Can channeled focus be player centered instead of fixed aoe now? >_>
Seriously - it makes zero sense that this is a ground ability.
If it were the strongest buff available or could benefit allies who walk over it, I would agree with the design; but wtf it's basically on par or weaker than what is available to other classes. So stupid.
I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
Honestly if the vamp drain skill wasnt so clunky id probably use that.
Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
Rant over
Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.
Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.
ZOS_Wrobel wrote: »...Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
DisgracefulMind wrote: »I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
Honestly if the vamp drain skill wasnt so clunky id probably use that.
Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
Rant over
The only major issue I would have with repentance being given "stamina steal" is that the actual way repentance functions is really amazing. Having to work for a kill to restore stamina is probably the best part about playing magicka Templar. That being said, the change they made to it should STILL BE REVERTED. Repentance was never a "free cast" as Gina so kindly told us all when they originally nerfed it. We have to actually burn through tons of resources to get that stamina. No reason why it shouldn't go to our group members either. Templar is, honestly, all about utility at the end of the day, and they continue to destroy that utility.
And yes, GIVE US A CC! And not javelin....which defeats the entire purpose of a Templar as is...>.<
Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.
Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.
Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.
Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.
Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.
Joy_Division wrote: »Listen to Gilliam. The way percent amplifications are calculated right now, is really gimping Templar DPS.
OK, how is this even possible?
Gilliam mains a stam NB, didn't even know Eclipse can;t be used against Elite enemies, and still manage to correctly identify all the main issues surrounding the templar. Read what Wrobel wrote:ZOS_Wrobel wrote: »...Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
How do you not know this? Percent amps were change during Morrowind and Sweeps has a huge % amp: 50%.
Other things important inGilliam's video.
- Yes Solar Barrage is potentially good against six stationary target dummies who don't fight back. What's if I'm not fighting against target dummies? It's still awkward to use and that makes it not fun.
- Empower is a pointless buff for a templar
- Eclipse is a purely PvP skill, and an overly expensive one with unwanted drawbacks.
- Radiant Destruction was in place where templars used it in spite of its clumsiness, messing up rotations, and channeled mechanic because it enough damage for it to be worthwhile. That's no longer the case anymore. PvP whining, change in % amps, and the loss of sustain make this skill pointless to cast until an enemy is below 10% health, which defeats the entire purpose of the skill in the first place.
I don't know whether to be happy that even a stam NB can identify what's busted on a Templar or sad that ZoS can't seem to figure it out.
usmcjdking wrote: »Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.
Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.
Crescent is good.
Empowering is bad. Empowering should give a DPS amp akin to Thrive in Chaos.
usmcjdking wrote: »Templars need a real damage ultimate. Nova is fine for what it does. Remembrance is fine for what it does. Crescent Sweep is just bad.
Templars need a melee ranged dps ultimate that synergizes well with the class -- fix Crescent Sweep the way leap got fixed for magDKs.
Crescent is good.
Empowering is bad. Empowering should give a DPS amp akin to Thrive in Chaos.
Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
Just my 2 cents really.
Mystrius_Archaion wrote: »Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
Just my 2 cents really.
Don't you dare call for a change to Restoring Focus! The minor protection and 8% healing buff are perfect for templar defense. It's one of the few skills that were actually designed right. It's actually way better than channeled focus which doesn't provide enough benefit to truly make a difference in a fight over the base skill.
I personally use Restoring Focus to help keep me alive when in melee range against really hard hitting enemies, since Puncturing Sweep is still one of our best DPS skills, even though it isn't the greatest thing, while it IS our best survival skill due to not having to interrupt damage dealing to heal ourselves but requires melee range.
If you aren't DPSing then you eventually die no matter how much you heal. If you aren't healing at all then you can die faster also. But, if you can both damage and heal then you've got a better chance of winning.
DisgracefulMind wrote: »I really wish they revisited repentance. As it stands this skill does nothing for in combat stamina sustain, while in grps where it could be useful templars get trigger happy about who can repent first.
Changing it to stamina steal would fit in nicely with the dot/sustained damage nature of templars.
Also this would mean that you actually have to attack to get stamina back, so permablocking healbots wouldnt benefit from it.
Aside from that can we please get a proper stun that goes thru block and dodge, so i dont waste half my stam bar trying to stun that nightblade just to knock him out of ult range..
Honestly if the vamp drain skill wasnt so clunky id probably use that.
Dawnbreaker is great for cc but its an ultimate and its not like i can use it all the time.
Rant over
The only major issue I would have with repentance being given "stamina steal" is that the actual way repentance functions is really amazing. Having to work for a kill to restore stamina is probably the best part about playing magicka Templar. That being said, the change they made to it should STILL BE REVERTED. Repentance was never a "free cast" as Gina so kindly told us all when they originally nerfed it. We have to actually burn through tons of resources to get that stamina. No reason why it shouldn't go to our group members either. Templar is, honestly, all about utility at the end of the day, and they continue to destroy that utility.
And yes, GIVE US A CC! And not javelin....which defeats the entire purpose of a Templar as is...>.<
Sorry i should have clarified, i was talking about a stamplars point of view. I dont think i ever had any stam issues on my magplar for well forever(then again i run amberplasm on all my magicka builds for pvp).
Anyway the fact that javelin is so expensive and can be avoided so easily makes it really hard.
On my magplar i have options at least like running shock reach which is a straight knockdown and it fits on my bar nicely giving me 8% dmg on my sweeps , undodgeable heavy attacks from lightning staff etc.
On stamplar you have javelin, the weapon cc choices would then be dizzying swing or reverb bash. Dizzying swing suffers from some of the same problems as javelin but you also leave yourself wide open to get bursted down.
Reverb bash is great i just dont like snb.
Javelins long knockback range makes it useful in some situations so i would keep the skill as it is, but maybe rework eclipse into an actual stun, all this tweaking with the skill and now(on pts) were back to the skill being largely useless.
Back to repentance, i never really relied on the skill much even pre morrowind(then again back then sustain was pretty much ez mode even on stamplar). I mostly use it in BGs and IC( where it really shines).
Anyway i play on PC EU and the large majority of players i fight are building very tanky these days, so bursting people down quickly and getting stamina back( which doesnt even cover the cost of 1 vigor lol) isnt always an option.
Also i cant help but look at some of the other classes sustain skills/passives and they all work in combat and not afterwards :
Sorcs can wave their hands a couple times, and while it can be interrupted coupled with their superior mobility its a perfect sustain skill.
Dks get battle roar and helping hands, and i know those have been nerfed heavily but its more than nothing.
Nightblades got siphoning, again not massive amount, but still more than what we get.
Wardens just kinda get stam back for free (lol).
Again id like a sustain skill(stam) that doesnt require me to pile up dead bodies all around me to get a decent return, one that works WHEN im fighting and not after im done killing. A change to restoring focus to give the same stam back as channeled maybe? They can remove the protection buff instead and call it a day and id be happy.
Just my 2 cents really.
Joy_Division wrote: »
Brutusmax1mus wrote: »Was bummed to see they stuck with empower... for all those skills worth empowering.
Eclipse causing for damage to reflect is cool.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Brutusmax1mus wrote: »Was bummed to see they stuck with empower... for all those skills worth empowering.
Eclipse causing for damage to reflect is cool.
Yeah WTF is with the Empower between each pulse? This is basically the only ability (except Toppling) that can be Empowered anyway. Why not just increase the damage of each pulse by 20%?
This makes literally no sense.