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https://forums.elderscrollsonline.com/en/discussion/668861

Which is the most difficult 4 person dungeon in the game?

  • Jeremy
    Jeremy
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    Falkreath Hold
    Jeremy wrote: »
    I have to agree with @PlagueSD on that one... Never seen a tank with 25k+ health and 30k resistance holding block die to minotuar hit.

    With proper use of skills and mitigation it should never ever come close to killing you. A smart player, and I'm using that term loosely, would never die to something like that. Unless your out of Stam, which would indicate you poorly managed it, you'd never not be able to block it, and it's not like it hits for 100k unmitigated. At Max resistance with a regular tank set up on a DK, you'd need to be hit by an ability that deals 70k unmitigated damage, in order to deal 25k health worth on a roughly Max resistance tank holding block. I might be slightly off on that and I don't remember the exact values of the hits, but I know on my dps he's never been hit for 70k, and all he has is 5-1-1 light armor setup.

    Point being if you know what your doing, the only true one shot mechanics are ones you aren't going to live from no matter what.

    There's a surprising amount of people that don't know how to play this game the way they designed it. There is however, a large number of players who play how it was intended.

    Designed and intended are two different things. Play as you want is the intended, but the design doesn't allow a bow wielding Magicka sorc, or staff wilding Stam dk or hybrid whatever. Not in the hard content at least.

    On topic, I think there should be two different rankings here. PUG vs Coordinated.

    For pug vet, I'd have to say RoM because if no one knows what they're doing, your either going to fall apart or be there for a long while. At least in my experience.

    For coordinated groups, I'd have to go with cradle, mostly because not many people know about the ultimate eating and it ends up becoming a sustain slugfest.

    My 2 septims

    You misread what I said because I actually said I have seen them one shot players with 35k+ health (not 25k) and 30k + resistance. And I have.

    If you don't believe me it's easy enough for you to go test yourself. Just put on some health and resistance gear and go block one of their heavy attacks and see what happens.

    The DLC dungeons on veteran mode are not easy on this game and I'm not too proud to admit it. In my experience, it takes specialized character builds and experienced players familiar with the mechanics - and even then wipes are not uncommon. Frankly i don't know what kind of sadistic and torturous game play would satisfy some players on this forum who are saying they are easy. Apparently instant death from a single mistake is not good enough. Perhaps they should create a dungeon that literally kills everyone the second they walk in unless they have the meta build and the best gear available coupled with some annoying and complicated random puzzle that starts new every time you enter the dungeon that instantly kills you if you don't figure it out in time.

    Hey Jeremy, this may not quite be the same as what you're talking about, and it was a different dungeon, but we had some one shot attacks going on in NORMAL Bloodroot last night. The tank is quite capable with massive health and damage mit, but Stoneheart was punching right through all of it on a regular basis and dropping this guy in 2 seconds. It was very odd and the first time we'd had anything like it happen in that dungeon. We seriously thought it was glitching. Even the trash mobs were dealing out what seemed like much more damage. It was so strange that we checked to make sure we hadn't queued veteran by mistake. LOL

    My point is: can these dungeons get glitchy where bosses and mobs are dealing out much more damage than they should be? Also, did I just go totally off topic on this? LOL

    Who knows. It might be a glitch since it seems to be in Falkearth and Bloodroot this is happening and those are two of the newer dungeons I believe. So maybe the developers are still working out some bugs in them.

    Or maybe health and resistance isn't enough and you need more specialized stats to survive, such as increased block mitigation or less damage from heavy attacks. That's all I can guess.

    Edited by Jeremy on October 3, 2017 7:57PM
  • Loc2262
    Loc2262
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    My point is: can these dungeons get glitchy where bosses and mobs are dealing out much more damage than they should be?

    Not sure if it's the case at the moment, but yeah, it has happened before that normal dungeon mobs deal more damage than their vet counterparts. Was quite a while ago though and got fixed 1-2 weeks later.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Thunderknuckles
    Thunderknuckles
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    Loc2262 wrote: »
    My point is: can these dungeons get glitchy where bosses and mobs are dealing out much more damage than they should be?

    Not sure if it's the case at the moment, but yeah, it has happened before that normal dungeon mobs deal more damage than their vet counterparts. Was quite a while ago though and got fixed 1-2 weeks later.

    Hmmm, very curious then. We have never had the problems with that boss like we did the other night, and watching our tank burn down in 2 seconds left us all just scratching our heads and saying, "What the...??" We just gave up after about 6 tries. My own healer was taking extraordinary damage from trash mobs tossing flame attacks at me, which is extremely unusual, but I healed through it. Anyway, the whole thing was bizarre even for that dungeon on normal.
  • PlagueSD
    PlagueSD
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    Other
    Loc2262 wrote: »
    My point is: can these dungeons get glitchy where bosses and mobs are dealing out much more damage than they should be?

    Not sure if it's the case at the moment, but yeah, it has happened before that normal dungeon mobs deal more damage than their vet counterparts. Was quite a while ago though and got fixed 1-2 weeks later.

    Hmmm, very curious then. We have never had the problems with that boss like we did the other night, and watching our tank burn down in 2 seconds left us all just scratching our heads and saying, "What the...??" We just gave up after about 6 tries. My own healer was taking extraordinary damage from trash mobs tossing flame attacks at me, which is extremely unusual, but I healed through it. Anyway, the whole thing was bizarre even for that dungeon on normal.

    You sure that wasn't the random fire AoE from Falkreath Hold being attacked? I know if you get hit by those, they hurt...even on normal.
  • Thunderknuckles
    Thunderknuckles
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    PlagueSD wrote: »
    Loc2262 wrote: »
    My point is: can these dungeons get glitchy where bosses and mobs are dealing out much more damage than they should be?

    Not sure if it's the case at the moment, but yeah, it has happened before that normal dungeon mobs deal more damage than their vet counterparts. Was quite a while ago though and got fixed 1-2 weeks later.

    Hmmm, very curious then. We have never had the problems with that boss like we did the other night, and watching our tank burn down in 2 seconds left us all just scratching our heads and saying, "What the...??" We just gave up after about 6 tries. My own healer was taking extraordinary damage from trash mobs tossing flame attacks at me, which is extremely unusual, but I healed through it. Anyway, the whole thing was bizarre even for that dungeon on normal.

    You sure that wasn't the random fire AoE from Falkreath Hold being attacked? I know if you get hit by those, they hurt...even on normal.

    It was definitely Bloodroot. And you're right, those catapult shots do hurt even on normal.
  • Izaki
    Izaki
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    Skyreach.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • code65536
    code65536
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    Bloodroot Forge
    Ruins of Mazzatun? Come on people i now finish RoM hm as healtank with 3 dds beside me :smiley:

    Actually, since the person who has aggro on boss will never get the hallucination, a healtank + 3 DPS setup is better suited for vRoM than a traditional tank + healer + 2 DPS setup. With a traditional setup, we have the healer help with DPS (dropping destro if the DPS that's next in the ultimate rotation is hallucinating) and have the tank help with healing (helping support the group with vigor/shieldspam when healer is hallucinating) in order to mitigate the RNG on that fight.
    Nightfighters ― PC/NA and PC/EU

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