Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
You dont realise how strong soul assault is against medium unless you try it. I didnt realise too at the beginning when i was on a sorc. But when i actually played in medium armor soul assault was atrocious.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
You dont realise how strong soul assault is against medium unless you try it. I didnt realise too at the beginning when i was on a sorc. But when i actually played in medium armor soul assault was atrocious.
Bc you trade resistance, healing received, health and conditional weaker sustain for weapon damage, crit, great sustain assistance for stamina, and cheaper dodge rolls. The only medium passive that helps you against soul assault is the wind walker passives.
You can't have it all.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
Brutusmax1mus wrote: »No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
Brutusmax1mus wrote: »I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
No one said remove it from the game we just want it to be balanced.scipionumatia wrote: »@Chilly-McFreeze
I don't use this ultimate cause I think it's bad.
@KingJ
Ok so let's just remove the skill from the game. Happy?
I'm done arguing this
brandonv516 wrote: »brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.
Missed that one thanks!
Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..
You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.
brandonv516 wrote: »brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.
Missed that one thanks!
Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..
You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.
There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.Brutusmax1mus wrote: »No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.
That is, if the shield user doesn't just Soul Assault combo you first.Brutusmax1mus wrote: »I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.
As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".
I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.
There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.Brutusmax1mus wrote: »No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.
That is, if the shield user doesn't just Soul Assault combo you first.Brutusmax1mus wrote: »I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.
As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".
I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.
Why im saying is there are counters, but for medium 2h bow you limit those counters and that is your option.
SA is meant to be strong vs medium pure damage builds. Just like negate is vs magicka, or fire vs vamp etc.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.
There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.Brutusmax1mus wrote: »No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.
That is, if the shield user doesn't just Soul Assault combo you first.Brutusmax1mus wrote: »I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.
As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".
I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.
Why im saying is there are counters, but for medium 2h bow you limit those counters and that is your option.
SA is meant to be strong vs medium pure damage builds. Just like negate is vs magicka, or fire vs vamp etc.
brandonv516 wrote: »brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.
Missed that one thanks!
Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..
You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.
Never happened to me.brandonv516 wrote: »brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.
Missed that one thanks!
Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..
You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.
Still calling fake news on this one. Maybe you stopped it by blocking or smth. You are cc immune. Again: which ability can interrupt you?
Arkangeloski wrote: »Snipe from steath + stun + soul asault = Easy ap cheese
Yep, because there's nothing medium armor can do against it besides playing a completely different build.Waffennacht wrote: »My 120k SA is OP - so I don't run it
Heal debuff, burst through, ignore & resume trying to kill Warden later - lots of options. What's so op about trees?Waffennacht wrote: »My Trees are OP - so I don't run it
Less than half the DPS of SA and can be avoided with snare on target+sprint or dodge roll out of radius - what's so op about it?Waffennacht wrote: »My EotS is OP - so I don't run it
Same as trees, doesn't give you a free kill on anyone - what's so op about it?Waffennacht wrote: »SnB Ult is OP - so I don't run it
Even less dmg than EotS (which is already less than SA) - what is the point?Waffennacht wrote: »Northern Storm is OP - so I don't run it
Bear is strong (highest burst dmg skill in game actually), but it's no more op than say Incap and can be dodged/blocked/shielded - definitely not the broken part of Warden (that'd be the amount of undodgeable bs, which is highest for all classes).Waffennacht wrote: »Now my bear is OP - but I'm gonna run it
Waffennacht wrote: »I'm outta ults... I guess I can double slot DboS -_-;
Yep, because there's nothing medium armor can do against it besides playing a completely different build.Waffennacht wrote: »My 120k SA is OP - so I don't run itHeal debuff, burst through, ignore & resume trying to kill Warden later - lots of options. What's so op about trees?Waffennacht wrote: »My Trees are OP - so I don't run itLess than half the DPS of SA and can be avoided with snare on target+sprint or dodge roll out of radius - what's so op about it?Waffennacht wrote: »My EotS is OP - so I don't run itSame as trees, doesn't give you a free kill on anyone - what's so op about it?Waffennacht wrote: »SnB Ult is OP - so I don't run itEven less dmg than EotS (which is already less than SA) - what is the point?Waffennacht wrote: »Northern Storm is OP - so I don't run itBear is strong (highest burst dmg skill in game actually), but it's no more op than say Incap and can be dodged/blocked/shielded - definitely not the broken part of Warden (that'd be the amount of undodgeable bs, which is highest for all classes).Waffennacht wrote: »Now my bear is OP - but I'm gonna run itWaffennacht wrote: »I'm outta ults... I guess I can double slot DboS -_-;
Yeah you could, DBOS is a good ulti. What's the point of this post?
Waffennacht wrote: »My 120k SA is OP - so I don't run it
My Trees are OP - so I don't run it
My EotS is OP - so I don't run it
SnB Ult is OP - so I don't run it
Northern Storm is OP - so I don't run it
Now my bear is OP - but I'm gonna run it
I'm outta ults... I guess I can double slot DboS -_-;
Brutusmax1mus wrote: »Waffennacht wrote: »My 120k SA is OP - so I don't run it
My Trees are OP - so I don't run it
My EotS is OP - so I don't run it
SnB Ult is OP - so I don't run it
Northern Storm is OP - so I don't run it
Now my bear is OP - but I'm gonna run it
I'm outta ults... I guess I can double slot DboS -_-;
Surely that soul assault tool tip is on a fully buffed and procd night blade with continuous assault in stealth right? Only the first tick gets that damage correct?
Honestly there's nothing wrong with this imo. It's certainly not stronger than a well timed hard cc like wreath, rune cage, petrify, fear with meteor or other burst ultimates. You can build a mag nightblade that can hit with a 18k bow and a 18k meteor without the option to block. That's op. 0 counterplay except your opponent messing up.
Waffennacht wrote: »Yep, because there's nothing medium armor can do against it besides playing a completely different build.Waffennacht wrote: »My 120k SA is OP - so I don't run itHeal debuff, burst through, ignore & resume trying to kill Warden later - lots of options. What's so op about trees?Waffennacht wrote: »My Trees are OP - so I don't run itLess than half the DPS of SA and can be avoided with snare on target+sprint or dodge roll out of radius - what's so op about it?Waffennacht wrote: »My EotS is OP - so I don't run itSame as trees, doesn't give you a free kill on anyone - what's so op about it?Waffennacht wrote: »SnB Ult is OP - so I don't run itEven less dmg than EotS (which is already less than SA) - what is the point?Waffennacht wrote: »Northern Storm is OP - so I don't run itBear is strong (highest burst dmg skill in game actually), but it's no more op than say Incap and can be dodged/blocked/shielded - definitely not the broken part of Warden (that'd be the amount of undodgeable bs, which is highest for all classes).Waffennacht wrote: »Now my bear is OP - but I'm gonna run itWaffennacht wrote: »I'm outta ults... I guess I can double slot DboS -_-;
Yeah you could, DBOS is a good ulti. What's the point of this post?
That literally all Ults get called OP. To the point where it's stupid.
You may not call trees OP but @skander definitely does, along with others like him
Same with every ult I listed, there is a thread about how it's OP, that's the point.
None of it should be taken seriously
The blocking changes are fine. Now it requires you to accually build for it. Now you cant have a permablock build run full impen, you gotta have sturdy. It did effect non permablock builds more...but my 12k stam magplar shouldnt have ever been able to mash block for as long as was allowed before. Now it makes sense.
As for SA...its a counter to medium armor. So lets get real, you want to be able live through soul assault....you also want to be able to wear medium armor...and you also want to be able to build your toon to be highest damage possible.
Soul assault...is a counter to high damage, low sustain, low passive mitigation, non blocking builds, non magic shield builds. That is exactly what 90% of medium armor builds build for...and soul assault counters that.
If you were to drop your offhand two hander, slot a sword and shield with powered trait for more uber heals. Slot defense stance....boom you have just countered the skill that was meant to counter your build. Do you get to have the same damage as before by using bow/ two handed or two handed /DW? Maybe not...but you might have a more damaging build than a heavy armor two handed/ sword and shield toon.
This is a game about choices, if you choose to wear medium armor, there are downsides, just as there are downsides to heavy armor (less sustain, less damage, less dodge rolling).
I have a magplar build, i wanted to wear light armor, i wanted to have a melee OR ranged stun all in one skill, i wanted to not have to use magic shields since they are weak as *** on templars. I wanted more passive mitigation. So...i now have a transmutation/ wizards riposte/ skoria build with a destro staff and resto staff...im very well rounded, have more passive mit than a heavy armor magplar, and more damage than a heavy armor magplar (in two defensive sets atleast). I have more damage mainly because of light armor passives.
The point is i had to make desicions. I was tired of my old glass canon spinner, warmaiden DW templar...had NO passive mitigation...and i got wrecked way too fast. So i fixed my build.
If you choose to not fix you build, thats your problem. Dont come in here crying about soul assault being OP because it directly counters your build and doesnt do *** against any other build other than tickle. Its like complaining about scortching flare as a nightblade because it doesbt allow you to keep stealthing, the skill has ZERO other uses...similar to Soul Assault.
mmolegends44 wrote: »@Mystrius_Archaion no you can't .. only way you can stay alive is if your a mag sorc shield stacking or being a tanky fool in general people abuses soul assault and it needs a nerf and needs to be interruptable.
Mystrius_Archaion wrote: »mmolegends44 wrote: »@Mystrius_Archaion no you can't .. only way you can stay alive is if your a mag sorc shield stacking or being a tanky fool in general people abuses soul assault and it needs a nerf and needs to be interruptable.
Well...
It is affected by damage reduction and battle spirit.
It does leave them unable to do anything else such as heal themselves for 3-4 seconds.
It takes 3-4 seconds to do all that damage, so easy enough to heal through on top of damage reduction.
It can only be done once in a while due to ultimate needed.
Even in pve it only does about 40k damage and my character has over 20k health with an easy at least 25% damage reduction even without champion passives. Reduce that 40k to 20k in pvp with battle spirit and now you can survive it relatively easily.
Or is this another one of those "people abuse it by being coordinated and 3 of them using it on me at once" threads, while this can be done with a lot of other skills that are actually spammable?
It seems fine to me.
Mystrius_Archaion wrote: »mmolegends44 wrote: »@Mystrius_Archaion no you can't .. only way you can stay alive is if your a mag sorc shield stacking or being a tanky fool in general people abuses soul assault and it needs a nerf and needs to be interruptable.
Well...
It is affected by damage reduction and battle spirit.
It does leave them unable to do anything else such as heal themselves for 3-4 seconds.
It takes 3-4 seconds to do all that damage, so easy enough to heal through on top of damage reduction.
It can only be done once in a while due to ultimate needed.
Even in pve it only does about 40k damage and my character has over 20k health with an easy at least 25% damage reduction even without champion passives. Reduce that 40k to 20k in pvp with battle spirit and now you can survive it relatively easily.
Or is this another one of those "people abuse it by being coordinated and 3 of them using it on me at once" threads, while this can be done with a lot of other skills that are actually spammable?
It seems fine to me.
You get 100k+ (50k+ in PvP) tooltip easily on Soul Assault with a proper build.
A 5/1/1 medium armor user (19% spell resistance) with 7 impen takes an average 5k damage/second from that through block & Vigor. This means you take 15k damage minimum, no matter what you do (well, apart from cloak which can cut off around 5k worth of ticks if you're able to cloak).
I'd really like to see how you survive that when you add in the damage from DoTs (DK), Curse/Wrath (Sorc), Bird+Shalks (Warden), Sun Fire+Purifying Light & Unstable Core (Templar) or Crippling Grasp+Detonation (Magicka NB).
There's no way to survive that when it's properly combo'd with the other skills.
Press button & watch non S&B medium armor user die. Much balance, such wow.
Mystrius_Archaion wrote: »mmolegends44 wrote: »@Mystrius_Archaion no you can't .. only way you can stay alive is if your a mag sorc shield stacking or being a tanky fool in general people abuses soul assault and it needs a nerf and needs to be interruptable.
Well...
It is affected by damage reduction and battle spirit.
It does leave them unable to do anything else such as heal themselves for 3-4 seconds.
It takes 3-4 seconds to do all that damage, so easy enough to heal through on top of damage reduction.
It can only be done once in a while due to ultimate needed.
Even in pve it only does about 40k damage and my character has over 20k health with an easy at least 25% damage reduction even without champion passives. Reduce that 40k to 20k in pvp with battle spirit and now you can survive it relatively easily.
Or is this another one of those "people abuse it by being coordinated and 3 of them using it on me at once" threads, while this can be done with a lot of other skills that are actually spammable?
It seems fine to me.
You get 100k+ (50k+ in PvP) tooltip easily on Soul Assault with a proper build.