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PTS Update 16 - Feedback Thread for Templar

  • Cinbri
    Cinbri
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    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    I also believe it would be fair and lore-wise to reduce minimal range of our gap-closer - Charge. All class charges united by fact that their minimal range is equal to zero. At least making ours for 2.5 instead of 3.5 would make it a much more reliable, as interrupt aoe or as CC, those that templar really need.
    Also our charge is unique coz caster jumping on enemy with its spear, not just charging toward, but still we can't do this in melee coz 3.5 is too big range:
    giphy.gif

    Agreed. Our gap closer is very unique but it's stuck because it's minimum range is too long.

    Though I would like it to behave like two hander crit rush does. I want to fly up some rocks!!!!

    What you mean? As far as I remember to fix stuck by gap-closer they added similar altitude limitation to 2h and Templar, and same pathttracking algorithm that ignore majority of terrain, so we can charge to target even if there is no ground connection, i.e. "flying" between rocks or empty floors or rivers. I kind love to fly between 3rd floors in Arcane University or charge from 1st floor to 3rd and vice versa.

    If you look at some streamers using crit rush, they can go over rocks and look like they are flying (this let's them engage enemies that are higher up than them, but not as high as a keep).

    Toppling charge, if you try to use it the same way, will not fire the spell and you'll stay in place until you find a path that is clear and mostly level.


    Sorry, still confusing for me, can you link me video with such mechanic?
    I thinking about something like this:
    ch2.gif
    Edited by Cinbri on October 6, 2017 9:40PM
  • Minno
    Minno
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    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    I also believe it would be fair and lore-wise to reduce minimal range of our gap-closer - Charge. All class charges united by fact that their minimal range is equal to zero. At least making ours for 2.5 instead of 3.5 would make it a much more reliable, as interrupt aoe or as CC, those that templar really need.
    Also our charge is unique coz caster jumping on enemy with its spear, not just charging toward, but still we can't do this in melee coz 3.5 is too big range:
    giphy.gif

    Agreed. Our gap closer is very unique but it's stuck because it's minimum range is too long.

    Though I would like it to behave like two hander crit rush does. I want to fly up some rocks!!!!

    What you mean? As far as I remember to fix stuck by gap-closer they added similar altitude limitation to 2h and Templar, and same pathttracking algorithm that ignore majority of terrain, so we can charge to target even if there is no ground connection, i.e. "flying" between rocks or empty floors or rivers. I kind love to fly between 3rd floors in Arcane University or charge from 1st floor to 3rd and vice versa.

    If you look at some streamers using crit rush, they can go over rocks and look like they are flying (this let's them engage enemies that are higher up than them, but not as high as a keep).

    Toppling charge, if you try to use it the same way, will not fire the spell and you'll stay in place until you find a path that is clear and mostly level.


    Sorry, still confusing for me, can you link me video with such mechanic?
    I thinking about something like this:
    ch2.gif

    Nope your photo is exactly it!

    Though I wonder why in certain cases my toppling charge doesn't fire off correctly.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
    Cinbri
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    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    I also believe it would be fair and lore-wise to reduce minimal range of our gap-closer - Charge. All class charges united by fact that their minimal range is equal to zero. At least making ours for 2.5 instead of 3.5 would make it a much more reliable, as interrupt aoe or as CC, those that templar really need.
    Also our charge is unique coz caster jumping on enemy with its spear, not just charging toward, but still we can't do this in melee coz 3.5 is too big range:
    giphy.gif

    Agreed. Our gap closer is very unique but it's stuck because it's minimum range is too long.

    Though I would like it to behave like two hander crit rush does. I want to fly up some rocks!!!!

    What you mean? As far as I remember to fix stuck by gap-closer they added similar altitude limitation to 2h and Templar, and same pathttracking algorithm that ignore majority of terrain, so we can charge to target even if there is no ground connection, i.e. "flying" between rocks or empty floors or rivers. I kind love to fly between 3rd floors in Arcane University or charge from 1st floor to 3rd and vice versa.

    If you look at some streamers using crit rush, they can go over rocks and look like they are flying (this let's them engage enemies that are higher up than them, but not as high as a keep).

    Toppling charge, if you try to use it the same way, will not fire the spell and you'll stay in place until you find a path that is clear and mostly level.


    Sorry, still confusing for me, can you link me video with such mechanic?
    I thinking about something like this:
    ch2.gif

    Nope your photo is exactly it!

    Though I wonder why in certain cases my toppling charge doesn't fire off correctly.

    Coz... Templar. On serios note i did notuced too that charge start cast but cancel it when target is out of los at same time, like if algorithm cant track path straight to target before it losing. As result where other closers will work, our for some reason cant make it in time. Also after HotR our charge started to stack in cast very oftenly once again, have to waste stamina on dodgeroll to unstack.
  • Minno
    Minno
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    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    I also believe it would be fair and lore-wise to reduce minimal range of our gap-closer - Charge. All class charges united by fact that their minimal range is equal to zero. At least making ours for 2.5 instead of 3.5 would make it a much more reliable, as interrupt aoe or as CC, those that templar really need.
    Also our charge is unique coz caster jumping on enemy with its spear, not just charging toward, but still we can't do this in melee coz 3.5 is too big range:
    giphy.gif

    Agreed. Our gap closer is very unique but it's stuck because it's minimum range is too long.

    Though I would like it to behave like two hander crit rush does. I want to fly up some rocks!!!!

    What you mean? As far as I remember to fix stuck by gap-closer they added similar altitude limitation to 2h and Templar, and same pathttracking algorithm that ignore majority of terrain, so we can charge to target even if there is no ground connection, i.e. "flying" between rocks or empty floors or rivers. I kind love to fly between 3rd floors in Arcane University or charge from 1st floor to 3rd and vice versa.

    If you look at some streamers using crit rush, they can go over rocks and look like they are flying (this let's them engage enemies that are higher up than them, but not as high as a keep).

    Toppling charge, if you try to use it the same way, will not fire the spell and you'll stay in place until you find a path that is clear and mostly level.


    Sorry, still confusing for me, can you link me video with such mechanic?
    I thinking about something like this:
    ch2.gif

    Nope your photo is exactly it!

    Though I wonder why in certain cases my toppling charge doesn't fire off correctly.

    Coz... Templar. On serios note i did notuced too that charge start cast but cancel it when target is out of los at same time, like if algorithm cant track path straight to target before it losing. As result where other closers will work, our for some reason cant make it in time. Also after HotR our charge started to stack in cast very oftenly once again, have to waste stamina on dodgeroll to unstack.

    That might be why mine won't work sometimes.

    I'll need to test the height! I'm really excited to charge like crit rush lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
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    Also about Javelin I agree. Stamina morph is strong but mana morph is completely waste of skillpoint. DKs pretend to say that their Stonefist is garbage but I would gladly traded Aurora Javelin for it to show them what actual garbage is.
  • ak_pvp
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    Cinbri wrote: »
    Also about Javelin I agree. Stamina morph is strong but mana morph is completely waste of skillpoint. DKs pretend to say that their Stonefist is garbage but I would gladly traded Aurora Javelin for it to show them what actual garbage is.

    It deals half decent damage as part of a gank and is OK for cheeky crowd control. The amount of times i have been knocked into lava in BGs is iritating. Can't do anything like that on a DK.

    I'd gladly trade too.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Mystrius_Archaion
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    maxjapank wrote: »
    maxjapank wrote: »
    Feanor wrote: »
    Would I slot it for a duel against a magblade? Absolutely.

    That's why it's a fine line with abilities like Eclipse or DK wings before they were nerfed. It's a potential hard counter to ranged builds, and as such should be designed very carefully. Something the developers have not applied reliably in the past.

    It's a potential hard counter to ONE single class spec. That's it: staff using magicka nightblade. One. Hardly worth slotting for one spec.

    And I must disagree here. sorry. It's been effective against ranged, as it was meant to be. Not only magicka nightlblades, but magicka sorcs, and every stamina that used a bow.

    It reflects frags. Wasting a skill slot for frags is ridiculous. Most sorcs use crushing shock/force pulse, which isn't reflectable. And I guess overload? But anyone spamming overload on you with a bubble deserved to die anyways, same as DK wings. You can easily counter frags. For stamina, I can't say in all my time now playing stamina nightblade that eclipse has ever been effective against me or that I've seen it be effective against any decent stamina player. There are still much more valuable skills that can be used in a smaller scale group. ZoS has yet to make eclipse worth it to slot over those other skills, yet they're trying so hard to buff it.

    I find it interesting how people seem to "know better" when they are tearing down Eclipse, calling it ridiculous, not worth it, etc. I find it even more interesting to see those same players claiming that there are so many better skills to choose from. I just think...then why don't you use those and let us continue to use Eclipse as is.

    Because we want to use Eclipse and have as many options as we can. We don't see how you enjoy it because you seem to be sacrificing better performance because of some reason you still haven't been able to adequately express or prove. You just say "it's better than you think" without saying how. "It's highly effective when we use it" is like saying "it's highly effective when I take antacid for my heartburn" when maybe I should have avoided eating the spicy food or drank milk with it instead to avoid the entire problem.
  • Mystrius_Archaion
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    Minno wrote: »
    Again I would rather you guys adjust some of Templars passives rather than tweak skills that most still won’t use because they aren’t appealing enough to give up considering the limited bar space.

    Just curious how you slightly adjusted night blades passives randomly but not Templars after many have been asking for years.

    Which passives would you change?

    Balanced warrior - Could give you increased weapon or spell damage and spell resistance or physical resistance, this would obviously be based on some sort of max stat.

    Enduring Rays could be more useful rather than just extending time maybe add something regarding to sustain especially for stamplars, light weaver could be tweaked such as allies gaining 2 ult for healing them with ANY Templar skill or heal in general and master ritualist soul gem part can go.

    They could just have Balanced Warrior buff both without checking for a max stat, like the new armor sets that do in one set bonus, because buffing a stat the character doesn't, and most likely can't effectively, use is just wasted anyway.
    Currently, that's how Balanced Warrior is. Everybody benefits from the resistance, but the weapon damage is only used by stamina builds.
  • Mystrius_Archaion
    Mystrius_Archaion
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    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    No, they're trying to, actually relatively nicely, point out that you are saying "eclipse is good and fine so no changes are necessary" when it really really REALLY is NOT fine and is NOT good especially with the new changes to make it completely and utterly useless against PVE enemies higher rank than "bugs under my boots" while in pvp it is not any better at anything it does than any other skill would be.

    Can you cast it on a boss? No, but the one morph can be on live before the PTS changes.
    Can you even cast it on a troll that isn't really even a threat? No, same as above.
    Does it stop a player from attacking? No.
    Does it stop a player from moving? No.
    Does it punish a player for attacking? Not enough to stop them from attacking.(The same as the heavy passives don't stop anybody from attacking them, on top of them not being noticeable.)
    Does it do more damage than another skill? No.
    Does it help setup another skill in the templar kit? Definitely not.

    Eclipse is a joke compared to many other options for the reasons above.
    Edited by Mystrius_Archaion on October 7, 2017 3:19AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    maxjapank wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Feanor wrote: »
    Would I slot it for a duel against a magblade? Absolutely.

    That's why it's a fine line with abilities like Eclipse or DK wings before they were nerfed. It's a potential hard counter to ranged builds, and as such should be designed very carefully. Something the developers have not applied reliably in the past.

    It's a potential hard counter to ONE single class spec. That's it: staff using magicka nightblade. One. Hardly worth slotting for one spec.

    And I must disagree here. sorry. It's been effective against ranged, as it was meant to be. Not only magicka nightlblades, but magicka sorcs, and every stamina that used a bow.

    It reflects frags. Wasting a skill slot for frags is ridiculous. Most sorcs use crushing shock/force pulse, which isn't reflectable. And I guess overload? But anyone spamming overload on you with a bubble deserved to die anyways, same as DK wings. You can easily counter frags. For stamina, I can't say in all my time now playing stamina nightblade that eclipse has ever been effective against me or that I've seen it be effective against any decent stamina player. There are still much more valuable skills that can be used in a smaller scale group. ZoS has yet to make eclipse worth it to slot over those other skills, yet they're trying so hard to buff it.

    I find it interesting how people seem to "know better" when they are tearing down Eclipse, calling it ridiculous, not worth it, etc. I find it even more interesting to see those same players claiming that there are so many better skills to choose from. I just think...then why don't you use those and let us continue to use Eclipse as is.

    You obviously aren't even understanding anything I'm saying. I'm not tearing down the skill, I want it to be improved, and as of now ZoS still isn't making decent improvements. We need improvements to the class, we need a good CC back, we need our toolkit examined and for ZoS to actually listen to player feedback and consider good ways to bring Templar more in line with other classes (mDK is the only other spec that is suffering just as much as magplar). Templar is a joke in PvE for dps and, while it can put pressure on an opponent in PvP, it's suffering in PvP as well due to unnecessary nerfs such as removing shard CC/disorient. I'm not saying I "know better", but I am an experienced Magicka Templar and have played the class for a very long time. I want the class improved. I want it to be less clunky. I want it to have the means to defend itself and not be pigeonholed into a breath of life spammer. As it stands now, why small scale on a Magicka Templar when I can hop on a nightblade and deal more damage, heal better, and kite better. Why PvE dps on a Magicka Templar when I can hop on anything else and do more damage. ZoS has continuously nerfed Templar and then provide "buffs" that really do nothing to solve the actual problems magplar faces. That's the issue here. Quit getting strung up because you're not agreed with. You're welcome to think that Eclipse is "amazing", but in most situations in Cyrodiil it is, without a doubt, inferior to other options. I'm not going to withhold my opinion that skills such as Eclipse and Javelin (magicka) are complete gutter trash for magicka Templar. ZoS isn't doing a good job on improving Templar, and they need to be.

    Not strung up. Maybe quit attacking me like that and using words like you are superior. I hear that you want the skill to be better. I've heard others say the same on these forums. But what I'm saying, which you are not hearing by the way, is that I and other Templars I play with find Total Dark to be really good. They don't write on the forums because they don't like being shot down with their opinions. I don't think I have attacked you. Just disagreed and said that feelings and play styles can be different. I've also played Magicka Templar and only that like forever. While we need more dps, we are in a good place. Im not a healbot. I'm a very offensive hybrid if anything. I'm not gunna hush about one of my skills being changed either. I'll stay by my earlier statement that many have underestimated Total Dark. And gonna leave it like this. Too busy to keep forum stuff going on. Zos has listened to someone and it's getting changed. Really nothing I can do but find another skill to use. And keep playing Templar like I always have and not bail to other classes like so many others.

    If you think actively discussing class issues and underperforming skills and such is attacking, there's no point in discussing anything with you. Take care.

    EDIT: I've always been very active on the forums, I'm not going to stop because you're getting your feelings hurt. ZoS needs to work on class improvements. End of story.


    Agree. You've obviously not used Total Dark since it became unbreakable. I have. I know it's not weak.

    It's weak as a CC. They are changing it to be breakable and do nothing because of that, while it has always been a wasted cast against CC immune targets which will continue with the PTS changes.

    I don't know why you're not on our side calling for changes to eclipse back to how it is on live or better because they are making it so it won't even work how you seemed to enjoy it working.
  • Mystrius_Archaion
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    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.
  • LordSlif
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    Templars has nothing to complain about, they have the best passive in the game "50% chance to gain soul gem after each successful resurrection"
    So much power!!!
  • LordSlif
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    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.

    Remove cast time and empower and it will be good. It will not be op without cast time because the time between dmg is large.
  • Mystrius_Archaion
    Mystrius_Archaion
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    LordSlif wrote: »
    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.

    Remove cast time and empower and it will be good. It will not be op without cast time because the time between dmg is large.

    Yep, I agree. Empower is completely wasted especially.
  • LordSlif
    LordSlif
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    LordSlif wrote: »
    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.

    Remove cast time and empower and it will be good. It will not be op without cast time because the time between dmg is large.

    Yep, I agree. Empower is completely wasted especially.

    If zos dnt change solar barrage it will be useless more than now. The ideia is good, one new dot is good, but but execution was poor
  • Cinbri
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    ak_pvp wrote: »
    Cinbri wrote: »
    Also about Javelin I agree. Stamina morph is strong but mana morph is completely waste of skillpoint. DKs pretend to say that their Stonefist is garbage but I would gladly traded Aurora Javelin for it to show them what actual garbage is.

    It deals half decent damage as part of a gank and is OK for cheeky crowd control. The amount of times i have been knocked into lava in BGs is iritating. Can't do anything like that on a DK.

    I'd gladly trade too.
    Stonegiant deal more damage than Aurora. Also dont have damage restriction that contradict class meta builds and skill main purpose. Also as part of buff it have reduced cost and grant you minor armor buff..
    And you can do same on dk, zos already said to use Chains for that..
    Edited by Cinbri on October 7, 2017 6:41AM
  • Azramel
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    Can we please get a better way to regen our resources... ?? Us templar tanks could use some love

    Templars in general need at least a better resource skill or passive. Repentance is great for PVE when there are plenty of adds to use it on but thats it. This skill is not worth slotting for the majority of PVP since it doesn't do anything for us during a fight and we sometimes have to compete with other Templars for the stamina return. Channeled focus is great for pve when you don't have to move around much. Try staying in one spot for long periods of time during a huge PVP battle. Templars have the worst resource regen skills/passives of any class for PVP. Should've buffed that alongside Nightblades assassin regen passive.
  • danno8
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    LordSlif wrote: »
    LordSlif wrote: »
    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.

    Remove cast time and empower and it will be good. It will not be op without cast time because the time between dmg is large.

    Yep, I agree. Empower is completely wasted especially.

    If zos dnt change solar barrage it will be useless more than now. The ideia is good, one new dot is good, but but execution was poor

    I am honestly afraid to give any more feedback on Solar Barrage because the way ZoS has been balancing morphs lately it is likely they will nerf Dark Flare in some way in order to make Solar Barrage "more attractive".
  • LordSlif
    LordSlif
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    danno8 wrote: »
    LordSlif wrote: »
    LordSlif wrote: »
    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.

    Remove cast time and empower and it will be good. It will not be op without cast time because the time between dmg is large.

    Yep, I agree. Empower is completely wasted especially.

    If zos dnt change solar barrage it will be useless more than now. The ideia is good, one new dot is good, but but execution was poor

    I am honestly afraid to give any more feedback on Solar Barrage because the way ZoS has been balancing morphs lately it is likely they will nerf Dark Flare in some way in order to make Solar Barrage "more attractive".

    They wont... i hope
  • Minno
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    LordSlif wrote: »
    danno8 wrote: »
    LordSlif wrote: »
    LordSlif wrote: »
    Solar barrage is horrible in its current state, feels clunky in every way. Needs rework. Remove cast time IMO.

    Yeah, a delay to the damage just makes me think I'm lagging and need to recast or I got interrupted and it failed. It's very clunky and not going to find a spot in the limited bars I have, and certainly not on my lazy-one-bar build.

    Remove cast time and empower and it will be good. It will not be op without cast time because the time between dmg is large.

    Yep, I agree. Empower is completely wasted especially.

    If zos dnt change solar barrage it will be useless more than now. The ideia is good, one new dot is good, but but execution was poor

    I am honestly afraid to give any more feedback on Solar Barrage because the way ZoS has been balancing morphs lately it is likely they will nerf Dark Flare in some way in order to make Solar Barrage "more attractive".

    They wont... i hope
    Too late it's already been said lol.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
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    I think zos should more focus on small overhauls for skills. Cumulative effect of even small changes will be much higher than complete overhaul of existing useless skills. For example dk healing orb changed to heal caster, transforming skill into great self-heal, or removing animation from assassin will shall make it more smooth and reliable in intense fights with less micromanagment.
    So I just mention possible ovehauls again:
    1. Change dot of Sweep ult to proc every 1 sec instead of 2.
    2. Change Honor to proc mana return over 6 sec instead of 8. Or proc every 1 sec instead of 2. Or make it smart return (as NB passive was changed)
    3. Remove empty channeling from Radiant Desturction. Same as was done with Soul Assualt.
    4. Change Restoring Spirit to reduce all costs, same as Alteration Mastery set.
    5. Reduce cost of Radiant Aura a bit to match manasteal debuff nerf.
    6. Probably increase duration of effects of Rune Focus to 10 sec, i.e. 2 sec longer.
    7. Master Ritualist - worst passive in game could get some love.
    8. Reduce or completely remove minimal range from Charge.
    Edited by Cinbri on October 8, 2017 5:55PM
  • Firstmep
    Firstmep
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    Cinbri wrote: »
    I think zos should more focus on small overhauls for skills. Cumulative effect of even small changes will be much higher than complete overhaul of existing useless skills. For example dk healing orb changed to heal caster, transforming skill into great self-heal, or removing animation from assassin will shall make it more smooth and reliable in intense fights with less micromanagment.
    So I just mention possible ovehauls again:
    1. Change dot of Sweep ult to proc every 1 sec instead of 2.
    2. Change Honor to proc mana return over 6 sec instead of 8.
    3. Remove empty channeling from Radiant Desturction. Same as was done with Soul Assualt.
    4. Change Restoring Spirit to reduce all costs, same as Alteration Mastery set.
    5. Reduce cost of Radiant Aura a bit to match manasteal debuff nerf.
    6. Probably increase duration of effects of Rune Focus to 10 sec, i.e. 2 sec longer.
    7. Master Ritualist - worst passive in game could get some love.
    8. Reduce or completely remove minimal range from Charge.

    Interesting ideas, i have a few thoughts to adding though:
    1. Would make it better to use for some, also empowered sweep could use a better secondary effect, the damage reduction is hardly noticable especially with cp and/or high resistances
    2. Id like to see it restore more magicka the lower the targets health is when health, would promote a more risk reward gameplay rather that mindless spamming.
    3. Agreed.
    4. Not sure i like any changes that can further reduce block costs, we have enough permablockers in pvp as it is.
    5. Again agreed, but id like to adding that the reason its so expensive beacuse its a high range aoe and also doesnt require a destro stats to be use. When compared to elemental drain, in 1v1 situations ele drain is outright better but when you have multiple targets, especially in pvp where you dont have time to put drain on everyone, this skill wins out. Still a cost reduction would be nice, might see more use them.
    6. Again agreed, i think the reason zos is okay with the current duration is beacuse its very cheap. At the same time not having to put it down so often would be great. In comparison Nbs get the full magicka or stamina return on siphoning strikes without having to reapply the skill every 6-8 seconds.
    7. Funny story, when my guild was practicng Hm Rakkhat back in the day, the raid leader would always call out: let the templars resurrect please :D. While i wouldnt miss if it was gone, i think its fine to have very situational passives like this, not everything has to be a power burst. The soul get part is truly useless tho. Let the resurrected people return with abit more resources maybe instead.
    8. I have few things more than Nbs spamming ambush on me, but at this point id take a reliable cc from about anywhere! #bringbackblazingspearstunthistimeunblockable
    Thats about it. I think most of us agree that templar suffer the most from lack of good cc at the moment. For a very long time ive been getting that zos wants to pigeonhole us into being mindless healtbots.
    A few weeks ago i tried a high regen/tanky build, and while my damage sucked balls, dang i could survive forever. While it was funny, its not the playstyle im looking for. I truly belive that theres a way for templars to be a solid offensive class without being op.
    Please zos give us good alternatives
  • LordSlif
    LordSlif
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    Cinbri wrote: »
    I think zos should more focus on small overhauls for skills. Cumulative effect of even small changes will be much higher than complete overhaul of existing useless skills. For example dk healing orb changed to heal caster, transforming skill into great self-heal, or removing animation from assassin will shall make it more smooth and reliable in intense fights with less micromanagment.
    So I just mention possible ovehauls again:
    1. Change dot of Sweep ult to proc every 1 sec instead of 2.
    2. Change Honor to proc mana return over 6 sec instead of 8.
    3. Remove empty channeling from Radiant Desturction. Same as was done with Soul Assualt.
    4. Change Restoring Spirit to reduce all costs, same as Alteration Mastery set.
    5. Reduce cost of Radiant Aura a bit to match manasteal debuff nerf.
    6. Probably increase duration of effects of Rune Focus to 10 sec, i.e. 2 sec longer.
    7. Master Ritualist - worst passive in game could get some love.
    8. Reduce or completely remove minimal range from Charge.

    They cant remove the minimal range from charge
  • LordSlif
    LordSlif
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    Remove the cast time from solar barrage is the best way to make this skill useful.
  • Myndfreak
    Myndfreak
    Soul Shriven
    Can channeled focus be player centered instead of fixed aoe now? >_>
  • LordSlif
    LordSlif
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    Myndfreak wrote: »
    Can channeled focus be player centered instead of fixed aoe now? >_>

    of course not
  • Solariken
    Solariken
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    Myndfreak wrote: »
    Can channeled focus be player centered instead of fixed aoe now? >_>

    Seriously - it makes zero sense that this is a ground ability.

    If it were the strongest buff available or could benefit allies who walk over it, I would agree with the design; but wtf it's basically on par or weaker than what is available to other classes. So stupid.
  • Soris
    Soris
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    ^ Yeah it's practically an 8 second buff.
    The amount of chances that you go back and step in to whereever you first casted it in a wide open area is close to 0%

    Welkynd [Templar/AD/EU]
  • Baconlad
    Baconlad
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    Empowering sweeps needs to be instant, no dot portion. The range needs to be increased. And crescent needs to be given back to magick. If anything nova needs to have a morph completely reworked into a stamina version.

    Toppling needs ambush no range treatment

    Eclipse needs to be removed and blinding flashes given back.

    Healing ritual needs...somthing.

    Solar flare needs...total rethink of the morph. I suggest a channel version of flare that throws three weak flares at one or three targets. That way it accually feels like a "barrage" of flares. And it would be more similar to the original skill.

  • DisgracefulMind
    DisgracefulMind
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    Baconlad wrote: »
    Toppling needs ambush no range treatment

    If they did THIS change alone right now it would help magicka Templar loads until they work out the other kinks.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
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