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Zenimax, please have a look at this nearly unkillable stamina block build

  • Lexxypwns
    Lexxypwns
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    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    If you're running alteration mastery on a DK in 8 sturdy with 1x block cost and heavy investment in shadow ward you can get your block cost quite low. Low enough that helping hands, battle roar, and tri-pots will help your stam sustain. Also remember that "permablock" isn't actually necessary, it's quite possible to release block for 2 seconds when an enemy is turtling and get a nice stam regen tick. Add in stam poisons or an infused stam drain glyph and that's plenty of sustain.
  • BohnT
    BohnT
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    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
    I think @Asmael made a post where he Shows how cost reduction works
  • Waffennacht
    Waffennacht
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    I permablock on my Magden.

    It's actually really easy to do, in CP.

    My build has the maths, and @paulsimonps has all the equations on his threads.

    Fury + Permablock is great against a high number of unorganized players. They maximize the up time without applying any real pressure.

    Here's a clue, a bleed build would eat this build in a second
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ak_pvp
    ak_pvp
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    So its probably seventh, barkskin and bloodspawn/malubeth. DKs can be godly strong when it comes to tanking, slight pity that they have lost so much utility.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    He's spamming the 1h&s ult and using a high-ult generation build which is why he's not ever running out of stamina.
  • The_Duke
    The_Duke
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    Malubeth, legion and werewolf hide. Lingering hp potion and I can only assume drain hp poisons. I know shady has talked to Lemur and Zin about the build and its really their brainchild with him adding a few treaks. Being argonian helps the sustain with their potion passives. They were exploiting histbark and double mundus exploits back then (allegedly)
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
  • Rohamad_Ali
    Rohamad_Ali
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    I thought everyone knew how to build one of these by now . It's a bout as exciting and fun as RP walking through a battle field and never die or kill anything . Pretty useless except for laugh and giving the enemy a place to build ultimate .
  • Malic
    Malic
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    Vizier wrote: »
    Players have no confidence in ZoS to reasonably balance this game and why should they?

    ^This, thats why threads like this never make sense. Its like a lot of you are brand new and thats cool I guess but ZOS isnt fixing/balancing well. Its always been a weakness. The only thing that really needs to be adjusted is your expectations.
  • Militan1404
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    The_Duke wrote: »
    Malubeth, legion and werewolf hide. Lingering hp potion and I can only assume drain hp poisons. I know shady has talked to Lemur and Zin about the build and its really their brainchild with him adding a few treaks. Being argonian helps the sustain with their potion passives. They were exploiting histbark and double mundus exploits back then (allegedly)
    It cant be werewolf hide the sheild is orc like legion, but the dagger and 2 hander he use is either nord or draugr, so it could either be hulking draugr or bone pirate. Could be some crafted set to but i doubt it, look at his stam it is very high, and who vould use a dagger with a sheild if they could make it them selfXP
  • Waffennacht
    Waffennacht
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    Bleed goes through block
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Jake1576
    Jake1576
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    Bleed goes through block

    Destruction ultimate does also yet it isn't even enough to get the job done when someone is using a particular build like these ones
    Edited by Jake1576 on September 2, 2017 2:27AM
  • KingYogi415
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    I permablock on my Magden.

    It's actually really easy to do, in CP.

    My build has the maths, and @paulsimonps has all the equations on his threads.

    Fury + Permablock is great against a high number of unorganized players. They maximize the up time without applying any real pressure.

    Here's a clue, a bleed build would eat this build in a second

    If this is "so easy" where are your 1vx videos?
  • Letho2469
    Letho2469
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    BohnT wrote: »
    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
    I think @Asmael made a post where he Shows how cost reduction works

    Where do ppl get this formula? Because the official one, posted a year ago, is totally different :open_mouth: (https://forums.elderscrollsonline.com/de/discussion/265399/detailed-explanation-of-block-cost-changes)

    skills being additive with glyphs being applied before skills and stury there is no way to get it that low - so question is, which formula is the correct one?

    ((2160*cp)-glyphs)*(additive skills))*sturdy
    OR some nicer format:
    (2160 * (1-shadow ward) - enchant cost reduction) * (1-sturdy) * (1-every other buff)


    Asmael uses a formula that has been posted by Woeler (can't find it anymore on his website):
    ( 2160 ( 1 - Shadow Ward ) ( 1 - Sturdy ) ( 1 - passives ) - enchants ) ( 1 - abilities )

    If enchant cost is applied in the end, then of course you can reduce your block costs to a ridiculous amount, but I hardly doubt that formula is correct! Actually there is only one option here: Test it yourself, but I am too poor to gold out 7 sturdy items, so if somebody could test it, it would be great!


    = (2160*0.75)-60
    = 1011 * skillsandpassives*sturdy (with skills being fortress[36%],bracing[20%],Def stance [8%] - you could add another 10% for dk, but let's keep it general)
    = 1011 * 0.46 * 32
    = 316

    (...)
    Here's a clue, a bleed build would eat this build in a second
    Sure, sufficient dots + heal reduce wreck this build, but what solo players meet that condition? It's just the same point as sorcs saying that shield breaker tanks can kill them.

    Edited by Letho2469 on September 2, 2017 8:40AM
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • BohnT
    BohnT
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    Letho2469 wrote: »
    BohnT wrote: »
    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
    I think @Asmael made a post where he Shows how cost reduction works

    Where do ppl get this formula? Because the official one, posted a year ago, is totally different :open_mouth: (https://forums.elderscrollsonline.com/de/discussion/265399/detailed-explanation-of-block-cost-changes)

    skills being additive with glyphs being applied before skills and stury there is no way to get it that low - so question is, which formula is the correct one?

    ((2160*cp)-glyphs)*(additive skills))*sturdy
    OR some nicer format:
    (2160 * (1-shadow ward) - enchant cost reduction) * (1-sturdy) * (1-every other buff)


    Asmael uses a formula that has been posted by Woeler (can't find it anymore on his website):
    ( 2160 ( 1 - Shadow Ward ) ( 1 - Sturdy ) ( 1 - passives ) - enchants ) ( 1 - abilities )

    If enchant cost is applied in the end, then of course you can reduce your block costs to a ridiculous amount, but I hardly doubt that formula is correct! Actually there is only one option here: Test it yourself, but I am too poor to gold out 7 sturdy items, so if somebody could test it, it would be great!


    = (2160*0.75)-60
    = 1011 * skillsandpassives*sturdy (with skills being fortress[36%],bracing[20%],Def stance [8%] - you could add another 10% for dk, but let's keep it general)
    = 1011 * 0.46 * 32
    = 316

    (...)
    Here's a clue, a bleed build would eat this build in a second
    Sure, sufficient dots + heal reduce wreck this build, but what solo players meet that condition? It's just the same point as sorcs saying that shield breaker tanks can kill them.

    The official formula is
    Letho2469 wrote: »
    BohnT wrote: »
    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
    I think @Asmael made a post where he Shows how cost reduction works

    Where do ppl get this formula? Because the official one, posted a year ago, is totally different :open_mouth: (https://forums.elderscrollsonline.com/de/discussion/265399/detailed-explanation-of-block-cost-changes)

    skills being additive with glyphs being applied before skills and stury there is no way to get it that low - so question is, which formula is the correct one?

    ((2160*cp)-glyphs)*(additive skills))*sturdy
    OR some nicer format:
    (2160 * (1-shadow ward) - enchant cost reduction) * (1-sturdy) * (1-every other buff)


    Asmael uses a formula that has been posted by Woeler (can't find it anymore on his website):
    ( 2160 ( 1 - Shadow Ward ) ( 1 - Sturdy ) ( 1 - passives ) - enchants ) ( 1 - abilities )

    If enchant cost is applied in the end, then of course you can reduce your block costs to a ridiculous amount, but I hardly doubt that formula is correct! Actually there is only one option here: Test it yourself, but I am too poor to gold out 7 sturdy items, so if somebody could test it, it would be great!


    = (2160*0.75)-60
    = 1011 * skillsandpassives*sturdy (with skills being fortress[36%],bracing[20%],Def stance [8%] - you could add another 10% for dk, but let's keep it general)
    = 1011 * 0.46 * 32
    = 316

    (...)
    Here's a clue, a bleed build would eat this build in a second
    Sure, sufficient dots + heal reduce wreck this build, but what solo players meet that condition? It's just the same point as sorcs saying that shield breaker tanks can kill them.

    The formular on Woeler's website is the correct one. If you have full sturdy, shadow ward, 3 block cost glyphs and cp you can perma block in heavy armor due to constitution.
    You don't have to test anything even it has been prove that permablock is still easily doable
  • Twohothardware
    Twohothardware
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    I've found a high damage Werewolf build to be a pretty strong counter to these perma blockers. They'll have 6-10 guys on them unable to deal enough damage to even drop their health to half and once I go Wer' it's over in a few seconds. They can't keep up with the stuns, fearing, and disease damage.
    Edited by Twohothardware on September 2, 2017 10:00PM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    This is fairly normal for DK's. Seems there is a few builds that are in wide spread use. Wicked heals, amazing defense, then can turn around and do massive damage, waiting most likely for set like ravager or 7th legion to proc. It's definitely easy for DK to synergize so well with heavy armor. They aren't unkillable but they can easily tank a crap ton of people if the people aren't working together.

    Heck, I got 4K weapon damage, 39k stamina, and 9k penetration and I was fighting a guy today who just ate my damage like it was nothing. I would time my burst and he would go from 100 to maybe 50% then break free and heal back to 100% without really trying. I have my defile up to 41% debuff and it didn't phase his healing. He would wait until whatever set he had would proc then dragon leap and wrecking blow. If I didn't get off a fast break free cloak and luckily timed rally I would of died. Just those two moves took me from 100% to about 10%. Kept trading blows for a minute or two and I would always end up having to play defensively because there was times he would be doing a lot of burst and I couldn't really damage him. Eventually after 3 or 4 minutes I gave up. He also missed his executioner several times.

    Not to long after that 4 or 5 DK's were fighting around Sejanus doing to same thing. I say back and watched as it took about 20 players and probably 5 minutes to kill one or two of them while the others slowely made their way back to BRK.

    They found themselves tight builds and were good at their classes. Nothing much else to say.
    Hey everyone! Look! It's a signature!
  • Thogard
    Thogard
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    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    Buddy you really don't know what you're talking about.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Letho2469
    Letho2469
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    Thogard wrote: »
    Buddy you really don't know what you're talking about.
    Happens if you rely on wrong formulas given by the developer, right? Although I'd still like to test both formulas and verify which one is right.

    /edit: OK I have tested it, Woeler's formula is the more accurate one (although not totally accurate). With maxed out CP, 7 sturdy (purple) and 3 block glyphs (yellow glyphs on purple items) a light attack took away 206 stamina. The first LA did never take any stamina, so the blocking mechanics are even more weird, every single hit should take stamina away (0.25 multiplier)... This game is pretty good lol
    Edited by Letho2469 on September 4, 2017 12:55PM
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • murdomac101
    murdomac101
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    This is fairly normal for DK's. Seems there is a few builds that are in wide spread use. Wicked heals, amazing defense, then can turn around and do massive damage, waiting most likely for set like ravager or 7th legion to proc. It's definitely easy for DK to synergize so well with heavy armor. They aren't unkillable but they can easily tank a crap ton of people if the people aren't working together.

    Heck, I got 4K weapon damage, 39k stamina, and 9k penetration and I was fighting a guy today who just ate my damage like it was nothing. I would time my burst and he would go from 100 to maybe 50% then break free and heal back to 100% without really trying. I have my defile up to 41% debuff and it didn't phase his healing. He would wait until whatever set he had would proc then dragon leap and wrecking blow. If I didn't get off a fast break free cloak and luckily timed rally I would of died. Just those two moves took me from 100% to about 10%. Kept trading blows for a minute or two and I would always end up having to play defensively because there was times he would be doing a lot of burst and I couldn't really damage him. Eventually after 3 or 4 minutes I gave up. He also missed his executioner several times.

    Not to long after that 4 or 5 DK's were fighting around Sejanus doing to same thing. I say back and watched as it took about 20 players and probably 5 minutes to kill one or two of them while the others slowely made their way back to BRK.

    They found themselves tight builds and were good at their classes. Nothing much else to say.

    DKs like Elusive Shady and yachtboy are definitely still in the minority. To be honest it's a nice change from the streaking, shield stacking unkillable sorcs; the cloaking, teleport and shuffling unkillable NBs; and the one button press full heal templars spamming beams. It's just all those builds are out there more widely.
  • Victimize
    Victimize
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    Anything can be unkillable if you got potato players spamming light and heavies lol. Zenimax should really see how they are removing counterplay each patch, like which clever person thought adding bash as counterplay to 36 metre range skills like lethal arrow was a good idea....
  • Savos_Saren
    Savos_Saren
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    In these videos, I see tanks doing what tanks are meant to do in PVP. They're pulling what looks like a bunch of unskilled, unorganized players away from resources. This is exactly what you want a tank to do.

    They're not unkillable to an organized group... but an organized group will also ignore them. My group ran into a very powerful sorctank build last night- but we just acknowledged his skill and moved on. We weren't going to get distracted from the mission at hand. Tanks can only pull aggro if you let them. Plain and simple.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    jaburns wrote: »
    In these videos, I see tanks doing what tanks are meant to do in PVP. They're pulling what looks like a bunch of unskilled, unorganized players away from resources. This is exactly what you want a tank to do.

    They're not unkillable to an organized group... but an organized group will also ignore them. My group ran into a very powerful sorctank build last night- but we just acknowledged his skill and moved on. We weren't going to get distracted from the mission at hand. Tanks can only pull aggro if you let them. Plain and simple.

    Very true. I generally ignore them as they are a waste of time.

    I think a lot of people take issue with the fact these same tanky builds are capable of bursting almost as hard as someone wearing full medium. It all comes down to combos. I see people deny this all the time but it's fairly common to see a DK animation cancel (insert skill here) with leap animation cancel and wrecking blow before a person even hits the ground and breaks free. Skilled game play for sure as it takes practice. But having to only practice something as simple as animation canceling 2 skills and the end result is a massive burst damage in 1.5 seconds is what causes a lot of the grief.

    Don't nerf it though because as I said, its skill related. Most people don't understand the difference between what's skill and what's OP. I would just like to see a buff to medium armor and leave heavy alone.
    Hey everyone! Look! It's a signature!
  • Thogard
    Thogard
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    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
    Letho2469 wrote: »
    Asmael wrote: »
    Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.

    Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.

    Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.

    It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.

    I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.

    Buddy you really don't know what you're talking about.
    Letho2469 wrote: »
    Thogard wrote: »
    Buddy you really don't know what you're talking about.
    Happens if you rely on wrong formulas given by the developer, right? Although I'd still like to test both formulas and verify which one is right.

    /edit: OK I have tested it, Woeler's formula is the more accurate one (although not totally accurate). With maxed out CP, 7 sturdy (purple) and 3 block glyphs (yellow glyphs on purple items) a light attack took away 206 stamina. The first LA did never take any stamina, so the blocking mechanics are even more weird, every single hit should take stamina away (0.25 multiplier)... This game is pretty good lol

    The block "resource regen check" happens every 2s... if you aren't blocking during the resource check then you'll get your Stam tic

    The block "resource cost check" happens every .25s, if you don't take damage during that .25s then it won't drain stamina.

    All of the multiplicative reductions are factored out before the subtractive cost reduction glyphs. (If they wanted to fix block, they should've just left the original block cost at a .5s tic and changed the order so the subtraction happened before the %reduction.)

    Can't stress enough that the type of attack, other than bleeds, doesn't matter when determining total cost. All that matters is how many "tics" of .25s you were A. Taking damage during and B. Holding down the block button.

    ATM I have 6x sturdy and 1x block cost reduction on my magplar with about 13k Stam. I can block for a solid 30s before running out of Stam unless someone starts stacking dots on me, which will make me run out faster because I'll be taking dmg during more of the .25s tics. But against a lone dizzy swing spammer that doesn't know how to light attack weave, I can block for days.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Letho2469
    Letho2469
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    Thogard wrote: »
    The block "resource regen check" happens every 2s... if you aren't blocking during the resource check then you'll get your Stam tic

    The block "resource cost check" happens every .25s, if you don't take damage during that .25s then it won't drain stamina.

    Ah I see, thx for clarifying!
    Thogard wrote: »
    All of the multiplicative reductions are factored out before the subtractive cost reduction glyphs. (If they wanted to fix block, they should've just left the original block cost at a .5s tic and changed the order so the subtraction happened before the %reduction.)
    (...)
    True words man, I can't believe they changed the formula from what Wrobel has posted a year ago... Like they wanted to invite ppl to perma block meta...
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Thogard
    Thogard
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    Letho2469 wrote: »
    Thogard wrote: »
    The block "resource regen check" happens every 2s... if you aren't blocking during the resource check then you'll get your Stam tic

    The block "resource cost check" happens every .25s, if you don't take damage during that .25s then it won't drain stamina.

    Ah I see, thx for clarifying!
    Thogard wrote: »
    All of the multiplicative reductions are factored out before the subtractive cost reduction glyphs. (If they wanted to fix block, they should've just left the original block cost at a .5s tic and changed the order so the subtraction happened before the %reduction.)
    (...)
    True words man, I can't believe they changed the formula from what Wrobel has posted a year ago... Like they wanted to invite ppl to perma block meta...

    Yup. The way it is now, you have to either build for permablock or you don't build for block at all.

    At first I thought that was really stupid. But the more I think about it, the more OK with it I am. You'd lose out on a 5 piece for running Impreg, and two jewelry enchants for 350ish pre-adjusted dmg, and that's relatively balanced for permablock....

    ...or it would be if impregnable armor was only available in heavy.

    Right now we're seeing more and more people popping up running sturdy/light impreg or sturdy(or well fitted)/medium impreg. It's been the real meta for the last month and a half, but HotR really solidified it as the top slot.

    There's nothing in the heavy armor tree anymore that helps with block cost reduction or dmg mitigation while blocking. These newly popular builds have been blowing people away with permablock defense but the resource sustain advantages of light (mag) and medium (stam).

    It's particularly good for wardens and templars who don't need to rely on rally for their burst heal. But it's best for Mag DKs who can permablock while spamming whip and embers, but get the spell penetration from light armor... and no reason not to slot a backbar resto since you're getting good spell crit from the light armor.

    I'm not necessarily against this new best-in-slot since it will get more people in the BGs, but I know impreg will get nerfed.. it just gives way too much survivability to medium and light, which already have nice sustain. (I imagine they'll make it so sturdy and well fitted stop dropping in light and medium)

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • WuffyCerulei
    WuffyCerulei
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    Gotta love the lack ot Negates used by zergs. In tight spaces, it really screws over most people in the general, save maybe a pure stam build, but then they can't use ultis under a Negate.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • murdomac101
    murdomac101
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    Is it possible to get close to the builds in this video in non cp?
  • Qbiken
    Qbiken
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    [
    Is it possible to get close to the builds in this video in non cp?

    They will protect their builds more than a parent would protect their newborn child, don´t expect it anytime soon.
    Edited by Qbiken on September 8, 2017 12:28PM
  • ak_pvp
    ak_pvp
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    Qbiken wrote: »
    [
    Is it possible to get close to the builds in this video in non cp?

    They will protect their builds more than a parent would protect their newborn child, don´t expect it anytime soon.

    Nahh...

    The build or one that works similarly of it is mad obvious, seventh legion, bloodspawn/malu depending, and most likely barkskin, though impreg sturdy is another way to sustain stam. A lingering health potion, barkskin, and seventh are constant sources of healing. Seventh legion has no/1s heal cooldown iirc so even weak dots and the like can proc it a lot.

    Use spellwall or take flight, fight noobs who can't organize burst so only feed your healing, ezpz.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • RazorCaltrops
    RazorCaltrops
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    Qbiken wrote: »
    [
    Is it possible to get close to the builds in this video in non cp?

    They will protect their builds more than a parent would protect their newborn child, don´t expect it anytime soon.

    It's too late. Everybody and their grandmas know this is seventh legion + malubeth + werewolf hide.
    PS4 EU
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