GallantGuardian wrote: »So think we will get any changes in this next patch they didn't touch us last patch
Coming from a tank perspective
I hope they give us some thing for tanking ...
I'd like an actual aoe cc that locks adds from moving for a time
And I'd like a better way to sustain my resources
I'd like to use gear that isn't selfish for my survivability and I can actually use sets that benefit the team
Joy_Division wrote: »GallantGuardian wrote: »So think we will get any changes in this next patch they didn't touch us last patch
Coming from a tank perspective
I hope they give us some thing for tanking ...
I'd like an actual aoe cc that locks adds from moving for a time
And I'd like a better way to sustain my resources
I'd like to use gear that isn't selfish for my survivability and I can actually use sets that benefit the team
I feel bad for you and all the old school templar tanks.
There is not a single skill in the templar toolskit that makes me think, "Wow, this would be pretty neat on a tank."
No cc, no debuffs, lousy resource management, no soft control, etc., it's pretty sad for a class that supposedly has a scary "house" that enemies are worried about coming into.
But is there any tanking news .... I actually have stopped playing the game for the most part since morrowind... I was really upset with the changes to luminous shards and the fact everything was needed ... I'm hoping this update will bring me backJoy_Division wrote: »GallantGuardian wrote: »So think we will get any changes in this next patch they didn't touch us last patch
Coming from a tank perspective
I hope they give us some thing for tanking ...
I'd like an actual aoe cc that locks adds from moving for a time
And I'd like a better way to sustain my resources
I'd like to use gear that isn't selfish for my survivability and I can actually use sets that benefit the team
I feel bad for you and all the old school templar tanks.
There is not a single skill in the templar toolskit that makes me think, "Wow, this would be pretty neat on a tank."
No cc, no debuffs, lousy resource management, no soft control, etc., it's pretty sad for a class that supposedly has a scary "house" that enemies are worried about coming into.
Well, there is some good news for oldfag Templars next update.
Hatoreehanzo wrote: »I understand you love your Templar, but have you tried playing against them in PvP. How about a group of them? Most run some combo of Heavy Seducer, Reactive, Malubeth, Pirate, SnB nonsense with 100 into Blessed, permablock, mist and are a task and a half to kill.
Put it this way. For science, I ran 5 Reactive, 5 Alteration, 5 Pirate and it took an entire zerg to kill me. I don't want to "promote" my twitch with a link, but i'm sure you're savvy and can find my clip with my kiting them around. Unlimited resources to boot. Only way you die is if you're not paying attention or making a sandwich.
I see a lot of people thinking these changes are this and that, but honestly... I'll accept any type of fix towards progress with its current state or heavy armor ball zergs. Give me back 1.6.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Joy_Division wrote: »GallantGuardian wrote: »So think we will get any changes in this next patch they didn't touch us last patch
Coming from a tank perspective
I hope they give us some thing for tanking ...
I'd like an actual aoe cc that locks adds from moving for a time
And I'd like a better way to sustain my resources
I'd like to use gear that isn't selfish for my survivability and I can actually use sets that benefit the team
I feel bad for you and all the old school templar tanks.
There is not a single skill in the templar toolskit that makes me think, "Wow, this would be pretty neat on a tank."
No cc, no debuffs, lousy resource management, no soft control, etc., it's pretty sad for a class that supposedly has a scary "house" that enemies are worried about coming into.
Well, there is some good news for oldfag Templars next update.
As for the qq about Total Eclipse, I find it a very powerful skill. So much so, that it's a staple on my bars.. I use it both offensively and defensively.
If shards had it's stun / disorient back, though, I'd likely run it instead. I rarely see anyone using shards anymore in pvp.
It wasn't sarcasm. I saw that you disagreed with the other poster who found Total Eclipse strong. And I guess that I'll have to go with his answer - To each their own.
But to those who haven't really tried it, I'd suggest to play around with it some in pvp. It can be very effective against anyone at range, whether it's to briefly take them out of the fight or to shut them down before charging into them. I don't know what else to say really, except I keep it on my off bar (staff bar) and use it all the time. But...To each their own.
It wasn't sarcasm. I saw that you disagreed with the other poster who found Total Eclipse strong. And I guess that I'll have to go with his answer - To each their own.
But to those who haven't really tried it, I'd suggest to play around with it some in pvp. It can be very effective against anyone at range, whether it's to briefly take them out of the fight or to shut them down before charging into them. I don't know what else to say really, except I keep it on my off bar (staff bar) and use it all the time. But...To each their own.
Ehm, no. The skill isnt useful...Templar really have better options then this...
It wasn't sarcasm. I saw that you disagreed with the other poster who found Total Eclipse strong. And I guess that I'll have to go with his answer - To each their own.
But to those who haven't really tried it, I'd suggest to play around with it some in pvp. It can be very effective against anyone at range, whether it's to briefly take them out of the fight or to shut them down before charging into them. I don't know what else to say really, except I keep it on my off bar (staff bar) and use it all the time. But...To each their own.
Ehm, no. The skill isnt useful...Templar really have better options then this...
Respectfully, this isn't a pissing contest. I find it useful and strong. You do not. And that's fine with me. I just want Templar's who haven't played around with it to make their own opinion about it. That is all.
It wasn't sarcasm. I saw that you disagreed with the other poster who found Total Eclipse strong. And I guess that I'll have to go with his answer - To each their own.
But to those who haven't really tried it, I'd suggest to play around with it some in pvp. It can be very effective against anyone at range, whether it's to briefly take them out of the fight or to shut them down before charging into them. I don't know what else to say really, except I keep it on my off bar (staff bar) and use it all the time. But...To each their own.
Ehm, no. The skill isnt useful...Templar really have better options then this...
Respectfully, this isn't a pissing contest. I find it useful and strong. You do not. And that's fine with me. I just want Templar's who haven't played around with it to make their own opinion about it. That is all.
ok, accept. Sry for that
There is..."possibility" that in U16 we might stop singing requiem for Eclipse.Joy_Division wrote: »I'll say this about eclipse and I've probably used the skill more than anyone one PC NA.
I don't like the skill because it's niche, expensive, gives free CC immunity, does not protect me against CC immune opponents, and does not defend me against the biggest threats of many opponents I come across (DKs, fellow templars, all stam melee [i.e. most]).
These are *a lot* of negative factors and drawbacks to contend with, and any ability that has that many better be *real good* and Eclipse, acknowledging it does have some useful attributes, is not. In a game where I can only slot 10 abilities, there are 10 other skills that are useful, do not have these drawbacks/conditions, and are useful against every opponent.
Reflect is situationally strong, but defensive posture is in just about every way better: it protects me against every opponent (rather than just one), it protects me all the time (rather than after I cast eclipse on a non CC immune target), it is "hidden" (vast majority of opponents do not see it whereas Eclipse is obnoxiously conspicuous), it performs a useful function even against non-ranged opponents (block cost reduction), and it actually CCs enemies (rather than granting them immunity). The one big advantage Eclipse has is that it doesn't require a specific weapon, but sword and shield synergizes so well with a templar that's not a big deal.
Why is the NPC version so troublesome to actually elicit forum posts to "fix" it while most templars are not impressed with their own version? Is it because the many of use who play templars every night have just ignored a hidden gem or is it because the original version of the skill, which was considered meh, was more potent?
This doesn't mean a templar can't have success with Eclipse. I've used it and won fights because of it. Rather, it means that for every fight eclipse helps me, there are 3 other fights another skill would help me more. If a templar slots eclipse, something is coming off the bar.
Skills unequivocally better than eclipse:
- Honor the Dead
- Radiant Destruction
- Sunfire
- Purifying Ritual
- Channeled Focus
- Puncturing Sweeps
- Purifying Light
That leaves me with just three choices and I have no CC, no major sorcery, no mobility, no shield, no gap closer. And this isn't even considering excellent utility spells like Elemental Drain.
When I think back to the days when I used this skill against every opponent, I'm not sure if it was because the old version was as good as I remember or if me not using it is one of the reasons I am a better player today.
Edit: Those of you who like eclipse - Why in the world would you argue against people who are asking to BUFF or at least make the skill more versatile? I never quite understood that. It's like if you work in an office and most of your coworkers think you're underpaid and you're boss comes offering a raise and you're like, "No, it's all good. I believe I am getting more than adequately paid at this moment."
Joy_Division wrote: »I don't like the skill because it's niche, expensive, gives free CC immunity, does not protect me against CC immune opponents, and does not defend me against the biggest threats of many opponents I come across (DKs, fellow templars, all stam melee [i.e. most]).
Joy_Division wrote: »These are *a lot* of negative factors and drawbacks to contend with, and any ability that has that many better be *real good* and Eclipse, acknowledging it does have some useful attributes, is not. In a game where I can only slot 10 abilities, there are 10 other skills that are useful, do not have these drawbacks/conditions, and are useful against every opponent.
Joy_Division wrote: »Reflect is situationally strong, but defensive posture is in just about every way better: it protects me against every opponent (rather than just one), it protects me all the time (rather than after I cast eclipse on a non CC immune target), it is "hidden" (vast majority of opponents do not see it whereas Eclipse is obnoxiously conspicuous), it performs a useful function even against non-ranged opponents (block cost reduction), and it actually CCs enemies (rather than granting them immunity). The one big advantage Eclipse has is that it doesn't require a specific weapon, but sword and shield synergizes so well with a templar that's not a big deal..
Joy_Division wrote: »If a templar slots eclipse, something is coming off the bar.
Skills unequivocally better than eclipse:
- Honor the Dead
- Radiant Destruction
- Sunfire
- Purifying Ritual
- Channeled Focus
- Puncturing Sweeps
- Purifying Light
That leaves me with just three choices and I have no CC, no major sorcery, no mobility, no shield, no gap closer.
Joy_Division wrote: »Edit: Those of you who like eclipse - Why in the world would you argue against people who are asking to BUFF or at least make the skill more versatile?
Ugh. Giving Templars the NPC Eclipse would be a nightmare. Also I don't want to see the NPC version of Dragon Blood on DKs. But I'm all for useful buffs for all classes that struggle a bit.
Ugh. Giving Templars the NPC Eclipse would be a nightmare. Also I don't want to see the NPC version of Dragon Blood on DKs. But I'm all for useful buffs for all classes that struggle a bit.
Nobody want the NPC Eclipse, but maybe something between that and the much poorer real templar version
Ugh. Giving Templars the NPC Eclipse would be a nightmare. Also I don't want to see the NPC version of Dragon Blood on DKs. But I'm all for useful buffs for all classes that struggle a bit.
Nobody want the NPC Eclipse, but maybe something between that and the much poorer real templar version
Tbh - the current iteration of eclipse is only poor as it limited to shutting down sorcs and magblades.
If you´re playing a ranged projectile build going up against eclipse is just utterly frustrating as it has no counterplay associated.
I would not call it free cc immunity when your opponent is effectively locked out from attacking you at all (this goes for magblade) or stuck to using force pulse (insanely costinefficient).
It´s probably the most annoying cc out there atm.
Joy_Division wrote: »I don't like the skill because it's niche, expensive, gives free CC immunity, does not protect me against CC immune opponents, and does not defend me against the biggest threats of many opponents I come across (DKs, fellow templars, all stam melee [i.e. most]).
It is expensive. I completely agree with that. But any CC will give immunity once broken. They can still be cc'd while Eclipse in on them. And what does protect you from CC immune opponents? I understand that Eclipse is basically useless against a DK and Melee. But as a Templar who lacks mobility except for Mist, I find Eclipse helpful to shut down range, force them to me, or let me get to them.Joy_Division wrote: »These are *a lot* of negative factors and drawbacks to contend with, and any ability that has that many better be *real good* and Eclipse, acknowledging it does have some useful attributes, is not. In a game where I can only slot 10 abilities, there are 10 other skills that are useful, do not have these drawbacks/conditions, and are useful against every opponent.
I haven't found that many drawbacks to Total Eclipse. I have substituted it with another skill at times, when my group is lacking something. But I'm always wishing I had it back on my bar. And rarely play without it.Joy_Division wrote: »Reflect is situationally strong, but defensive posture is in just about every way better: it protects me against every opponent (rather than just one), it protects me all the time (rather than after I cast eclipse on a non CC immune target), it is "hidden" (vast majority of opponents do not see it whereas Eclipse is obnoxiously conspicuous), it performs a useful function even against non-ranged opponents (block cost reduction), and it actually CCs enemies (rather than granting them immunity). The one big advantage Eclipse has is that it doesn't require a specific weapon, but sword and shield synergizes so well with a templar that's not a big deal..
Defensive posture tends to be what many Templar's run. But I prefer running with a destro offhand, duel sword main hand. So sword and board isn't an option for me. I find the ulti regen from using a staff easier, and I make use of both heavy and light attacks from range. It's one style of Templar play, I enjoy it, and it's been very effective.Joy_Division wrote: »If a templar slots eclipse, something is coming off the bar.
Skills unequivocally better than eclipse:
- Honor the Dead
- Radiant Destruction
- Sunfire
- Purifying Ritual
- Channeled Focus
- Puncturing Sweeps
- Purifying Light
That leaves me with just three choices and I have no CC, no major sorcery, no mobility, no shield, no gap closer.
I use all of the above skills. I also use Mist and Toppling Charge. And I get Major sorcery from pots. In fact the only real space I have to play around with is my Eclipse. And as I mentioned before, if Shards had a stun or disorient back, I'd likely slot it over Eclipse.Joy_Division wrote: »Edit: Those of you who like eclipse - Why in the world would you argue against people who are asking to BUFF or at least make the skill more versatile?
I'm not arguing against anything. By all means, give me a buff to Eclipse. I'll happily take it. But I disagree with players telling others that it's a trash skill so don't put in on your bars. Some Templar's will surely find something better that works for them. And others like me have made Eclipse work well for them. And I think we are in agreement that having the stun/disorient back to shards would be appreciated.
All I know is that I have never been interested in playing another class. So many Templar's moved on when Morrowind came out. They switched to Wardens or other classes or quit the game. But I just can't give up playing a Templar so I take what's given to me and make it work. I have rarely seen any player feedback on Templar's come into reality unless it was people calling for nerfs. So I just don't know what else to say about asking for a buff...
There are definitely drawbacks to Eclipse, but last update I took Radiant Oppression off my bar and put Eclipse in its place. I find it very useful in siege situations, zerg v zerg situations, etc because you can throw it on multiple targets and you can protect squishy allies when you need people on a ram.
I love defensive posture too, but even though I run solo 90% of the time I still end up in so many situations where there's XvX and the enemy X targets everybody but me first. With Defensive Posture, I end up 1vX with a slightly better skill on my bar when what I really need is for that random CP120 nightblade to not have been 1-shot by Crystal Frags.
But the actual moral of my story is that I don't miss Radiant Oppression at all. The people that I used to kill with it still die when Purifying Light pops. The people that I couldn't kill with it (shield stacking Sorcs) get shut down by Eclipse.