Brutusmax1mus wrote: »Are you completely against going heavy armor?
Hi and disable in advance this is a google translation: p
I do not understand everything the subject interests me enormously!
I started the game with beta and I headed to the wizard in the idea as you play a Thane.
Unfortunately unlike an Elders scroll lambda and despite the announcements that promised to do that the in wanted with our classes it is in my opinion impossible to do something close to the Thane and effective.
A tank surely yes but it is necessary to forget the majority of the spells of lightning which are all the attraction of a Thane.
I try to play with the set "pelinal" it is very fun but not competitive at all and with the nerve of the regenerations, from the beginner set I coupled with Pelinal is probably even worse today.
Unless you play Stamina (which I do) it's in my opinion very very very complicated "to play a wizard without daedric shield and also to play without stick care (and the stick of care on sight better nest immersion in the skin of a thane)
Unfortunately for the moment using stamina lightning spells (except mophs stam) it is impossible.
It would require a morph stam either of the executioner or of the puddle of lightning (the one that would please me the most and which will resemble the aoe of the Thane de DAOC.
There is more than praying for us to have a morph stam of an offensive spell of lightning (a spell that does lightning damage but has an interest for a stamina)
We must pray Thor and Zenimmax to hear us :: p
(good I hope I'm understandable, still sorry I do not speak English :: p)
I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):
A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):
A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.
I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):
A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.
You need to drop down to 10% HP to get the full benefit from Paria though
I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):
A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.
You need to drop down to 10% HP to get the full benefit from Paria though
It adds 2.5k resistances starting at 100% hp IIRC. I was testing it out on my warden and I hit 34k resistances buffed up at full hp.
I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):
A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.
You need to drop down to 10% HP to get the full benefit from Paria though
Chilly-McFreeze wrote: »I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):
A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.
You need to drop down to 10% HP to get the full benefit from Paria though
It adds 2.5k resistances starting at 100% hp IIRC. I was testing it out on my warden and I hit 34k resistances buffed up at full hp.
While I see it's synergy with vampire passives I don't find it very usefull. With many players having enormous burst potential you will probably die before pariah comes into good effect. Maybe it's useful against DoT builds but if someone bursts you at say 50-60% health, you wont benefit much from it.
Or am I totally wrong and it calculates resistances "on the fly"? I think it adds X resistance at Y% health and if the burst from that moment is too strong it wont help you.
Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.
Chilly-McFreeze wrote: »Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.
It was an exhausting weekend for me, to say the least, and I probably haven't recovered yet. I can't exactly follow how that comes to be. I though 650 mitigation is always 1%. How comes that it gets doubled?
I'm working on a S/B full heavy permablock magsorc... it's quite decent
Defensive rune + Defensive stance is a great combo
Regarding the sets... Thunderbug's is an option. Jewelry is a little morar tricky. Monster? I've triend neri and now I'm trying Slimecraw. I'm also considering mother sorrow's jewelry and weapon + ice heart, for the shield.
Skills, just your usual DW set: curse, frags, fury... and dark deal to keep on blocking
You know a set is completely stupid when sorcs are literally trying to find ways to completely change their build even if it doesnt synergize with the class just to be able to fight that set.
Or it's completely stupid that they can't give up one mechanic to make a different build other than light armor and shields. It's not just sorcs that use that either. If it wasn't so common; very few would even consider shield breaker.
Please use ur brain before you post bs like that.
Shield is the sorc defence. They have the one and only shield that can be found in any class that is an actual main defence mechanic. They lack selfhealing and other defense mechanics compared to other classes because they are good at shielding. In short, sorcs are designed for shielding.
So yeah it is completely stupid for them to try and find ways to make builds that have no synergy with the way their class is designed because there is a set that destroys their defence by spamming left click.
Imagine a set saying, light attacks deal 2k oblivion dmg to anyone that is blocking and/or have a HOT running. Should we also tell templars, that its completely stupid for them not giving up the heals their class gives them because of a set that destroys them by pressing left click?
If shieldstacking is a problem then you fix shieldstacking. You dont introduce a more stupid mechanic to counter it. Its common sense that is going to lead to more problems.
I think you should use your brain because you clearly are thinking of this out of emotion.
I wasn't saying there is a problem with shields. It's that there is lack of defensive options outside of that. Although; I'm not sure what any class has any more defensively than sorcs outside of DKs and Templars. Twilight matriarch is a good heal. I use it and have no problem with it dieing. If it does; I just press the button twice like I would healing ward by default
Sorcs are designed around shields. When there is a set that completely destroys that with no player skill attached to it then its stupid. Period.
And no you clearly dont use ur brain, cause if you did you would understand how stupid the set is. Shieldbreaker is either completely useless or completely stupid. No middle ground. That is enough to tell you about the design of the set. And the fact that it was introduced to "fix" shieldstacking and yet now people are complaining about both shieldstacking and shieldbreaker is enough to know how miserably it failed to do its intented purpose.
I'm working on a S/B full heavy permablock magsorc... it's quite decent
Defensive rune + Defensive stance is a great combo
Regarding the sets... Thunderbug's is an option. Jewelry is a little morar tricky. Monster? I've triend neri and now I'm trying Slimecraw. I'm also considering mother sorrow's jewelry and weapon + ice heart, for the shield.
Skills, just your usual DW set: curse, frags, fury... and dark deal to keep on blocking
Tell me more...
btw, wouldn't Thunderbug (and boundless for that matter) break defensive rune? I tend to find, though using the DW set, you need really high offensive stats to make it work or they just heal up inbetween bursts.. How would you kill anybody? Or is it more aimed at tankiness/support?
Chilly-McFreeze wrote: »Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.
It was an exhausting weekend for me, to say the least, and I probably haven't recovered yet. I can't exactly follow how that comes to be. I though 650 mitigation is always 1%. How comes that it gets doubled?
say basedmg is 100.
the first % of dmg reduction reduces from 100 to 99. 1% of dmg received gets reduced.
the last % reduces dmg from 51 to 50. 1 of 51 is 1.9% relative to dmg reduction you had before.
It does not really make sense to look at it that way though. The percentage you reduce from basedmg will always stay the same.
step 1: roll a mag class
step 2: put bloodspawn & sword and board, 5 heavy armor
step 3: slot a cheap defensive ulti on back bar
step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer
yw
step 1: roll a mag class
step 2: put bloodspawn & sword and board, 5 heavy armor
step 3: slot a cheap defensive ulti on back bar
step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer
yw
Judging by the description and who you are, I'm guessing this is a shot at my group. If it is, you're free to whisper me whatever hate you have for us but don't try to derail a thread just to start some forum drama.
step 1: roll a mag class
step 2: put bloodspawn & sword and board, 5 heavy armor
step 3: slot a cheap defensive ulti on back bar
step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer
yw
Judging by the description and who you are, I'm guessing this is a shot at my group. If it is, you're free to whisper me whatever hate you have for us but don't try to derail a thread just to start some forum drama.
Did you finally jump ship off the sinking DK train and move over to Stam warden?
Don't get me wrong - I'm not looking to completely do without shields - I kind of expect it's not possible.
Just looking for something which can survive unshielded for a reasonable amount of time.
@Thogard - Thanks for the ideas, but what you have hit on here is one of the biggest hurdles - heals. The pet heal sounds nice on paper - but without shields, the pet dies very, very quickly. This is why sorcs are generally forced to uses shields.
Hmm. sturdy transmutation could be promising...
What kind of setups do MagDK's and Magplars generally run to allow them to block so much?
https://youtu.be/EiSHfGiQFkM