Master Dual wield+2 5p Sets is worse than Support set + Velidreth + Automaton for example.... I tested it a lot last night and today, and i was always behind the old 5+5+Monster Set Builds.
jphipps85b14_ESO1 wrote: »Some comments saying that other magicka classes may be forced to use force pulse now. Sorry but NO NO NO! Templar's spammable is ALSO our only reliable form of self healing... we CANNOT get rid of it. ZoS, you really messed this one up...
ztyhurstub17_ESO wrote: »
Do you have any other general feedback?
I don't like the way the new 2 piece Master/VMA/Asylum sets are. You have to give up a monster bonus to get them since they take 2 slots. I think giving them a 1 piece bonus of Stamina or Health would offset that a little. Probably means you would have to do the same with the 2 handed weapons to make them all balanced.
I don't see a lot of tested feedback here... Can you test the items before calling them "underwhelming" or "overpowered"?
Because that is feedback the devs can actually rely on, rather than just saying "seems op" or "isn't competitive".
jphipps85b14_ESO1 wrote: »Some comments saying that other magicka classes may be forced to use force pulse now. Sorry but NO NO NO! Templar's spammable is ALSO our only reliable form of self healing (PvE wise)... we CANNOT get rid of it. ZoS, you really messed this one up...
Many of The Master and The Maelstrom Item Sets have undergone significant rebalancing:
Titanic Cleave (Master 2H): Increased the damage bonus to Cleave’s direct damage to 2000 from 688.
Puncturing Remedy (Master 1H&S): Increased the heal amount from Puncture to 2500 from 2150, and it now grants you Spell and Physical Resistance equal to the amount healed for 3 seconds.
Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
Rampaging Slash (Maelstrom 1H&S): Your Low Slash will now cause your next fully-charged Heavy Attack used within 5 seconds to restore an additional 2000 Magicka and Stamina.
Precise Regeneration (Maelstrom Resto): Increased the amount of Magicka restored by Regeneration critical heals to 800 from 481.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Where is the information on the Master/Mael Bows? What about the Mael 2h? Was it posted elsewhere, what am I missing?
ZOS_GinaBruno wrote: »
We didn't change anything with the Master/Maelstrom Bows and 2H sets.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
jphipps85b14_ESO1 wrote: »Utterly useless weapons for magicka templar dps or any magicka dps class not using force pulse. I thought your goal was to improve build diversity, not META it into specifics points. Very disappointed
victoriana-blue wrote: »To the people who don't like that the imperfect weapons drop on normal: think about it like the difference between purple and gold jewellery. Gold is superior by a small amount and is only available in vet trials (or the Golden, if you're lucky). Purple jewellery is enough for most players, but the gold is still better.
ZOS_GinaBruno wrote: »
We didn't change anything with the Master/Maelstrom Bows and 2H sets.
Anne_Firehawk wrote: »
Other classes can't really sustain Force Pulse without losing ridiculous amount of DPS.
jphipps85b14_ESO1 wrote: »Utterly useless weapons for magicka templar dps or any magicka dps class not using force pulse. I thought your goal was to improve build diversity, not META it into specifics points. Very disappointed
Which nobody uses in PvP. Only sorcs. Because other classes have class spammables. So we can all be the same and just spam crushing shock now? Sounds fun.
Honestly, nobody except sorcs use it. Nobody.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus