A few days ago, I made this topic:
https://forums.elderscrollsonline.com/en/discussion/369267/suggestion-new-mode-champion-mode-good-rewards
After feedback and thinking well, the solution may be simpler than I imagined. Players need motivation to do the content. Can a new
set be a motivation? Yes, but the feeling of
choice must prevail! Thinking about it, I formulated the following idea:
You can get a legendary jewel of a certain set after completing the hard mode of the Pledges! Is it worth sacrificing too much for an additional key? And with the coming of the transmutation system? The monster set system is great. The "Hard Mode" system is great. I would not be playing ESO if there was a third difficulty for ALL the dungeon. What's more, I don't think it right to pay a high gold value just to have a legendary jewel.
And how would it work?
Simple. After you complete a dungeon in Hard Mode, you will normally go to the NPC responsible for that Pledge. You will receive two keys normally, plus an additional reward: a
box with yellow names. The box will be named with the name of the dungeon. "Tempest Island Golden Box" for example. The box will be
bound. The item (or items inside) will be
bound. Just like the keys. Inside this box, you may receive a
legendary ring or necklace from that particular dungeon! It will be RANDOM: Ring or Necklace. Healthy, Robust or Arcane. Of course some sets have specific traits. 100% loot drop chance? This is with Zenimax. If it's 100%, it could make the Hard Mode much harder than it is today. If it is 10%, for example, it could put some rewards in case it didn't come the legendary jewelry: soul gems, purple items, I dont know!
Well, I think a lot of players will approve. I don't know about Zenimax! So what do you guys think? Let's take this suggestion to Zenimax!