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Suggestion: New Mode! Champion Mode! Good rewards!

joaaocaampos
joaaocaampos
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The name Champion Mode is just a suggestion. It could be another if you want. The point is:

Some people want a "third" level of difficulty for the dungeons and trials. I don't agree. Well, this is one of the biggest problems of other MMOs, like WoW. On the other hand, the idea of "Hard Mode" is interesting, because what changes is only the last boss. That's a less dull idea. Very good, ZOS!

So my idea is about a harder difficulty than the Hard Mode: Champion Mode, or Heroic Mode, or whatever.

So...

Why? What would be the reward? Gold jewelry! Yes! Before you face the last boss of the dungeons, you can choose between Hard Mode and Champion Mode. The golden jewels would be Pledge reward! That would limit access a bit, since there is a dungeon rotation.

Example: Let's suppose you want a Scathing Mage ring or necklace. You'll have to wait for the Imperial City Prision Pledge! The jewelry will be bound and random. It could be a ring, it could be a necklace. Depending on the set, it can be Healthy, Robust or Arcane. It's obvious that the reward will not be limited to a golden jewel. You will receive 3 keys to the Pledge chest!

Some dungeons don't have the scroll. This is not a problem. ZOS can add new mechanics to Champion Mode.

Remember that this Mode is for players with a lot of Champion Points. 600+! Only experienced players would be able to complete. Like I said, the golden jewelry will be bound. You will not be able to sell in Guild Trader, just like any other dungeon/trial set.

P.S.: We can go further if you want to. I've been thinking of a "level" system for Champion Mode. The higher the level, the greater the difficulty, the greater the reward. In this additional idea, there would be Champion Mode level 1, 2, 3 etc. In that case, it would increase Boss's life, damage, and defense without additional mechanics. How would it work?

Champion Mode, lvl 1: Will be the same "Champion Mode" described above. With the same rewards, 3 keys and a golden jewel.
Champion Mode, lvl 2: Bosses even harder, but without additional mechanics. Reward? 4 keys!
Champion Mode, lvl 3: Bosses even harder, but without additional mechanics. Reward? 5 keys!
Etc.

In Champion Mode, you will ALWAYS receive only ONE gold jewel, regardless of level.

So what do you guys think? Feel free to give us your opinion.
  • BlazingDynamo
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    But then all the casuals would complain about not beating it and everyone else would be an elitist for not carrying them though.. :(
    Edited by BlazingDynamo on August 30, 2017 6:08PM
  • joaaocaampos
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    But than all the casuals would complain about not beating it and everyone else would be an elitist for not carrying them though.. :(

    Any group with 4 players over 600 Champion Points would be able to complete.
  • joaaocaampos
    joaaocaampos
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    The level system for "Champion Mode" is optional. I would only be satisfied with Champion Mode itself.
  • BlazingDynamo
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    But than all the casuals would complain about not beating it and everyone else would be an elitist for not carrying them though.. :(

    Any group with 4 players over 600 Champion Points would be able to complete.

    Than what's so 'champion' mode about it?
  • Cadbury
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    Add in a mechanic where a wipe permanently destroys one of your armor pieces.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Danksta
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    But than all the casuals would complain about not beating it and everyone else would be an elitist for not carrying them though.. :(

    Any group with 4 players over 600 Champion Points would be able to complete.

    So champion mode is easier than vet non-hard mode?
    BawKinTackWarDs PS4/NA

  • KingYogi415
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    The level system for "Champion Mode" is optional. I would only be satisfied with Champion Mode itself.

    They do that anyways...
  • BlazingDynamo
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    Cadbury wrote: »
    Add in a mechanic where a wipe permanently destroys one of your armor pieces.

    A full wipe resets the dungeon
  • Cadbury
    Cadbury
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    Cadbury wrote: »
    Add in a mechanic where a wipe permanently destroys one of your armor pieces.

    A full wipe resets the dungeon

    Even better >:)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • joaaocaampos
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    Danksta wrote: »
    So champion mode is easier than vet non-hard mode?

    Of course not. Obviously it will be harder than Hard Mode. What I meant is: eventually, anyone who knows the mechanics will be able to do it. ZOS will add the cap beyond the 700 or 800, someday. Hard Mode will become easy, just like Champion Mode. That is, eventually, "elitism" will come to an end.
  • SammyFable
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    But than all the casuals would complain about not beating it and everyone else would be an elitist for not carrying them though.. :(

    Any group with 4 players over 600 Champion Points would be able to complete.

    Ahahahahha, great joke :D


    I personally don't like the idea of a new, higher difficulty mode, mainly because there are already people whining about veteran being too hard. The same people would complain about your suggested mode. Even though I think the game is too easy, a higher difficulty mode in any way wouldn't be the right thing to add right now.
    If a third difficulty would be implemented, it should be between normal and veteran. Mainly because all normal content is far too easy for almost all players and veteran can be a pain for PUGs.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • joaaocaampos
    joaaocaampos
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    SammyFable wrote: »
    I personally don't like the idea of a new, higher difficulty mode, mainly because there are already people whining about veteran being too hard. The same people would complain about your suggested mode. Even though I think the game is too easy, a higher difficulty mode in any way wouldn't be the right thing to add right now.
    If a third difficulty would be implemented, it should be between normal and veteran. Mainly because all normal content is far too easy for almost all players and veteran can be a pain for PUGs.

    I know that. This new Mode will be for those who want new challenges. If you think the game is too easy, this Mode is for you. Other people will not do this, no matter how good the reward is.



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