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You Guys Could Nerf Soul Assault Anytime Zos!

  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Lack of the ability to block efficiently is your build problem. It is not an issue with soul assault. You choose that trade off. Dmg vs survivability.

    Meteor can almost 1 shot someone if they build a for pure

    Negate magicka is worthless against stamina characters, and very strong vs magicka. Its not op.

    Yes genius, not everyone can block efficiently. But its not about dmg vs survivability. Block just isnt the intended main defence mechanic for every single build in the game. Thats how the game is designed.

    So there is an issue with soul assault unless you suggest every single build in the game to use snb.

    I'm not suggesting that, but i am saying that's an outstanding counter that you choose not to use bc you want more damage. Hence tradeoffs... shielding, healers, high resistance, high regen (So you can block the full duration and then, afterwards, get back in the fight) and blocking are all EZ counters. It is your builds issue if you don't run the counter. No one build should excel vs everything..

    Look i know it's tougher for stamina 2h and bow builds, especially if in medium. But I've faught plenty of them who do Just fine against it. Play better. Build better.

    No, you are still missing it. You dont use it not because you choose dmg. You dont use it because thats how the game is designed. Its not a matter of dmg vs survivability. Not all builds are designed to use block as an effective defense mechanic and limiting the counters of so powerful abilities and mechanics to "just block it" is beyond idiotic.

    And i like how you jump to conclusions about me having build problems. I know for some of you seems unreasonable but some of us still give a sh*t about the balance of this game and we are not all biased. I am using soul assault and its beyond stupid against medium armor. Just because they survive it some times either because you didnt use it right or they have other means of mitigation, it doesnt mean there is no issue with it. You dont see their stamina to realise what this ult is actually doing.
    Edited by pieratsos on September 15, 2017 9:53PM
  • pieratsos
    pieratsos
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    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    Its only useless against permablocking tanks with insane healing but then again prety much everything is useless against them. Against shield users isnt useless if you use it right. Not broken ofc like it is against medium but most definitely not useless.
  • Brutusmax1mus
    Brutusmax1mus
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    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.
  • pieratsos
    pieratsos
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    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    You dont realise how strong soul assault is against medium unless you try it. I didnt realise too at the beginning when i was on a sorc. But when i actually played in medium armor soul assault was atrocious.
    Edited by pieratsos on September 15, 2017 10:08PM
  • Brutusmax1mus
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    pieratsos wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    You dont realise how strong soul assault is against medium unless you try it. I didnt realise too at the beginning when i was on a sorc. But when i actually played in medium armor soul assault was atrocious.

    Bc you trade resistance, healing received, health and conditional weaker sustain for weapon damage, crit, great sustain assistance for stamina, and cheaper dodge rolls. The only medium passive that helps you against soul assault is the wind walker passives.

    You can't have it all.

  • pieratsos
    pieratsos
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    pieratsos wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    You dont realise how strong soul assault is against medium unless you try it. I didnt realise too at the beginning when i was on a sorc. But when i actually played in medium armor soul assault was atrocious.

    Bc you trade resistance, healing received, health and conditional weaker sustain for weapon damage, crit, great sustain assistance for stamina, and cheaper dodge rolls. The only medium passive that helps you against soul assault is the wind walker passives.

    You can't have it all.

    The point isnt to have it all. The point is to have skilled gameplay and using ur brain to counter abilities whether u are on defence or offence. Im not saying it should be dodgeable. It shouldnt be dodgeable since its a channel. But the counter to such strong abilities cant be "just block it".
    Edited by pieratsos on September 15, 2017 11:02PM
  • DDuke
    DDuke
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    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.

    There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.
    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.

    That is, if the shield user doesn't just Soul Assault combo you first.
    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.

    As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".

    I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.
    Edited by DDuke on September 15, 2017 11:19PM
  • KingJ
    KingJ
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    @Chilly-McFreeze
    I don't use this ultimate cause I think it's bad.
    @KingJ
    Ok so let's just remove the skill from the game. Happy?

    I'm done arguing this
    No one said remove it from the game we just want it to be balanced.
  • Grabmoore
    Grabmoore
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    Jusey1 wrote: »
    Grabmoore wrote: »
    Jusey1 wrote: »
    The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..

    Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.

    Missed that one thanks! ;)

    Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..

    You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.

    Never happened to me.
    Jusey1 wrote: »
    Grabmoore wrote: »
    Jusey1 wrote: »
    The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..

    Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.

    Missed that one thanks! ;)

    Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..

    You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.

    Still calling fake news on this one. Maybe you stopped it by blocking or smth. You are cc immune. Again: which ability can interrupt you?
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  • Brutusmax1mus
    Brutusmax1mus
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    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.

    There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.
    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.

    That is, if the shield user doesn't just Soul Assault combo you first.
    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.

    As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".

    I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.

    Why im saying is there are counters, but for medium 2h bow you limit those counters and that is your option.

    SA is meant to be strong vs medium pure damage builds. Just like negate is vs magicka, or fire vs vamp etc.
  • DDuke
    DDuke
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    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.

    There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.
    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.

    That is, if the shield user doesn't just Soul Assault combo you first.
    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.

    As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".

    I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.

    Why im saying is there are counters, but for medium 2h bow you limit those counters and that is your option.

    SA is meant to be strong vs medium pure damage builds. Just like negate is vs magicka, or fire vs vamp etc.

    It takes one dodge roll to get out of negate - the only thing that ultimate is strong against is vs noob zerglings. And having fire damage doesn't guarantee that you will kill a vampire - so there's no equivalency whatsoever again.

    Again: you can't have "hard counters" or I-Win buttons vs one specific archetype and then ignore all the rest - game balance doesn't work that way.


    I will keep raising up the issues with Soul Assault (the chief offender) & other undodgeable skills until they are addressed and medium armor is made equally competitive with heavy & light again.
    Edited by DDuke on September 16, 2017 4:52PM
  • pieratsos
    pieratsos
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    ✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Baconlad wrote: »
    Just remeber...if you change the frequency to 1 sec over .5 secs....you make that first strike hit for double the damage...soo...take that and think about it.

    The thing thats so awesome about soul assault is that when you combine it with mucho dots. For my build, i hit you with entropy, purifying light, vamps bane, shock reach (ensures that alot of the damage hits you while your down not blocking) that ends up being almost unbearable for anyone not a tank, nightblade, or without immunity before shock reach...but its not OP, it is a single target ulti. Compare that to nightblade single target ulti...its nothing, even after all my dots ans stun, it still doesnt guarantee a kill. Now that nightblade skill i would take over soul assault in a HEARTbeat. Its instant therefore almost impossible to presume. Applies major defile, and correct me if im wrong but hard stuns too. Also extremely hard hitting.

    Soul assault only hits hard when used with other dots and when you built around soul assault damage. Otherwise its absolutely underpowered...being a channel. I mean sure it drain a lot of stamina.

    I also cant tell you how many good players just jump into me and wreck face while im channeling it, causing me to die or have to cancel it so i dont die. Theres another way to look at it.

    Oh and it absolutely is nicely utilized in zergs...

    It does guarantee a kill though on any non-S&B medium armor user if you combo it properly.

    Might feel awesome for you, but trust me it doesn't feel awesome for the medium armor user.

    It's pretty much the same as sneak attacks back in the day instagibbing people without anything you can do about it, or proc sets deleting people without any real counterplay.


    I guess it's one of those things that you have to experience before you realize how atrocious the balance in the game is at the moment.


    Also, the NB ultimate you're referencing is called Incapacitate and it can be dodged, blocked, or absorbed entirely with one damage shield. It's still strong, but mostly just when combo'd and combined with a Selene proc - it's never a guaranteed kill unless you hit someone at low health.

    Soul Assault you can cast on a max health medium armor user and it'll deal an average 5k dmg/second through block & Vigor (for around 15k total), which means you're dead as 20k health medium armor player once the Purifying Light/Unstable Core proc. Toss in a couple Skoria procs to make it even faster.

    It's certainly harder for a medium armor user. Especially with out snb. But, it's nearly useless vs shields, healers, tanks. It's strong vs what its supposed to be strong against. There are, and should be hard counters. This one is against medium gank builds. Non of my medium sustain builds have real issue with it. Nor my heavy stam builds. Sure it hurts, but so does any good ultimate.

    This argument Is like saying cloak is op bc you don't use the counters...

    Shadow image op

    So what's the "hard counter" to a heavy armor magplar/permablock magicka DK then? Or a pet sorc with 30k worth of shields stacked?

    You can't have "hard counters" and I-Win buttons against just one character archetype in the game and then ignore all the rest - it doesn't work that way.

    Also, apart from S&B builds, "gank builds" (I call them high damage builds, because not all are about ganking) are actually the ones that are most fitted to survive a Soul Assault in medium armor, thanks to their high weapon damage/stamina (bigger heals) - as long as they also wear 7 impen.

    Im a strong advocate for adding a stamina drain to those who hold block for 4 or more seconds or removing the ability to cast offensive spells other than snb skills. As it stands, dots and ground aoes are ok vs those builds.

    Sure, DoTs and ground AoEs (? any good player just moves out of them) are ok vs permablock - but none of them guarantee you a free kill (nor even make that likely) like Soul Assault does on a non S&B medium armor user.

    There is no equivalency whatsoever - and DoTs/ground AoEs are actually stronger vs dodge roll (all of them being undodgeable) than they are against permablock.
    No ideas on how to fix skills stacking other than using siphoner/ poisons. Shield stacking is not 30k hp unless they are at low health using 3 shields which only sorcs can utilize. It also costs over 9k magicka and 3 seconds to cast all that which by then you should have at least 1.5 or 2 of those shields down. Pressure and timed burst is strongest vs shields.

    Yes, I specifically mentioned sorcs because you can actually deal with a single shield if you play a high damage low sustain build.

    That is, if the shield user doesn't just Soul Assault combo you first.
    I get a feeling you're not actually looking for advice though and are Just complaining so ill stop.

    This thread is about balancing Soul Assault, not about looking for advice on how to deal with that.

    As a theorycrafter I've considered every possible scenario, and each one of them leads back to "go play a meta heavy armor+S&B stam build instead".

    I can tell you with 100% certainty that there is no advice you (or anyone else) could give me that I hadn't considered already - I wouldn't be posting about Soul Assault (and other undodgeable bs that is making medium armor weak) if there was.

    Why im saying is there are counters, but for medium 2h bow you limit those counters and that is your option.

    SA is meant to be strong vs medium pure damage builds. Just like negate is vs magicka, or fire vs vamp etc.

    There is a fine line between strong and borderline stupid.
  • Koolio
    Koolio
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    ✭✭
    Grabmoore wrote: »
    Jusey1 wrote: »
    Grabmoore wrote: »
    Jusey1 wrote: »
    The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..

    Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.

    Missed that one thanks! ;)

    Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..

    You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.

    Never happened to me.
    Jusey1 wrote: »
    Grabmoore wrote: »
    Jusey1 wrote: »
    The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..

    Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.

    Missed that one thanks! ;)

    Wut? Which abilities do you mean? I ask, because you ARE cc immune while channeling SA. That's what people complain about..

    You aren't CC immune while using Soul Assault. Maybe immune to certain CC, sure, but not full on. There has been plenty of times where I accidentally used SA at a bad time and got knockbacked the moment I begun doing it.

    Still calling fake news on this one. Maybe you stopped it by blocking or smth. You are cc immune. Again: which ability can interrupt you?

    I've been CC while using it from incap a few times. Not enough to be consistent but enough to know occasionally you can get CCed.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    Snipe from steath + stun + soul asault = Easy ap cheese :D
  • Chilly-McFreeze
    Chilly-McFreeze
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    ✭✭✭✭
    Snipe from steath + stun + soul asault = Easy ap cheese :D

    Must be on consoles. Never landed a snipe from stealth since.... when does miat decided to take balance into his own hands?
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    My 120k SA is OP - so I don't run it
    My Trees are OP - so I don't run it
    My EotS is OP - so I don't run it
    SnB Ult is OP - so I don't run it
    Northern Storm is OP - so I don't run it

    Now my bear is OP - but I'm gonna run it

    I'm outta ults... I guess I can double slot DboS -_-;
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DDuke
    DDuke
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    ✭✭✭✭
    My 120k SA is OP - so I don't run it
    Yep, because there's nothing medium armor can do against it besides playing a completely different build.
    My Trees are OP - so I don't run it
    Heal debuff, burst through, ignore & resume trying to kill Warden later - lots of options. What's so op about trees?
    My EotS is OP - so I don't run it
    Less than half the DPS of SA and can be avoided with snare on target+sprint or dodge roll out of radius - what's so op about it?
    SnB Ult is OP - so I don't run it
    Same as trees, doesn't give you a free kill on anyone - what's so op about it?
    Northern Storm is OP - so I don't run it
    Even less dmg than EotS (which is already less than SA) - what is the point?
    Now my bear is OP - but I'm gonna run it
    Bear is strong (highest burst dmg skill in game actually), but it's no more op than say Incap and can be dodged/blocked/shielded - definitely not the broken part of Warden (that'd be the amount of undodgeable bs, which is highest for all classes).
    I'm outta ults... I guess I can double slot DboS -_-;

    Yeah you could, DBOS is a good ulti. What's the point of this post?
    Edited by DDuke on September 16, 2017 7:10PM
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    DDuke wrote: »
    My 120k SA is OP - so I don't run it
    Yep, because there's nothing medium armor can do against it besides playing a completely different build.
    My Trees are OP - so I don't run it
    Heal debuff, burst through, ignore & resume trying to kill Warden later - lots of options. What's so op about trees?
    My EotS is OP - so I don't run it
    Less than half the DPS of SA and can be avoided with snare on target+sprint or dodge roll out of radius - what's so op about it?
    SnB Ult is OP - so I don't run it
    Same as trees, doesn't give you a free kill on anyone - what's so op about it?
    Northern Storm is OP - so I don't run it
    Even less dmg than EotS (which is already less than SA) - what is the point?
    Now my bear is OP - but I'm gonna run it
    Bear is strong (highest burst dmg skill in game actually), but it's no more op than say Incap and can be dodged/blocked/shielded - definitely not the broken part of Warden (that'd be the amount of undodgeable bs, which is highest for all classes).
    I'm outta ults... I guess I can double slot DboS -_-;

    Yeah you could, DBOS is a good ulti. What's the point of this post?

    That literally all Ults get called OP. To the point where it's stupid.

    You may not call trees OP but @skander definitely does, along with others like him

    Same with every ult I listed, there is a thread about how it's OP, that's the point.

    None of it should be taken seriously
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    My 120k SA is OP - so I don't run it
    My Trees are OP - so I don't run it
    My EotS is OP - so I don't run it
    SnB Ult is OP - so I don't run it
    Northern Storm is OP - so I don't run it

    Now my bear is OP - but I'm gonna run it

    I'm outta ults... I guess I can double slot DboS -_-;

    Surely that soul assault tool tip is on a fully buffed and procd night blade with continuous assault in stealth right? Only the first tick gets that damage correct?

    Honestly there's nothing wrong with this imo. It's certainly not stronger than a well timed hard cc like wreath, rune cage, petrify, fear with meteor or other burst ultimates. You can build a mag nightblade that can hit with a 18k bow and a 18k meteor without the option to block. That's op. 0 counterplay except your opponent messing up.

    Edit: There is counterplay actually. Heavy armor skill no one uses that gives cc immunity, immovable pots. I know that's not practical though.
    Edited by Brutusmax1mus on September 16, 2017 7:31PM
  • Brutusmax1mus
    Brutusmax1mus
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    Sounds like the biggest issue is the stamina drain. Which was an attempt you fix perma blocking, not to buff SA. Just a side effect. They need to revert that change and figure out a better way to solve holding block forever.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    My 120k SA is OP - so I don't run it
    My Trees are OP - so I don't run it
    My EotS is OP - so I don't run it
    SnB Ult is OP - so I don't run it
    Northern Storm is OP - so I don't run it

    Now my bear is OP - but I'm gonna run it

    I'm outta ults... I guess I can double slot DboS -_-;

    Surely that soul assault tool tip is on a fully buffed and procd night blade with continuous assault in stealth right? Only the first tick gets that damage correct?

    Honestly there's nothing wrong with this imo. It's certainly not stronger than a well timed hard cc like wreath, rune cage, petrify, fear with meteor or other burst ultimates. You can build a mag nightblade that can hit with a 18k bow and a 18k meteor without the option to block. That's op. 0 counterplay except your opponent messing up.

    Solo buffed (no Keeps stuff etc, no group) on a sorc

    Will this work - YES finally got it to work

    hVNEU9l.png
    Edited by Waffennacht on September 16, 2017 8:03PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DDuke
    DDuke
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    DDuke wrote: »
    My 120k SA is OP - so I don't run it
    Yep, because there's nothing medium armor can do against it besides playing a completely different build.
    My Trees are OP - so I don't run it
    Heal debuff, burst through, ignore & resume trying to kill Warden later - lots of options. What's so op about trees?
    My EotS is OP - so I don't run it
    Less than half the DPS of SA and can be avoided with snare on target+sprint or dodge roll out of radius - what's so op about it?
    SnB Ult is OP - so I don't run it
    Same as trees, doesn't give you a free kill on anyone - what's so op about it?
    Northern Storm is OP - so I don't run it
    Even less dmg than EotS (which is already less than SA) - what is the point?
    Now my bear is OP - but I'm gonna run it
    Bear is strong (highest burst dmg skill in game actually), but it's no more op than say Incap and can be dodged/blocked/shielded - definitely not the broken part of Warden (that'd be the amount of undodgeable bs, which is highest for all classes).
    I'm outta ults... I guess I can double slot DboS -_-;

    Yeah you could, DBOS is a good ulti. What's the point of this post?

    That literally all Ults get called OP. To the point where it's stupid.

    You may not call trees OP but @skander definitely does, along with others like him

    Same with every ult I listed, there is a thread about how it's OP, that's the point.

    None of it should be taken seriously

    Yes, but all of those one can demonstrably deal with on any build. Except Soul Assault.

    There is not one non-S&B medium build that can survive a properly comboed Soul Assault - not a single one.

    I can gladly prove every single one of those other ultimates you listed counterable on any build archetype/class in game (I have stam/magicka builds of every class). None of them guarantee free kills on anything.
    Edited by DDuke on September 16, 2017 8:04PM
  • Baconlad
    Baconlad
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    The blocking changes are fine. Now it requires you to accually build for it. Now you cant have a permablock build run full impen, you gotta have sturdy. It did effect non permablock builds more...but my 12k stam magplar shouldnt have ever been able to mash block for as long as was allowed before. Now it makes sense.

    As for SA...its a counter to medium armor. So lets get real, you want to be able live through soul assault....you also want to be able to wear medium armor...and you also want to be able to build your toon to be highest damage possible.

    Soul assault...is a counter to high damage, low sustain, low passive mitigation, non blocking builds, non magic shield builds. That is exactly what 90% of medium armor builds build for...and soul assault counters that.

    If you were to drop your offhand two hander, slot a sword and shield with powered trait for more uber heals. Slot defense stance....boom you have just countered the skill that was meant to counter your build. Do you get to have the same damage as before by using bow/ two handed or two handed /DW? Maybe not...but you might have a more damaging build than a heavy armor two handed/ sword and shield toon.

    This is a game about choices, if you choose to wear medium armor, there are downsides, just as there are downsides to heavy armor (less sustain, less damage, less dodge rolling).

    I have a magplar build, i wanted to wear light armor, i wanted to have a melee OR ranged stun all in one skill, i wanted to not have to use magic shields since they are weak as *** on templars. I wanted more passive mitigation. So...i now have a transmutation/ wizards riposte/ skoria build with a destro staff and resto staff...im very well rounded, have more passive mit than a heavy armor magplar, and more damage than a heavy armor magplar (in two defensive sets atleast). I have more damage mainly because of light armor passives.

    The point is i had to make desicions. I was tired of my old glass canon spinner, warmaiden DW templar...had NO passive mitigation...and i got wrecked way too fast. So i fixed my build.

    If you choose to not fix you build, thats your problem. Dont come in here crying about soul assault being OP because it directly counters your build and doesnt do *** against any other build other than tickle. Its like complaining about scortching flare as a nightblade because it doesbt allow you to keep stealthing, the skill has ZERO other uses...similar to Soul Assault.

  • DDuke
    DDuke
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    Baconlad wrote: »
    The blocking changes are fine. Now it requires you to accually build for it. Now you cant have a permablock build run full impen, you gotta have sturdy. It did effect non permablock builds more...but my 12k stam magplar shouldnt have ever been able to mash block for as long as was allowed before. Now it makes sense.

    As for SA...its a counter to medium armor. So lets get real, you want to be able live through soul assault....you also want to be able to wear medium armor...and you also want to be able to build your toon to be highest damage possible.

    Soul assault...is a counter to high damage, low sustain, low passive mitigation, non blocking builds, non magic shield builds. That is exactly what 90% of medium armor builds build for...and soul assault counters that.

    If you were to drop your offhand two hander, slot a sword and shield with powered trait for more uber heals. Slot defense stance....boom you have just countered the skill that was meant to counter your build. Do you get to have the same damage as before by using bow/ two handed or two handed /DW? Maybe not...but you might have a more damaging build than a heavy armor two handed/ sword and shield toon.

    This is a game about choices, if you choose to wear medium armor, there are downsides, just as there are downsides to heavy armor (less sustain, less damage, less dodge rolling).

    I have a magplar build, i wanted to wear light armor, i wanted to have a melee OR ranged stun all in one skill, i wanted to not have to use magic shields since they are weak as *** on templars. I wanted more passive mitigation. So...i now have a transmutation/ wizards riposte/ skoria build with a destro staff and resto staff...im very well rounded, have more passive mit than a heavy armor magplar, and more damage than a heavy armor magplar (in two defensive sets atleast). I have more damage mainly because of light armor passives.

    The point is i had to make desicions. I was tired of my old glass canon spinner, warmaiden DW templar...had NO passive mitigation...and i got wrecked way too fast. So i fixed my build.

    If you choose to not fix you build, thats your problem. Dont come in here crying about soul assault being OP because it directly counters your build and doesnt do *** against any other build other than tickle. Its like complaining about scortching flare as a nightblade because it doesbt allow you to keep stealthing, the skill has ZERO other uses...similar to Soul Assault.

    Cool story.

    So what guarantees me a free kill on light armor shield spammer? They build for full damage too, yet seem to suffer no drawbacks for that. Hmm...


    How about Fury+Legion heavy armor builds? They get more damage than medium armor and can survive Soul Assaults with that increased healing/mitigation. Does the "build for high dmg/healing, get killed by Soul Assault" no longer apply?


    It is not about "choices" when one armor type is significantly weaker than the other two - get real.


    Also just for education: most medium builds don't build for maximum dmg/healing, they build for high regen & moderate dmg. I'm not saying I agree with them, but that's how people build their medium armor characters and they have even tougher time dealing with Soul Assault due to lower healing/second from low weapon dmg/stamina.
  • Skander
    Skander
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    Make soul assault bashable again. GG WP, you fixed it.

    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • mikey_reach
    mikey_reach
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  • Mystrius_Archaion
    Mystrius_Archaion
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    How is this thread still going?
    You can hide behind something to kill Soul Assault or block through it or it must be possible to interrupt it with a charge skill like Templar's charge.
    Edited by Mystrius_Archaion on September 16, 2017 9:57PM
  • mmolegends44
    mmolegends44
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    @Mystrius_Archaion no you can't .. only way you can stay alive is if your a mag sorc shield stacking or being a tanky fool in general people abuses soul assault and it needs a nerf and needs to be interruptable.
  • mmolegends44
    mmolegends44
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    game population is so low they worry about new dlc's instead of fixing the game like quit avoiding what is really important stop thinking about mew content and actually fix the game so many broken moves and issues with the game it is pathetic.
  • Waffennacht
    Waffennacht
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    They could make it bash-able again, bet most players still wouldn't bash em though lol.

    Medium armor is in a bind against it, and blocking does hurt medium more than any other armor.

    I would rather see less ticks for Stam drain or bash-able, I would not like to see a cost increase.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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