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PTS Update 16 - Feedback Thread for Templar

  • Cinbri
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    Checkmath wrote: »
    Yes please remove the empower part from it, since a magplar has pretty much no direct damage ability, which he should empower. And in that specific case, he can get empower very easely by usinf a mageguild skill, which donr evem has a cast time. Most of the others buff would do fine instead of the empower.

    Make sweeps direct damage.. make scathing mage and Nerien'eth useful again!!
    The funniest part is that CP that reduce damage from direct attacks does reduce damage of sweeps. And while your sweep only double buffed Elemental Expert-Thaumaturge every enemy can triple debuff it by Elemental Defender-Ironclad-Thickskinned, same goes for Shards.. Amazing, isn't it.
    Edited by Cinbri on September 29, 2017 7:28AM
  • maxjapank
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    Cinbri wrote: »
    Checkmath wrote: »
    Yes please remove the empower part from it, since a magplar has pretty much no direct damage ability, which he should empower. And in that specific case, he can get empower very easely by usinf a mageguild skill, which donr evem has a cast time. Most of the others buff would do fine instead of the empower.

    Make sweeps direct damage.. make scathing mage and Nerien'eth useful again!!
    The funniest part is that CP that reduce damage from direct attacks does reduce damage of sweeps. And while your sweep only double buffed Elemental Expert-Thaumaturge every enemy can triple debuff it by Elemental Defender-Ironclad-Thickskinned, same goes for Shards.. Amazing, isn't it.

    What?! Wtf! Zos. Fix my Templar skills!
  • Checkmath
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    Haha funny idea with nerieneth proccing by jabs, since jabs slows down enemies. But you cant touch jabs in this case without touching other skills too, which work similar to jabs.
  • Feanor
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    I wouldn't be concerned with specific skills. If you're playing your Templar as a DD it's just not a fluid combat feeling due to all the cast times. It would be a great improvement already if all the cast times were changed to allow a more coherent combat flow.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JWillCHS
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    Feanor wrote: »
    I wouldn't be concerned with specific skills. If you're playing your Templar as a DD it's just not a fluid combat feeling due to all the cast times. It would be a great improvement already if all the cast times were changed to allow a more coherent combat flow.

    Hrm. I don't know. My hotbar[in PvP] is pretty instant except for Puncturing Sweeps and it still feels consistent.

    Toppling Charge can be wonky, and I don't like the cost of Radiant Aura. While I don't play Stamplar there needs to be a skill other that Repentance that gives them some type of stamina return. Last night I played with a Stamplar in BGs, and I had no idea until he told me to stop repenting the bodies around us(I use it to block more). And it's still not reliable.

    Anyway...back to Solar Barrage. At least make it a instant cast or increase the duration.


  • Drdeath20
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    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




  • Minno
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    Cinbri wrote: »
    Checkmath wrote: »
    Yes please remove the empower part from it, since a magplar has pretty much no direct damage ability, which he should empower. And in that specific case, he can get empower very easely by usinf a mageguild skill, which donr evem has a cast time. Most of the others buff would do fine instead of the empower.

    Make sweeps direct damage.. make scathing mage and Nerien'eth useful again!!
    The funniest part is that CP that reduce damage from direct attacks does reduce damage of sweeps. And while your sweep only double buffed Elemental Expert-Thaumaturge every enemy can triple debuff it by Elemental Defender-Ironclad-Thickskinned, same goes for Shards.. Amazing, isn't it.

    That's why I stopped buffing jabs, though I didn't think it was that bad with the triple mitigation stacking lol.

    I wonder at the end of the day how that works with diminishing returns of the targets mitigation; would it net hardly noticable results because increasing those stars would only net a couple of extra percentage?

    Food for thought.


    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    DP.
    Edited by Minno on September 29, 2017 2:09PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Drdeath20
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    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???
  • Joy_Division
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    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
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    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Drdeath20
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    Solar barrage seems like its a nice pve skill for mob control.

    For pvp it seems to be something more for a bomber.

    In most other pvp scenarios dark flare is much better for a rotation.
  • Drdeath20
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    Healing ritual and its morphs need to be a heal overtime.

    Repentance needs to be a stamina steal.

    Solar barrage needs to give major expedition for the time its active and minor for a few seconds after. That way it useful and synergieses with sweeps and the templars houses.

    Eclipse needs to darken opponents screen for 6 seconds. Can only be applied on 1 opponent, can be cc broken/purged and gives cc immunity after. Why? Its unique, works with the title and makes the effect actually worth the free cc immunity after.

    Unstable core needs a dmg adjustment.

    The multiplier for sweeps and radiant needs to be fixed.

    Explosive charge needs to deal physical dmg and be a stamina morph.

    Shards needs to stun again

  • technohic
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    I have to say; I have not read a suggestion yet that I don't like a hell of a lot more than whats being done on PTS
  • Minno
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    I added my thoughts in bold. Some good points.
    Drdeath20 wrote: »
    Healing ritual and its morphs need to be a heal overtime.

    Repentance needs to be a stamina steal. that would be cool. And offset the fact it steals every other templars potential for getting Stam from bodies. As a magplar that uses Stam for mag return, this would be an interesting change. But maybe we can get a similar treatment that wardens get and return resorces for heading? It could be if we DMG using a Dawn's wraith we return Stam? Idk but stamina steal could be a nice addition.

    Solar barrage needs to give major expedition for the time its active and minor for a few seconds after. That way it useful and synergieses with sweeps and the templars houses. I would agree except other classes get this buff through instant cast spells. It could be that it provides the buff as long as the spell is slotted making it a two fold DMG/utility spell

    Eclipse needs to darken opponents screen for 6 seconds. Can only be applied on 1 opponent, can be cc broken/purged and gives cc immunity after. Why? Its unique, works with the title and makes the effect actually worth the free cc immunity after. not a fan of causing screens to change. Some players have vision issues and there's already too many animations rolling around making combat chaotic

    Unstable core needs a dmg adjustment.agreed. Might need more but I've said my piece already about this spell

    The multiplier for sweeps and radiant needs to be fixed. agreed.

    Explosive charge needs to deal physical dmg and be a stamina morph. disagree. Stam have 2 choices for gap closer and one does a crit attack every time. This will hurt maplars, and the change to stamina will remove the undodgeable component due to zos logic that stamina abilities don't get undodgeable effects

    Shards needs to stun again agreed. The animation+travel time made up for the stun. Wasn't op and no one complained about it.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Neoauspex
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    Maybe unstable core could have a multiplier for consecutive procs. Really punish people for not breaking free immediately.
  • ZOS_Wrobel
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    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
    Lead Combat Designer
    Eric Wrobel
    Staff Post
  • Grumble_and_Grunt
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    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Besides bug fixes with % scaling same old same old Templar changes. Every patch is an eclipse rework. Every patch it doesn't see any use...
    PC EU
    Fix Powerful Assault
    #3Qbiken
  • DeadlyRecluse
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    ZOS_Wrobel wrote: »
    First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use.
    Cool. Even when this skill works, it just feels so dang clunky.
    ZOS_Wrobel wrote: »
    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Fantastic.

    Thrice Empress, Forever Scrub
  • Minno
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    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Thanks!!

    Have you and the team seen the feedback on UC draining mag when cc immunity is on the target?

    And how about giving us your thoughts on how UC currently functions on live versus the pts (burst delayed DMG versus utility reflect with a small burst component).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
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    Is eclipse blockable? If not, and they up the damage, I could see using it on my healer build for when someone does come after me.
  • Brutusmax1mus
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    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Many have spoken about solar barrage and the empower buff being insignificant as the only spell Templars have that is worth empower is the other morph, dark flare. It would be great to get the empower changed to a different buff such as expedition.

    Any word on why solar barrage is not effected by the soulshine set? Is this a bug?

    We Templars love hearing from you and your team, thank you!!
  • Minno
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    technohic wrote: »
    Is eclipse blockable? If not, and they up the damage, I could see using it on my healer build for when someone does come after me.

    Worth a test on pts. I only know that the live version is two part answer; the cast itself is unblockable but the DMG can be blocked.
    Edited by Minno on September 29, 2017 7:45PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
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    Minno wrote: »
    technohic wrote: »
    Is eclipse blockable? If not, and they up the damage, I could see using it on my healer build for when someone does come after me.

    Worth a test on pts. I only know that the live version is two part answer; the cast itself is unblockable but the DMG can be blocked.

    Would be nice if its unblockable since every other class has a way to bring down block. /hint @ZOS_Wrobel
  • Minno
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    technohic wrote: »
    Minno wrote: »
    technohic wrote: »
    Is eclipse blockable? If not, and they up the damage, I could see using it on my healer build for when someone does come after me.

    Worth a test on pts. I only know that the live version is two part answer; the cast itself is unblockable but the DMG can be blocked.

    Would be nice if its unblockable since every other class has a way to bring down block. /hint @ZOS_Wrobel

    Since it has cc immunity on pts, having it do unblocked DMG wouldn't be terribly op and falls in line with our blocked DMG passive. Granted blocking means you don't do DMG and hence you don't reflect anything; that might be a reason enough to switch the DMG to be unblocked plus undodgeable.

    But on live, since it's a quick cast spell, I can see why it wasn't unblocked for that version. It can be applied over and over; which had a side effect of being "unblocked" due to the fact you decide when the burst window happens.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DosPanchos
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    Speaking as a stamplar,

    Stuns, immobilizations, and big dots with slows are pretty much the way to cc in this game; the rest are just trying to be cute.

    What if we went with a minor group health regen ability that gives major brutality or 10% speed or 5% crit... Something that reinforces stamplars as moderately supportive?

  • Solariken
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    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.

    If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.
    Edited by Solariken on September 29, 2017 9:12PM
  • Joy_Division
    Joy_Division
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    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Appreciate it when Zos comes by and chats with us.

    Unstable Core definitely needs to be made more appealing. Upping the explosion damage will certainly help, it needs to go "BOOM."

    If that happened, I *might* try Unstable Core, however:
    • I can guarantee Total Dark will be extremely unappealing. The healing is already marginal. Enemy CC breaks = waste of spell. Enemy CC break Unstable Core, I still get damage.
    • Understood you dont want templars circumventing the natural cooldown of Eclipse. But we Templars don't want to waste casting a very expensive skill that has no effect, let alone has no effect on elite PVE mobs. Dragonknights get refunded if their chains do nothing, you really ought to find someway we don't get screwed for putting a highly situational and potentially useless ability on our bars.
    • Is there a particular reason a cast-time is absolutely necessary for Solar Barrage? If it can't be interrupted and already has a two second arming time, why does it have a cast-time - a mechanic nobody likes?

    We don;t like cast-times Healing Ritual, Crystal Blast, Siphon Spirit, Blood Alter, Inevitable Detonation, et al., are all pretty much ignored. Dizzying Swing gets used because it's so powerful and can't be interrupted that 2H users tolerate it ... not that they have a choice to use some other damage skill.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
    Minno
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    ✭✭✭✭✭
    Solariken wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.

    If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.

    It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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