Tonnopesce wrote: »s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
No but a single Soul assault will drain 30 k stamina in seconds
Sounds like a stam recovery problem
THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
If you dodged that many times in a row as a Meduim armor user you be just about out of stam than Soul assault would deplete the rest.People acting like you can dodge 30 times in a row and turn around and kill you.THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
Chilly-McFreeze wrote: »THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
How much more times can a stamina build in MA dodge than a stamina build in HA?
And can you show me a comparison between dodgeable and undodgeable skills? I mean, there is a lot of stuff dodge wont save you from nowadays.
scipionumatia wrote: »@Koolio
I learned how to upload. Didn't go exactly as I remember but here's the link.https://youtu.be/PfGZ4SBCZKs
@THEDKEXPERIENCE you still stuck on before you left when proc sets were strong.Your forgetting your have sweeps which are undodgable and work close range.Again you are overestimating dodge roll and only counting when your attacks miss not the damage tbey deal when they hit.THEDKEXPERIENCE wrote: »Chilly-McFreeze wrote: »THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
How much more times can a stamina build in MA dodge than a stamina build in HA?
And can you show me a comparison between dodgeable and undodgeable skills? I mean, there is a lot of stuff dodge wont save you from nowadays.
Put yourself in a Magplar's shoes. The main ranged DPS attacks you have are javelin (which is easily dodged and expensive), the triple fire ball which is essentially a warm tickle and ... um... ah ... what exactly?
Radiant is great but it isn't even a warm tickle if I fire it at 100%.
So, now, how am I supposed to defend myself against any stamina player? If it's a close on stamina player my only options are to shield and heal until I'm out of resources. If you're ranged all I can come back with is a bunch of things that either won't hurt you (RO at 100%) or can't hit you because dodge-dodge-dodge.
But adding in SA gives me a proper defense against the close on guy and a proper offensive starter against the ranged player. Of course I'm going to then follow up both with a Radiant Oppression because otherwise I'd have no reason to slot it.
Soul Assault and, to a lesser extent, Radiant Oppression balance much of the PVP aspect of this game. Without those it would be a stamina party across Cyrodiil and magic players would pretty much be reduced to bombers and destro ball groups.
@THEDKEXPERIENCE you still stuck on before you left when proc sets were strong.Your forgetting your have sweeps which are undodgable and work close range.Again you are overestimating dodge roll and only counting when your attacks miss not the damage tbey deal when they hit.THEDKEXPERIENCE wrote: »Chilly-McFreeze wrote: »THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
How much more times can a stamina build in MA dodge than a stamina build in HA?
And can you show me a comparison between dodgeable and undodgeable skills? I mean, there is a lot of stuff dodge wont save you from nowadays.
Put yourself in a Magplar's shoes. The main ranged DPS attacks you have are javelin (which is easily dodged and expensive), the triple fire ball which is essentially a warm tickle and ... um... ah ... what exactly?
Radiant is great but it isn't even a warm tickle if I fire it at 100%.
So, now, how am I supposed to defend myself against any stamina player? If it's a close on stamina player my only options are to shield and heal until I'm out of resources. If you're ranged all I can come back with is a bunch of things that either won't hurt you (RO at 100%) or can't hit you because dodge-dodge-dodge.
But adding in SA gives me a proper defense against the close on guy and a proper offensive starter against the ranged player. Of course I'm going to then follow up both with a Radiant Oppression because otherwise I'd have no reason to slot it.
Soul Assault and, to a lesser extent, Radiant Oppression balance much of the PVP aspect of this game. Without those it would be a stamina party across Cyrodiil and magic players would pretty much be reduced to bombers and destro ball groups.
Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
"Dodge roll everything" . Yeah cause in this game only SA is undodgeable, nothing else.
Its not just undodgeable. You are permasnared, you cant interrupt it, u cant cc the target, u cant outheal it. The only thing you can do is block it or hope that there is a tree next to you. Blocking it still does a ton of dmg and drains prety much ur whole stamina pool. Its not a counter, its a death sentence.
And no, dodge roll isnt a hard counter to ur survivability. Dodge roll is the defense of medium armor. Just like shields is the defense of light armor. You dont like dodge roll, they dont like shields.
SA is the shieldbreaker of medium. If you want to imagine what SA feels for medium, then imagine playing as a sorc and going up against shieldbreaker in every other fight. Both are broken.
Dodge isnt a perfect mechanic and sure it needs tweaks. Just like shieldstacking. Thats not an excuse of introducing abilities and sets that completely ignore the main defenses. The only thing you achieve like that, is to remove skill from the game and then its just numbers.
KramUzibra wrote: »Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
"Dodge roll everything" . Yeah cause in this game only SA is undodgeable, nothing else.
Its not just undodgeable. You are permasnared, you cant interrupt it, u cant cc the target, u cant outheal it. The only thing you can do is block it or hope that there is a tree next to you. Blocking it still does a ton of dmg and drains prety much ur whole stamina pool. Its not a counter, its a death sentence.
And no, dodge roll isnt a hard counter to ur survivability. Dodge roll is the defense of medium armor. Just like shields is the defense of light armor. You dont like dodge roll, they dont like shields.
SA is the shieldbreaker of medium. If you want to imagine what SA feels for medium, then imagine playing as a sorc and going up against shieldbreaker in every other fight. Both are broken.
Dodge isnt a perfect mechanic and sure it needs tweaks. Just like shieldstacking. Thats not an excuse of introducing abilities and sets that completely ignore the main defenses. The only thing you achieve like that, is to remove skill from the game and then its just numbers.
Funny how more and more abilities become undodgeable... what's light armor got to worry about? Shield breaker? Not much worry about in my opinion.
THEDKEXPERIENCE wrote: »Chilly-McFreeze wrote: »THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
How much more times can a stamina build in MA dodge than a stamina build in HA?
And can you show me a comparison between dodgeable and undodgeable skills? I mean, there is a lot of stuff dodge wont save you from nowadays.
Put yourself in a Magplar's shoes. The main ranged DPS attacks you have are javelin (which is easily dodged and expensive), the triple fire ball which is essentially a warm tickle and ... um... ah ... what exactly?
Radiant is great but it isn't even a warm tickle if I fire it at 100%.
So, now, how am I supposed to defend myself against any stamina player? If it's a close on stamina player my only options are to shield and heal until I'm out of resources. If you're ranged all I can come back with is a bunch of things that either won't hurt you (RO at 100%) or can't hit you because dodge-dodge-dodge.
But adding in SA gives me a proper defense against the close on guy and a proper offensive starter against the ranged player. Of course I'm going to then follow up both with a Radiant Oppression because otherwise I'd have no reason to slot it.
Soul Assault and, to a lesser extent, Radiant Oppression balance much of the PVP aspect of this game. Without those it would be a stamina party across Cyrodiil and magic players would pretty much be reduced to bombers and destro ball groups.
Chilly-McFreeze wrote: »THEDKEXPERIENCE wrote: »Chilly-McFreeze wrote: »THEDKEXPERIENCE wrote: »Round and round we go. If you are wearing medium armor and can dodge-dodge-dodge-dodge-dodge then this is what your kryptonite is. Deal with it.
How much more times can a stamina build in MA dodge than a stamina build in HA?
And can you show me a comparison between dodgeable and undodgeable skills? I mean, there is a lot of stuff dodge wont save you from nowadays.
Put yourself in a Magplar's shoes. The main ranged DPS attacks you have are javelin (which is easily dodged and expensive), the triple fire ball which is essentially a warm tickle and ... um... ah ... what exactly?
Radiant is great but it isn't even a warm tickle if I fire it at 100%.
So, now, how am I supposed to defend myself against any stamina player? If it's a close on stamina player my only options are to shield and heal until I'm out of resources. If you're ranged all I can come back with is a bunch of things that either won't hurt you (RO at 100%) or can't hit you because dodge-dodge-dodge.
But adding in SA gives me a proper defense against the close on guy and a proper offensive starter against the ranged player. Of course I'm going to then follow up both with a Radiant Oppression because otherwise I'd have no reason to slot it.
Soul Assault and, to a lesser extent, Radiant Oppression balance much of the PVP aspect of this game. Without those it would be a stamina party across Cyrodiil and magic players would pretty much be reduced to bombers and destro ball groups.
Of course is soul assault better than puncturing sweeps, yet alone for it being an ultimate and sweeps a spam. And like I said, SA damage per se isn't the problem, it's the combination of:
-low cost
-high dmg
-cc immunity
-being uninterruptable
-snare
-high tick frequency
If one or two things would be changed nobody could utter things like "soul assault, OP noob cannon, zergling tool". Personally, I'd prefer a change to how often it ticks and therefore how much stamina it drains and maybe a little turn on the snaring screw. So I at least have a chance to block or LoS, to counter it somehow. If the number of ticks decrease while dmg stays the same, each tick would hit harder.
But about magplars offense. Yes, lot of dodgeable abilites. Dodging, cloaking NBs can really be a pain in the arse. I know that. From a MA stam players PoV: just as it should be. Puncturing Sweeps are still undodgeable and I even take 5k+ dmg from some magplars on my HA impregnable build.
I don't know you so I can't say how experienced or good you are. From what I read here it seems like you left when proc sets where out of control. However, to say your only option vs stamina builds in melee range is to shield, heal and wait for your death is a bit of far fetched. On the recieving end I sometimes find spammable sweeps + a DoT putting enough pressure me to bring me into defense.
KramUzibra wrote: »Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
"Dodge roll everything" . Yeah cause in this game only SA is undodgeable, nothing else.
Its not just undodgeable. You are permasnared, you cant interrupt it, u cant cc the target, u cant outheal it. The only thing you can do is block it or hope that there is a tree next to you. Blocking it still does a ton of dmg and drains prety much ur whole stamina pool. Its not a counter, its a death sentence.
And no, dodge roll isnt a hard counter to ur survivability. Dodge roll is the defense of medium armor. Just like shields is the defense of light armor. You dont like dodge roll, they dont like shields.
SA is the shieldbreaker of medium. If you want to imagine what SA feels for medium, then imagine playing as a sorc and going up against shieldbreaker in every other fight. Both are broken.
Dodge isnt a perfect mechanic and sure it needs tweaks. Just like shieldstacking. Thats not an excuse of introducing abilities and sets that completely ignore the main defenses. The only thing you achieve like that, is to remove skill from the game and then its just numbers.
Funny how more and more abilities become undodgeable... what's light armor got to worry about? Shield breaker? Not much worry about in my opinion.
Get Soul Assaulted in noCP in light armour. With only 1 shield. Everyone always only thinks about CP mitigation. Soul Assault is hated exactly for the reason Radiant Destruction was hated. It's the "I want to 1 button pwn players that are already engaged" move.
Brutusmax1mus wrote: »Lack of the ability to block efficiently is your build problem. It is not an issue with soul assault. You choose that trade off. Dmg vs survivability.
Meteor can almost 1 shot someone if they build a for pure
Negate magicka is worthless against stamina characters, and very strong vs magicka. Its not op.
scipionumatia wrote: »@Chilly-McFreeze
I don't use this ultimate cause I think it's bad.
@KingJ
Ok so let's just remove the skill from the game. Happy?
I'm done arguing this
Brutusmax1mus wrote: »Lack of the ability to block efficiently is your build problem. It is not an issue with soul assault. You choose that trade off. Dmg vs survivability.
Meteor can almost 1 shot someone if they build a for pure
Negate magicka is worthless against stamina characters, and very strong vs magicka. Its not op.
Yes genius, not everyone can block efficiently. But its not about dmg vs survivability. Block just isnt the intended main defence mechanic for every single build in the game. Thats how the game is designed.
So there is an issue with soul assault unless you suggest every single build in the game to use snb.
Yes genius, not everyone can block efficiently. But its not about dmg vs survivability. Block just isnt the intended main defence mechanic for every single build in the game. Thats how the game is designed.
So there is an issue with soul assault unless you suggest every single build in the game to use snb.
Block just isnt the intended main defence mechanic for every single build in the game
Block just isnt the intended main defence mechanic for every single build in the game
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lack of the ability to block efficiently is your build problem. It is not an issue with soul assault. You choose that trade off. Dmg vs survivability.
Meteor can almost 1 shot someone if they build a for pure
Negate magicka is worthless against stamina characters, and very strong vs magicka. Its not op.
Yes genius, not everyone can block efficiently. But its not about dmg vs survivability. Block just isnt the intended main defence mechanic for every single build in the game. Thats how the game is designed.
So there is an issue with soul assault unless you suggest every single build in the game to use snb.
I'm not suggesting that, but i am saying that's an outstanding counter that you choose not to use bc you want more damage. Hence tradeoffs... shielding, healers, high resistance, high regen (So you can block the full duration and then, afterwards, get back in the fight) and blocking are all EZ counters. It is your builds issue if you don't run the counter. No one build should excel vs everything..
Look i know it's tougher for stamina 2h and bow builds, especially if in medium. But I've faught plenty of them who do Just fine against it. Play better. Build better.
Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lack of the ability to block efficiently is your build problem. It is not an issue with soul assault. You choose that trade off. Dmg vs survivability.
Meteor can almost 1 shot someone if they build a for pure
Negate magicka is worthless against stamina characters, and very strong vs magicka. Its not op.
Yes genius, not everyone can block efficiently. But its not about dmg vs survivability. Block just isnt the intended main defence mechanic for every single build in the game. Thats how the game is designed.
So there is an issue with soul assault unless you suggest every single build in the game to use snb.
I'm not suggesting that, but i am saying that's an outstanding counter that you choose not to use bc you want more damage. Hence tradeoffs... shielding, healers, high resistance, high regen (So you can block the full duration and then, afterwards, get back in the fight) and blocking are all EZ counters. It is your builds issue if you don't run the counter. No one build should excel vs everything..
Look i know it's tougher for stamina 2h and bow builds, especially if in medium. But I've faught plenty of them who do Just fine against it. Play better. Build better.
Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.
The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.
Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.
I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.
Oh and it absolutely is nicely utilized in zergs...
It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.
Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.
It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.
I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.
Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.
Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.
It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.
This argument Is like saying cloak is op bc you don't use the counters...
Shadow image op
So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?
You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.
Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.
Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.
No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.
I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.