Clarification for the "Account wide crystals"

Subversus
Subversus
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Account wide and not bankable means you will be able to access them ACCOUT WIDE without having to go to a bank and put them in there. I don't understand what's so hard to understand tbh

[Edited title for baiting]
Edited by ZOS_Mika on September 19, 2017 1:34PM
  • Dymence
    Dymence
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    Ikr
  • Masel
    Masel
    Class Representative
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • DeadlyRecluse
    DeadlyRecluse
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    Subversus wrote: »
    Account wide and not bankable means you will be able to access them ACCOUT WIDE without having to go to a bank and put them in there. I don't understand what's so hard to understand tbh

    Probably just that they don't seem to follow ANY of the "currency" rules the game has used in the past (bankable, mailable, tradeable like gold, bankable like telvar, character bound like AP/vouchers used to be).

    TBH it's an odd way to phrase/build it. Seems like making it a bound crafting item would have been a cleaner implementation, but whatever.
    Thrice Empress, Forever Scrub
  • Subversus
    Subversus
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    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.
  • paulsimonps
    paulsimonps
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    Its an account wide currency you can access on any character without having to use a bank to transfer it between characters.
  • Subversus
    Subversus
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    Its an account wide currency you can access on any character without having to use a bank to transfer it between characters.

    yes
  • Masel
    Masel
    Class Representative
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    It doesn't work against shielded enemies. If you want to counter it, put a shield on. Any shield will prevent the effect.
    Edited by Masel on September 18, 2017 8:52PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Subversus wrote: »
    Account wide and not bankable means you will be able to access them ACCOUT WIDE without having to go to a bank and put them in there. I don't understand what's so hard to understand tbh

    Yes yes, less smart individuals... yet you can't seem to grasp why people might be a little confused by the way it was explained. Pot, kettle, and all that.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff.
    The issue was they read it and still didn't understand the words "account wide", let alone the whole statement. We're talking class dunce levels here.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.


    Edit:
    In regards to the glyph of shock resistance, doesn't a passive class spell resistance also cover it or does it have to specifically be shock resistance?
    Edited by Mystrius_Archaion on September 19, 2017 6:10AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Subversus wrote: »
    Account wide and not bankable means you will be able to access them ACCOUT WIDE without having to go to a bank and put them in there. I don't understand what's so hard to understand tbh

    Yes yes, less smart individuals... yet you can't seem to grasp why people might be a little confused by the way it was explained. Pot, kettle, and all that.

    Yes, we can't understand why you don't understand the simple obvious wording.
    "Account wide" is not "one character only so you must remember to only do this content on your crafter".
    You see the difference in how they would have worded it now?
  • Subversus
    Subversus
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    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.


    Edit:
    In regards to the glyph of shock resistance, doesn't a passive class spell resistance also cover it or does it have to specifically be shock resistance?

    I don't think the spell resistances will affect that, only true shock resistances like bosmers have with disease.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Subversus wrote: »
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.

    [snip]

    So they won't have 100% uptime that you claimed then. You seem to be going back and forth just hoping for something good for somebody else to be taken away.
    Why not join them if you can't beat them? As the old saying goes.

    Or, why don't you pvp against sorcs and see if they actually use it or it makes such a huge difference, but make sure you take advantage of your new tools also or you're setting yourself up to fail.
    In fact, it seems you're counting on your pvp failure already. "He who hesitates is lost" and you have already lost.


    Edit:
    I'm pretty sure they won't have chilled and burning up the same time also. Do those effects all overwrite each other? Isn't this from "Crushing Shock" when they have the shock staff equipped and not a flame or frost staff so it wouldn't give burning and chilled?

    [Edited for removed quote]
    Edited by ZOS_Mika on September 19, 2017 1:31PM
  • Subversus
    Subversus
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    Subversus wrote: »
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.

    [snip]

    So they won't have 100% uptime that you claimed then. You seem to be going back and forth just hoping for something good for somebody else to be taken away.
    Why not join them if you can't beat them? As the old saying goes.

    Or, why don't you pvp against sorcs and see if they actually use it or it makes such a huge difference, but make sure you take advantage of your new tools also or you're setting yourself up to fail.
    In fact, it seems you're counting on your pvp failure already. "He who hesitates is lost" and you have already lost.


    Edit:
    I'm pretty sure they won't have chilled and burning up the same time also. Do those effects all overwrite each other? Isn't this from "Crushing Shock" when they have the shock staff equipped and not a flame or frost staff so it wouldn't give burning and chilled?

    I already play sorc when I'm tired and don't want to try on an actual class that requires any sort of skill. And they DO have 100% uptime when THEY DO DAMAGE. Sorcs do not have any pressure outside their curse>frags combo, unless they weave crushing shock. Oh wait....

    What else do you have in the defense of the most noob-friendly class in game?

    Also, I can count on one hand the amount of sorcs on my platform that can beat me 1v1, and that says something about my personal skill level and knowledge of the game as opposed to yours.

    [Edited for removed quote]
    Edited by ZOS_Mika on September 19, 2017 1:32PM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Subversus wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.

    [snip]

    So they won't have 100% uptime that you claimed then. You seem to be going back and forth just hoping for something good for somebody else to be taken away.
    Why not join them if you can't beat them? As the old saying goes.

    Or, why don't you pvp against sorcs and see if they actually use it or it makes such a huge difference, but make sure you take advantage of your new tools also or you're setting yourself up to fail.
    In fact, it seems you're counting on your pvp failure already. "He who hesitates is lost" and you have already lost.


    Edit:
    I'm pretty sure they won't have chilled and burning up the same time also. Do those effects all overwrite each other? Isn't this from "Crushing Shock" when they have the shock staff equipped and not a flame or frost staff so it wouldn't give burning and chilled?

    I already play sorc when I'm tired and don't want to try on an actual class that requires any sort of skill. And they DO have 100% uptime when THEY DO DAMAGE.

    It's not 100% unless the proc trigger time matches the end duration of concussion and they trigger the skill Crushing Shock at that exact right time. Just by definition it can't be 100% without perfect timing.

    Also FYI: https://forums.elderscrollsonline.com/en/discussion/comment/4314867/#Comment_4314867
    vy9aoadr0wsh.jpg

    is1e9g6zxifv.png
    General
    • Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before).
      • Burning now lasts 4 seconds and ticks every 2 seconds, previously lasting 3 seconds and ticking every 1.5 seconds. The total damage ticks remain unchanged.
      • Poisoned now deals its total damage over 6 seconds, down from 12 seconds.
      • Concussion and Chilled’s secondary effects (Minor Vulnerability and Minor Maim) now last 4 seconds, down from 6 seconds and 5 seconds respectively.
    • Summoned pets from abilities and Item Sets now move 10% faster.
    • Dodge rolling now grants immunity to immobilizations when it is used while you are silenced.

    So at best, they get 80% uptime,

    [Edited for removed quote]
    Edited by ZOS_Mika on September 19, 2017 1:32PM
  • Subversus
    Subversus
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    Subversus wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.

    [snip]

    So they won't have 100% uptime that you claimed then. You seem to be going back and forth just hoping for something good for somebody else to be taken away.
    Why not join them if you can't beat them? As the old saying goes.

    Or, why don't you pvp against sorcs and see if they actually use it or it makes such a huge difference, but make sure you take advantage of your new tools also or you're setting yourself up to fail.
    In fact, it seems you're counting on your pvp failure already. "He who hesitates is lost" and you have already lost.


    Edit:
    I'm pretty sure they won't have chilled and burning up the same time also. Do those effects all overwrite each other? Isn't this from "Crushing Shock" when they have the shock staff equipped and not a flame or frost staff so it wouldn't give burning and chilled?

    I already play sorc when I'm tired and don't want to try on an actual class that requires any sort of skill. And they DO have 100% uptime when THEY DO DAMAGE.

    It's not 100% unless the proc trigger time matches the end duration of concussion and they trigger the skill Crushing Shock at that exact right time. Just by definition it can't be 100% without perfect timing.

    Also FYI: https://forums.elderscrollsonline.com/en/discussion/comment/4314867/#Comment_4314867
    vy9aoadr0wsh.jpg

    is1e9g6zxifv.png
    General
    • Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before).
      • Burning now lasts 4 seconds and ticks every 2 seconds, previously lasting 3 seconds and ticking every 1.5 seconds. The total damage ticks remain unchanged.
      • Poisoned now deals its total damage over 6 seconds, down from 12 seconds.
      • Concussion and Chilled’s secondary effects (Minor Vulnerability and Minor Maim) now last 4 seconds, down from 6 seconds and 5 seconds respectively.
    • Summoned pets from abilities and Item Sets now move 10% faster.
    • Dodge rolling now grants immunity to immobilizations when it is used while you are silenced.

    So at best, they get 80% uptime,

    You are basing your arguments on the fact that sorcs go on offense 100% of the time. While they shield/buff up the item gets the cooldown reduced. If you believe that a single item piece can give concussion, minor maim and a dot along with an infused disease glyph for major defile + extra cp, then you obviously have absolutely no idea what you are talking about and I have no further desire to argue with you. [snip]

    [Edited for bashing]
    Edited by ZOS_Mika on September 19, 2017 1:33PM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Subversus wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.

    Sorcs 100% weave crushing shocks at least once before their burst. You forget that in pvp it's all about burst and not about "HURR DURR LOOK AT ME I HAVE 58,64% UPTIME HURRRRRRRRRRRRRRRR". The extra damage you get on that burst (which is already insane on sorcs mind you, 1 shot material on anything with less than like 25k spell resist) is going to be crazy.

    So they won't have 100% uptime that you claimed then. You seem to be going back and forth just hoping for something good for somebody else to be taken away.
    Why not join them if you can't beat them? As the old saying goes.

    Or, why don't you pvp against sorcs and see if they actually use it or it makes such a huge difference, but make sure you take advantage of your new tools also or you're setting yourself up to fail.
    In fact, it seems you're counting on your pvp failure already. "He who hesitates is lost" and you have already lost.


    Edit:
    I'm pretty sure they won't have chilled and burning up the same time also. Do those effects all overwrite each other? Isn't this from "Crushing Shock" when they have the shock staff equipped and not a flame or frost staff so it wouldn't give burning and chilled?

    I already play sorc when I'm tired and don't want to try on an actual class that requires any sort of skill. And they DO have 100% uptime when THEY DO DAMAGE.

    It's not 100% unless the proc trigger time matches the end duration of concussion and they trigger the skill Crushing Shock at that exact right time. Just by definition it can't be 100% without perfect timing.

    Also FYI: https://forums.elderscrollsonline.com/en/discussion/comment/4314867/#Comment_4314867
    vy9aoadr0wsh.jpg

    is1e9g6zxifv.png
    General
    • Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before).
      • Burning now lasts 4 seconds and ticks every 2 seconds, previously lasting 3 seconds and ticking every 1.5 seconds. The total damage ticks remain unchanged.
      • Poisoned now deals its total damage over 6 seconds, down from 12 seconds.
      • Concussion and Chilled’s secondary effects (Minor Vulnerability and Minor Maim) now last 4 seconds, down from 6 seconds and 5 seconds respectively.
    • Summoned pets from abilities and Item Sets now move 10% faster.
    • Dodge rolling now grants immunity to immobilizations when it is used while you are silenced.

    So at best, they get 80% uptime,

    You are basing your arguments on the fact that sorcs go on offense 100% of the time. While they shield/buff up the item gets the cooldown reduced. If you believe that a single item piece can give concussion, minor maim and a dot along with an infused disease glyph for major defile + extra cp, then you obviously have absolutely no idea what you are talking about and I have no further desire to argue with you. I like my brain cells and I would prefer to keep them.

    Hello?
    I was just countering mister "1 skill 100% uptime" above.

    If they really have multiple ways of applying concussion already for 100% uptime then this weapon won't change anything anyway [snip]

    [Edited for bashing]
    Edited by ZOS_Mika on September 19, 2017 1:27PM
  • Subversus
    Subversus
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    Subversus wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbf that is a pretty crazy buff in pvp. Sorcs will have a 100% uptime on concussion which is basically even more damage, not to mention chilled and burning. It's a buff that was absolutely not needed.

    Not 100% uptime. They nerfed concussion duration recently. It also requires you to hit the target and only that target will get consussion.
    Doesn't such a thing also trigger CC immunity once you're CCed?

    So, a single target they have to remember to use every 5 seconds on the correct target and still requires a hit while other enemies around are still likely to jump on you? Not as overpowered as it seems.

    Sorcs 100% weave crushing shocks at least once before their burst. You forget that in pvp it's all about burst and not about "HURR DURR LOOK AT ME I HAVE 58,64% UPTIME HURRRRRRRRRRRRRRRR". The extra damage you get on that burst (which is already insane on sorcs mind you, 1 shot material on anything with less than like 25k spell resist) is going to be crazy.

    So they won't have 100% uptime that you claimed then. You seem to be going back and forth just hoping for something good for somebody else to be taken away.
    Why not join them if you can't beat them? As the old saying goes.

    Or, why don't you pvp against sorcs and see if they actually use it or it makes such a huge difference, but make sure you take advantage of your new tools also or you're setting yourself up to fail.
    In fact, it seems you're counting on your pvp failure already. "He who hesitates is lost" and you have already lost.


    Edit:
    I'm pretty sure they won't have chilled and burning up the same time also. Do those effects all overwrite each other? Isn't this from "Crushing Shock" when they have the shock staff equipped and not a flame or frost staff so it wouldn't give burning and chilled?

    I already play sorc when I'm tired and don't want to try on an actual class that requires any sort of skill. And they DO have 100% uptime when THEY DO DAMAGE.

    It's not 100% unless the proc trigger time matches the end duration of concussion and they trigger the skill Crushing Shock at that exact right time. Just by definition it can't be 100% without perfect timing.

    Also FYI: https://forums.elderscrollsonline.com/en/discussion/comment/4314867/#Comment_4314867
    vy9aoadr0wsh.jpg

    is1e9g6zxifv.png
    General
    • Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before).
      • Burning now lasts 4 seconds and ticks every 2 seconds, previously lasting 3 seconds and ticking every 1.5 seconds. The total damage ticks remain unchanged.
      • Poisoned now deals its total damage over 6 seconds, down from 12 seconds.
      • Concussion and Chilled’s secondary effects (Minor Vulnerability and Minor Maim) now last 4 seconds, down from 6 seconds and 5 seconds respectively.
    • Summoned pets from abilities and Item Sets now move 10% faster.
    • Dodge rolling now grants immunity to immobilizations when it is used while you are silenced.

    So at best, they get 80% uptime,

    You are basing your arguments on the fact that sorcs go on offense 100% of the time. While they shield/buff up the item gets the cooldown reduced. If you believe that a single item piece can give concussion, minor maim and a dot along with an infused disease glyph for major defile + extra cp, then you obviously have absolutely no idea what you are talking about and I have no further desire to argue with you. [snip]

    Hello?
    I was just countering mister "1 skill 100% uptime" above.

    If they really have multiple ways of applying concussion already for 100% uptime then this weapon won't change anything anyway [snip]

    They do not. In an average duel against a sorc I have about 60% concussion uptime. I also don't have minor maim, burning and definitely not major defile on me for more than say 5-10%.

    [snip]

    EDIT: grammar
    [Edited for bashing]
    Edited by ZOS_Mika on September 19, 2017 1:27PM
  • Faulgor
    Faulgor
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    I don't understand what's so hard to understand tbh

    The issue was that non-bankable and account-wide are contradictory in terms of currency, as no other in-game currency behaves in this fashion. "Cannot be banked" also implies a limitation for transfer between characters, when it's mainly a lack of necessity because the currency is already account-wide, like Champion Points, and the limitation is related to the cap on the currency (meaning, you can't circumvent the cap by putting more crystals in your bank).
    Strangely, if they had omitted "cannot be banked" from the description, it would have been more clear.

    Hopes that helps the "less smart individuals".
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • starkerealm
    starkerealm
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    Faulgor wrote: »
    I don't understand what's so hard to understand tbh

    The issue was that non-bankable and account-wide are contradictory in terms of currency, as no other in-game currency behaves in this fashion. "Cannot be banked" also implies a limitation for transfer between characters, when it's mainly a lack of necessity because the currency is already account-wide, like Champion Points, and the limitation is related to the cap on the currency (meaning, you can't circumvent the cap by putting more crystals in your bank).
    Strangely, if they had omitted "cannot be banked" from the description, it would have been more clear.

    Hopes that helps the "less smart individuals".

    Which, strictly speaking, means it would work like the Crown Currencies, which seems bizarre.
  • Juhasow
    Juhasow
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    Masel92 wrote: »
    Most people here like to freak out before knowing and testing stuff. Have a look at the PvP outrage about the Force Pulse Skill buff Weapon on the item set forum... Sorcs are unkillable and straight up OP now because of that weapon.

    Tbh I am more concernedd about fact that maesltorm 1h+shield will buff next heavy attack after using heroic slash to restore additional 2k stam and mag. Imagine heavy armor users on PvP with that stuff.
    Edited by Juhasow on September 19, 2017 8:12AM
  • Feanor
    Feanor
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    Subversus wrote: »
    They do not. In an average duel against a sorc I have about 60% concussion uptime. I also don't have minor maim, burning and definitely not major defile on me for more than say 5-10%.

    [snip]

    EDIT: grammar

    Sorcs have 100% uptime on everything. We are the Chuck Norris of ESO. The best Sorcs even manage to maintain a 100% uptime on the Cyrodiil Horse Simulator.

    [Edited for removed quote]
    Edited by ZOS_Mika on September 19, 2017 1:29PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Subversus
    Subversus
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    @paulsimonps
    My build has no issues whatsoever, my stamblade build is literally minmaxed to the absolute top. There is no possible way I can get better stats than 5.2k wep dmg buffed, 3k and 32k resists and 2.3k stam recovery buffed. Believe me, a lot of VERY good players made it. It literally has no weakness. Except if I'm a moron and replace valuable weapon damage glyphs for useless shock resist just to counter a broken item that shouldn't exist in the first place. Ok. Good suggestion.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed several comments that are considered bashing by our Community Rules. Please be sure to keep all discussion constructive, respectful, and on-topic.
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