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PTS Update 16 - Feedback Thread for Templar

  • Mystrius_Archaion
    Mystrius_Archaion
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    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Master At Arms should also buff Dark Flare, in case it was forgotten even if it is the other morph.
    Thaumaturge should buff Puncturing Sweep/Biting Jabs, FYI.
  • DeHei
    DeHei
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    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Dot of spear is boosted by master at arms. As well as blockade, destro ult, meteor etc.

    No, just the initialdamage of these skills.
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Master At Arms should also buff Dark Flare, in case it was forgotten even if it is the other morph.
    Thaumaturge should buff Puncturing Sweep/Biting Jabs, FYI.

    There are just few guys, who use dark flare in a damage rotation. But yes, its boosted by master at arms.
    Edited by DeHei on September 26, 2017 3:58AM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Blackbird_V
    Blackbird_V
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    DeHei wrote: »
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Dot of spear is boosted by master at arms. As well as blockade, destro ult, meteor etc.

    No, just the initialdamage of these skills.
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Master At Arms should also buff Dark Flare, in case it was forgotten even if it is the other morph.
    Thaumaturge should buff Puncturing Sweep/Biting Jabs, FYI.

    There are just few guys, who use dark flare in a damage rotation. But yes, its boosted by master at arms.

    Nope master at arms is definitely boosting damage, unless the whole tool tip is wrong.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Mystrius_Archaion
    Mystrius_Archaion
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    DeHei wrote: »
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Dot of spear is boosted by master at arms. As well as blockade, destro ult, meteor etc.

    No, just the initialdamage of these skills.
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Master At Arms should also buff Dark Flare, in case it was forgotten even if it is the other morph.
    Thaumaturge should buff Puncturing Sweep/Biting Jabs, FYI.

    There are just few guys, who use dark flare in a damage rotation. But yes, its boosted by master at arms.

    Nope master at arms is definitely boosting damage, unless the whole tool tip is wrong.

    Well, look in game at the master at arms description: "increases damage done with direct damage attacks"
    Then, look at the description for thaumaturge which is supposed to not buff the same attacks: "increases damage of damage over time attacks"

    The new Solar Barrage is supposed to be damage over time, but it was originally direct damage before the change to how it is. I am sure this is just a bug leftover from that change.
    They really don't check their work at all it seems.
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

  • Mystrius_Archaion
    Mystrius_Archaion
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    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Perhaps it has a built in cooldown for the reflected damage already?
    Not to mention that it doesn't reflect all the damage but actually a flat amount based on the templar stats which isn't super high and decreased by battle spirit.

    And Eclipse is still useless in pve because bosses can't be eclipsed at all due to the CC being resisted and the whole skill being wasted when it is, which would also happen in pvp when hitting a CC immune player.
  • Rudyard
    Rudyard
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    SMH.

    Solar Barrage seems almost like a tease of "remember blind flashes? here you go, but without the miss chance, and with an interruptible cast time!"

    SMGDH.

    Eclipse reflecting direct damage attacks is interesting. It might be promising against magicka types that you can run out of stamina with CC breaks. It might also be promising in the middle of an enemy's burst combo, if you're quick on the cast.
    Edited by Rudyard on September 26, 2017 5:14AM
    Deacon Grim
  • Joy_Division
    Joy_Division
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    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Maybe - though if the opponent is CC immune that will do nothing.

    I'm not saying the skill doesn't have potential. I am saying the situations where that potential can be exploited are overly narrow and because of that, most templars are going to find 10 skills that are better.

    I say this every patch update and every time people try to argue differently. At some point people are going to come to the conclusion that a mild defensive skill that can be CC broke and does nothing to CC immune enemies isn't a good option in ESO.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Feanor
    Feanor
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    How is the CC immunity free after the effect ends? The price the opponent has to pay for that is not attacking.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Maybe - though if the opponent is CC immune that will do nothing.

    I'm not saying the skill doesn't have potential. I am saying the situations where that potential can be exploited are overly narrow and because of that, most templars are going to find 10 skills that are better.

    I say this every patch update and every time people try to argue differently. At some point people are going to come to the conclusion that a mild defensive skill that can be CC broke and does nothing to CC immune enemies isn't a good option in ESO.

    It won't work against everyone; But consider the amount of Potatoes out in pvp you get with blinders on...and you you get why I ask the questions i do about the ability.

    Its pure *** in PVE no doubt... but Its possible this ability could be REALLY stupid in pvp if it works certain ways.

    So i'm hesitant on it getting any sort of buff till we test all the ways this ability could cheese the hell out of people.



  • LordTempest
    While I welcome benefecial changes to underused skills, as Templar could really use some these days after all the nerfs in the last few patches and being left out of the execute recalc, I'm not seeing anything to even remotely make me look forward to playing the class in this upcoming patch. If anything, the changes seem more like insult to injury.

    For instance, if a Sorc can get a decent aoe pulse without a cast-time (along with an aoe stun on the thing when we aren't even allowed a single-target stun on blazing spear anymore) without even having to stick its heavily-warded neck out, why should a Templar have to stand there exposed and looking stupid for a second just to get something similar but in several ways inferior?
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Perhaps it has a built in cooldown for the reflected damage already?
    Not to mention that it doesn't reflect all the damage but actually a flat amount based on the templar stats which isn't super high and decreased by battle spirit.

    And Eclipse is still useless in pve because bosses can't be eclipsed at all due to the CC being resisted and the whole skill being wasted when it is, which would also happen in pvp when hitting a CC immune player.

    I mean yea its a flat amount.

    But like i said think of it did say 2k damage after the damage reductions and such from battle spirit and resist...2k sounds like crap right?

    Now imagine if my question about how it works were accurate.

    Crushing Shock+Light attack combo and say weapon enchant proc

    That's 5 hits right there of direct damage.....that's 10k damage instantly if you're not paying attention.

  • Drdeath20
    Drdeath20
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    Feanor wrote: »
    How is the CC immunity free after the effect ends? The price the opponent has to pay for that is not attacking.

    Their attacks still deal out damage, its just they also take on a % of that damage too. Its free cc immunity bcz your opponent never gets stunned and can still deal damage to you and after gets cc immunity even though he was never controlled lol.

    There are plenty of other skills that will have much more usefullness for a templar.
  • technohic
    technohic
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    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    They made crushing shock unreflectable a couple patches ago. I know because I use it on DKs with wings from range. But sounds like this skill isn't set to follow the same rules. Not sure if it will reflect.

    I could probably get on this evening to test around 8 or 9 est if some wants to cast it on me or me on them.

    My problem is usually guys that this would work on; I don't really need it as chances are, they're not very aware of what's going on anyway. I use spell wall all the time and it works on the same people but a lot of them at once so is at least useful that way. Now, with assylum sword and board, defensive posture is even better for a magicka user as well. The big boon for this could just be if it reflects skills usually not reflected
  • Brutusmax1mus
    Brutusmax1mus
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    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Maybe - though if the opponent is CC immune that will do nothing.

    I'm not saying the skill doesn't have potential. I am saying the situations where that potential can be exploited are overly narrow and because of that, most templars are going to find 10 skills that are better.

    I say this every patch update and every time people try to argue differently. At some point people are going to come to the conclusion that a mild defensive skill that can be CC broke and does nothing to CC immune enemies isn't a good option in ESO.

    It won't work against everyone; But consider the amount of Potatoes out in pvp you get with blinders on...and you you get why I ask the questions i do about the ability.

    Its pure *** in PVE no doubt... but Its possible this ability could be REALLY stupid in pvp if it works certain ways.

    So i'm hesitant on it getting any sort of buff till we test all the ways this ability could cheese the hell out of people.



    We shouldn't say any thing is good bc it kills a scrub..
  • UppGRAYxDD
    UppGRAYxDD
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    ivymzjl6a4wn.jpg
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Feanor
    Feanor
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    UppGRAYxDD wrote: »
    ivymzjl6a4wn.jpg

    Sorry, we ran out of stuns. You can have a BoL nerf instead. Deal?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
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    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Those are great examples why I won't mind this ability as it stands. I'll trade raw burst for a strong protection against combo burst from direct instant cast spells. I can even see it being used after I apply puryfing light+dots+ jabs to deny the enemy a quick return to their burst window. I can see it as a hard counter for bird spam.

    But once again the cc immunity without drawback for the enemy is tough to sell. We need it to apply a debuff if the enemy breaks free from it early. Here's some options:
    - minor berserk for unstable core.
    - minor vulnerability for either morph
    - major mending for total dark
    - AOE burst dmg at the end for both morphs-
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Destruent
    Destruent
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    DeHei wrote: »
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Dot of spear is boosted by master at arms. As well as blockade, destro ult, meteor etc.

    No, just the initialdamage of these skills.
    DeHei wrote: »
    what @Valkyn_Eltrys said. Barrage would be the only spell boosted by master at arms in my build. So i probably wouldn't use it.

    Initial damage of blazing spear, purifying light and initial of vampires bane are nearly all parts of a damagebuild and boosted by master at arms. But in total there are very few skills, so its right ;)

    Master At Arms should also buff Dark Flare, in case it was forgotten even if it is the other morph.
    Thaumaturge should buff Puncturing Sweep/Biting Jabs, FYI.

    There are just few guys, who use dark flare in a damage rotation. But yes, its boosted by master at arms.

    Nope master at arms is definitely boosting damage, unless the whole tool tip is wrong.

    @Valkyn_Eltrys Never ever trust ESO-tooltips....Never! Did i mention you should never trust them? Test it...
    Noobplar
  • Joy_Division
    Joy_Division
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    Minno wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Those are great examples why I won't mind this ability as it stands. I'll trade raw burst for a strong protection against combo burst from direct instant cast spells. I can even see it being used after I apply puryfing light+dots+ jabs to deny the enemy a quick return to their burst window. I can see it as a hard counter for bird spam.

    But once again the cc immunity without drawback for the enemy is tough to sell. We need it to apply a debuff if the enemy breaks free from it early. Here's some options:
    - minor berserk for unstable core.
    - minor vulnerability for either morph
    - major mending for total dark
    - AOE burst dmg at the end for both morphs-

    I'd probably use the skill if your suggestions were added. I absolutely would not if it went Live as it is on the PTS.
    Edited by Joy_Division on September 26, 2017 3:46PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
    Minno
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    Minno wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Those are great examples why I won't mind this ability as it stands. I'll trade raw burst for a strong protection against combo burst from direct instant cast spells. I can even see it being used after I apply puryfing light+dots+ jabs to deny the enemy a quick return to their burst window. I can see it as a hard counter for bird spam.

    But once again the cc immunity without drawback for the enemy is tough to sell. We need it to apply a debuff if the enemy breaks free from it early. Here's some options:
    - minor berserk for unstable core.
    - minor vulnerability for either morph
    - major mending for total dark
    - AOE burst dmg at the end for both morphs-

    I'd probably use the skill if your suggestions were added. I absolutely would not if it went Live as it is on the PTS.

    Yea agreed but also another problem exists:

    - the mag drain bug that's still attached to it.

    How do we solve this issue? ZoS could code it so it doesn't drain mag, but then you are left with trying to cast a spell or a spell is greyed out making it frustrating to New players.

    Here's my solution:
    - make both morphs have an AOE burst effect like they do on live, which ignores cc immunity.
    - total dark becomes the reflect utility with the reflect DMG on direct enemy DMG which heal you and gives major mending for 5 seconds when the effect ends either by cc immunity break or duration end. Can recast, but only apply an aoe burst heal. Animation continues to show dark sphere so both enemy and templars know the effect is present.
    - unstable core becomes DMG spell without cc immunity entirely (similar to live) but has no heal or strong reflect component. Provides minor berserk on cast with a small cooldown similar to cc immunity length so it can't be abused. DMG is unblockabe? Let's debate that one. But this now becomes instant cast burst setup spell. Animation should show bigger light Ray's circling your body both enemy and Templar know it's there; it can look like this:fe225cf07dd330f13812e9c5ce807c8e.jpg?1277203078
    -

    There should be two distinct choices this way no two builds can default to one. Both should apply some sort of effect independent from cc immunity.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    And if the major mending is too strong of a buff for toal dark, have it provide minor vulnerability (or something that isn't minor maim or protection). That would give templars the ability to proc that buff which can be used by both stam/magplars while keeping the ability focused for mag healers or builds looking for utility. They can scale the heal/reflect DMG to balance it.

    Unstable core should be for magplars looking to find burst. Having it forced between it or a utility spell is great for build diversities.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • templesus
    templesus
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    As a Templar main I have a few, no, several problems with this upcoming patch I will address.
    Eclipse: Yet another failed attempt to make this horrible ability somewhat useful. Look at it this way please; Dk and Warden both have deflect/absorb projectile abilities, neither grant cc immunity to those throwing out said projectiles, why? Because it would make the ability useless, much like Eclipse has been useless every patch. CC immunity should be in no way correlated with a utility skill, whatsoever. I suggest changing the skill altogether, leading me to my next point.
    CC: Dk, NB, and now Sorc all have undodgeable unblockable CCs, while Templar is left with Javelin. This is completely asinine to even think this is just. You took away blazing spear cc for god knows why, fine, give us something in return. Make aforementioned eclipse a range cc similar to rune cage or petrify giving the class more then 1 (which is horrible) cc option.
    Solar Barrage: lol, are you kidding me? In what dimension do you think this will make that ability useful? A cast time for only lasting 6 seconds how on earth will this fit into any rotation? The only foreseeable way for this to be good is increase the duration to 10 or 12 seconds.
    Stamplar sustain: Still terrible, we are forced to run 2k+ recovery and even then struggle to sustain with vigor cost increase etc. You nerfed repentance, a subpar skill, 2 patches in a row. Inexcusable. I move that repentance, being the other morph of restoring focus, should have the same effect: grant minor staminasteal. This would greatly improve our sustain and address most problems to our class.
    Stamplar healing: You had no right taking away our major mending like that. It was a nerf directed at magplars alone and we got caught in the crossfire. You needed to nerf POTL, in fact I still believe you should, and give stamplar major mending back, perhaps in the way of some stamina morph of one of the many horrible skills no magplar cares to use in our class trees.
    Edited by templesus on September 26, 2017 5:17PM
  • Rudyard
    Rudyard
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    Minno wrote: »
    Yea agreed but also another problem exists:

    - the mag drain bug that's still attached to it.

    LOL.

    Deacon Grim
  • Minno
    Minno
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    Rudyard wrote: »
    Minno wrote: »
    Yea agreed but also another problem exists:

    - the mag drain bug that's still attached to it.

    LOL.

    Trust me it's terrible; they fixed it last patch to bring it back again masked as an "upgrade".

    They need to fire their coding contractors.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
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    Well thought Id get in to test today after a computer crash yesterday that caused a reset; but I guess I forgot to turn power saving off so it never finished installing PTS.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Feanor wrote: »
    How is the CC immunity free after the effect ends? The price the opponent has to pay for that is not attacking.

    Do they not have DoT's? Do they not have ground targeted effects? Do they not have self-heals?!!?

    Seriously, it's not a hard control. It's a "maybe they might get hurt, a little" and then they can't be affected by hard controls also. So good luck using anything else to cement your control like Crystal Frags on the same target or Rune Prison or Javelin or Destructive Touch...etc...

    So yes, hardly any disadvantage that will hurt them at all for free CC immunity.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Perhaps it has a built in cooldown for the reflected damage already?
    Not to mention that it doesn't reflect all the damage but actually a flat amount based on the templar stats which isn't super high and decreased by battle spirit.

    And Eclipse is still useless in pve because bosses can't be eclipsed at all due to the CC being resisted and the whole skill being wasted when it is, which would also happen in pvp when hitting a CC immune player.

    I mean yea its a flat amount.

    But like i said think of it did say 2k damage after the damage reductions and such from battle spirit and resist...2k sounds like crap right?

    Now imagine if my question about how it works were accurate.

    Crushing Shock+Light attack combo and say weapon enchant proc

    That's 5 hits right there of direct damage.....that's 10k damage instantly if you're not paying attention.

    Like I said, they may already have an internal cooldown they didn't share, like all procs and secondary effects we had to figure out before they spilled the beans, or they will add one in a hurry if that becomes an issue.

    Also, you added your own caveat with the "if they're not paying attention" to the big yellow and black easy to see bubble on themselves.
    Also, if they have "active combat tips" always on in settings, like I do, the game will tell them to break-free as soon as it happens.
  • Minno
    Minno
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    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Hmm the new eclipse could actually be more dangerous then you think in pvp.

    Has anyone tested what constitutes direct damage yet?

    For example

    Does procs or enchants or bash count toward that?

    Why is the Eclipsed player attacking the Templar and not CC breaking?

    I'll use an example

    Stamina DK or Sorc, you go to Charge in with Crit Rush; right before you hit i pop you with Eclipse...Now unless you're super paying attention you're probably going to hit me with Bash/Light attack and Charge at the same time.....If you're running an enchant and it procs it as well that'd be 4 hits instantly for example....

    Here's another example....Crushing Shock...Does that count as 1 hit or 3 hits for example...

    While everyone is bitching about the ability i'm curious if anyone has tested all the bloody ways it could be exploited to kill people.

    Perhaps it has a built in cooldown for the reflected damage already?
    Not to mention that it doesn't reflect all the damage but actually a flat amount based on the templar stats which isn't super high and decreased by battle spirit.

    And Eclipse is still useless in pve because bosses can't be eclipsed at all due to the CC being resisted and the whole skill being wasted when it is, which would also happen in pvp when hitting a CC immune player.

    I mean yea its a flat amount.

    But like i said think of it did say 2k damage after the damage reductions and such from battle spirit and resist...2k sounds like crap right?

    Now imagine if my question about how it works were accurate.

    Crushing Shock+Light attack combo and say weapon enchant proc

    That's 5 hits right there of direct damage.....that's 10k damage instantly if you're not paying attention.

    Like I said, they may already have an internal cooldown they didn't share, like all procs and secondary effects we had to figure out before they spilled the beans, or they will add one in a hurry if that becomes an issue.

    Also, you added your own caveat with the "if they're not paying attention" to the big yellow and black easy to see bubble on themselves.
    Also, if they have "active combat tips" always on in settings, like I do, the game will tell them to break-free as soon as it happens.

    I wouldn't use it randomly expecting them to forget the have a debuff. It would be used at moments when they are beginning to lock in their burst.

    But it won't work because it's too niche and doesn't provide the buffs necessary for Templars to drop other skills that do work.

    Most magplars are using purge, rune, degeneration, vamps bane/inner light, jabs, mist form, purfying light and bol. That's 8 skills out of 10 slots available. Eclipse must have no cc immunity like on live and provide additional effects in order to make it on a magplars bar or make the Templar consider desloting the skills I mentioned.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Feanor
    Feanor
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    Feanor wrote: »
    How is the CC immunity free after the effect ends? The price the opponent has to pay for that is not attacking.

    Do they not have DoT's? Do they not have ground targeted effects? Do they not have self-heals?!!?

    Seriously, it's not a hard control. It's a "maybe they might get hurt, a little" and then they can't be affected by hard controls also. So good luck using anything else to cement your control like Crystal Frags on the same target or Rune Prison or Javelin or Destructive Touch...etc...

    So yes, hardly any disadvantage that will hurt them at all for free CC immunity.

    What damage do I have as a Sorc for example that isn't direct damage? And don't say Liquid Lightning now.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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