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Magsorc theorycrafting help.. surviving without shields..

  • Betsararie
    Betsararie
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    Are you completely against going heavy armor?

    I haven't read all the posts in the thread because, frankly, I don't like the idea, but I would think this completely impossible without going heavy.

    For light sets, one that comes to mind is riposte, but you're still going to need to run shields with that.
  • kaithuzar
    kaithuzar
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    Anyone tried the obvious?
    5 light Twiceborn star + full nirnhoned?
    Enjoy
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  • Derra
    Derra
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    kaithuzar wrote: »
    Anyone tried the obvious?
    5 light Twiceborn star + full nirnhoned?
    Enjoy

    Could you explain the thoughtprocess behind that?
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  • Svidrir
    Svidrir
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    Hi and sorry in advance this is a google translation: p

    I do not understand everything but the subject interests me enormously!

    I started the game with beta and I headed towards the wizard in the idea, like you, to play a Thane.

    Unfortunately unlike an Elders scroll lambda and despite the announcements that promised to do what we wanted with our classes, it is in my opinion impossible to do something close to the Thane and effective.

    A tank surely yes but we must forget the majority of the spells of lightning which are all the attraction of a Thane.

    I try to play with the set "pelinal" it is very fun but not competitive at all and with the nerve of regeneration, the set of the beginner (which I coupled with Pelinal) is probably even worse today .

    Unless I play Stamina (which I do) it's in my opinion very, very, very, complicated to play a wizard without a class shield and also to play without a care stick better immersion in the skin of a thane)

    Unfortunately for now use the spells of lightning (offensive) in stamina (except the mophs stam), it is impossible.

    It would require a morph stam either of the executioner or of the puddle of lightning (the one that would please me the most and which will resemble the aoe of the Thane de DAOC.

    It will be necessary to pray Thor and zénimax so that a morph offensive usable in stam appears and to have an offensive morph in stamina, of class would not be luxury.

    (good I hope I'm understandable, still sorry I do not speak English :: p)
    Edited by Svidrir on September 11, 2017 9:12AM
    Ulaan Baator sorcier bdsm
  • Biro123
    Biro123
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    Svidrir wrote: »
    Hi and disable in advance this is a google translation: p

    I do not understand everything the subject interests me enormously!

    I started the game with beta and I headed to the wizard in the idea as you play a Thane.

    Unfortunately unlike an Elders scroll lambda and despite the announcements that promised to do that the in wanted with our classes it is in my opinion impossible to do something close to the Thane and effective.

    A tank surely yes but it is necessary to forget the majority of the spells of lightning which are all the attraction of a Thane.

    I try to play with the set "pelinal" it is very fun but not competitive at all and with the nerve of the regenerations, from the beginner set I coupled with Pelinal is probably even worse today.

    Unless you play Stamina (which I do) it's in my opinion very very very complicated "to play a wizard without daedric shield and also to play without stick care (and the stick of care on sight better nest immersion in the skin of a thane)

    Unfortunately for the moment using stamina lightning spells (except mophs stam) it is impossible.

    It would require a morph stam either of the executioner or of the puddle of lightning (the one that would please me the most and which will resemble the aoe of the Thane de DAOC.

    There is more than praying for us to have a morph stam of an offensive spell of lightning (a spell that does lightning damage but has an interest for a stamina)

    We must pray Thor and Zenimmax to hear us :: p

    (good I hope I'm understandable, still sorry I do not speak English :: p)

    Yes - its understandable :smiley: and I'm agreeing with you so far. I'd like to see some competitive options, but just can't come up with them.
    Minalan owes me a beer.

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  • Qbiken
    Qbiken
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    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.
  • Sylphie
    Sylphie
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    Qbiken wrote: »
    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.

    Armor master is a neat set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.
    Edited by Sylphie on September 11, 2017 9:06AM
    @Curie
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  • Qbiken
    Qbiken
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    Sylphie wrote: »
    Qbiken wrote: »
    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.

    Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.

    You need to drop down to 10% HP to get the full benefit from Paria though :pensive:
  • Sylphie
    Sylphie
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    Qbiken wrote: »
    Sylphie wrote: »
    Qbiken wrote: »
    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.

    Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.

    You need to drop down to 10% HP to get the full benefit from Paria though :pensive:

    It adds 2.5k resistances starting at 100% hp IIRC. I was testing it out on my warden and I hit 34k resistances buffed up at full hp.
    @Curie
    Làin - MagDK
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  • Chilly-McFreeze
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    Sylphie wrote: »
    Qbiken wrote: »
    Sylphie wrote: »
    Qbiken wrote: »
    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.

    Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.

    You need to drop down to 10% HP to get the full benefit from Paria though :pensive:

    It adds 2.5k resistances starting at 100% hp IIRC. I was testing it out on my warden and I hit 34k resistances buffed up at full hp.

    While I see it's synergy with vampire passives I don't find it very usefull. With many players having enormous burst potential you will probably die before pariah comes into good effect. Maybe it's useful against DoT builds but if someone bursts you at say 50-60% health, you wont benefit much from it.

    Or am I totally wrong and it calculates resistances "on the fly"? I think it adds X resistance at Y% health and if the burst from that moment is too strong it wont help you.
  • raasdal
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    Qbiken wrote: »
    Sylphie wrote: »
    Qbiken wrote: »
    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.

    Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.

    You need to drop down to 10% HP to get the full benefit from Paria though :pensive:
    Sylphie wrote: »
    Qbiken wrote: »
    Sylphie wrote: »
    Qbiken wrote: »
    I´m just going to put it out here to perhaps give you some inspiration to a build (not saying it´s good but to keep the thinking-process going for you):

    A friend of mine likes Armor Master in PvP (might be able to use shuffle in your case to get the buff from it). This is a decent option for being "tanky", even in light armor. Not sure what you would use as offensive and/or sustaining set though.

    Armor master is a nice set, it's nice to see someone else suggesting it. Pariah is also a decent set for being tanky in light/medium armor since the accessories are available in robust, arcane and healthy.

    You need to drop down to 10% HP to get the full benefit from Paria though :pensive:

    It adds 2.5k resistances starting at 100% hp IIRC. I was testing it out on my warden and I hit 34k resistances buffed up at full hp.

    While I see it's synergy with vampire passives I don't find it very usefull. With many players having enormous burst potential you will probably die before pariah comes into good effect. Maybe it's useful against DoT builds but if someone bursts you at say 50-60% health, you wont benefit much from it.

    Or am I totally wrong and it calculates resistances "on the fly"? I think it adds X resistance at Y% health and if the burst from that moment is too strong it wont help you.

    Pariah is the single strongest set in the game, for providing raw damage mitigation.

    It adds roughly 2500 Resist at full health on the 5pc, and that number will increase gradually per 1% health you loose. It will instantly recalculate. Notice that your UI is too slow to follow. It WILL instantly update to your current health. At 50% health we are talking about 7000 resistances added from the 5pc bonus of Pariah. The last 4000 resistance is added while going from 50% to 0%, with the full effect being at 1% health.

    The synergy with vampire passive is VERY bad. That is the case for ANY percentage based mitigation like Major / Minor Protection etc. The more resistance you have, the less effecient those other mitigations become, relatively.

    I have previously done a write-up on the Pariah, it is worth a read;
    Pariah Set is highly underestimated. It gives you, as 5pc bonus (NOT counting the 3/4 set bonus) 2600 resist at 100% health, scaling linearly up to 7.000 at 50% and 10.000 at 10% health.

    For the resistances, we are sitting at 33k Spell Resist and 30k Physical Resist, with full health and in our Rune (Major Resist). When we get to around 50% health, this will be increased to 37K Spell Resist and 34K Physical Resist by Pariah. And when we get within execute range, Spell Resist will go above 41k, and Physcial Resist 38K.

    Now, someone might come and say; "But hey! The cap is at 32k!". Yes, that is correct. However, this is before any penetration from Traits, Passives, Skills etc. etc. is deducted. Even in this latest patch, with the nerf on Sharpened, it is pretty safe to assume that most people have about 5k Penetration. And on top of that, you have debuff skills and the simple mechanic of you not being able to keep up major resistances all the time (channeled focus). So having 5-10k resist above cap, when things are getting heated, will almost never be wasted. You will get debuffed, forget to refresh buff or face light armor sorc with spinners.

    Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.

    That is why, the Pariah set is really strong, on a Heavy Armor build, that already have decent resistance. If we want to compare to for example, Wizards Riposte, which most people believe is OP, the math goes like this;

    You take 10.000 hit, with 25.000 Resist. You have 38,5% Mitigation and take 6150 damage

    You take 10.000 hit, with 25.000 Resist and Riposte up on opponent. You have 38,5% mitigation and 15% further reduction BEFORE that. You take 5227 damage. In this case, Wizards Riposte is effectively reducing your damage with 15%, compared to not using it (6150 damage).

    You take 10.000 hit, with 25.000 Resist and and additional 7000 Resist added (Pariah 5pc only - at 50% Health). You have 50% mitigation. You take 5000 damage. In this case, the added resistances from the Pariah set is adding 11,5% mitigation but is effectively reducing your damage with 18% (!), compared to not using it (6150 damage). At the absolute maximum efficiency (10% health and base resist of 22k) we are at 23% effective damage reduction. That is close to the damage reduction of a monster set like Pirate Skeleton.

    Comparing the sets like this, might help to understand how powerful the Pariah set can be. We are talking about 18%+ damage reduction, with no cooldown, no RNG proc or anything like that. While it does scale up, as health goes down, this is linear, and STARTS at 2600 resist at full health.
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  • Derra
    Derra
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    If you´re adamant on trying to get no shields to work try:

    Argonian
    Thief mundus
    5p riposte
    5p amberplasm
    1p spellcrit
    precise weapon

    critsurge (not power), mutagen, healingward, dark deal, streak
    curse, frags, pulse, degeneration, fury/magelight/wall of elements

    If you don´t run magelight go for spellcrit potions.
    Critsurge is considerably better healing than powersurge and it somewhat syngergises with entropy/wall of elements. It´s still nowhere near what a templar or nb can do but sufficient to stay alive if you outplay your opponents.
    Edited by Derra on September 11, 2017 11:59AM
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Chilly-McFreeze
    Chilly-McFreeze
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    raasdal wrote: »
    Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.


    It was an exhausting weekend for me, to say the least, and I probably haven't recovered yet. I can't exactly follow how that comes to be. I though 650 mitigation is always 1%. How comes that it gets doubled?
  • Derra
    Derra
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    raasdal wrote: »
    Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.


    It was an exhausting weekend for me, to say the least, and I probably haven't recovered yet. I can't exactly follow how that comes to be. I though 650 mitigation is always 1%. How comes that it gets doubled?

    say basedmg is 100.
    the first % of dmg reduction reduces from 100 to 99. 1% of dmg received gets reduced.
    the last % reduces dmg from 51 to 50. 1 of 51 is 1.9% relative to dmg reduction you had before.

    It does not really make sense to look at it that way though. The percentage you reduce from basedmg will always stay the same.
    <Noricum>
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  • Xvorg
    Xvorg
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    I'm working on a S/B full heavy permablock magsorc... it's quite decent

    Defensive rune + Defensive stance is a great combo

    Regarding the sets... Thunderbug's is an option. Jewelry is a little morar tricky. Monster? I've triend neri and now I'm trying Slimecraw. I'm also considering mother sorrow's jewelry and weapon + ice heart, for the shield.

    Skills, just your usual DW set: curse, frags, fury... and dark deal to keep on blocking
    Edited by Xvorg on September 11, 2017 2:32PM
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  • Biro123
    Biro123
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    Xvorg wrote: »
    I'm working on a S/B full heavy permablock magsorc... it's quite decent

    Defensive rune + Defensive stance is a great combo

    Regarding the sets... Thunderbug's is an option. Jewelry is a little morar tricky. Monster? I've triend neri and now I'm trying Slimecraw. I'm also considering mother sorrow's jewelry and weapon + ice heart, for the shield.

    Skills, just your usual DW set: curse, frags, fury... and dark deal to keep on blocking

    Tell me more...
    btw, wouldn't Thunderbug (and boundless for that matter) break defensive rune? I tend to find, though using the DW set, you need really high offensive stats to make it work or they just heal up inbetween bursts.. How would you kill anybody? Or is it more aimed at tankiness/support?

    Minalan owes me a beer.

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  • DeadlyRecluse
    DeadlyRecluse
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    I used to have a sorc build that stacked health and used Encase spam as a heal (via the Blood Magic passive).

    It wasn't good, but technically it survived without shields!
    Thrice Empress, Forever Scrub
  • kaithuzar
    kaithuzar
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    Derra wrote: »
    kaithuzar wrote: »
    Anyone tried the obvious?
    5 light Twiceborn star + full nirnhoned?
    Enjoy

    Could you explain the thoughtprocess behind that?

    The sustain + armor penetration given by light armor is an absolute must now, so 5 light is a given. Sure divines armor trait boosts your mundus stone but you don't need more damage nor do you need more sustain, you need to survive.
    Nirnhoned armor now gives the same armor increase regardless if you make light nirnhoned or heavy nirnhoned; it's no longer a percent & is now a flat value.
    If you're not using shields, boost your armor.
    You can further this by using light monster & 2 heavy chest+ legs for maximum armor value.

    By using twice born star you can still get 2 mundus such as spell damage & magicka recovery, you can still run a sharpened stave & still pair this with another 5 piece or willpower + monster setup. And you can still run witchmothers potent brew, & still put spell damage glyphs on jewelry. You can still run 2 hakeijo if needed,
    Preferably on head & shoulder because you can't have nirnhoned monster set so run infused & get the most out of hakeijo enchant.
    For monster helm set I would suggest slimecraw is best but you can run ice heart, grothdar, infernal guardian, etc...
    Or go full tank with chudan or the skeleton one.

    If you don't want to run sharpened you can run nirnhoned weapon & don't forget about 4x flame blossom + spell erosion as possible sources for penetration
    Edited by kaithuzar on September 11, 2017 2:58PM
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  • Devilhand
    Devilhand
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    pieratsos wrote: »
    technohic wrote: »
    pieratsos wrote: »
    technohic wrote: »
    pieratsos wrote: »
    You know a set is completely stupid when sorcs are literally trying to find ways to completely change their build even if it doesnt synergize with the class just to be able to fight that set.

    Or it's completely stupid that they can't give up one mechanic to make a different build other than light armor and shields. It's not just sorcs that use that either. If it wasn't so common; very few would even consider shield breaker.

    Please use ur brain before you post bs like that.

    Shield is the sorc defence. They have the one and only shield that can be found in any class that is an actual main defence mechanic. They lack selfhealing and other defense mechanics compared to other classes because they are good at shielding. In short, sorcs are designed for shielding.

    So yeah it is completely stupid for them to try and find ways to make builds that have no synergy with the way their class is designed because there is a set that destroys their defence by spamming left click.

    Imagine a set saying, light attacks deal 2k oblivion dmg to anyone that is blocking and/or have a HOT running. Should we also tell templars, that its completely stupid for them not giving up the heals their class gives them because of a set that destroys them by pressing left click?

    If shieldstacking is a problem then you fix shieldstacking. You dont introduce a more stupid mechanic to counter it. Its common sense that is going to lead to more problems.

    I think you should use your brain because you clearly are thinking of this out of emotion.

    I wasn't saying there is a problem with shields. It's that there is lack of defensive options outside of that. Although; I'm not sure what any class has any more defensively than sorcs outside of DKs and Templars. Twilight matriarch is a good heal. I use it and have no problem with it dieing. If it does; I just press the button twice like I would healing ward by default

    Sorcs are designed around shields. When there is a set that completely destroys that with no player skill attached to it then its stupid. Period.

    And no you clearly dont use ur brain, cause if you did you would understand how stupid the set is. Shieldbreaker is either completely useless or completely stupid. No middle ground. That is enough to tell you about the design of the set. And the fact that it was introduced to "fix" shieldstacking and yet now people are complaining about both shieldstacking and shieldbreaker is enough to know how miserably it failed to do its intented purpose.

    So your solution is to add a timer on it so you stop dieng? LOL
    So it will be completly useless only.

    GJ buddy.
  • HiImRex
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    step 1: roll a mag class
    step 2: put bloodspawn & sword and board, 5 heavy armor
    step 3: slot a cheap defensive ulti on back bar
    step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
    step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer

    yw
    Edited by HiImRex on September 11, 2017 4:45PM
  • Biro123
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    What? Did this just turn into a different thread?

    This is a theory-crafting thread. Keep it classy.
    Minalan owes me a beer.

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  • Xvorg
    Xvorg
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    Biro123 wrote: »
    Xvorg wrote: »
    I'm working on a S/B full heavy permablock magsorc... it's quite decent

    Defensive rune + Defensive stance is a great combo

    Regarding the sets... Thunderbug's is an option. Jewelry is a little morar tricky. Monster? I've triend neri and now I'm trying Slimecraw. I'm also considering mother sorrow's jewelry and weapon + ice heart, for the shield.

    Skills, just your usual DW set: curse, frags, fury... and dark deal to keep on blocking

    Tell me more...
    btw, wouldn't Thunderbug (and boundless for that matter) break defensive rune? I tend to find, though using the DW set, you need really high offensive stats to make it work or they just heal up inbetween bursts.. How would you kill anybody? Or is it more aimed at tankiness/support?

    I'm not sure about def rune. I believe everything can break it.

    The idea of pairing def with stance is to cover ranged and melee (reflecting ranged). I believe the reflected attack breaks rune, but at the same time, shouldn't it stun?

    Regarding the playing style, it is more of a support, until meteor is ready, then you are able to kill by yourself. Although with defensive stance you can counter gank pretty much everything.

    But it's still a build on development. I need to check a couple moar combos like:

    Julianos/Rattlecage with Buffer of the swift
    Akaviri/Shalk with Warmaiden

    Akaviri with shalk (this more focused on keeping spell wall up)

    Also it is important to put stam around 16-19k and put also as much CPs in warlord as possible (you are gonna need to break free... a lot)

    But it has some potential... in fact has given me some ideas for ranged shield mages (including ranged mDK)
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NightbladeMechanics
    NightbladeMechanics
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    @usmcjdking runs a pretty survivable wardless magicka sorc which deals solid damage while not relying on block either.

    Heals over time and bonuses to healing done and received should be your main focuses. I'll let him decide if he wants to elaborate.
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  • raasdal
    raasdal
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    Derra wrote: »
    raasdal wrote: »
    Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.


    It was an exhausting weekend for me, to say the least, and I probably haven't recovered yet. I can't exactly follow how that comes to be. I though 650 mitigation is always 1%. How comes that it gets doubled?

    say basedmg is 100.
    the first % of dmg reduction reduces from 100 to 99. 1% of dmg received gets reduced.
    the last % reduces dmg from 51 to 50. 1 of 51 is 1.9% relative to dmg reduction you had before.

    It does not really make sense to look at it that way though. The percentage you reduce from basedmg will always stay the same.

    Correct math.

    But i disagree on wether that perspective makes sense. One should always look at both basedmg reduction and relative reduction. That is the only way to compare different forms of mitigation (like maim / protection against resistance).
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  • Sylphie
    Sylphie
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    HiImRex wrote: »
    step 1: roll a mag class
    step 2: put bloodspawn & sword and board, 5 heavy armor
    step 3: slot a cheap defensive ulti on back bar
    step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
    step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer

    yw

    Judging by the description and who you are, I'm guessing this is a shot at my group. If it is, you're free to whisper me whatever hate you have for us but don't try to derail a thread just to start some forum drama.
    @Curie
    Làin - MagDK
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  • Thogard
    Thogard
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    Sylphie wrote: »
    HiImRex wrote: »
    step 1: roll a mag class
    step 2: put bloodspawn & sword and board, 5 heavy armor
    step 3: slot a cheap defensive ulti on back bar
    step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
    step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer

    yw

    Judging by the description and who you are, I'm guessing this is a shot at my group. If it is, you're free to whisper me whatever hate you have for us but don't try to derail a thread just to start some forum drama.

    Did you finally abandon ship off the sinking DK class and move over to Stam warden? If you're getting that much salt then maybe I should finally level mine up too...
    Edited by Thogard on September 11, 2017 11:00PM
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  • Sylphie
    Sylphie
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    Thogard wrote: »
    Sylphie wrote: »
    HiImRex wrote: »
    step 1: roll a mag class
    step 2: put bloodspawn & sword and board, 5 heavy armor
    step 3: slot a cheap defensive ulti on back bar
    step 4: pretend you're not garbage when you 4v2 people down by spamming resto and enchanted forest nonstop
    step 5: get embarrassed 3v4 and run to a CP campaign where you can block longer

    yw

    Judging by the description and who you are, I'm guessing this is a shot at my group. If it is, you're free to whisper me whatever hate you have for us but don't try to derail a thread just to start some forum drama.

    Did you finally jump ship off the sinking DK train and move over to Stam warden?

    Made one like 2 weeks ago on AD but I don't have any friends to play with lol. I really like the class though, feels so much better than stamdk.

    I think the warden he is talking about refers to Passifest/Banthor although he definitely doesn't wear 5 heavy nor are steps 4/5 accurately describing what happened. If I'm right in my assumptions, he's free to PM me ingame and we can talk it out like civilised people, if I'm wrong then I apologise for derailing this thread even further.
    @Curie
    Làin - MagDK
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  • Solariken
    Solariken
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    Prisoner's + Coward's makes a REALLY fun guerilla Sorc. Ball of Lightning (projectile immunity) + Forward Momentum (snare immunity) + Hurricane (Minor Expedition + resists).

    You can run the Apprentice with 3x spell damage glyphs. Impen can be minimal and you can use damage-centric traits since you have a high uptime on Major Protection and can avoid tons of damage.

    You can combo with Curse, Fury, Frag, DBoS, then gtfo until DBoS is ready again.

    It's the best non-meta build out there because if you get cornered by a meta-tard you just run away and hit them again from another angle! Ha!
  • Thogard
    Thogard
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    Biro123 wrote: »
    Don't get me wrong - I'm not looking to completely do without shields - I kind of expect it's not possible.

    Just looking for something which can survive unshielded for a reasonable amount of time.

    @Thogard - Thanks for the ideas, but what you have hit on here is one of the biggest hurdles - heals. The pet heal sounds nice on paper - but without shields, the pet dies very, very quickly. This is why sorcs are generally forced to uses shields.

    Hmm. sturdy transmutation could be promising...


    What kind of setups do MagDK's and Magplars generally run to allow them to block so much?

    I run sturdy / impreg / medium on my Stam DK with two block cost reduction glyphs for true permablocking in No CP. I don't like the medium armor though .. the DPS increase is not as much as I thought it would be.

    I run sturdy / impregnable / light on my mag warden with one block cost reduction glyph. He can't block forever, but he can block long enough to outlast most group focus DPS attempts.

    Running sturdy / light / impreg on a mag sorc should work similarly. Difference would be that you'd take slightly more dmg because of the lack of a blocking passive, but you'd also have much more dmg that you're dishing out and your CC would be far more effective.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • kaithuzar
    kaithuzar
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    I'm just gonna throw this out there.
    https://youtu.be/EiSHfGiQFkM
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