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Pledges / Hard Mode / Additional Reward / Legendary jewelry!

joaaocaampos
joaaocaampos
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A few days ago, I made this topic: https://forums.elderscrollsonline.com/en/discussion/369267/suggestion-new-mode-champion-mode-good-rewards

After feedback and thinking well, the solution may be simpler than I imagined. Players need motivation to do the content. Can a new set be a motivation? Yes, but the feeling of choice must prevail! Thinking about it, I formulated the following idea:

You can get a legendary jewel of a certain set after completing the hard mode of the Pledges! Is it worth sacrificing too much for an additional key? And with the coming of the transmutation system? The monster set system is great. The "Hard Mode" system is great. I would not be playing ESO if there was a third difficulty for ALL the dungeon. What's more, I don't think it right to pay a high gold value just to have a legendary jewel.

And how would it work?

Simple. After you complete a dungeon in Hard Mode, you will normally go to the NPC responsible for that Pledge. You will receive two keys normally, plus an additional reward: a box with yellow names. The box will be named with the name of the dungeon. "Tempest Island Golden Box" for example. The box will be bound. The item (or items inside) will be bound. Just like the keys. Inside this box, you may receive a legendary ring or necklace from that particular dungeon! It will be RANDOM: Ring or Necklace. Healthy, Robust or Arcane. Of course some sets have specific traits. 100% loot drop chance? This is with Zenimax. If it's 100%, it could make the Hard Mode much harder than it is today. If it is 10%, for example, it could put some rewards in case it didn't come the legendary jewelry: soul gems, purple items, I dont know!

Well, I think a lot of players will approve. I don't know about Zenimax! So what do you guys think? Let's take this suggestion to Zenimax!
Edited by joaaocaampos on September 16, 2017 10:07AM

Pledges / Hard Mode / Additional Reward / Legendary jewelry! 17 votes

I agree! I really liked the idea! Zenimax, where are you?
47%
timb16_ESO85LadyNalcaryaTheAngelofDeath99MarabornwingrionjoaaocaamposPr0SkygonWarbow7Arbit 8 votes
I agree, but I'd like to give you one more suggestion (in the comments)!
5%
Lore_lai 1 vote
I don't agree, but I have my own suggestion (in the comments)!
0%
I don't agree. I like the way it is today.
47%
vailjohn_ESOanitajoneb17_ESOPurpleDrankApheriusjeedrzejLadislaoRunscheiOblivionNW 8 votes
  • Arbit
    Arbit
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    I agree! I really liked the idea! Zenimax, where are you?
    some dungeons are already very hard, id like to see them buff my warden before increasing difficulty to HM. id like to see them give legendary jewelry to dungeon goers that dont involve vet trials, but HM might just put it still out of people reach. We'll see, i like the idea of jewelry box sets that are legendary tho.
    Argonian Master Race
  • Shadzilla
    Shadzilla
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    A few days ago, I made this topic: https://forums.elderscrollsonline.com/en/discussion/369267/suggestion-new-mode-champion-mode-good-rewards

    After feedback and thinking well, the solution may be simpler than I imagined. Players need motivation to do the content. Can a new set be a motivation? Yes, but the feeling of choice must prevail! Thinking about it, I formulated the following idea:

    You can get a legendary jewel of a certain set after completing the hard mode of the Pledges! Is it worth sacrificing too much for an additional key? And with the coming of the transmutation system? The monster set system is great. The "Hard Mode" system is great. I would not be playing ESO if there was a third difficulty for ALL the dungeon. What's more, I don't think it right to pay a high gold value just to have a legendary jewel.

    And how would it work?

    Simple. After you complete a dungeon in Hard Mode, you will normally go to the NPC responsible for that Pledge. You will receive two keys normally, plus an additional reward: a box with yellow names. The box will be named with the name of the dungeon. "Tempest Island Golden Box" for example. The box will be bound. The item (or items inside) will be bound. Just like the keys. Inside this box, you may receive a legendary ring or necklace from that particular dungeon! It will be RANDOM: Ring or Necklace. Healthy, Robust or Arcane. Of course some sets have specific traits. 100% loot drop chance? This is with Zenimax. If it's 100%, it could make the Hard Mode much harder than it is today. If it is 10%, for example, it could put some rewards in case it didn't come the legendary jewelry: soul gems, purple items, I dont know!

    Well, I think a lot of players will approve. I don't know about Zenimax! So what do you guys think? Let's take this suggestion to Zenimax!

    I am still working on vet crypt of hearts, please don't make it more difficult than it already is.
  • joaaocaampos
    joaaocaampos
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    I agree! I really liked the idea! Zenimax, where are you?
    Shadzilla wrote: »
    I am still working on vet crypt of hearts, please don't make it more difficult than it already is.

    Vet Dungeons (and Hard Mode) need not be harder. The difficulty would be in getting the legendary jewel. 5-10% chance of looting.
  • Apherius
    Apherius
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    I don't agree. I like the way it is today.
    nha i don't want more pug to run Vet content instead of normal simply because they want their " gold jewerly " and that anyone who tell them that they are not good enough to finish X or Y dungeon in vet will be called " Elitist " ,btw the difference between gold and purple jewerly is not so big ... i prefer to keep my purple jewerly than see a bunch of " nerf dungeon thread " simply because some pug can't finish X or Y dungeon.

    of course gold jewerly could brought life to dungeon ! but once HL/vet players will get their gold jewerly they won't farm anymore , and gold jewerly or not some set are just useless and don't deserve to be farm. so gold jerwerly is maybe a thing that could brought life for a short moment in dungeons ... but it's also the thing that could destroy all the difficulty of the dungeon simply because some " players " prefer to create " nerf dungeon thread "than try hard.

    Edited by Apherius on September 16, 2017 11:43AM
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