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"We Hate You Nightblades" - Season 3 Episode 1

  • GreenSoup2HoT
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    Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.
    PS4 NA DC
  • Krayzie
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    Could the
    Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.

    Pretty sure that's a waste of a slot and pointless
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • GreenSoup2HoT
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    Krayzie wrote: »
    Could the
    Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.

    Pretty sure that's a waste of a slot and pointless

    The siphoning passives are pretty great though. 8% max mag, 2 ultimate when used, 3% more healing. It's defiantly a magicka nightblade support ability since all their abilities already have HoT's.

    I'm wondering how good it good be for maintaining and proc'ing heavy armour passive's though.
    PS4 NA DC
  • mb10
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    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking
  • mb10
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    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.

    If you play PVP, you'll be able to tell thats aboslutely useless.
  • zyk
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    The Agony line is excellent when used properly in PVP. This is a HUGE nerf.

    Every time I adapt to a ZOS nerf, they find a way to break my playstyle again.

    @ZOS_RichLambert You're killing me. Please consider retaining the Malefic Wreath morph.

    Edited by zyk on September 19, 2017 12:20AM
  • SanTii.92
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    mb10 wrote: »
    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.

    If you play PVP, you'll be able to tell thats aboslutely useless.
    Look at any other hot tooltip, then come back. Or maybe all of them are useless to you.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • mb10
    mb10
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    SanTii.92 wrote: »
    mb10 wrote: »
    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.

    If you play PVP, you'll be able to tell thats aboslutely useless.
    Look at any other hot tooltip, then come back. Or maybe all of them are useless to you.


    Are you really trying to convince me that a HOT that damages you is viable in PVP? lol
  • Rohamad_Ali
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    This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .
  • Skander
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    Cast it+ cloak= profit
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Unfadingsilence
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    As a nightblade main the changes are fine..... expect manifestation of terror becoming viable again.

    Im right there with you I have been playing since release and my main for PVE is a magic NB and pvp a Stam NB I'm fine with the changes no big deal it's always nice to L2P Once more and it's not going to be that hard to adapt to the change as well
  • Chelo
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    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795
  • brandonv516
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    They couldn't figure out how to fix the Agony glitch to mounted enemies so they changed it to a heal instead.

    And it now benefits PVE only.
  • zyk
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    They couldn't figure out how to fix the Agony glitch to mounted enemies so they changed it to a heal instead.

    And it now benefits PVE only.

    The glitch is a myth. Like all mounted CC, you dismount and break free.
  • HEBREWHAMMERRR
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    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    One extra target is a big deal. Period. It was an unncecceary nerf, magblade is in a good spot. You posting some mediocre BG screenshots isn't swaying my opinion on a mass hysteria nerf...
  • brandonv516
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    zyk wrote: »
    They couldn't figure out how to fix the Agony glitch to mounted enemies so they changed it to a heal instead.

    And it now benefits PVE only.

    The glitch is a myth. Like all mounted CC, you dismount and break free.

    Have you ever used it in PVP? I've watched many enemies sit on their mounts for 10+ seconds after I cast this on them.
  • Skander
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    They hate Stamina Templar,
    and solo Magicka Templar survaivability more. Trust me
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Axoinus
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    I will conceed that it is more useful like this than it was before. However, it does not represent nightblade. This is for backup healing when you have a crap healer, your back up is the NB. A NB cant attack and use this at the same time.

    Only folks who like this are sorc and DK players.

    Its fine. Whatever. The NB is the filler class. Use the NB to make up for weakness in the holy trinity. I can be ok with that. Keep tweaking the archtype to be OP someday. We'll be waiting.
  • SanTii.92
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    mb10 wrote: »
    SanTii.92 wrote: »
    mb10 wrote: »
    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.

    If you play PVP, you'll be able to tell thats aboslutely useless.
    Look at any other hot tooltip, then come back. Or maybe all of them are useless to you.


    Are you really trying to convince me that a HOT that damages you is viable in PVP? lol
    You just lack imagination.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SirAndy
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    This is basically just a way ZOS is telling us we can literally go kill ourselves now lol
    @Heroeric1337
    I think this is the first time in 4 years that i have seen someone use the word literally correctly here on the forums!
    huh.gif
    Edited by SirAndy on September 19, 2017 4:51PM
  • exeeter702
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    This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .

    Because nightblades now have the most healing potential in terms of potency buffs now that they have access to minor mending. The caveat is the returned damage. It is hardly an unmanageable amount and requires very little risk vs reward for increased outgoing heals.

    It is an exceptional change.
    Edited by exeeter702 on September 19, 2017 1:39AM
  • Rohamad_Ali
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    exeeter702 wrote: »
    This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .

    Because nightblades now have the most healing potential in terms of potency buffs now that they have access to minor mending. The caveat is the returned damage. It is hardly an unmanageable amount and requires very little risk vs reward for increased outgoing heals.

    It is an exceptional change.

    Most PVP Magblades I know run around with barely 20k health . They cast one of those heals for 10k and that's almost 5k damage return . Excuse my lack of understanding of this being a viable heal in a constantly pressured place like Cyrodiil . I don't even know what the effects of a crit heal would like yet but my imagination can put this in a very bad place .
  • exeeter702
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    exeeter702 wrote: »
    This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .

    Because nightblades now have the most healing potential in terms of potency buffs now that they have access to minor mending. The caveat is the returned damage. It is hardly an unmanageable amount and requires very little risk vs reward for increased outgoing heals.

    It is an exceptional change.

    Most PVP Magblades I know run around with barely 20k health . They cast one of those heals for 10k and that's almost 5k damage return . Excuse my lack of understanding of this being a viable heal in a constantly pressured place like Cyrodiil . I don't even know what the effects of a crit heal would like yet but my imagination can put this in a very bad place .

    The mag nbs running around with 20k hp in cp pvp are not the magnbs that will be making use of this skill. Im sorry but there is more here than you are seeing. I will simply ask that you take a wait and see approach. This is an excellent new ability through and through.
  • SirAndy
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    Can't wait for defending a keep, just sitting on the wall watching all the NBs fall over and die, it'll be a sea of corpses ...
    w00t.gif
  • zyk
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    exeeter702 wrote: »
    The mag nbs running around with 20k hp in cp pvp are not the magnbs that will be making use of this skill. Im sorry but there is more here than you are seeing. I will simply ask that you take a wait and see approach. This is an excellent new ability through and through.

    I think those are a minority. You are completely dismissive of players concerned about losing an entire ability line they *currently* enjoy using and benefit from.

    IMO, if ZOS is going to take something away from players, there needs to be an essential reason for doing so. Even if this change makes NBs FOTM healers, that is largely irrelevant to existing NBs who probably do not play that role.

    It would actually be a slap in the face of players who currently play and enjoy the role of healer if NB was to become the FOTM healer as they would feel an unpleasant urgency to change classes.

    I can confidently guess the vast majority of NBs play a damage dealer role in both PVP and PVE. Agony may be irrelevant in PVE, but it's a useful tool being taken away from PVP NBs.

    Edited by zyk on September 19, 2017 2:29AM
  • RedFireDisco
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    >>>Slot equilibrium & agony

    >>>Cast both

    >>>Profit

    (or die)

  • S1ipperyJim
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    I had to laugh at your post. Only ZOS would nerf a skill so much it kills you if you use it!
  • exeeter702
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    zyk wrote: »
    exeeter702 wrote: »
    The mag nbs running around with 20k hp in cp pvp are not the magnbs that will be making use of this skill. Im sorry but there is more here than you are seeing. I will simply ask that you take a wait and see approach. This is an excellent new ability through and through.

    I think those are a minority. You are completely dismissive of players concerned about losing an entire ability line they *currently* enjoy using and benefit from.

    IMO, if ZOS is going to take something away from players, there needs to be an essential reason for doing so. Even if this change makes NBs FOTM healers, that is largely irrelevant to existing NBs who probably do not play that role.

    It would actually be a slap in the face of players who currently play and enjoy the role of healer if NB was to become the FOTM healer as they would feel an unpleasant urgency to change classes.

    I can confidently guess the vast majority of NBs play a damage dealer role in both PVP and PVE. Agony may be irrelevant in PVE, but it's a useful tool being taken away from PVP NBs.

    I understand your stance on it, but as i mentioned in another thread, agony is not a valuable tool in pvp. There is a reason zos made this change, and its because they have the data for just how little particular skills are used and i dont champion that as the sole justifiable reason, but the truth is ZOS' data is what it is BECAUSE the skill has little application and thus NBs largely ignored it. You would have a case, and i would be for it, that one morph of agony be changed to offensive oriented. But as it stands now.. the majority of Nbs lost nothing, and particular nbs gained something very valuable.
    Edited by exeeter702 on September 19, 2017 2:41AM
  • zyk
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    It's absurd to say Agony is not a valuable PVP tool. It's like calling petrify useless. CCs are essential in PVP. Its range makes it very valuable. Losing a class CC is inarguably a big deal in PVP.

    PVP is based around burst combos and if this change goes through, NBs lose a valuable burst setup tool.

    Your argument is essentially, "I don't use this ability so IDC."
    Edited by zyk on September 19, 2017 5:11AM
  • Smerchy
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    I'm actually curious about dark offering, it reminds me of blood mages in vanguard...

    Did anyone check if vampire damage reduction skill affects it further and is it additive or multiplicative? If it works in tandem, it actually not bad, and i did not see any cost besides health in the screenshot..
This discussion has been closed.