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Can we talk about the bad sorc balancing?

  • spiiros
    spiiros
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    Lylith wrote: »
    what class should be the best in pvp, then?

    all of them
  • spiiros
    spiiros
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    CyrusArya wrote: »
    ak_pvp wrote: »
    I didn't expect to need to put out a flashing neon sign saying pvp, I think the skills mentioned express that. Here are the contexts:

    Highest mobility: sorc
    Burst: sorc/warden/nb
    Survivability: sorc shields, easily up to par when running resto ult, DKs tied, but lose damage, sorcy pie doesn't.
    Ccs: Used to be fear, but DK and sorc both have root+unblockable cc (not DK prior because break via damage) beneficial in group situations. Negate too, if that counts.

    Sorc is effectivly one of the best in pvp, with top cc, damage, ignoring roots with streaks. The only thing they aren't best in is pvp group healing.

    Bgs too for obvious reasons, but you already know ;)

    I'll admit one thing, stamina DK outdoes magsorc for 1vx tank, but nothing else, even then stamDK is avoidable as ccs are expensive and they are slow/weak without Seventh/fury.

    Oh, and yeah, streaks counters don't factor in until late, goes through roots, ball absorbs some stuff, gap closers sometimes can't catch up to stun/damage.

    My point would be that there is no universal context in PvP. If a class were over performing in all aspects, we'd have an issue. But the balance of power is very tight between all classes, and has been for a while. Every class is extremely powerful in its own niche.

    Let me answer your points 1:1.

    Highest mobility: Sorc has good mobility, but so does anything stamina. Have you ever seen a stamina build in medium armor run around on speed pots? They cover ground faster and at less cost than a streaking sorc. Streak is directly countered by gap closers, where again the resource burn is in favor of those chasing. And finally, while half of mobility is creating distance, the other half of mobility is maintaining momentum i.e. countering snares. A snared sorc will not go far with streak so long as even one competent enemy is on them. All things considered, a stam templar or stam sorc will have just as good mobility as a sorc. And if you consider 3D mobility and juking people, shades is just as powerful as streak if used right.

    Burst: Sorc burst is good, but it is extremely predictable. Nightblade (both magicka and stamina) is far more lethal. I will say, sorc is more accessible and easier to play. Night blade has a higher skill floor, but also a higher skill ceiling. When speaking absolutes and the dynamics of classes when played the way they are meant to be, nightblade burst in PvP is far superior. Simply quicker, harder hitting, less predictable, and accompanied with more buffs and debuffs than the sorc.

    Survivability: 1v1, shields are great. When outnumbered or when being focused, they are one of the weaker mechanics. I find myself astoundingly more survivable when under focus as a heavy armor stamina build than as a sorc. I could elaborate but you won't really get it until you pick up a mag sorc yourself and duel a strong stamina player or fight an intense 1vX against opponents with lethal damage. Against pugs, indeed sorc seems invincible. All it takes is one good stam build in that "X" part of the equation to make sorc subpar in outnumbered PvP.

    These are all topics relevant to small scale. In large scale pvp, sorc is outperformed by nightblade bombers and is mostly useful for the negate.

    Every class is extremely powerful in their niche. If you find this statement hard to believe, chances are you are not playing your class right or have not seen it played right. So what is sorc's niche? Its the absolute best solo roamer. Dipping in and out of fights and blowing *** up. But when you have to buckle down and fight? I'd take any stam class over magicka sorc. And that precisely is why I main a stamplar and stamblade these days.

    You can keep complaining and whining, but by now it should be abundantly clear that the devs also agree with and acknowledge the balance of power that exists that I have described here. Otherwise, sorcs woulda been nerfed a long time ago. There isn't some grand conspiracy here, yall just need to learn to play.


    ^Basically this.

    I feel like people don't realize how counters work in this game and are triggered easily.
  • Biro123
    Biro123
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    BohnT wrote: »
    Biro123 wrote: »
    Derra wrote: »
    BohnT wrote: »
    All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.

    This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.

    Lets do some comparison here shall we?

    Concentrated Force (Perfected)

    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.

    Disciplined Slash (Perfected)

    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.


    Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.

    Its far more then Concentrated Force that looks to be a wee bit broken.

    That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed

    Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.

    Agreed on rune prison. The offensive morph seems over the top.

    What you drop to fit it on your bar, @Derra

    with your Setup i'd drop mage light in a second, the extra burst is not Close to be as good as a cc that will make all your burst hit your target without the opportunity to block it for the target.
    even if you'd empower all your frags, a blocked empowered frag deals less dmg than an unblocked one that isn't empowerd

    Yep, Its the only option.. Now to really look at the benefit of the change, we have to also take into account what is lost by using it.
    I would lose:
    8% mag mag (or is it 10? not sure till I check) - which is significant on a build focussed on maximising mag - meaning weaker pet heals, weaker shields, less base damage done, smaller pool before running dry.
    Around 10% crit chance (not sure the exact amount) - dropping from mid 40's to mid-30's %
    The ability to empower spells
    The ability to chase off stealthers with the detect.

    I would gain:
    Guaranteed landing of the burst (esp. meteor) - Limited to the times when the target doesn't already have CC-immunity (given that both this and frags will give it).

    I'm not convinced this would be an overall gain.. I think the first setup is still better in large-scale, vs potatoes.. you can always find plenty of people who don't know how to avoid your burst.. The second will be better vs competent opponents. It won't make me lose less, but can help me win more (if that makes sense)..

    The point is - I still think its a hard choice and not a no-brainer, full-on buff. If you follow.



    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SanTii.92
    SanTii.92
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    BohnT wrote: »
    Biro123 wrote: »
    Derra wrote: »
    BohnT wrote: »
    All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.

    This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.

    Lets do some comparison here shall we?

    Concentrated Force (Perfected)

    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.

    Disciplined Slash (Perfected)

    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.


    Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.

    Its far more then Concentrated Force that looks to be a wee bit broken.

    That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed

    Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.

    Agreed on rune prison. The offensive morph seems over the top.

    What you drop to fit it on your bar, @Derra

    with your Setup i'd drop mage light in a second, the extra burst is not Close to be as good as a cc that will make all your burst hit your target without the opportunity to block it for the target.
    even t if you'd empower all your frags, a blocked empowered frag deals less dmg than an unblocked one that isn't empowerd
    The new cc will only be used against perma blockers or as a stamina burn, but won't work to setup a combo since you can cc break and dodge/block before the frag hits to you.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Cage_Lizardman
    Cage_Lizardman
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    ak_pvp wrote: »
    ak_pvp wrote: »
    Streak: No counters until the sorc has already crossed the border and started a new life.

    Maybe... if you don't feed your mount?

    Aha the attempts at justification.

    OK guys, we are in the middle of a fight, dots ticking and the sorcs farted lighting through every root in the game and has gone to regen. Everyone mount up and chase.

    My trusty guar has helped with chasing down many sorcs, usually towards the end of a fight rather than in the middle. You should try it, it's fun. Sorcs have many nice abilities, but I never thought streak was one of them.

    Or just dismiss me as another dirty sorc lover. I do like my sorc, but mostly for pve.
  • SodanTok
    SodanTok
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    SanTii.92 wrote: »
    BohnT wrote: »
    Biro123 wrote: »
    Derra wrote: »
    BohnT wrote: »
    All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.

    This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.

    Lets do some comparison here shall we?

    Concentrated Force (Perfected)

    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.

    Disciplined Slash (Perfected)

    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.


    Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.

    Its far more then Concentrated Force that looks to be a wee bit broken.

    That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed

    Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.

    Agreed on rune prison. The offensive morph seems over the top.

    What you drop to fit it on your bar, @Derra

    with your Setup i'd drop mage light in a second, the extra burst is not Close to be as good as a cc that will make all your burst hit your target without the opportunity to block it for the target.
    even t if you'd empower all your frags, a blocked empowered frag deals less dmg than an unblocked one that isn't empowerd
    The new cc will only be used against perma blockers or as a stamina burn, but won't work to setup a combo since you can cc break and dodge/block before the frag hits to you.

    So use the cc slightly later? :D Not to forget the servers half the time arent even capable of letting you break free and dodge roll in that time it takes for frag to arrive.
  • Derra
    Derra
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    BohnT wrote: »
    Derra wrote: »
    BohnT wrote: »
    All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.

    This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.

    Lets do some comparison here shall we?

    Concentrated Force (Perfected)

    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.

    Disciplined Slash (Perfected)

    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.


    Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.

    Its far more then Concentrated Force that looks to be a wee bit broken.

    That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed

    Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.

    Agreed on rune prison. The offensive morph seems over the top.

    the Problem i have with the asylum staff is that it is so easy to apply the Status effects and have good uptime on all 3 while still having the free choice of trait and you can use another strong glyph that applies either Major defile or has another effect.
    I think the best way would be if it applied the stauts effect of the type of destro staff you have and not all 3

    How would that be even remotely competetive to the other weapon choices mentioned?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
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    SodanTok wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    Biro123 wrote: »
    Derra wrote: »
    BohnT wrote: »
    All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.

    This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.

    Lets do some comparison here shall we?

    Concentrated Force (Perfected)

    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.

    Disciplined Slash (Perfected)

    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.


    Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.

    Its far more then Concentrated Force that looks to be a wee bit broken.

    That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed

    Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.

    Agreed on rune prison. The offensive morph seems over the top.

    What you drop to fit it on your bar, @Derra

    with your Setup i'd drop mage light in a second, the extra burst is not Close to be as good as a cc that will make all your burst hit your target without the opportunity to block it for the target.
    even t if you'd empower all your frags, a blocked empowered frag deals less dmg than an unblocked one that isn't empowerd
    The new cc will only be used against perma blockers or as a stamina burn, but won't work to setup a combo since you can cc break and dodge/block before the frag hits to you.

    So use the cc slightly later? :D Not to forget the servers half the time arent even capable of letting you break free and dodge roll in that time it takes for frag to arrive.

    Hard to say till trying it - a lot. I suspect at close range, the frag would hit while he's breaking free.. At long range, I'm not sure if it would be possible to fire the frag first - and then hit with run-cage before the frag lands... I suspect not, but we'll see..


    Hmm... I just had a thought..!! and a build idea that could make it VERY strong. Apologies in advance.

    *Edit In fact I'm gonna keep it quiet and report it to ZoS.



    Edited by Biro123 on September 19, 2017 3:09PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Derra
    Derra
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    SanTii.92 wrote: »
    BohnT wrote: »
    Biro123 wrote: »
    Derra wrote: »
    BohnT wrote: »
    All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.

    This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.

    Lets do some comparison here shall we?

    Concentrated Force (Perfected)

    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.

    Disciplined Slash (Perfected)

    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.


    Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.

    Its far more then Concentrated Force that looks to be a wee bit broken.

    That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed

    Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.

    Agreed on rune prison. The offensive morph seems over the top.

    What you drop to fit it on your bar, @Derra

    with your Setup i'd drop mage light in a second, the extra burst is not Close to be as good as a cc that will make all your burst hit your target without the opportunity to block it for the target.
    even t if you'd empower all your frags, a blocked empowered frag deals less dmg than an unblocked one that isn't empowerd
    The new cc will only be used against perma blockers or as a stamina burn, but won't work to setup a combo since you can cc break and dodge/block before the frag hits to you.

    You can fire the frags and cc afterwards if you have enough distance. It´s 100% hit in that case and i support anyone who has issues in this mechanic.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ak_pvp
    ak_pvp
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    pieratsos wrote: »
    Enslaved wrote: »
    Enslaved wrote: »
    Elder Sorcs Online
    • Cheaper ultimates
    • Cheaper use of both magicka/stamina skills
    • Top tier sustain
    • Shield stacking
    • Passive execute
    • Active AOE execute
    • Best mobility in game

    I mean, wtf Zos? Is there any point playing any other class?

    Lol, cheaper ults? Yeah and you know how often they get used on actual sorc ults negate aside?

    Top tier sustain? Not from endless fury, power stone, and regen passive alone. I'm all for nerfing Dark Deal to 2 sec cast time.

    Any class can perform in PvP.

    And since we're talking about magsorcs (we're always talking about magsorcs unfortunately) best mobility in the game???

    Oh and 2 of your points are actually the same point stretched into two for maximum whinging potential.

    How clueless you sound right now.
    You want to say Sorc does not have passive that makes all ultimates cheaper than same used by other classes? How much does it cost to cast fiery rage, compared to DK casting it?
    You want to say Sorc does not have top tier sustain? Wow, just wow.
    Any class can perform in PvP? Sure, m8, but can any class stand 28+ meters away from other groups and AOE execute spam like there is no tomorrow?
    On top of everything you wrote, you want to deny that sorc have best mobility in game. Boundless storm - 6 sec major expedition, while providing major resistances and damaging everything around caster. And bolt/streak, non target spammable
    engage/escape mechanics... Who on Nirn have better mobility than that? Oh, yeah, I know. A stamina sorcerer Orsimer.

    You know you are clueless when you refer to streak as a spammable

    You are clueless aren't you. Spammable doesn't mean the main class spammable. It means streak is spammed safe button skill. This would be perfect if they nerfed shields and buffed streak to make sorcs rely on mobility, but for now. It adds up.

    And on the resto ultimate, it is strongest with sorcs because of the high shields without having health touched. I.e. Permablock shield wall spammers refer to DK.

    It appears that you don't know much about it.
    Edited by ak_pvp on September 19, 2017 3:26PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Sandman929
    Sandman929
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    I always see sorcs on the forums saying that the cost makes streaking away not an option, but every night I run into several sorcs that will streak to the horizon when pressured. It's very confusing to constantly see something happen that "can't be done".
  • Feanor
    Feanor
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    @Sandman929

    It works when the first or second streak brings you out of gap closer range and you can LoS afterwards. That's not a very common thing to happen.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ParaNostram
    ParaNostram
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    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Eirella
    Eirella
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    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.
    Edited by Eirella on September 19, 2017 3:37PM
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Stamden
    Stamden
    ✭✭✭✭✭
    Sorcs getting the most love every patch; what else is new?

    This happens every time. ZoS Balance team has had a huge bias toward Sorcs since the game's release.
    Edited by Stamden on September 19, 2017 3:36PM
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    People's blind allegiance to a class really does help ruin a game. It's sad.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    No. The negate and therefore Sorcs would still be OP according to the forum.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    I mean most of this is literally starting over a staff that anyone can use adjusting an ability that anyone can use. It boggles my mind!
    Feanor wrote: »
    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    No. The negate and therefore Sorcs would still be OP according to the forum.

    I know right?
    Stamden wrote: »
    Sorcs getting the most love every patch; what else is new?

    This happens every time. ZoS Balance team has had a huge bias toward Sorcs since the game's release.

    Then clearly you did not see Sorcs when they were being kicked out of PvE groups and only used in PvP groups for the negate. Sorcs were literally called "negates" by a number of players as that was the only use they had.
    Edited by ParaNostram on September 19, 2017 3:46PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Stamden wrote: »
    Sorcs getting the most love every patch; what else is new?

    This happens every time. ZoS Balance team has had a huge bias toward Sorcs since the game's release.

    Sure, they intentionally make their game worse for people that play the other 90%* of their class options just to sit at the office and wallow in their them all unifying love for magickal sorcerers, an imaginary class in a video game, not wasting a single thought on how this game earns their monthly salary and secures their livelihood. There is a huge sign at the office door, a red circle with a bar and the word "Balance" in it. It's all a secret conspiracy to push magickal sorcerers to world domination.

    Gosh, I swear this forum get's more idiotic by the minute. Maybe it's time to change your tinfoil hat outfitters for once.

    *or is it 80% since there are fairy tales of people still running the stamina equivalent in PvP?
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    Lel at delusional people who can't admit their class is getting over buffed and want to play ez mode.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    I mean most of this is literally starting over a staff that anyone can use adjusting an ability that anyone can use. It boggles my mind!
    Feanor wrote: »
    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    No. The negate and therefore Sorcs would still be OP according to the forum.

    I know right?
    Have you ever heard of the word context?
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    ak_pvp wrote: »
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    Lel at delusional people who can't admit their class is getting over buffed and want to play ez mode.

    lel at somebody who doesn't understand most of us play every class (except in my case I just can't bring myself to play Templar). My sorc isn't even my most OP character, it's my magblade.
    Koensol wrote: »
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    I mean most of this is literally starting over a staff that anyone can use adjusting an ability that anyone can use. It boggles my mind!
    Feanor wrote: »
    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    No. The negate and therefore Sorcs would still be OP according to the forum.

    I know right?
    Have you ever heard of the word context?

    I have. Could you maybe provide some?
    Edited by ParaNostram on September 19, 2017 3:52PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    To be clear, the only thing I'm against when it comes to sorc is that new staff. Vast majority of it's use in PvP will be by a sorc. Anyone can use it, but nobody does. Every destro resto sorc (99% of them) use it. Like 5% of the rest of magica population use it. If that. It is a huge sorc buff.

    Yes, mag sorc is strong in PvP. But it isn't god mode. That new staff will be game breaking. It cannot go live like it.

    I don't think they meant to buff sorcs. I jus think they don't PvP in their own game so don't realise the implications of this staff. I think it's an honest mistake, but a huge one if it goes live.
    Edited by Brrrofski on September 19, 2017 3:55PM
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Brrrofski

    That's an invalid argument. The standard response to claims like these on these forums is "it's your choice then" or "it's a problem with your build". That other classes don't use it is inconsequential on the reason alone they had no incentive to with the old Force Pulse and the old staffs. This might very well change. The staff isn't a Sorc issue.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    I mean most of this is literally starting over a staff that anyone can use adjusting an ability that anyone can use. It boggles my mind!

    The staff is hardly an issue tbh, it was going to be force pulse obviously as the order, either make it *** and have people complain, or make it good and have people complain. Lose lose there.

    The issue is that sorcs have everything now, damage (OK) speed (OK, sorcs should be fast class) sustain (OK, dark deal need risk though) even DK tier tankiness and ccs (not OK)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Feanor wrote: »
    @Brrrofski

    That's an invalid argument. The standard response to claims like these on these forums is "it's your choice then" or "it's a problem with your build". That other classes don't use it is inconsequential on the reason alone they had no incentive to with the old Force Pulse and the old staffs. This might very well change. The staff isn't a Sorc issue.

    Only sorcs use it. It's an unintentional sorc buff.

    Maybe every magica guy will use it from now on. Still, that's an issue. Killing any uniqueness. Also, are you sure you want every magica character to have access to those buffs that so easilly? That is also a problem.
    Edited by Brrrofski on September 19, 2017 3:59PM
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    Eirella wrote: »
    BohnT wrote: »
    usmcjdking wrote: »
    The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.

    The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.

    To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.

    Dodge roll has the same cost penalty while having lots of counters.
    Blocking got its cost increased by 50%.
    Damage and healing were also reduced by 50%

    Streak is so strong to get away because it brings you out of range and in the 4 seconds where you are far enough to not be attacked you can use dark deal to get enough magicka back to streak away again, repeat this and all heavy armor specs can't follow you and every spec that hunts you loses enough resources to be easily killed afterwards

    Dodge roll - a mechanic available to anyone.
    Blocking - a mechanic available to anyone.
    Damage and healing - something every build does.

    Streak is the only class specific ability with an increasing cost mechanic built into it. Do you want to counter people streaking off and dark dealing? Simple. If you're a stamina user, you *gasp* charge onto them and then interrupt the 1 second long channel. Result of that streak then? They just spent magicka and time and you're still on them.

    It's all about actually playing with an inkling of skill and intelligence. A skilled sorc knows when to use streak and how to get away using it given how to streak more than once is a considerable magicka cost. Is it a useful skill? Yes it is. Does it have it's drawbacks? Yes it does. Imagine if some other ability had an anti-spam cost increasing mechanic. Imagine if dark cloak got that. It would be ridiculous.

    You want to beat a sorc? You beat them the same way you beat anyone else - positioning, playing smart, timing your burst, punishing their mistakes, and knowing what their tool kit is. I kill sorcs all the time on all of my characters yet people act like it's some easy I win button because they got hit by a few big sorc bursts. Good lord, mag wardens have an easier to set up instant kill burst. Nightblades of any sort have some of the best burst potential in the game. DKs can just melt people if played right. Templars still drop a house on you and punish you for being in their house. Just stop this nonsense.

    I swear ya'll won't be happy until sorcs go back to being just negates in PvP, so useless at everything but that negate ult is nice.

    Well said.
    And lol at delusional people saying the devs have a class bias.

    I mean most of this is literally starting over a staff that anyone can use adjusting an ability that anyone can use. It boggles my mind!

    The staff is hardly an issue tbh, it was going to be force pulse obviously as the order, either make it *** and have people complain, or make it good and have people complain. Lose lose there.

    The issue is that sorcs have everything now, damage (OK) speed (OK, sorcs should be fast class) sustain (OK, dark deal need risk though) even DK tier tankiness and ccs (not OK)

    And have the nicest hair, the smartest robes, the fastest horse, biggest house, smell of flowers and all have perfect teeth.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ParaNostram
    ParaNostram
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    Brrrofski wrote: »
    To be clear, the only thing I'm against when it comes to sorc is that new staff. 99% of it's use in PvP will be by a sorc. Anyone can use it, but nobody does. Every destro resto sorc (90% of them) use it. Like 5% of the rest of magica population use it. It is a huge sorc buff.

    Yes, mag sorc is strong in PvP. But it isn't good mode. That new staff will be game breaking. It cannot go live like it.

    Only reason sorcs use force pulse is because there is literally no other spammable available. Personally I wish sorcs had an in kit spammable. Here's what it boils down to now... Sorcs, the only option there was is now better. Every other magicka build, now you have a choice between the class spammable and force pulse. Or hell, use it in an off rotation and continue using the better spammable. Watch, I'll demonstrate the rotation on say a magblade.

    Force pulse to proc the staff, light attack, swallow soul, light attack, swallow soul, light attack, force pulse etc sneaking in your dots and assassin's will burst. You have the same advantages, and still have a better spammable to use. You just get another plus to your setup.

    Same with DKs, you also get another dot to add look at that. Same with every magicka set up.It's just making a single tool available to EVERYONE better. Just because Sorcs don't have an alternative to that tool does not mean this is exclusively a sorc buff.

    Ugh... These forums make my brain hurt...
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Kaeriz
    Kaeriz
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    I don't think Zos has a bias towards any specific class. While I do think a guiding point is that if anything is op in cyrodiil you'll find a significant number of people utilizing it, at times it can simply be the perception that something is op. The fact is fighting any player with a solid grip on the mechanics of their class is going to be a challenge. Yes, there are sorcs that crutch on streak and shields, but there are nbs who crutch on cloak and templars who crutch on BoL. In my opinion, being able to disappear immediately in front of someone is pretty damn OP, as is having a spammable and powerful heal in BoL, and major heroism and cheap trees for wardens, but there are counters to them all. I'm not suggesting that sorcs don't need a tuning, as I do believe they do, but I think a lot of things need tuning in this game. Focusing on sorcs misses that larger point.
    Edited by Kaeriz on September 19, 2017 4:04PM
  • Feanor
    Feanor
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    Guess what Sorcs have been requesting for ages. A class spammable so they are not shoehorned into destro staff builds. We don't get one. So...the upcoming stam weapons look like strong choices. You can't make the staff trash therefore unless you give something else, which ZOS doesn't do.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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