ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
usmcjdking wrote: »The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.
Again this? Seriously? I'd rather discuss the huge buff Fear got...
The staff is definitely another issue, but I am not too sure about it quite yet. I have seen people used charged for similar effects. We will wait and see on that.Again this? Seriously? I'd rather discuss the huge buff Fear got...
You mean the nerf fear got and the buff some silly traps recieved?
they are definitely the most overpowered class now.
The staff is definitely another issue, but I am not too sure about it quite yet. I have seen people used charged for similar effects. We will wait and see on that.Again this? Seriously? I'd rather discuss the huge buff Fear got...
You mean the nerf fear got and the buff some silly traps recieved?
Well, I have seen the traps used by very good NBs on PC EU, and it's definitey not "silly" even on live now...
You ramble off a couple of strengths that sorcs have, and indeed there are powerful aspects of the class. Equally so, every class has powerful aspects to em that can be made to seem overpowered if described hysterically. But let me ask you this.they are definitely the most overpowered class now.
In which context(s), exactly, is magicka sorc overpowered or the best performing class. Is it the best 1v1? Is it the best 1vX? Is it the best as a raid DPS? Is it the best healer? Is it the best in BGs? If it is definitely the most overpowered, please tell me in which situations magicka sorc clearly outshines the rest.
Your claims that streak has no counter and that sorcs can face tank as well as DKs make me seriously question the value of your opinions.
I didn't expect to need to put out a flashing neon sign saying pvp, I think the skills mentioned express that. Here are the contexts:
Highest mobility: sorc
Burst: sorc/warden/nb
Survivability: sorc shields, easily up to par when running resto ult, DKs tied, but lose damage, sorcy pie doesn't.
Ccs: Used to be fear, but DK and sorc both have root+unblockable cc (not DK prior because break via damage) beneficial in group situations. Negate too, if that counts.
Sorc is effectivly one of the best in pvp, with top cc, damage, ignoring roots with streaks. The only thing they aren't best in is pvp group healing.
Joy_Division wrote: »Are sorcs going to give up the current Defensive rune morph they love for this? Maybe, but they are taking away one of their defensive tools to do this. It's been awhile, does the current version of rune Prison also go through block and dodge since it's a disorient? Stun is more powerful since it breaks on damage, but a sorc who wanted to cc through block I think can already do this. Or Am I not remembering something?
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Personally, i'm quite certain we're going to see more mag sorcs buffs in the future.
In particular making Hardened Ward to prevent oblivion damage looks like a quite fitting change.
^_^
Joy_Division wrote: »Are sorcs going to give up the current Defensive rune morph they love for this? Maybe, but they are taking away one of their defensive tools to do this. It's been awhile, does the current version of rune Prison also go through block and dodge since it's a disorient? Stun is more powerful since it breaks on damage, but a sorc who wanted to cc through block I think can already do this. Or Am I not remembering something?
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Rune Prison does go through block but because it's a Disorient it comes with a small shield that will eat whatever crit you're trying to follow the CC up with. That's why Sorcs use the defensive morph. If I'm gonna time my Frag with my curse and I want to CC you, it doesn't help me to give you a 2k damage shield that nullifies an empowered frag crit.
This change means Sorcs can drop your block and force you to eat that Frag/Curse combo. It's going to be pretty disgusting.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Joy_Division wrote: »Are sorcs going to give up the current Defensive rune morph they love for this? Maybe, but they are taking away one of their defensive tools to do this. It's been awhile, does the current version of rune Prison also go through block and dodge since it's a disorient? Stun is more powerful since it breaks on damage, but a sorc who wanted to cc through block I think can already do this. Or Am I not remembering something?
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Rune Prison does go through block but because it's a Disorient it comes with a small shield that will eat whatever crit you're trying to follow the CC up with. That's why Sorcs use the defensive morph. If I'm gonna time my Frag with my curse and I want to CC you, it doesn't help me to give you a 2k damage shield that nullifies an empowered frag crit.
This change means Sorcs can drop your block and force you to eat that Frag/Curse combo. It's going to be pretty disgusting.
I think you're confusing Rune Cage with Petrify. Petrify is the one that puts a small ward on the enemy, Rune Cage allows all DoTs to keep ticking away, but vanishes with the first direct attack.
Joy_Division wrote: »Are sorcs going to give up the current Defensive rune morph they love for this? Maybe, but they are taking away one of their defensive tools to do this. It's been awhile, does the current version of rune Prison also go through block and dodge since it's a disorient? Stun is more powerful since it breaks on damage, but a sorc who wanted to cc through block I think can already do this. Or Am I not remembering something?
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Rune Prison does go through block but because it's a Disorient it comes with a small shield that will eat whatever crit you're trying to follow the CC up with. That's why Sorcs use the defensive morph. If I'm gonna time my Frag with my curse and I want to CC you, it doesn't help me to give you a 2k damage shield that nullifies an empowered frag crit.
This change means Sorcs can drop your block and force you to eat that Frag/Curse combo. It's going to be pretty disgusting.
Joy_Division wrote: »Joy_Division wrote: »Are sorcs going to give up the current Defensive rune morph they love for this? Maybe, but they are taking away one of their defensive tools to do this. It's been awhile, does the current version of rune Prison also go through block and dodge since it's a disorient? Stun is more powerful since it breaks on damage, but a sorc who wanted to cc through block I think can already do this. Or Am I not remembering something?
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Rune Prison does go through block but because it's a Disorient it comes with a small shield that will eat whatever crit you're trying to follow the CC up with. That's why Sorcs use the defensive morph. If I'm gonna time my Frag with my curse and I want to CC you, it doesn't help me to give you a 2k damage shield that nullifies an empowered frag crit.
This change means Sorcs can drop your block and force you to eat that Frag/Curse combo. It's going to be pretty disgusting.
Do all disorients give you a damage shield? I thought only the DK one did?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.