
Mystrius_Archaion wrote: »How is the CC immunity free after the effect ends? The price the opponent has to pay for that is not attacking.
Do they not have DoT's? Do they not have ground targeted effects? Do they not have self-heals?!!?
Seriously, it's not a hard control. It's a "maybe they might get hurt, a little" and then they can't be affected by hard controls also. So good luck using anything else to cement your control like Crystal Frags on the same target or Rune Prison or Javelin or Destructive Touch...etc...
So yes, hardly any disadvantage that will hurt them at all for free CC immunity.
What damage do I have as a Sorc for example that isn't direct damage? And don't say Liquid Lightning now.
1. Tooltips, CP system and Templars... - regarding those weird thing happening with Shards and Solar Barrage:
Shards were never working with master-at-arms CP and never counted as direct damage and proc affiliated sets. I believe it is bug, coz range morph of Impulse does work as direct damage. But then this is old bug and i not sure why zos didnt fixed it yet despite it was reported long time ago. It also affecting tooltip of skill in misleading way: while it not actually boosted by Master-at-Arms, it tooltip does increasing with points in this CP. Fix it already.
Solar Barrage: working as damage overtime it theoretically should be buffed by Thaumaturge and counted as dot, but this CP don't increase nor damage nor tooltip, so apparently it not dot(same as Soul Assault ult). However its tooltip and actual damage buffed by Master-at-Arms CP, so it counted as direct damage skill apparently. It create a bit confussion same as Sweeps skill.
It will be nice if Shards will be finally fixed and work with direct damage CP, while Barrage and Sweeps could triple dip from CP, coz both skills are some kind of DoT+direct damage. For the course of balance it would be fair.
2. Solar Barrage - it should get buffed further if cast time stay and Empower buff should be removed coz it not working with skill.
Compare it with Puncturing Sweeps: if it had Empower it still would have no use for skill. Or, Sweeps is aoe channel that can pressure block unlike uppercaut and deal more damage to single target, but without healings on attacks it would be weak morph. Same with Barrage - it is cast-time aoe dot, but simple being so is not enough.
Another compare with Blazing Spear:
Barrage 13368 damage, Shards - 12830. Damage disparity is irreleveant, while Burning Light procs will in the end make Shards deal more total damage than Barrage.
Next compare: Barrage is following target AoE, but in the cost of being melee and cast time. Shards is rooted to target but benefit is deal 30% of damage as instant, large ranged AoE with instant cast time. It might be comparable at this by benefits but than: Shards have strongest in-game synnergy, while Barrage don't have any additional effect. That making them totally unequal as AoEs in Templar arsenal.
Also picking this morph means that Templar loose only available option to counter healing and hp regen builds.
For all this reason I believe Barrage should get a some strong additional effect, and since it was unified to other skill with its cast time, it should be unified more to be more offensive morph (while Shards keep a bit supportive AoE) - apply major defile on affected enemies.
3. Eclipse - once again people acting weird about this one. It never worked in pve but in return it was one of the strongest CC in pvp, that should be done again. It reflect direct damage and that is most reliable for reflecting skill for 2 reasons: 1) Templar have the best in-game ability to get rid of dots and debuffs, funny to see how some pretend that Cleansing Ritual is not exist. 2) it made it much more reliable than those skill that people compare Eclipse with - Scales, Shimmering Shield. Both works in pve but lets check how it work in pvp - Scales: my templar, or new dk with petrify or warden or every single stamina build(beside those useless snipers) don't give a f* about this skill, we can CC and deal majority of damage ignoring this expensive skill, and while it strong against some enemies it defunct against many more type of enemies. Same with Shimmering Shield: it don't protect against CCs but can absorb projectiles and have strong buff that works only if skill procced. And same as Scales - for its strength it unreliable against many types of enemies. Warden can waste mana to activate expensive skill for short time, but well, I can keep from using my Reflective Light for several seconds and making Scales and Shimmering to be just completely waste of enemy resources. It very strong once it proced but against stamina builds or my Templar enemy warden just won't get double ult gain no matter how many times he will spam skill.
While Eclipse is reliable - it "reflect" majority of attacks that Templar is viable to, in combination with fact that dots are just just works bad against Templar - this was best way to make it working. Unlike Scales or Shimmering new Eclipse can reflect not just skills but majority of class/weapon ultimates, even procsets, while don't have cooldown or amount of proced damage duration like Wadren's Veins. As mentioned above as example: stambuild can use his beloved combo of charging into you with follow-up of light attack-bash-dawnbreaker/any ult-procset-execute. As result if you was able to cast Eclipse on him just when he started his combo you will get 5-6 procs simultaneously that with my tooltip deal 12-14k pvp damage instantly uncritted with 15-18k uncrittable heal. Same could said about nb and their combos. And thus mean by such CC that is not broken in time such combos can remove half of hp from user while by heal making that those combos no longer will melt Templar.
But as I said it unique reliable CC but I dont overestimate it and what should be done about it is making it even more reliable CC with all fixed current problems:
1. It should get CC checks or working as double debuff to work anytime without wasting cost in vain - but given that this is not only skill affected by it - it is bug that must be fixed in next patches.
2. It should not grant CC immunity upon cleansing enemy's bubble - it will make Templars to enjoy free CC immunity after enemy Templar bubbled him. But given that exact bug was in U14 and was fixed - I believe this one is this bug that lurked from shadows again and will be fixed in next patches.
3. It should not grant CC immunity after expire - i.e. works same as it was working before U14 where it was made unbreakable CC. This is not hard CC that could bring to stunlocks, this is soft CC-debuff - none of soft CCs, nor any of debuffs grant CC immunity after expired. That is game mechanic and Eclipse should work rightfully to game mechanics.
4. Total Dark coould have follow-up effect - same as it originally had. For example skill that still follow such mechanic is Fear, that apply debuffs after being broken. And it will be fair coz in return of its reliability it lost many things: it no longer can CC enemy by his own skills, it can no longer save Templar stamina coz enemy skill reflecting, it can no longer do same for teammates even when enemy attacked them. Sorc for example can no longer reflect on itself 8k Frags, CCing himself, forcing to CC Break, procing heal for Templar and saving his block stamina; but now it will deal damage to sorc, proc heal for templar, but CC Templar, deal him 8k damage, drain block stamina, and no longer limiting attacks of enemy Templar teammates.
For such change: it should either get buffed (10% atlease) tooltip of reflect and heal, or have its heal proc to affecting even CC immune enemies, or apply debuff/buff after CC break. But if any debuff it should not be minor maim coz this one is easy to obtain through sets, which by they way is greatly benefit Templar.
5. Unstable Core should really become offensive morph, because currently it have same problem as current one and especially to new TD: right now UC deal high damage but loosing any utility making skill too weak in compare with other classes, for example Curse that is unblockable and have additional effects while being cheaper. So new UC can follow new mechanic of being CC, but offensive CC that enemy will be severed for even when it was broken. I see It such ways: 1) increase reflect damage for 60% as original UC had but at the end of duration or if was used CC Break it explode time bomb that damage should be buffed 60% also. So in any case if enemy cant break it - all his attacks will punish him hard, but even if he wasted stamina on CC Break - magnetic bomb will deal high instant aoe damage. For Templar with high mana and spd tooltip without battlespirit could go up to 10k for each reflect of cc break. CC that deal ~5k damage iw worthy for my PoV.
2) it keep reflecting damage but buff it a bit and magnetic bomb is to be second debuff that can be applied, as current Eclipse, on any enemies, buff it damage to 60% again and make it unblockable . High damage aoe at any time.
3) buff proc damage and magnetic bomb damage, but make it to proc aoe blockable damage on every reflect, and magnetic bomb to be unblockable aoe explosion. It will transform morph into full offensive aoe CC.
Or completely another idea: given that people don't like that it became breakable - keep it is unbreakable CC but at the end of skill , buff tooltip for 10%: Unstable Core - buff damage and make it to apply unblockable stun with magnetic explosion, so enemy will be CCed anyway while being uncapable to get rid of it, while it will also affect Templars who will be CCed upon cleansing it (same as explosion from Inevitable Detonation) and have to Break Free. Same with Total Dark. Here: TD will deal damage and heal, while UC mechanic will be - heal will be transferred to to reflected damage and bomb.
de facto skill will be disable and CC at once for the fact that its not reflect anymore
4. Empowering Sweep - this is potentially good ult morph, but currently it pale in compare to other cheap class ults.
Lets compare it with Permafrost: Permafrost is expensive ult but in echange it is apply following snare that can proc elemental status/roots, procing every 1 sec draining stamina block, applying unblockable/undodgeable/unabsorbable stun, apply major protection buff on caster, apply same buff on all teammates around.
Empowering Sweep - for its low coast it doing approximetly same things: cant proc statuses, snares, proccing ever 2 sec to drain stamina but have initial damage, can't apply CC, have less range, can't support teammates, buff caster.
But the most huge change here is that unlike Permafrost Templar ES don't even apply major protection bonus for caster only. It apply scaling bonus that not even working for half of its power majority of battles.
So I suggest to fix its reliability by changing it to major protection for Templar only. It won't be too strong, will have drawbacks (read in my 1st post), but in return it will have reliability, i.e. same thing that Eclipse got now. It would make this as viable morph of class ult for magicka Templars on CP without making too strong for its low cost.
Noone pretened that warden frost ult is weak because it not, and thus Sweep will be strong too, from distant look like more weaker but cheaper non-homogenizated ult.
I think easiest way is to buff UC damage to ~60% as on live. than every single reflect or even break free of this CC will be painfull. No heal like TD, but more damage.. Or as mentioned make Eclispe unbreakable again but add unblockable stun at the end of duration.1. Tooltips, CP system and Templars... - regarding those weird thing happening with Shards and Solar Barrage:
Shards were never working with master-at-arms CP and never counted as direct damage and proc affiliated sets. I believe it is bug, coz range morph of Impulse does work as direct damage. But then this is old bug and i not sure why zos didnt fixed it yet despite it was reported long time ago. It also affecting tooltip of skill in misleading way: while it not actually boosted by Master-at-Arms, it tooltip does increasing with points in this CP. Fix it already.
Solar Barrage: working as damage overtime it theoretically should be buffed by Thaumaturge and counted as dot, but this CP don't increase nor damage nor tooltip, so apparently it not dot(same as Soul Assault ult). However its tooltip and actual damage buffed by Master-at-Arms CP, so it counted as direct damage skill apparently. It create a bit confussion same as Sweeps skill.
It will be nice if Shards will be finally fixed and work with direct damage CP, while Barrage and Sweeps could triple dip from CP, coz both skills are some kind of DoT+direct damage. For the course of balance it would be fair.
2. Solar Barrage - it should get buffed further if cast time stay and Empower buff should be removed coz it not working with skill.
Compare it with Puncturing Sweeps: if it had Empower it still would have no use for skill. Or, Sweeps is aoe channel that can pressure block unlike uppercaut and deal more damage to single target, but without healings on attacks it would be weak morph. Same with Barrage - it is cast-time aoe dot, but simple being so is not enough.
Another compare with Blazing Spear:
Barrage 13368 damage, Shards - 12830. Damage disparity is irreleveant, while Burning Light procs will in the end make Shards deal more total damage than Barrage.
Next compare: Barrage is following target AoE, but in the cost of being melee and cast time. Shards is rooted to target but benefit is deal 30% of damage as instant, large ranged AoE with instant cast time. It might be comparable at this by benefits but than: Shards have strongest in-game synnergy, while Barrage don't have any additional effect. That making them totally unequal as AoEs in Templar arsenal.
Also picking this morph means that Templar loose only available option to counter healing and hp regen builds.
For all this reason I believe Barrage should get a some strong additional effect, and since it was unified to other skill with its cast time, it should be unified more to be more offensive morph (while Shards keep a bit supportive AoE) - apply major defile on affected enemies.
3. Eclipse - once again people acting weird about this one. It never worked in pve but in return it was one of the strongest CC in pvp, that should be done again. It reflect direct damage and that is most reliable for reflecting skill for 2 reasons: 1) Templar have the best in-game ability to get rid of dots and debuffs, funny to see how some pretend that Cleansing Ritual is not exist. 2) it made it much more reliable than those skill that people compare Eclipse with - Scales, Shimmering Shield. Both works in pve but lets check how it work in pvp - Scales: my templar, or new dk with petrify or warden or every single stamina build(beside those useless snipers) don't give a f* about this skill, we can CC and deal majority of damage ignoring this expensive skill, and while it strong against some enemies it defunct against many more type of enemies. Same with Shimmering Shield: it don't protect against CCs but can absorb projectiles and have strong buff that works only if skill procced. And same as Scales - for its strength it unreliable against many types of enemies. Warden can waste mana to activate expensive skill for short time, but well, I can keep from using my Reflective Light for several seconds and making Scales and Shimmering to be just completely waste of enemy resources. It very strong once it proced but against stamina builds or my Templar enemy warden just won't get double ult gain no matter how many times he will spam skill.
While Eclipse is reliable - it "reflect" majority of attacks that Templar is viable to, in combination with fact that dots are just just works bad against Templar - this was best way to make it working. Unlike Scales or Shimmering new Eclipse can reflect not just skills but majority of class/weapon ultimates, even procsets, while don't have cooldown or amount of proced damage duration like Wadren's Veins. As mentioned above as example: stambuild can use his beloved combo of charging into you with follow-up of light attack-bash-dawnbreaker/any ult-procset-execute. As result if you was able to cast Eclipse on him just when he started his combo you will get 5-6 procs simultaneously that with my tooltip deal 12-14k pvp damage instantly uncritted with 15-18k uncrittable heal. Same could said about nb and their combos. And thus mean by such CC that is not broken in time such combos can remove half of hp from user while by heal making that those combos no longer will melt Templar.
But as I said it unique reliable CC but I dont overestimate it and what should be done about it is making it even more reliable CC with all fixed current problems:
1. It should get CC checks or working as double debuff to work anytime without wasting cost in vain - but given that this is not only skill affected by it - it is bug that must be fixed in next patches.
2. It should not grant CC immunity upon cleansing enemy's bubble - it will make Templars to enjoy free CC immunity after enemy Templar bubbled him. But given that exact bug was in U14 and was fixed - I believe this one is this bug that lurked from shadows again and will be fixed in next patches.
3. It should not grant CC immunity after expire - i.e. works same as it was working before U14 where it was made unbreakable CC. This is not hard CC that could bring to stunlocks, this is soft CC-debuff - none of soft CCs, nor any of debuffs grant CC immunity after expired. That is game mechanic and Eclipse should work rightfully to game mechanics.
4. Total Dark coould have follow-up effect - same as it originally had. For example skill that still follow such mechanic is Fear, that apply debuffs after being broken. And it will be fair coz in return of its reliability it lost many things: it no longer can CC enemy by his own skills, it can no longer save Templar stamina coz enemy skill reflecting, it can no longer do same for teammates even when enemy attacked them. Sorc for example can no longer reflect on itself 8k Frags, CCing himself, forcing to CC Break, procing heal for Templar and saving his block stamina; but now it will deal damage to sorc, proc heal for templar, but CC Templar, deal him 8k damage, drain block stamina, and no longer limiting attacks of enemy Templar teammates.
For such change: it should either get buffed (10% atlease) tooltip of reflect and heal, or have its heal proc to affecting even CC immune enemies, or apply debuff/buff after CC break. But if any debuff it should not be minor maim coz this one is easy to obtain through sets, which by they way is greatly benefit Templar.
5. Unstable Core should really become offensive morph, because currently it have same problem as current one and especially to new TD: right now UC deal high damage but loosing any utility making skill too weak in compare with other classes, for example Curse that is unblockable and have additional effects while being cheaper. So new UC can follow new mechanic of being CC, but offensive CC that enemy will be severed for even when it was broken. I see It such ways: 1) increase reflect damage for 60% as original UC had but at the end of duration or if was used CC Break it explode time bomb that damage should be buffed 60% also. So in any case if enemy cant break it - all his attacks will punish him hard, but even if he wasted stamina on CC Break - magnetic bomb will deal high instant aoe damage. For Templar with high mana and spd tooltip without battlespirit could go up to 10k for each reflect of cc break. CC that deal ~5k damage iw worthy for my PoV.
2) it keep reflecting damage but buff it a bit and magnetic bomb is to be second debuff that can be applied, as current Eclipse, on any enemies, buff it damage to 60% again and make it unblockable . High damage aoe at any time.
3) buff proc damage and magnetic bomb damage, but make it to proc aoe blockable damage on every reflect, and magnetic bomb to be unblockable aoe explosion. It will transform morph into full offensive aoe CC.
Or completely another idea: given that people don't like that it became breakable - keep it is unbreakable CC but at the end of skill , buff tooltip for 10%: Unstable Core - buff damage and make it to apply unblockable stun with magnetic explosion, so enemy will be CCed anyway while being uncapable to get rid of it, while it will also affect Templars who will be CCed upon cleansing it (same as explosion from Inevitable Detonation) and have to Break Free. Same with Total Dark. Here: TD will deal damage and heal, while UC mechanic will be - heal will be transferred to to reflected damage and bomb.
de facto skill will be disable and CC at once for the fact that its not reflect anymore
4. Empowering Sweep - this is potentially good ult morph, but currently it pale in compare to other cheap class ults.
Lets compare it with Permafrost: Permafrost is expensive ult but in echange it is apply following snare that can proc elemental status/roots, procing every 1 sec draining stamina block, applying unblockable/undodgeable/unabsorbable stun, apply major protection buff on caster, apply same buff on all teammates around.
Empowering Sweep - for its low coast it doing approximetly same things: cant proc statuses, snares, proccing ever 2 sec to drain stamina but have initial damage, can't apply CC, have less range, can't support teammates, buff caster.
But the most huge change here is that unlike Permafrost Templar ES don't even apply major protection bonus for caster only. It apply scaling bonus that not even working for half of its power majority of battles.
So I suggest to fix its reliability by changing it to major protection for Templar only. It won't be too strong, will have drawbacks (read in my 1st post), but in return it will have reliability, i.e. same thing that Eclipse got now. It would make this as viable morph of class ult for magicka Templars on CP without making too strong for its low cost.
Noone pretened that warden frost ult is weak because it not, and thus Sweep will be strong too, from distant look like more weaker but cheaper non-homogenizated ult.
Great post!
Regarding eclipse, a few of us already mentioned it's potential for reflecting instant cast combos in PvP. For Unstable Core, I still feel it's missing reliability since it's tied to the CC immunity. In my first posts I mentioned why UC on live is a great skill:
- I can reset the timer to choose another time in which to burst.
- it's AOE DMG is around 9k buffed with minor/major and with 31k /3k SD. Even at 4500 dmg in PvP, it's potential to crit+ability to ignore dodge make it incredible for a consistent burst.
- 3.5-4.5 second timer. You can get two in so that your purifying light burst right before the second UC burst. Chain potential.
- unlimited targets and the DMG will be felt across them all and in some cases hit the players twice. Can still follow up with a cc before or after the burst allowing less room for errors.
- can't be broken free. Only purged. Also slightly invisible since the animation is tiny.
Cons:
- purged
- it's blockable.
- high cost+single target.
- DMG is lower compared to other burst spells of a similar design.
- just raw DMG, no additional effect of buff to help with DPS as compared to similar abilities.
Now UC on live still pales in comparison to other abilities like sorc's curse or nb's relentless. Both those abilities have a secondary effect (one rearms for more DMG and the other provides minor beserk). UC does nothing aside from undodgeable yet is purgable.
UC on pts, has enormous strengths, which you already stated:
- high reflect DMG both uncrit and crit. Helps offset lack of direct DMG defense.
- has time bomb similar to live.
But it still has negatives:
- still purgable.
- now can be broken free, removing full DMG potential.
- time bomb DMG is lower than live and will not be cast if enemy has cc immunity. Costs mag if you keep casting it.
- Reflect depending upon if enemy has cc immunity. Immovable pots can now be counted as a counter.
- high DMG potential but depending on your enemy's status and their ability to stop attacking.
- still grants no additional buff or effect.
- no difference from Total Dark despite UC's intention as a DPS ability. Potential for "one morph is BIS" that plaugues what players choose and for build diversity.-
Edit:
Conclusion, UC on pts trades consistent burst for situational utility. You also lose the ability to add burst when you want in favor of DMG behind reflect/cc immunity, of which the later is easy to apply before the fight.
UC needs to be removed from cc immunity entirely and buffed to match other burst spells (basically like live but buffed lol).
1. Tooltips, CP system and Templars... - regarding those weird thing happening with Shards and Solar Barrage:
Shards were never working with master-at-arms CP and never counted as direct damage and proc affiliated sets. I believe it is bug, coz range morph of Impulse does work as direct damage. But then this is old bug and i not sure why zos didnt fixed it yet despite it was reported long time ago. It also affecting tooltip of skill in misleading way: while it not actually boosted by Master-at-Arms, it tooltip does increasing with points in this CP. Fix it already.
Solar Barrage: working as damage overtime it theoretically should be buffed by Thaumaturge and counted as dot, but this CP don't increase nor damage nor tooltip, so apparently it not dot(same as Soul Assault ult). However its tooltip and actual damage buffed by Master-at-Arms CP, so it counted as direct damage skill apparently. It create a bit confussion same as Sweeps skill.
It will be nice if Shards will be finally fixed and work with direct damage CP, while Barrage and Sweeps could triple dip from CP, coz both skills are some kind of DoT+direct damage. For the course of balance it would be fair.
2. Solar Barrage - it should get buffed further if cast time stay and Empower buff should be removed coz it not working with skill.
Compare it with Puncturing Sweeps: if it had Empower it still would have no use for skill. Or, Sweeps is aoe channel that can pressure block unlike uppercaut and deal more damage to single target, but without healings on attacks it would be weak morph. Same with Barrage - it is cast-time aoe dot, but simple being so is not enough.
Another compare with Blazing Spear:
Barrage 13368 damage, Shards - 12830. Damage disparity is irreleveant, while Burning Light procs will in the end make Shards deal more total damage than Barrage.
Next compare: Barrage is following target AoE, but in the cost of being melee and cast time. Shards is rooted to target but benefit is deal 30% of damage as instant, large ranged AoE with instant cast time. It might be comparable at this by benefits but than: Shards have strongest in-game synnergy, while Barrage don't have any additional effect. That making them totally unequal as AoEs in Templar arsenal.
Also picking this morph means that Templar loose only available option to counter healing and hp regen builds.
For all this reason I believe Barrage should get a some strong additional effect, and since it was unified to other skill with its cast time, it should be unified more to be more offensive morph (while Shards keep a bit supportive AoE) - apply major defile on affected enemies.
3. Eclipse - once again people acting weird about this one. It never worked in pve but in return it was one of the strongest CC in pvp, that should be done again. It reflect direct damage and that is most reliable for reflecting skill for 2 reasons: 1) Templar have the best in-game ability to get rid of dots and debuffs, funny to see how some pretend that Cleansing Ritual is not exist. 2) it made it much more reliable than those skill that people compare Eclipse with - Scales, Shimmering Shield. Both works in pve but lets check how it work in pvp - Scales: my templar, or new dk with petrify or warden or every single stamina build(beside those useless snipers) don't give a f* about this skill, we can CC and deal majority of damage ignoring this expensive skill, and while it strong against some enemies it defunct against many more type of enemies. Same with Shimmering Shield: it don't protect against CCs but can absorb projectiles and have strong buff that works only if skill procced. And same as Scales - for its strength it unreliable against many types of enemies. Warden can waste mana to activate expensive skill for short time, but well, I can keep from using my Reflective Light for several seconds and making Scales and Shimmering to be just completely waste of enemy resources. It very strong once it proced but against stamina builds or my Templar enemy warden just won't get double ult gain no matter how many times he will spam skill.
While Eclipse is reliable - it "reflect" majority of attacks that Templar is viable to, in combination with fact that dots are just just works bad against Templar - this was best way to make it working. Unlike Scales or Shimmering new Eclipse can reflect not just skills but majority of class/weapon ultimates, even procsets, while don't have cooldown or amount of proced damage duration like Wadren's Veins. As mentioned above as example: stambuild can use his beloved combo of charging into you with follow-up of light attack-bash-dawnbreaker/any ult-procset-execute. As result if you was able to cast Eclipse on him just when he started his combo you will get 5-6 procs simultaneously that with my tooltip deal 12-14k pvp damage instantly uncritted with 15-18k uncrittable heal. Same could said about nb and their combos. And thus mean by such CC that is not broken in time such combos can remove half of hp from user while by heal making that those combos no longer will melt Templar.
But as I said it unique reliable CC but I dont overestimate it and what should be done about it is making it even more reliable CC with all fixed current problems:
1. It should get CC checks or working as double debuff to work anytime without wasting cost in vain - but given that this is not only skill affected by it - it is bug that must be fixed in next patches.
2. It should not grant CC immunity upon cleansing enemy's bubble - it will make Templars to enjoy free CC immunity after enemy Templar bubbled him. But given that exact bug was in U14 and was fixed - I believe this one is this bug that lurked from shadows again and will be fixed in next patches.
3. It should not grant CC immunity after expire - i.e. works same as it was working before U14 where it was made unbreakable CC. This is not hard CC that could bring to stunlocks, this is soft CC-debuff - none of soft CCs, nor any of debuffs grant CC immunity after expired. That is game mechanic and Eclipse should work rightfully to game mechanics.
4. Total Dark coould have follow-up effect - same as it originally had. For example skill that still follow such mechanic is Fear, that apply debuffs after being broken. And it will be fair coz in return of its reliability it lost many things: it no longer can CC enemy by his own skills, it can no longer save Templar stamina coz enemy skill reflecting, it can no longer do same for teammates even when enemy attacked them. Sorc for example can no longer reflect on itself 8k Frags, CCing himself, forcing to CC Break, procing heal for Templar and saving his block stamina; but now it will deal damage to sorc, proc heal for templar, but CC Templar, deal him 8k damage, drain block stamina, and no longer limiting attacks of enemy Templar teammates.
For such change: it should either get buffed (10% atlease) tooltip of reflect and heal, or have its heal proc to affecting even CC immune enemies, or apply debuff/buff after CC break. But if any debuff it should not be minor maim coz this one is easy to obtain through sets, which by they way is greatly benefit Templar.
5. Unstable Core should really become offensive morph, because currently it have same problem as current one and especially to new TD: right now UC deal high damage but loosing any utility making skill too weak in compare with other classes, for example Curse that is unblockable and have additional effects while being cheaper. So new UC can follow new mechanic of being CC, but offensive CC that enemy will be severed for even when it was broken. I see It such ways: 1) increase reflect damage for 60% as original UC had but at the end of duration or if was used CC Break it explode time bomb that damage should be buffed 60% also. So in any case if enemy cant break it - all his attacks will punish him hard, but even if he wasted stamina on CC Break - magnetic bomb will deal high instant aoe damage. For Templar with high mana and spd tooltip without battlespirit could go up to 10k for each reflect of cc break. CC that deal ~5k damage iw worthy for my PoV.
2) it keep reflecting damage but buff it a bit and magnetic bomb is to be second debuff that can be applied, as current Eclipse, on any enemies, buff it damage to 60% again and make it unblockable . High damage aoe at any time.
3) buff proc damage and magnetic bomb damage, but make it to proc aoe blockable damage on every reflect, and magnetic bomb to be unblockable aoe explosion. It will transform morph into full offensive aoe CC.
Or completely another idea: given that people don't like that it became breakable - keep it is unbreakable CC but at the end of skill , buff tooltip for 10%: Unstable Core - buff damage and make it to apply unblockable stun with magnetic explosion, so enemy will be CCed anyway while being uncapable to get rid of it, while it will also affect Templars who will be CCed upon cleansing it (same as explosion from Inevitable Detonation) and have to Break Free. Same with Total Dark. Here: TD will deal damage and heal, while UC mechanic will be - heal will be transferred to to reflected damage and bomb.
de facto skill will be disable and CC at once for the fact that its not reflect anymore
4. Empowering Sweep - this is potentially good ult morph, but currently it pale in compare to other cheap class ults.
Lets compare it with Permafrost: Permafrost is expensive ult but in echange it is apply following snare that can proc elemental status/roots, procing every 1 sec draining stamina block, applying unblockable/undodgeable/unabsorbable stun, apply major protection buff on caster, apply same buff on all teammates around.
Empowering Sweep - for its low coast it doing approximetly same things: cant proc statuses, snares, proccing ever 2 sec to drain stamina but have initial damage, can't apply CC, have less range, can't support teammates, buff caster.
But the most huge change here is that unlike Permafrost Templar ES don't even apply major protection bonus for caster only. It apply scaling bonus that not even working for half of its power majority of battles.
So I suggest to fix its reliability by changing it to major protection for Templar only. It won't be too strong, will have drawbacks (read in my 1st post), but in return it will have reliability, i.e. same thing that Eclipse got now. It would make this as viable morph of class ult for magicka Templars on CP without making too strong for its low cost.
Noone pretened that warden frost ult is weak because it not, and thus Sweep will be strong too, from distant look like more weaker but cheaper non-homogenizated ult.
Mystrius_Archaion wrote: »Joy_Division wrote: »
I'll use an example
Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....
Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...
While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.
Perhaps it has a built in cooldown for the reflected damage already?
Not to mention that it doesn't reflect all the damage but actually a flat amount based on the templar stats which isn't super high and decreased by battle spirit.
And Eclipse is still useless in pve because bosses can't be eclipsed at all due to the CC being resisted and the whole skill being wasted when it is, which would also happen in pvp when hitting a CC immune player.
I mean yea its a flat amount.
But like i said think of it did say 2k damage after the damage reductions and such from battle spirit and resist...2k sounds like crap right?
Now imagine if my question about how it works were accurate.
Crushing Shock+Light attack combo and say weapon enchant proc
That's 5 hits right there of direct damage.....that's 10k damage instantly if you're not paying attention.
Pops in...
Soo magplars are still bad and stamplars have 1 skill and 1 ultimate morph....
Soo, sorcs and nightblades still the best classes.
Pops in...
Soo magplars are still bad and stamplars have 1 skill and 1 ultimate morph....
Soo, sorcs and nightblades still the best classes.
Stamplars have three stamina skill morphs, not one, and make extremely good use of the Restoring Light skill line despite that line having no stamina morphs. L2stamplar.
IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
Joy_Division wrote: »did I read the patch notes correctly that this debuff can be CC broken? Why am I casting this?
Joy_Division wrote: »1. Tooltips, CP system and Templars... - regarding those weird thing happening with Shards and Solar Barrage:
Shards were never working with master-at-arms CP and never counted as direct damage and proc affiliated sets. I believe it is bug, coz range morph of Impulse does work as direct damage. But then this is old bug and i not sure why zos didnt fixed it yet despite it was reported long time ago. It also affecting tooltip of skill in misleading way: while it not actually boosted by Master-at-Arms, it tooltip does increasing with points in this CP. Fix it already.
Solar Barrage: working as damage overtime it theoretically should be buffed by Thaumaturge and counted as dot, but this CP don't increase nor damage nor tooltip, so apparently it not dot(same as Soul Assault ult). However its tooltip and actual damage buffed by Master-at-Arms CP, so it counted as direct damage skill apparently. It create a bit confussion same as Sweeps skill.
It will be nice if Shards will be finally fixed and work with direct damage CP, while Barrage and Sweeps could triple dip from CP, coz both skills are some kind of DoT+direct damage. For the course of balance it would be fair.
2. Solar Barrage - it should get buffed further if cast time stay and Empower buff should be removed coz it not working with skill.
Compare it with Puncturing Sweeps: if it had Empower it still would have no use for skill. Or, Sweeps is aoe channel that can pressure block unlike uppercaut and deal more damage to single target, but without healings on attacks it would be weak morph. Same with Barrage - it is cast-time aoe dot, but simple being so is not enough.
Another compare with Blazing Spear:
Barrage 13368 damage, Shards - 12830. Damage disparity is irreleveant, while Burning Light procs will in the end make Shards deal more total damage than Barrage.
Next compare: Barrage is following target AoE, but in the cost of being melee and cast time. Shards is rooted to target but benefit is deal 30% of damage as instant, large ranged AoE with instant cast time. It might be comparable at this by benefits but than: Shards have strongest in-game synnergy, while Barrage don't have any additional effect. That making them totally unequal as AoEs in Templar arsenal.
Also picking this morph means that Templar loose only available option to counter healing and hp regen builds.
For all this reason I believe Barrage should get a some strong additional effect, and since it was unified to other skill with its cast time, it should be unified more to be more offensive morph (while Shards keep a bit supportive AoE) - apply major defile on affected enemies.
3. Eclipse - once again people acting weird about this one. It never worked in pve but in return it was one of the strongest CC in pvp, that should be done again. It reflect direct damage and that is most reliable for reflecting skill for 2 reasons: 1) Templar have the best in-game ability to get rid of dots and debuffs, funny to see how some pretend that Cleansing Ritual is not exist. 2) it made it much more reliable than those skill that people compare Eclipse with - Scales, Shimmering Shield. Both works in pve but lets check how it work in pvp - Scales: my templar, or new dk with petrify or warden or every single stamina build(beside those useless snipers) don't give a f* about this skill, we can CC and deal majority of damage ignoring this expensive skill, and while it strong against some enemies it defunct against many more type of enemies. Same with Shimmering Shield: it don't protect against CCs but can absorb projectiles and have strong buff that works only if skill procced. And same as Scales - for its strength it unreliable against many types of enemies. Warden can waste mana to activate expensive skill for short time, but well, I can keep from using my Reflective Light for several seconds and making Scales and Shimmering to be just completely waste of enemy resources. It very strong once it proced but against stamina builds or my Templar enemy warden just won't get double ult gain no matter how many times he will spam skill.
While Eclipse is reliable - it "reflect" majority of attacks that Templar is viable to, in combination with fact that dots are just just works bad against Templar - this was best way to make it working. Unlike Scales or Shimmering new Eclipse can reflect not just skills but majority of class/weapon ultimates, even procsets, while don't have cooldown or amount of proced damage duration like Wadren's Veins. As mentioned above as example: stambuild can use his beloved combo of charging into you with follow-up of light attack-bash-dawnbreaker/any ult-procset-execute. As result if you was able to cast Eclipse on him just when he started his combo you will get 5-6 procs simultaneously that with my tooltip deal 12-14k pvp damage instantly uncritted with 15-18k uncrittable heal. Same could said about nb and their combos. And thus mean by such CC that is not broken in time such combos can remove half of hp from user while by heal making that those combos no longer will melt Templar.
But as I said it unique reliable CC but I dont overestimate it and what should be done about it is making it even more reliable CC with all fixed current problems:
1. It should get CC checks or working as double debuff to work anytime without wasting cost in vain - but given that this is not only skill affected by it - it is bug that must be fixed in next patches.
2. It should not grant CC immunity upon cleansing enemy's bubble - it will make Templars to enjoy free CC immunity after enemy Templar bubbled him. But given that exact bug was in U14 and was fixed - I believe this one is this bug that lurked from shadows again and will be fixed in next patches.
3. It should not grant CC immunity after expire - i.e. works same as it was working before U14 where it was made unbreakable CC. This is not hard CC that could bring to stunlocks, this is soft CC-debuff - none of soft CCs, nor any of debuffs grant CC immunity after expired. That is game mechanic and Eclipse should work rightfully to game mechanics.
4. Total Dark coould have follow-up effect - same as it originally had. For example skill that still follow such mechanic is Fear, that apply debuffs after being broken. And it will be fair coz in return of its reliability it lost many things: it no longer can CC enemy by his own skills, it can no longer save Templar stamina coz enemy skill reflecting, it can no longer do same for teammates even when enemy attacked them. Sorc for example can no longer reflect on itself 8k Frags, CCing himself, forcing to CC Break, procing heal for Templar and saving his block stamina; but now it will deal damage to sorc, proc heal for templar, but CC Templar, deal him 8k damage, drain block stamina, and no longer limiting attacks of enemy Templar teammates.
For such change: it should either get buffed (10% atlease) tooltip of reflect and heal, or have its heal proc to affecting even CC immune enemies, or apply debuff/buff after CC break. But if any debuff it should not be minor maim coz this one is easy to obtain through sets, which by they way is greatly benefit Templar.
5. Unstable Core should really become offensive morph, because currently it have same problem as current one and especially to new TD: right now UC deal high damage but loosing any utility making skill too weak in compare with other classes, for example Curse that is unblockable and have additional effects while being cheaper. So new UC can follow new mechanic of being CC, but offensive CC that enemy will be severed for even when it was broken. I see It such ways: 1) increase reflect damage for 60% as original UC had but at the end of duration or if was used CC Break it explode time bomb that damage should be buffed 60% also. So in any case if enemy cant break it - all his attacks will punish him hard, but even if he wasted stamina on CC Break - magnetic bomb will deal high instant aoe damage. For Templar with high mana and spd tooltip without battlespirit could go up to 10k for each reflect of cc break. CC that deal ~5k damage iw worthy for my PoV.
2) it keep reflecting damage but buff it a bit and magnetic bomb is to be second debuff that can be applied, as current Eclipse, on any enemies, buff it damage to 60% again and make it unblockable . High damage aoe at any time.
3) buff proc damage and magnetic bomb damage, but make it to proc aoe blockable damage on every reflect, and magnetic bomb to be unblockable aoe explosion. It will transform morph into full offensive aoe CC.
Or completely another idea: given that people don't like that it became breakable - keep it is unbreakable CC but at the end of skill , buff tooltip for 10%: Unstable Core - buff damage and make it to apply unblockable stun with magnetic explosion, so enemy will be CCed anyway while being uncapable to get rid of it, while it will also affect Templars who will be CCed upon cleansing it (same as explosion from Inevitable Detonation) and have to Break Free. Same with Total Dark. Here: TD will deal damage and heal, while UC mechanic will be - heal will be transferred to to reflected damage and bomb.
de facto skill will be disable and CC at once for the fact that its not reflect anymore
4. Empowering Sweep - this is potentially good ult morph, but currently it pale in compare to other cheap class ults.
Lets compare it with Permafrost: Permafrost is expensive ult but in echange it is apply following snare that can proc elemental status/roots, procing every 1 sec draining stamina block, applying unblockable/undodgeable/unabsorbable stun, apply major protection buff on caster, apply same buff on all teammates around.
Empowering Sweep - for its low coast it doing approximetly same things: cant proc statuses, snares, proccing ever 2 sec to drain stamina but have initial damage, can't apply CC, have less range, can't support teammates, buff caster.
But the most huge change here is that unlike Permafrost Templar ES don't even apply major protection bonus for caster only. It apply scaling bonus that not even working for half of its power majority of battles.
So I suggest to fix its reliability by changing it to major protection for Templar only. It won't be too strong, will have drawbacks (read in my 1st post), but in return it will have reliability, i.e. same thing that Eclipse got now. It would make this as viable morph of class ult for magicka Templars on CP without making too strong for its low cost.
Noone pretened that warden frost ult is weak because it not, and thus Sweep will be strong too, from distant look like more weaker but cheaper non-homogenizated ult.
I think putting more spaces and better formatting would make it easier for people to read the insightful things that you say.
We have joke that part of the deal when playing a templar is to accept the fact the bugs come standard issue with the class. Most players seem to assume that ZoS is aware of the many bugs in the game simply because it was reported at some point. Yet every time Gina comes on these forums to discuss them, she acts surprised or tells us to send confirmation (which prompts many posters to get indignant). I play this game pretty much every night and I'm not even aware of half the bugs, CP inaccuracies, exploits that are possible. You probably should create a separate thread titled "templar bugs" and list them.
My feeling toward Solar Barrage echo your own in that it's OK, but I'm not going to go out of my way to use it. I said as much on the the first day of the PTS when I did a VMA run when I said using it was pretty much the same as Shards. If their comparable damage, I'm always going to use Shards because of it's synergy and I hate casts times.
As to how to buff it, major defile as you suggest would certainly do it, but players from other classes would scream OP and I'm not sure they're wrong. Sure, Wardens can AoE defile, but it's a stationary effect that's not damaging me. I do think the skill either need to provide the templar with some sort of buff or hit the enemies with some sort of debuff (maybe minor defile?).
Eclipse I'll agree that reflecting projectiles isn't very good anymore, which is a major reason why the majority of DKs no longer run Reflective Scales. As a Warden, I will run Shimmering Shield because against enemy zergs (i.e. all of Cyrodiil), I am guaranteed Major Heroism because someone is going to hit me with a staff light attack. So Shimmering is not a waste of resources, even against stam; they want to poison inject me and I'm going to get Major Heroism if they do.
I think this gets to why this skill has gotten negative feedback. Like Reflective Scales, it is potentially useless and the Templar will get no benefit from it. And the pre Imperial City version of this ability reflected back just about everything in the game (so even more stuff) and actually reflected back the spells (so debuffs, CCs, DoTs, burst damage, etc), both exploded and healed (so combined the two morphs) and lasted for longer duration and could not be cast on CC immune enemy (and thus no wasted casts). In short, the old version was a better ability in just about every conceivable way, yet most templars didn't use it.
Total Dark needs a smaller explosion and grant some useful buff to Templars. Unstable Core needs to go BOOM and put a debuff/after-effect on its target.
I agree Empower Sweeps pales in comparison with Incap strike (which costs the same amount). I bet other classes would rage and claim Major Protection would make it OP, but it's just at most +11% Damage Reduction to what it is right now.
That could work, but personally I'd prefer and offensive option as the other two templar Ulimtates are defensive in nature and I'm getting sick and tired of slotting a stam ultiamte to have any burst.
Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.
Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.
Brutusmax1mus wrote: »Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.
Minor or major expedition wound be amazing instead of empower
Brutusmax1mus wrote: »Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.
Minor or major expedition wound be amazing instead of empower
Minor would be better. This way we can stack it with pots/mist form
IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
That's good to hear. Some other form of dmg without procing burning light is always welcome. Retribution ticks, Reflective light ticks, Purifying light into charge and sweeps for burning light...sounds like a strong combo. Still think some secondary effect would be nice. And gonna miss my Total Dark on live as is now. Any thoughts on the pts one?
Brutusmax1mus wrote: »Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.
Minor or major expedition wound be amazing instead of empower
Minor would be better. This way we can stack it with pots/mist form
Would be nice. Mist form just isn't that great for mobility since you can't sprint while in it. I still use it so I can jump in and get out for the damage reduction but This would help.
Brutusmax1mus wrote: »Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.Has anyone done a direct comparison between spear and the new runecage (in terms of ability cost)?
For my Stamplar, I really love the combo of spear/heavy-attack/crit-rush - but man, is it it hard on the resources - especially if spear gets blocked/dodged.
Are you starting with heavy attack so spear fired off right after the cast? Was my favorite combo as stamplar. But quicker than spear then heavy attack.
I would use solar barrage cast time and all if it provided some defense for charging in to melee range. How about evasion? Anything really since I run my Templar mostly melee and do not have wings or cloak or really much of anything other than focus to boost defense. No speed other than mist form which isn't that fast. Blazing shields is to weak if you're not just strictly a health tank.
Minor or major expedition wound be amazing instead of empower
Minor would be better. This way we can stack it with pots/mist form
Would be nice. Mist form just isn't that great for mobility since you can't sprint while in it. I still use it so I can jump in and get out for the damage reduction but This would help.
Though you can already get minor expedition through accelerated drain. The buff + the stun gives you a trolly running start on your reposition with mist form. Was very fun when I still ran vamp.
Yes please remove the empower part from it, since a magplar has pretty much no direct damage ability, which he should empower. And in that specific case, he can get empower very easely by usinf a mageguild skill, which donr evem has a cast time. Most of the others buff would do fine instead of the empower.