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Which is the most difficult 4 person dungeon in the game?

  • Soleya
    Soleya
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    From doing a bunch of random normals on a below 50 character (and getting DLC dungeons every time), have to say on normal the two hardest are Falkreath and WGT.

    Falkreath is beatable with lowbies who have no clue, but it's the ONLY dungeon that has repeated one shots (minotaur adds). It's actually crazy going in there on normal and getting hit for 30k damage. I can't think of any other dungeon that does that on normal difficulty. Most normal dungeons can be healed with rapid regen and just dps and no ones health drops.

    WGT, because with lowbie pugs, the planar inhibitor is almost impossible when no one knows what they are doing.

    As for vet, I only have completes on WGT and Bloodroot, spent too much time in the others without completes that I have no interest in ever going back in them.
  • Jeremy
    Jeremy
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    Falkreath Hold

    Overall - I would have to say Falkreath hold. It's the only dungeon in the game where even the trash can one-shot competent players. I've seen good tanks go down in a single hit while blocking....

    Frankly the damage in that place is over-the-top and it needs to be adjusted downward.

    All the DLC dungeons on veteran are challenging though. I don't agree with the poll unless you factor in Hard Mode (in which case Ruins of Mazzatun makes sense.). Otherwise I think that's probably the least difficult of the bunch.

    The most annoying are those stupid portals on Lord Warden. Who ever designed that fight needs to be demoted and never allowed again to ever create a boss battle.
    Edited by Jeremy on October 2, 2017 5:22AM
  • Loc2262
    Loc2262
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    Jeremy wrote: »
    The most annoying are those stupid portals on Lord Warden. Who ever designed that fight needs to be demoted and never allowed again to ever create a boss battle.

    I personally find the randomly vanishing/hit-by-boulder stone platforms in the Galchobhar fight much more annoying, especially when that happens during a weapon throw phase. ;)

    Same goes for the Amalgam's lava puddles. Generally too much RNG going on in that dungeon.
    Edited by Loc2262 on October 2, 2017 7:53AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • FloppyTouch
    FloppyTouch
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    Cradle of Shadows
    I dislike all the dlc dungeons but CoS just sucks for me seems really stam depended and that spider eating ur ult just sucks. As a mdk not having an ult to use kills my sustain.
  • Enslaved
    Enslaved
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    Other
    For most ppl hardest one is CoA2 on veteran. They get pulverized by adds on daedroth boss or ash titan burns them to ash. Most ppl I ever saw quit a dungeon were in this one.

    DLC dungeons right now are not as challenging as they were on release day.
  • Azurya
    Azurya
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    Other
    with pugs all is a pain in the .....
  • Tasear
    Tasear
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    Falkreath Hold
    Jeremy wrote: »

    Overall - I would have to say Falkreath hold. It's the only dungeon in the game where even the trash can one-shot competent players. I've seen good tanks go down in a single hit while blocking....

    Frankly the damage in that place is over-the-top and it needs to be adjusted downward.

    All the DLC dungeons on veteran are challenging though. I don't agree with the poll unless you factor in Hard Mode (in which case Ruins of Mazzatun makes sense.). Otherwise I think that's probably the least difficult of the bunch.

    The most annoying are those stupid portals on Lord Warden. Who ever designed that fight needs to be demoted and never allowed again to ever create a boss battle.

    That ones easy once you know mechanics. Once you get two portals it's either clones or run for your life. If someone accidentally uses one portal then go back to it and close it so a new one can come.
  • BlanketFort
    BlanketFort
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    Ruins of Mazzatun
    I find all the options same in difficulty on normal vet. But I find vRoM the toughest when doing Hardmode. It's all that RNG.
  • starkerealm
    starkerealm
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    The forums.
  • Jaimeh
    Jaimeh
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    Cradle of Shadows
    I haven't attempted the two newest dungeons yet, so with that in mind, the one I find hardest from both a dps and healer perspective (as I've never tanked them) is CoS (followed closely by RoM); they both require a great deal of coordination amongst group members, as well as individual concentration, and even then things can go catastrophically :) I have yet to complete the HM on those, so they definitely get my vote!
  • code65536
    code65536
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    Bloodroot Forge
    Soleya wrote: »
    Falkreath is beatable with lowbies who have no clue, but it's the ONLY dungeon that has repeated one shots (minotaur adds). It's actually crazy going in there on normal and getting hit for 30k damage. I can't think of any other dungeon that does that on normal difficulty. Most normal dungeons can be healed with rapid regen and just dps and no ones health drops.
    I queue my magblade DPS as a "tank" for my daily random normal (yes, I do have Inner Fire on my back bar and yes, I do hold aggro, and no, I don't do this for vet), and Falkreath is the only normal dungeon where I will sometimes die in the trash pulls. Even the final boss doesn't hit as hard as some of those minotaurs.
    Nightfighters ― PC/NA and PC/EU

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  • Soleya
    Soleya
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    code65536 wrote: »
    Soleya wrote: »
    Falkreath is beatable with lowbies who have no clue, but it's the ONLY dungeon that has repeated one shots (minotaur adds). It's actually crazy going in there on normal and getting hit for 30k damage. I can't think of any other dungeon that does that on normal difficulty. Most normal dungeons can be healed with rapid regen and just dps and no ones health drops.
    I queue my magblade DPS as a "tank" for my daily random normal (yes, I do have Inner Fire on my back bar and yes, I do hold aggro, and no, I don't do this for vet), and Falkreath is the only normal dungeon where I will sometimes die in the trash pulls. Even the final boss doesn't hit as hard as some of those minotaurs.

    When I ran it with friends (all level 10-15), I honestly thought there was no way we would beat it based on the one shots from minotaurs. Then we got to the final boss and the group just stood on the boss through all the fire, ignored all mechanics, and killed it never taking much damage.
  • PlagueSD
    PlagueSD
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    Other
    Once you learn the fight mechanics, none of those dungeons are difficult.
    Jeremy wrote: »

    Overall - I would have to say Falkreath hold. It's the only dungeon in the game where even the trash can one-shot competent players. I've seen good tanks go down in a single hit while blocking....

    I think your definition and my definition of "competent" are different. I've never had an issue with the Minotaurs as long as the tank knows what they're doing.

    If you get a fail tank, or one that doesn't have enough damage mitigation, that's where you run into trouble...but then that wouldn't be a "competent" tank.
    Edited by PlagueSD on October 2, 2017 8:42PM
  • Jeremy
    Jeremy
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    Falkreath Hold
    PlagueSD wrote: »
    Once you learn the fight mechanics, none of those dungeons are difficult.
    Jeremy wrote: »

    Overall - I would have to say Falkreath hold. It's the only dungeon in the game where even the trash can one-shot competent players. I've seen good tanks go down in a single hit while blocking....

    I think your definition and my definition of "competent" are different. I've never had an issue with the Minotaurs as long as the tank knows what they're doing.

    If you get a fail tank, or one that doesn't have enough damage mitigation, that's where you run into trouble...but then that wouldn't be a "competent" tank.

    I have seen those Minotaurs one shot players who have 35k +health and 30k + resistance. I don't think I've spoken to anyone who wasn't taken off guard by the crazy amount of damage those things did.

    But yes, it's safe to assume my definition of competent and yours are quite different - as even good players can be taken out instantly by those things. To suggest that just fail tanks die in Falkearth is not the reality as I know it. But then again this is the forums where everything is easy and only fail players ever die of course.

    Yet you constantly read thread after thread about how groups are struggling to complete these DLC dungeons on veteran. So either they really are difficult or most players just suck. I believe it is the former - where as it seems you entertain the latter.



    Edited by Jeremy on October 2, 2017 9:13PM
  • Jeremy
    Jeremy
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    Falkreath Hold
    Soleya wrote: »
    code65536 wrote: »
    Soleya wrote: »
    Falkreath is beatable with lowbies who have no clue, but it's the ONLY dungeon that has repeated one shots (minotaur adds). It's actually crazy going in there on normal and getting hit for 30k damage. I can't think of any other dungeon that does that on normal difficulty. Most normal dungeons can be healed with rapid regen and just dps and no ones health drops.
    I queue my magblade DPS as a "tank" for my daily random normal (yes, I do have Inner Fire on my back bar and yes, I do hold aggro, and no, I don't do this for vet), and Falkreath is the only normal dungeon where I will sometimes die in the trash pulls. Even the final boss doesn't hit as hard as some of those minotaurs.

    When I ran it with friends (all level 10-15), I honestly thought there was no way we would beat it based on the one shots from minotaurs. Then we got to the final boss and the group just stood on the boss through all the fire, ignored all mechanics, and killed it never taking much damage.

    I think you're missing his point.

    Falkearth isn't that difficult on normal your'e right (none of them are really... on normal for a fully leveled and geared character). But even on normal that place can surprise a seasoned character with the amount of damage those mobs can dish out. On veteran it's a nightmare.

    I assumed we were speaking about veteran mode here. He was just using normal to highlight just how deadly that dungeon was - as even on normal it can kill you. I don't believe he was ever trying to suggest that Falkearth is exceptionally difficult on normal mode.
    Edited by Jeremy on October 2, 2017 9:21PM
  • Shawn_PT
    Shawn_PT
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    Ruins of Mazzatun
    You don't need voice comm for the dungeons. I got both Hist skins without ever going into voice chat, it just takes a lot of training, patience, and a 'progress' group of sorts.

    CoS HM the worst are the altar orbs. Somehow they always manage to kill people in the middle of the mess.

    RoM HM the worst part is the lousy RNG on who gets the hallucination. It's most definitely the one that took me the longest to do.

    Falk HM did it the second time I went there, so not all that hard. BF HM did it the first time there so also guessing not that hard, although experience is very limited. Maybe the groups were better, maybe the dungeons are not so hard. Maybe we've grown accustomed to the challenge.
  • WatchYourSixx
    WatchYourSixx
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    I have to agree with @PlagueSD on that one... Never seen a tank with 25k+ health and 30k resistance holding block die to minotuar hit.

    With proper use of skills and mitigation it should never ever come close to killing you. A smart player, and I'm using that term loosely, would never die to something like that. Unless your out of Stam, which would indicate you poorly managed it, you'd never not be able to block it, and it's not like it hits for 100k unmitigated. At Max resistance with a regular tank set up on a DK, you'd need to be hit by an ability that deals 70k unmitigated damage, in order to deal 25k health worth on a roughly Max resistance tank holding block. I might be slightly off on that and I don't remember the exact values of the hits, but I know on my dps he's never been hit for 70k, and all he has is 5-1-1 light armor setup.

    Point being if you know what your doing, the only true one shot mechanics are ones you aren't going to live from no matter what.

    There's a surprising amount of people that don't know how to play this game the way they designed it. There is however, a large number of players who play how it was intended.

    Designed and intended are two different things. Play as you want is the intended, but the design doesn't allow a bow wielding Magicka sorc, or staff wilding Stam dk or hybrid whatever. Not in the hard content at least.

    On topic, I think there should be two different rankings here. PUG vs Coordinated.

    For pug vet, I'd have to say RoM because if no one knows what they're doing, your either going to fall apart or be there for a long while. At least in my experience.

    For coordinated groups, I'd have to go with cradle, mostly because not many people know about the ultimate eating and it ends up becoming a sustain slugfest.

    My 2 septims
    The only thing to fear is, fear itself. - FDR

    CP 800
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Other
    City of Ash 2
  • Jeremy
    Jeremy
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    Falkreath Hold
    I have to agree with @PlagueSD on that one... Never seen a tank with 25k+ health and 30k resistance holding block die to minotuar hit.

    With proper use of skills and mitigation it should never ever come close to killing you. A smart player, and I'm using that term loosely, would never die to something like that. Unless your out of Stam, which would indicate you poorly managed it, you'd never not be able to block it, and it's not like it hits for 100k unmitigated. At Max resistance with a regular tank set up on a DK, you'd need to be hit by an ability that deals 70k unmitigated damage, in order to deal 25k health worth on a roughly Max resistance tank holding block. I might be slightly off on that and I don't remember the exact values of the hits, but I know on my dps he's never been hit for 70k, and all he has is 5-1-1 light armor setup.

    Point being if you know what your doing, the only true one shot mechanics are ones you aren't going to live from no matter what.

    There's a surprising amount of people that don't know how to play this game the way they designed it. There is however, a large number of players who play how it was intended.

    Designed and intended are two different things. Play as you want is the intended, but the design doesn't allow a bow wielding Magicka sorc, or staff wilding Stam dk or hybrid whatever. Not in the hard content at least.

    On topic, I think there should be two different rankings here. PUG vs Coordinated.

    For pug vet, I'd have to say RoM because if no one knows what they're doing, your either going to fall apart or be there for a long while. At least in my experience.

    For coordinated groups, I'd have to go with cradle, mostly because not many people know about the ultimate eating and it ends up becoming a sustain slugfest.

    My 2 septims

    You misread what I said because I actually said I have seen them one shot players with 35k+ health (not 25k) and 30k + resistance. And I have.

    If you don't believe me it's easy enough for you to go test yourself. Just put on some health and resistance gear and go block one of their heavy attacks and see what happens.

    The DLC dungeons on veteran mode are not easy on this game and I'm not too proud to admit it. In my experience, it takes specialized character builds and experienced players familiar with the mechanics - and even then wipes are not uncommon. Frankly i don't know what kind of sadistic and torturous game play would satisfy some players on this forum who are saying they are easy. Apparently instant death from a single mistake is not good enough. Perhaps they should create a dungeon that literally kills everyone the second they walk in unless they have the meta build and the best gear available coupled with some annoying and complicated random puzzle that starts new every time you enter the dungeon that instantly kills you if you don't figure it out in time.
    Edited by Jeremy on October 2, 2017 9:57PM
  • ThePaleItalian
    ThePaleItalian
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    Other
    Grouping tool
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Thunderknuckles
    Thunderknuckles
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    mocap wrote: »
    nRoM is easy if know dat poison + fountain mechanic. At least tank and healer must know it.

    On RoM normal I've pulled off the spice/fountain mechanic on my NB when, apparently, no one else in the group knew what to do. lol Vet is a whole 'nother matter.
  • PlagueSD
    PlagueSD
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    Other
    Some attacks in the game are meant to be avoided completely. (Selene's special for example). I've recently rolled a DK tank (currently level 30) and have been "tank" training in normal dungeons with one of our guild raid tanks. So far it seem really easy. Once I get CP levels, we'll see how vet dungeons are. This, I think, is where I'll need to know what to block and what I need to completely avoid.
  • BigBadVolk
    BigBadVolk
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    Other
    Normal Fungal Grotto
    Jokes aside I'd say either Mazzatun or Craddle
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
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  • Jeremy
    Jeremy
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    Falkreath Hold
    PlagueSD wrote: »
    Some attacks in the game are meant to be avoided completely. (Selene's special for example). I've recently rolled a DK tank (currently level 30) and have been "tank" training in normal dungeons with one of our guild raid tanks. So far it seem really easy. Once I get CP levels, we'll see how vet dungeons are. This, I think, is where I'll need to know what to block and what I need to completely avoid.

    There really isn't a comparison between normal and veteran - especially as it relates to the DLC dungeons.

    Selen's Web - even on veteran - is relatively simple to tank when compared to those.

    Edited by Jeremy on October 2, 2017 10:03PM
  • Thunderknuckles
    Thunderknuckles
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    Jeremy wrote: »
    I have to agree with @PlagueSD on that one... Never seen a tank with 25k+ health and 30k resistance holding block die to minotuar hit.

    With proper use of skills and mitigation it should never ever come close to killing you. A smart player, and I'm using that term loosely, would never die to something like that. Unless your out of Stam, which would indicate you poorly managed it, you'd never not be able to block it, and it's not like it hits for 100k unmitigated. At Max resistance with a regular tank set up on a DK, you'd need to be hit by an ability that deals 70k unmitigated damage, in order to deal 25k health worth on a roughly Max resistance tank holding block. I might be slightly off on that and I don't remember the exact values of the hits, but I know on my dps he's never been hit for 70k, and all he has is 5-1-1 light armor setup.

    Point being if you know what your doing, the only true one shot mechanics are ones you aren't going to live from no matter what.

    There's a surprising amount of people that don't know how to play this game the way they designed it. There is however, a large number of players who play how it was intended.

    Designed and intended are two different things. Play as you want is the intended, but the design doesn't allow a bow wielding Magicka sorc, or staff wilding Stam dk or hybrid whatever. Not in the hard content at least.

    On topic, I think there should be two different rankings here. PUG vs Coordinated.

    For pug vet, I'd have to say RoM because if no one knows what they're doing, your either going to fall apart or be there for a long while. At least in my experience.

    For coordinated groups, I'd have to go with cradle, mostly because not many people know about the ultimate eating and it ends up becoming a sustain slugfest.

    My 2 septims

    You misread what I said because I actually said I have seen them one shot players with 35k+ health (not 25k) and 30k + resistance. And I have.

    If you don't believe me it's easy enough for you to go test yourself. Just put on some health and resistance gear and go block one of their heavy attacks and see what happens.

    The DLC dungeons on veteran mode are not easy on this game and I'm not too proud to admit it. In my experience, it takes specialized character builds and experienced players familiar with the mechanics - and even then wipes are not uncommon. Frankly i don't know what kind of sadistic and torturous game play would satisfy some players on this forum who are saying they are easy. Apparently instant death from a single mistake is not good enough. Perhaps they should create a dungeon that literally kills everyone the second they walk in unless they have the meta build and the best gear available coupled with some annoying and complicated random puzzle that starts new every time you enter the dungeon that instantly kills you if you don't figure it out in time.

    Hey Jeremy, this may not quite be the same as what you're talking about, and it was a different dungeon, but we had some one shot attacks going on in NORMAL Bloodroot last night. The tank is quite capable with massive health and damage mit, but Stoneheart was punching right through all of it on a regular basis and dropping this guy in 2 seconds. It was very odd and the first time we'd had anything like it happen in that dungeon. We seriously thought it was glitching. Even the trash mobs were dealing out what seemed like much more damage. It was so strange that we checked to make sure we hadn't queued veteran by mistake. LOL

    My point is: can these dungeons get glitchy where bosses and mobs are dealing out much more damage than they should be? Also, did I just go totally off topic on this? LOL
  • Jaimeh
    Jaimeh
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    Cradle of Shadows
    Jaimeh wrote: »
    I haven't attempted the two newest dungeons yet, so with that in mind, the one I find hardest from both a dps and healer perspective (as I've never tanked them) is CoS (followed closely by RoM); they both require a great deal of coordination amongst group members, as well as individual concentration, and even then things can go catastrophically :) I have yet to complete the HM on those, so they definitely get my vote!

    RE: CoS
    In a strange turn of events, I joined today a PUG where all members joined from zone chat, to attempt the achievements for the spiderkith skin. We were all apprehensive at first 'oh, if it goes bad, it's cool, this is just a PUG' etc, but then the speed run and HM runs were relatively painless, and we were getting excited. The survivor achievement took us around 10 - 12 tries in all, but in the end we managed that too, and we were sitting in amazement and bafflement that the four of us, who had randomly gotten together that morning, tackled CoS. It was an ESO miracle! :lol: Everyone kept their high spirits through-out, and it was a very rewarding feeling wearing our skins at the end. CoS still gets my vote for being the hardest, but after today's runs I'm definitely less intimidated by it than before :blush:
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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  • themaddaedra
    themaddaedra
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    Cradle of Shadows
    Ruins of Mazzatun? Come on people i now finish RoM hm as healtank with 3 dds beside me :smiley:
    PC|EU
  • xaraan
    xaraan
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    Hmm idk yet. I'd like to play new ones a lot more to get a better feel. But we've 3 manned Ruins and Cradle vet HM pre-nerf and I always found Cradle harder based on the RNG aspect of the balls/red explosions and how it might divide up a group and needing to pay attention to how fast you DPS the boss (not pushing her to send you to darkness before the two atro's give you light). Ruins wasn't as crazy IMO and we had that down on farm mode, it was a decent challenge though. Out of the new ones, Forge HM seems like Cradle, very RNG based. You get lava put down in a bad spot and it's game over, they put it down in ok spots and it's a cakewalk. RNG based fights like that I find the most frustrating because it's not about doing well, just getting lucky and that's not fun to repeat/learn.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Ashtaris
    Ashtaris
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    zaria wrote: »
    ArchMikem wrote: »
    Trash mobs in Vet Wayrest have insane health pools and i dont know why.
    First trash in Wayrest 1 is special hard :)
    Wonder if anybody has managed to wipe on it.

    Most randoms do get annihilated. I enjoy watching them run oblivious into the beating they're about to take.

    They get annihilated because usually some idiot DPS that hasn't taken any food yet decides to do a Leroy into the crowd without the healer or tank there yet. Then I give them a bad time "There goes our no death run!" :)

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