pen debuff. It was nice but I swapped it out for double take/impale. I felt they had a larger impact on a fight, despite dealing lesser constant damage. Ele drain gives me the same use, but also gives me regen which is super nice. I'd really have to jump on and play around with skills to see what I'd drop in order to fit ele drain on my bars. I don't want to drop impale now that I've got it slotted. It really gives me that extra oomph to finish my target off.

    I was intending to swap harness for the agony rework next patch, so I wouldn't have a spot available there. Actually, now that I think about it, i'd drop defensive posture from my back bar to slot ele drain. Switching to Destro would free up that slot obviously. I'll have a muck around and report back.

    Honestly, I'm fine with 2500 crit resist. My survivability is great between running heavy and layering hots. I'm not worried with that tbh.

    Sounds good. Even with your high stats, some people have noticed your dmg output is low. That's why I suggested swapping out bloodspawn. You'll be at around 750-800 Stam recovery instead of the 900 which isn't a terrible change. You can do this:
    - 1pc kena, 1pc pirate - 2900 resists without a proc and 129 SD . That should give you a little bit of balance; but use your nightblade siphoning ulti Regen+ potion Regen (I use a similar strategy on Templar; 21k resists are fine but you need 10% in both Hardy/defender and 18% in ironclad/thick skin. Reason being with that low resists, your total mitigation can be achieved through CP freeing up your gear to give you more DMG). And remember resists can be debuffed, impen/percentage mitigation cannot. Once you hit that sweet 21k spot, it's much better to get the rest of your mitigation from block or CP.

    Trust me when I say, the drain will change your build drastically. And the added staff will give you the weaving potential like you mentioned. You can also double bar swollow soul for the extra healing received on both bars but give your staff bar better ranged dps for enemies that are trying to keep you from running up close. To me that healing received is what makes HA a sexy armor to use for your build, especially with hots.

    It will take skill experimenting and just pick what makes sense :). I'll try to mimic the build on the uesp editor today and see what else I notice.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Taylor_MB wrote: »
    Minno wrote: »
    If your armor is without bloodspawn, you can decide to drop the defense for another offense set since 21k is decent enough buffed with a good healing source.

    Have to disagree. 1 StamBlade dropping Surprise Attack and 1 MagSorc with LA + Spinners is already ~13.5k penetration even without CP or sharpened or mundus. StamBalde + MagSorc are both so common in PvP I would definitely not recommend dropping resists further.

    Personal preference, of course.

    Well 21k would be 8% mitigation after a 15280 debuff.
    21k against a 13.5 plus another 5280 debuff would mean the armor is doing 3% mitigation. Terrible on its own but that's why I said in another post to make up the mitigation through percentage mitigation + impen. Impen would reduce their ability to increase their max DMG and the percentage would be applied before block.

    If compared to 30k resist after bloodspawn:
    - 16% mitigation after the 13.5+5280 debuffs. Very noticeable, but at the same time you'll lose DMG stats which HA needs in order to be more offensive.

    Now if you compare to the change I suggested with 1pc chudan/pirate:
    - 21k+2900 = 23900. It's 7% mitigation after the spinners+debuff combo. 1% lower than 21000 at 15280.
    - this way you can add another stat piece or make warmaiden 5pc bonus on both bars.

    And this doesn't take into account the other forms of mitigation and how they stack together; with block and higher resists causing severe diminishing returns, percentage based mitigation will be less effective at the blood spawn proc.

    Therefore, yes bloodspawn is very tanky but for OP's build he's losing out on DMG stats and is limited by his double barring of s+b. He is stacking resists at expense of DMG; but his build is called "HA nightblade built for DMG".
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SRASinister
    SRASinister
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    This looks like a pretty awesome play style. I think I've seen you around a few times but never registered that you were a magblade due to how tanky you were.
    Xbox One NA: Sins of Daemons
  • StayAlfresco
    StayAlfresco
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    @SRASinister It's certainly a fun playstyle. I've since changed my build, though. I do this every other week otherwise I'd have quit this game by now. I just like making niche builds as I don't take this game seriously anymore.
  • SRASinister
    SRASinister
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    @SRASinister It's certainly a fun playstyle. I've since changed my build, though. I do this every other week otherwise I'd have quit this game by now. I just like making niche builds as I don't take this game seriously anymore.

    Lol I hear you. I change my build around almost every night because I carry a lot of sets on me and I get bored. I switch from destro/ resto to duel wield to s n b while changing the sets I run with monster sets lol. There's always that on moment where I get frustrated and change my playstyle for a couple of days.
    Xbox One NA: Sins of Daemons
  • StayAlfresco
    StayAlfresco
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    @SRASinister It's certainly a fun playstyle. I've since changed my build, though. I do this every other week otherwise I'd have quit this game by now. I just like making niche builds as I don't take this game seriously anymore.

    Lol I hear you. I change my build around almost every night because I carry a lot of sets on me and I get bored. I switch from destro/ resto to duel wield to s n b while changing the sets I run with monster sets lol. There's always that on moment where I get frustrated and change my playstyle for a couple of days.

    That's me to a tee. I went back to melee on the weekend, and have since changed again to a real stupid build running Syrabane and an ice staff lmao. I guess if it keeps me entertained.
  • kaithuzar
    kaithuzar
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    Go 5 light, 1 pirate, 1 chudan, you can still run s&b & be tanky with dmg; enjoy

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