...Arguably, this is in fact a buff to these large co-ordinated groups. 12% damage lost means that stacking on crown is even more affective than before, opening up the possibility for these groups to drop a healer and bring in another bomber....
@IAVITNINow, I know what you're thinking. This is a troll post. Honestly, it's not.
1v1 this ultimate is hardly BiS, in fact, I'd argue that no duelist will opt to use it and only a small amount of solo players will use it. Small scale differs slightly as this is intended to be a zerg buster. So assuming that the discontent for this ability stems from its extensive zerg use, how does nerfing EotS nerf these large ball groups?
Arguably, this is in fact a buff to these large co-ordinated groups. 12% damage lost means that stacking on crown is even more affective than before, opening up the possibility for these groups to drop a healer and bring in another bomber. Time for some napkin math:
Lets assume the average group runs 5 bombers.
That's 60% dps loss if all 5 bomb at once, 48% for a 4 man bomb->36%->24%->12%
Now lets factor in the extra bomber due to less need for a healer.
Again, (napkin math) we can equate this to 88% more damage to bombs.
So a what was previously a 5 man bomb now does 28% more damage, 4' man does 40% more damage->52%->64%->72%
The best way to kill a zerg is to bomb it, and now this method is less effective. This is just my thought process, and I'm curious as to what the rest of you think.
*Disclaimer*-The above math is simply to illustrate the concept. The numbers will be significantly higher than reality but the fundamental concept still holds true.
TL;DR
ELI5 as to how nerfing destro ultimates is a good thing
The problem is everyone that complains about the nerf talks as if zergs themselves never used it. A zerg with 5-6 destro ultis is impossible to counter anyway, even if the other group has destros too.
Izanagi.Xiiib16_ESO wrote: »
Izanagi.Xiiib16_ESO wrote: »
Maybe "impossible" was the wrong word... But when you have 30-40 people coming at you with destro ultis, you don't even have time to recover from one before the next is already on you.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
You can even do it with bats and fear, and the effect would be quite similar.
Arguably, this is in fact a buff to these large co-ordinated groups. 12% damage lost means that stacking on crown is even more affective than before, opening up the possibility for these groups to drop a healer and bring in another bomber.
Time for some napkin math:
Lets assume the average group runs 5 bombers.
That's 60% dps loss if all 5 bomb at once, 48% for a 4 man bomb->36%->24%->12%
Arguably, this is in fact a buff to these large co-ordinated groups. 12% damage lost means that stacking on crown is even more affective than before, opening up the possibility for these groups to drop a healer and bring in another bomber.
It doesn’t work like this:) If they could afford to bring another ‘bomber’ they would do it already. Since the net damage gain would be even higher than after the nerf.
Time for some napkin math:
Lets assume the average group runs 5 bombers.
That's 60% dps loss if all 5 bomb at once, 48% for a 4 man bomb->36%->24%->12%
Math doesn’t work like this:)
12% dps loss stays 12% dps loss not matter how many ‘bombers’ you got.
So for 5 ‘bombs’ the damage will be 12% lower than before the patch. Just like for a single ‘bomber’.
ssewallb14_ESO wrote: »It's a double edged sword really. On one hand it dumbs down raid vs raid PvP immensely, on the other hand it's the best tool this game has ever had for combating the tactic of stacking disorganized numbers to take advantage of AOE caps and server performance.
I'm biased as mainly a small-scaler these days, but I think EOTS it's a net gain. I'm reminded of the days of Azura being unplayable for endless hours due to unending faction vs faction at Chalman, and although that still happens, a good bomb group can break up the stack and end the fight sooner. I'd honestly rather have that, even if it reduces RvR to largely raid comp and pressing R at the right time.
ssewallb14_ESO wrote: »It's a double edged sword really. On one hand it dumbs down raid vs raid PvP immensely, on the other hand it's the best tool this game has ever had for combating the tactic of stacking disorganized numbers to take advantage of AOE caps and server performance.
I'm biased as mainly a small-scaler these days, but I think EOTS it's a net gain. I'm reminded of the days of Azura being unplayable for endless hours due to unending faction vs faction at Chalman, and although that still happens, a good bomb group can break up the stack and end the fight sooner. I'd honestly rather have that, even if it reduces RvR to largely raid comp and pressing R at the right time.
Incorrect, pre nerf prox det and VD were better for stopping ball groups then anything else.
You actually had people somewhat spreading during that time for fear of being killed.
Mettaricana wrote: »I kinda wish they would stop kidding themselves and just make all skills get tweaks while in cyrodiil and make it all part of battle spirit and just stop screwing over pve just because pve cried so hard just seperate everything already..
ssewallb14_ESO wrote: »It's a double edged sword really. On one hand it dumbs down raid vs raid PvP immensely, on the other hand it's the best tool this game has ever had for combating the tactic of stacking disorganized numbers to take advantage of AOE caps and server performance.
I'm biased as mainly a small-scaler these days, but I think EOTS it's a net gain. I'm reminded of the days of Azura being unplayable for endless hours due to unending faction vs faction at Chalman, and although that still happens, a good bomb group can break up the stack and end the fight sooner. I'd honestly rather have that, even if it reduces RvR to largely raid comp and pressing R at the right time.
Incorrect, pre nerf prox det and VD were better for stopping ball groups then anything else.
You actually had people somewhat spreading during that time for fear of being killed.