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PTS Update 16 - Feedback Thread for Templar

  • LordSlif
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    Toppling minimal range = bug. Yes zos i know about this condition for all "gap closer", but this condition = toppling bug ( spears on hands)
  • Cinbri
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    Solariken wrote: »
    Myndfreak wrote: »
    Can channeled focus be player centered instead of fixed aoe now? >_>

    Seriously - it makes zero sense that this is a ground ability.

    If it were the strongest buff available or could benefit allies who walk over it, I would agree with the design; but wtf it's basically on par or weaker than what is available to other classes. So stupid.

    It somehow relic of how it was synnergized with old sacred ground mechanic, when it increased healing for everyone inside yor areas of protection so teammate could stand in your focus and get more healing. On other hand we have cleansing ritual that di same but with much larger area...
    Tbh I prefer they just increased the duration of buff to you to keeo it ground based. Coz: ground animation is of nice, and small ground effect we could hope for some changes jn future that would benefit from being ground aoe, like apply debuff on enemy inside your focus or root for enemy that entering it. Not to mention that simple increase of duration is much easier to code.
  • LordSlif
    LordSlif
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    Lets talk about Nova:

    what is a supernova?: "supernova occurs at the end of a single star’s lifetime. As the star runs out of nuclear fuel, some of its mass flows into its core. Eventually, the core is so heavy that it cannot withstand its own gravitational force. The core collapses, which results in the giant explosion of a supernova. The sun is a single star, but it does not have enough mass to become a supernova."

    After a Supernova...

    Dark hole: "Stellar-mass black holes are born with a bang. They form when a very massive star (at least 25 times heavier than our Sun) runs out of nuclear fuel. The star then explodes as a supernova."

    So why dnt change this skill to pull everybody (enemies) to the center after an explosion ? (Inside the skill area)

    It would be cool.

    search source
    https://www.nasa.gov/audience/forstudents/5-8/features/nasa-knows/what-is-a-supernova.html
    http://hubblesite.org/explore_astronomy/black_holes/encyc_mod3_q8.html
  • eromelcm
    eromelcm
    Soul Shriven
    :#Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.
  • Firstmep
    Firstmep
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    I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
    Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
    Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
    Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
    Honestly if the vamp drain skill wasnt so clunky id probably use that.
    Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
    Rant over
  • DisgracefulMind
    DisgracefulMind
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    Firstmep wrote: »
    I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
    Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
    Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
    Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
    Honestly if the vamp drain skill wasnt so clunky id probably use that.
    Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
    Rant over

    The only major issue I would have with repentance being given "stamina steal" is that the actual way repentance functions is really amazing. Having to work for a kill to restore stamina is probably the best part about playing magicka Templar. That being said, the change they made to it should STILL BE REVERTED. Repentance was never a "free cast ;)" as Gina so kindly told us all when they originally nerfed it. We have to actually burn through tons of resources to get that stamina. No reason why it shouldn't go to our group members either. Templar is, honestly, all about utility at the end of the day, and they continue to destroy that utility.

    And yes, GIVE US A CC! And not javelin....which defeats the entire purpose of a Templar as is...>.<
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Minno
    Minno
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    eromelcm wrote: »
    :#Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.

    My only concern is that they are going to see the comparison of jabs versus Jesus beam and then nerf jabs to make Jesus beam more attractive for execute phases instead of reversing the additive /multiplicative issue lol.

    Great video though!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    eromelcm wrote: »
    :#Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.

    OK, how is this even possible?

    Gilliam mains a stam NB, didn't even know Eclipse can;t be used against Elite enemies, and still manage to correctly identify all the main issues surrounding the templar. Read what Wrobel wrote:
    ZOS_Wrobel wrote: »
    ...Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    How do you not know this? Percent amps were change during Morrowind and Sweeps has a huge % amp: 50%.

    Other things important inGilliam's video.
    • Yes Solar Barrage is potentially good against six stationary target dummies who don't fight back. What's if I'm not fighting against target dummies? It's still awkward to use and that makes it not fun.
    • Empower is a pointless buff for a templar
    • Eclipse is a purely PvP skill, and an overly expensive one with unwanted drawbacks.
    • Radiant Destruction was in place where templars used it in spite of its clumsiness, messing up rotations, and channeled mechanic because it enough damage for it to be worthwhile. That's no longer the case anymore. PvP whining, change in % amps, and the loss of sustain make this skill pointless to cast until an enemy is below 10% health, which defeats the entire purpose of the skill in the first place.

    I don't know whether to be happy that even a stam NB can identify what's busted on a Templar or sad that ZoS can't seem to figure it out.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Mazbt
    Mazbt
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    For stamplar- sustain that doesn't rely on repent, and a hard cc through block please. I've just given up on trying to fight perma blocking high damage magicka dks 1 v 1.
    Edited by Mazbt on October 9, 2017 6:49PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
    Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
    Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
    Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
    Honestly if the vamp drain skill wasnt so clunky id probably use that.
    Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
    Rant over

    The only major issue I would have with repentance being given "stamina steal" is that the actual way repentance functions is really amazing. Having to work for a kill to restore stamina is probably the best part about playing magicka Templar. That being said, the change they made to it should STILL BE REVERTED. Repentance was never a "free cast ;)" as Gina so kindly told us all when they originally nerfed it. We have to actually burn through tons of resources to get that stamina. No reason why it shouldn't go to our group members either. Templar is, honestly, all about utility at the end of the day, and they continue to destroy that utility.

    And yes, GIVE US A CC! And not javelin....which defeats the entire purpose of a Templar as is...>.<

    Sorry i should have clarified, i was talking about a stamplars point of view. I dont think i ever had any stam issues on my magplar for well forever(then again i run amberplasm on all my magicka builds for pvp).
    Anyway the fact that javelin is so expensive and can be avoided so easily makes it really hard.
    On my magplar i have options at least like running shock reach which is a straight knockdown and it fits on my bar nicely giving me 8% dmg on my sweeps , undodgeable heavy attacks from lightning staff etc.

    On stamplar you have javelin, the weapon cc choices would then be dizzying swing or reverb bash. Dizzying swing suffers from some of the same problems as javelin but you also leave yourself wide open to get bursted down.
    Reverb bash is great i just dont like snb.
    Javelins long knockback range makes it useful in some situations so i would keep the skill as it is, but maybe rework eclipse into an actual stun, all this tweaking with the skill and now(on pts) were back to the skill being largely useless.
    Back to repentance, i never really relied on the skill much even pre morrowind(then again back then sustain was pretty much ez mode even on stamplar). I mostly use it in BGs and IC( where it really shines).
    Anyway i play on PC EU and the large majority of players i fight are building very tanky these days, so bursting people down quickly and getting stamina back( which doesnt even cover the cost of 1 vigor lol) isnt always an option.
    Also i cant help but look at some of the other classes sustain skills/passives and they all work in combat and not afterwards :

    Sorcs can wave their hands a couple times, and while it can be interrupted coupled with their superior mobility its a perfect sustain skill.

    Dks get battle roar and helping hands, and i know those have been nerfed heavily but its more than nothing.

    Nightblades got siphoning, again not massive amount, but still more than what we get.

    Wardens just kinda get stam back for free (lol).

    Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
    Just my 2 cents really.
  • NBrookus
    NBrookus
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    Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.

    Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.
  • Firstmep
    Firstmep
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    NBrookus wrote: »
    Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.

    Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.

    Cresent sweeps downfall is its cheap cost, Thats why zos is okay with it being so clunky.
    Btw if you do manage to land it hits friggin hard. Ive landed 15k + Cresents before, the average damage i see aganist light medium targets is usually around 8-11 k, which is very good for how cheap it is. Sadly i still run dawnbreaker most if the time the stun and the bigger aoe are worth the extra cost.
  • Zvorgin
    Zvorgin
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    eromelcm wrote: »
    :#Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.

    Yes. This needs to be addressed.
  • usmcjdking
    usmcjdking
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    NBrookus wrote: »
    Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.

    Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.

    Crescent is good.

    Empowering is bad. Empowering should give a DPS amp akin to Thrive in Chaos.
    0331
    0602
  • LordSlif
    LordSlif
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    Empowering is trash
  • Cinbri
    Cinbri
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    NBrookus wrote: »
    Templars need a real damage ultimate. Nova is fine for what it does.
    Stoped reading after this.
  • Gilliamtherogue
    Gilliamtherogue
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    eromelcm wrote: »
    :#Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.

    OK, how is this even possible?

    Gilliam mains a stam NB, didn't even know Eclipse can;t be used against Elite enemies, and still manage to correctly identify all the main issues surrounding the templar. Read what Wrobel wrote:
    ZOS_Wrobel wrote: »
    ...Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    How do you not know this? Percent amps were change during Morrowind and Sweeps has a huge % amp: 50%.

    Other things important inGilliam's video.
    • Yes Solar Barrage is potentially good against six stationary target dummies who don't fight back. What's if I'm not fighting against target dummies? It's still awkward to use and that makes it not fun.
    • Empower is a pointless buff for a templar
    • Eclipse is a purely PvP skill, and an overly expensive one with unwanted drawbacks.
    • Radiant Destruction was in place where templars used it in spite of its clumsiness, messing up rotations, and channeled mechanic because it enough damage for it to be worthwhile. That's no longer the case anymore. PvP whining, change in % amps, and the loss of sustain make this skill pointless to cast until an enemy is below 10% health, which defeats the entire purpose of the skill in the first place.

    I don't know whether to be happy that even a stam NB can identify what's busted on a Templar or sad that ZoS can't seem to figure it out.

    To be fair, I've actively played this game on all classes since the game's launch and have a strong understanding of cause and effect. I was raised to always question and explore further, to understand root causes and overall interactions within systems. This gives me a huge advantage when it comes to discussing balance and figuring out overall power between classes, gear, etc. I also was forced to main Magplar back in Homestead due to how overly powerful they were :P

    As for Eclipse, I was figuring that the rework to Eclipse would have allowed us to place it on perma CC immune targets, to you know, make it a usable skill? Seems like a major oversight that the morph that deals entirely with damage and has no utility, would be left unusable in PvE.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • OdinForge
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    usmcjdking wrote: »
    NBrookus wrote: »
    Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.

    Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.

    Crescent is good.

    Empowering is bad. Empowering should give a DPS amp akin to Thrive in Chaos.

    I used to use empowering as a defensive ultimate as recent as homestead, but it feels like too much has changed and it's not good anymore.

    Crescent on the other hand is a fantastic stamina ultimate, I enjoy using it a lot more than dawnbreaker.
    The Age of Wrobel.
  • Gilliamtherogue
    Gilliamtherogue
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    usmcjdking wrote: »
    NBrookus wrote: »
    Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.

    Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.

    Crescent is good.

    Empowering is bad. Empowering should give a DPS amp akin to Thrive in Chaos.

    I would avoid asking for anything like Thrive in Chaos. I would love to see the stats in terms of how many people take that vs Rend. Thrive in Chaos cannot even hit the maximum 30% cap due to how small its own hit box is, aside from target dummies placed inside one another.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Mystrius_Archaion
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    Firstmep wrote: »
    Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
    Just my 2 cents really.

    Don't you dare call for a change to Restoring Focus! The minor protection and 8% healing buff are perfect for templar defense. It's one of the few skills that were actually designed right. It's actually way better than channeled focus which doesn't provide enough benefit to truly make a difference in a fight over the base skill.

    I personally use Restoring Focus to help keep me alive when in melee range against really hard hitting enemies, since Puncturing Sweep is still one of our best DPS skills, even though it isn't the greatest thing, while it IS our best survival skill due to not having to interrupt damage dealing to heal ourselves but requires melee range.
    If you aren't DPSing then you eventually die no matter how much you heal. If you aren't healing at all then you can die faster also. But, if you can both damage and heal then you've got a better chance of winning.
    Edited by Mystrius_Archaion on October 9, 2017 8:27PM
  • Fuxo
    Fuxo
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    The main problem is lack of synergies, especially in Dawns wrath skill line. I mean, if you look at Aedric spear and Restoring light skill lines, you can see a couple of skills working together, supported by passives.

    There is nothing like that in Dawns wrath. The passives are meh and the skills are mostly 5 second dots. If burning light worked with them, they could be semi-useful.

    The whole Dawns wrath skill line should be reworked into something more intertwined with more impactful passives.
  • Minno
    Minno
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    Firstmep wrote: »
    Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
    Just my 2 cents really.

    Don't you dare call for a change to Restoring Focus! The minor protection and 8% healing buff are perfect for templar defense. It's one of the few skills that were actually designed right. It's actually way better than channeled focus which doesn't provide enough benefit to truly make a difference in a fight over the base skill.

    I personally use Restoring Focus to help keep me alive when in melee range against really hard hitting enemies, since Puncturing Sweep is still one of our best DPS skills, even though it isn't the greatest thing, while it IS our best survival skill due to not having to interrupt damage dealing to heal ourselves but requires melee range.
    If you aren't DPSing then you eventually die no matter how much you heal. If you aren't healing at all then you can die faster also. But, if you can both damage and heal then you've got a better chance of winning.

    Restoring focus > Channeled focus for both Stam/mag builds. Everything about it is perfect and I'm sure they can find another skill to add stamina recovery.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    What just happened lol

    "Templar

    Dawn’s Wrath
    Eclipse:
    Increased the damage this ability and its morphs deal by approximately 67%.
    Increased the cooldown on when this damage can occur to 750ms.
    The damage from this ability can no longer be blocked.
    The damage from this ability can now occur on the first tick of any Damage over Time ability.
    This ability and the Total Dark morph can no longer be cast on a crowd-control immune enemy.
    Developer Comments:
    Spoiler

    This change makes Eclipse more useful against targets that are not dealing numerous attacks each second, such as monsters or even players who are not light attack weaving. This helps make the results of this ability more consistent against different targets.

    Solar Barrage (Solar Flare morph): This morph now grants the Empower buff after every tick of damage, instead of only when you initially cast it.

    Restoring Light

    Healing Ritual: Reduced the cast time of this ability and its morphs to 1.2 seconds from 1.5 seconds.
    Developer Comments:
    Spoiler

    Reducing the cast time of this ability will make it less susceptible to interrupts, and easier to land a potential life-saving heal on an ally. It now fits better with the fast-paced nature of combat.

    Cleansing Ritual: Increased the cost of this ability and its morphs by approximately 14%.
    Developer Comments:
    Spoiler

    This change encourages more strategic use of this ability’s powerful debuff removal. Recasting this ability to remove only a few debuffs at a time will be a less efficient use of the Templar’s resources."
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    Minno wrote: »
    What just happened lol

    As much as I'd like to give my opinion, I enjoy my Forum account so won;t be expressing it.

    suffice it to say:

    latest?cb=20170207021421
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Brutusmax1mus
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    Was bummed to see they stuck with empower... for all those skills worth empowering.

    Eclipse causing for damage to reflect is cool.
  • Fuxo
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    This is what I call a "warden effect". They have no clue what to do with warden class and now they have no clue what to do with DKs and templars.
  • DisgracefulMind
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    Firstmep wrote: »
    Firstmep wrote: »
    I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
    Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
    Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
    Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
    Honestly if the vamp drain skill wasnt so clunky id probably use that.
    Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
    Rant over

    The only major issue I would have with repentance being given "stamina steal" is that the actual way repentance functions is really amazing. Having to work for a kill to restore stamina is probably the best part about playing magicka Templar. That being said, the change they made to it should STILL BE REVERTED. Repentance was never a "free cast ;)" as Gina so kindly told us all when they originally nerfed it. We have to actually burn through tons of resources to get that stamina. No reason why it shouldn't go to our group members either. Templar is, honestly, all about utility at the end of the day, and they continue to destroy that utility.

    And yes, GIVE US A CC! And not javelin....which defeats the entire purpose of a Templar as is...>.<

    Sorry i should have clarified, i was talking about a stamplars point of view. I dont think i ever had any stam issues on my magplar for well forever(then again i run amberplasm on all my magicka builds for pvp).
    Anyway the fact that javelin is so expensive and can be avoided so easily makes it really hard.
    On my magplar i have options at least like running shock reach which is a straight knockdown and it fits on my bar nicely giving me 8% dmg on my sweeps , undodgeable heavy attacks from lightning staff etc.

    On stamplar you have javelin, the weapon cc choices would then be dizzying swing or reverb bash. Dizzying swing suffers from some of the same problems as javelin but you also leave yourself wide open to get bursted down.
    Reverb bash is great i just dont like snb.
    Javelins long knockback range makes it useful in some situations so i would keep the skill as it is, but maybe rework eclipse into an actual stun, all this tweaking with the skill and now(on pts) were back to the skill being largely useless.
    Back to repentance, i never really relied on the skill much even pre morrowind(then again back then sustain was pretty much ez mode even on stamplar). I mostly use it in BGs and IC( where it really shines).
    Anyway i play on PC EU and the large majority of players i fight are building very tanky these days, so bursting people down quickly and getting stamina back( which doesnt even cover the cost of 1 vigor lol) isnt always an option.
    Also i cant help but look at some of the other classes sustain skills/passives and they all work in combat and not afterwards :

    Sorcs can wave their hands a couple times, and while it can be interrupted coupled with their superior mobility its a perfect sustain skill.

    Dks get battle roar and helping hands, and i know those have been nerfed heavily but its more than nothing.

    Nightblades got siphoning, again not massive amount, but still more than what we get.

    Wardens just kinda get stam back for free (lol).

    Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
    Just my 2 cents really.

    Sorry, I said magicka Templar just out of habit, I meant repentance as a whole for Templar as a class. It's a unique ability, I wouldn't like to see it changed because it really does push you to play better because you WANT that stamina. But I do see what you're saying in regards to the tankier players, but next patch we'll see a bit of a decrease in that with the change to heavy armor + shuffle not working with it. Let's just hope, ya? xD

    HOWEVER, I really encourage that change to the other focus morph. Giving one stam return and the other magicka (as it is now) would be fantastic. But I also see that a lot of players really enjoy the damage mitigation and such. So perhaps they can find a better option? I don't know at this point. You're right though, Templar has absolutely terrible sustain, stamina or magicka.

    Personally, I don't like lightning staff on magplar, but I can see where people do. But, again, outsourcing for CC is just terrible. Because we really don't have the option of CC choices, like other classes do. My issue with javelin is that it puts people completely out of your range + requires you to use toppling to close that gap, which is clunky, slow, and the CC duration from javelin is up by the time you get there. It's just not a good combo.

    But yes, Templar as a whole needs some work, and ZoS isn't focusing on what needs work. How do you like that purify nerf though?
    Edited by DisgracefulMind on October 9, 2017 10:29PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Minno
    Minno
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    Minno wrote: »
    What just happened lol

    As much as I'd like to give my opinion, I enjoy my Forum account so won;t be expressing it.

    suffice it to say:

    latest?cb=20170207021421

    I disagree, I think it's what we suspected all along:
    One buff leads to another nerf to compensate yet that's not what will fix issues; it's a way to open new doors except by doors I mean C4 to the side of the wall.

    If that's the case, my feedback will need to be changed accordingly.

    Long answer:
    I agree that the community is asking for specific scapel cuts to specific problems that work against how we play each class daily. ZoS is looking from the top down and I think this is what is causing a disconnect.

    It's like I am a client, and I directed the architect to design 5 separate rooms (kitchen, den, bathroom, bedroom, patio) for my house and each room must function accordingly but be beautiful. They are used differently in my daily use but ultimately come together to form this house. And certain rooms function better than others at certain tasks (like The bathroom is beautiful at removing waste, and kitchen is great at making yummy food but the bathroom doesn't have the tools to make food and the kitchen isn't going to help you wash your body).

    Now in your daily use of these rooms you notice that they don't work quite well over time. The bathroom leaks, the kitchen has inefficient appliances, the den is drafty, bedroom is too small and the patio has alot of mosquitos. You all the architect to help solve these issues.

    Instead the architect decides, "hey I know what we should do. Since the kitchen is the best room in the house, let's add that you should wash yourself in there. It will decrease your morning routine time". Ok, not what I asked for but since it will help me in the morning I'll bite. Except it doesn't but the architect is still convinced it does because they aren't using the house daily. And now they wasted time and have to move on.

    This is my issue with the changes; their way of doing things directly combats how were play but instead of understanding how we play they are dictating how they want us to play. As game masters that's certainly fine, but I'm willing to bet their population decrease isn't based on new games coming out, it's based on how many drastic changes they make on existing meathods of play.

    Short answer:
    They cannot communicate what they feel is pure. We cannot communicate because how we play directly butts against what they feel is correct. Until the two meet in the middle, it probably best to ignore all future pts and feedback threads.

    Edited by Minno on October 9, 2017 10:30PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kilandros
    Kilandros
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    Was bummed to see they stuck with empower... for all those skills worth empowering.

    Eclipse causing for damage to reflect is cool.

    Yeah WTF is with the Empower between each pulse? This is basically the only ability (except Toppling) that can be Empowered anyway. Why not just increase the damage of each pulse by 20%?

    This makes literally no sense.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Minno
    Minno
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    Kilandros wrote: »
    Was bummed to see they stuck with empower... for all those skills worth empowering.

    Eclipse causing for damage to reflect is cool.

    Yeah WTF is with the Empower between each pulse? This is basically the only ability (except Toppling) that can be Empowered anyway. Why not just increase the damage of each pulse by 20%?

    This makes literally no sense.

    Increasing the tick DMG and removing the cast time would have fixed a majority of the critque people had for this spell.

    Now we have to test aspects of it that we know won't make sense in our daily play. Yet it will go on unchanged over in the office because they will actually think this will work and that people will use it.

    But people didn't use the live version because it had no DMG and didn't give an important debuff.

    Same goes for UC, no one used it because they had no bar space when valkyn gave better burst not because the soft cc was missing.

    These key aspects are what's missing in the communication pipeline.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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