Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
Players have no confidence in ZoS to reasonably balance this game and why should they?
It cant be werewolf hide the sheild is orc like legion, but the dagger and 2 hander he use is either nord or draugr, so it could either be hulking draugr or bone pirate. Could be some crafted set to but i doubt it, look at his stam it is very high, and who vould use a dagger with a sheild if they could make it them selfXPMalubeth, legion and werewolf hide. Lingering hp potion and I can only assume drain hp poisons. I know shady has talked to Lemur and Zin about the build and its really their brainchild with him adding a few treaks. Being argonian helps the sustain with their potion passives. They were exploiting histbark and double mundus exploits back then (allegedly)
Waffennacht wrote: »Bleed goes through block
Waffennacht wrote: »I permablock on my Magden.
It's actually really easy to do, in CP.
My build has the maths, and @paulsimonps has all the equations on his threads.
Fury + Permablock is great against a high number of unorganized players. They maximize the up time without applying any real pressure.
Here's a clue, a bleed build would eat this build in a second
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
I think @Asmael made a post where he Shows how cost reduction works
Sure, sufficient dots + heal reduce wreck this build, but what solo players meet that condition? It's just the same point as sorcs saying that shield breaker tanks can kill them.Waffennacht wrote: »(...)
Here's a clue, a bleed build would eat this build in a second
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
I think @Asmael made a post where he Shows how cost reduction works
Where do ppl get this formula? Because the official one, posted a year ago, is totally different (https://forums.elderscrollsonline.com/de/discussion/265399/detailed-explanation-of-block-cost-changes)
skills being additive with glyphs being applied before skills and stury there is no way to get it that low - so question is, which formula is the correct one?
((2160*cp)-glyphs)*(additive skills))*sturdy
OR some nicer format:
(2160 * (1-shadow ward) - enchant cost reduction) * (1-sturdy) * (1-every other buff)
Asmael uses a formula that has been posted by Woeler (can't find it anymore on his website):
( 2160 ( 1 - Shadow Ward ) ( 1 - Sturdy ) ( 1 - passives ) - enchants ) ( 1 - abilities )
If enchant cost is applied in the end, then of course you can reduce your block costs to a ridiculous amount, but I hardly doubt that formula is correct! Actually there is only one option here: Test it yourself, but I am too poor to gold out 7 sturdy items, so if somebody could test it, it would be great!
= (2160*0.75)-60
= 1011 * skillsandpassives*sturdy (with skills being fortress[36%],bracing[20%],Def stance [8%] - you could add another 10% for dk, but let's keep it general)
= 1011 * 0.46 * 32
= 316Sure, sufficient dots + heal reduce wreck this build, but what solo players meet that condition? It's just the same point as sorcs saying that shield breaker tanks can kill them.Waffennacht wrote: »(...)
Here's a clue, a bleed build would eat this build in a second
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
you have the wrong calculation method, you can reduce block cost to 82 every .25 second making it easy to sustain with helping Hands
I think @Asmael made a post where he Shows how cost reduction works
Where do ppl get this formula? Because the official one, posted a year ago, is totally different (https://forums.elderscrollsonline.com/de/discussion/265399/detailed-explanation-of-block-cost-changes)
skills being additive with glyphs being applied before skills and stury there is no way to get it that low - so question is, which formula is the correct one?
((2160*cp)-glyphs)*(additive skills))*sturdy
OR some nicer format:
(2160 * (1-shadow ward) - enchant cost reduction) * (1-sturdy) * (1-every other buff)
Asmael uses a formula that has been posted by Woeler (can't find it anymore on his website):
( 2160 ( 1 - Shadow Ward ) ( 1 - Sturdy ) ( 1 - passives ) - enchants ) ( 1 - abilities )
If enchant cost is applied in the end, then of course you can reduce your block costs to a ridiculous amount, but I hardly doubt that formula is correct! Actually there is only one option here: Test it yourself, but I am too poor to gold out 7 sturdy items, so if somebody could test it, it would be great!
= (2160*0.75)-60
= 1011 * skillsandpassives*sturdy (with skills being fortress[36%],bracing[20%],Def stance [8%] - you could add another 10% for dk, but let's keep it general)
= 1011 * 0.46 * 32
= 316Sure, sufficient dots + heal reduce wreck this build, but what solo players meet that condition? It's just the same point as sorcs saying that shield breaker tanks can kill them.Waffennacht wrote: »(...)
Here's a clue, a bleed build would eat this build in a second
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
Happens if you rely on wrong formulas given by the developer, right? Although I'd still like to test both formulas and verify which one is right.Buddy you really don't know what you're talking about.
deepseamk20b14_ESO wrote: »This is fairly normal for DK's. Seems there is a few builds that are in wide spread use. Wicked heals, amazing defense, then can turn around and do massive damage, waiting most likely for set like ravager or 7th legion to proc. It's definitely easy for DK to synergize so well with heavy armor. They aren't unkillable but they can easily tank a crap ton of people if the people aren't working together.
Heck, I got 4K weapon damage, 39k stamina, and 9k penetration and I was fighting a guy today who just ate my damage like it was nothing. I would time my burst and he would go from 100 to maybe 50% then break free and heal back to 100% without really trying. I have my defile up to 41% debuff and it didn't phase his healing. He would wait until whatever set he had would proc then dragon leap and wrecking blow. If I didn't get off a fast break free cloak and luckily timed rally I would of died. Just those two moves took me from 100% to about 10%. Kept trading blows for a minute or two and I would always end up having to play defensively because there was times he would be doing a lot of burst and I couldn't really damage him. Eventually after 3 or 4 minutes I gave up. He also missed his executioner several times.
Not to long after that 4 or 5 DK's were fighting around Sejanus doing to same thing. I say back and watched as it took about 20 players and probably 5 minutes to kill one or two of them while the others slowely made their way back to BRK.
They found themselves tight builds and were good at their classes. Nothing much else to say.
In these videos, I see tanks doing what tanks are meant to do in PVP. They're pulling what looks like a bunch of unskilled, unorganized players away from resources. This is exactly what you want a tank to do.
They're not unkillable to an organized group... but an organized group will also ignore them. My group ran into a very powerful sorctank build last night- but we just acknowledged his skill and moved on. We weren't going to get distracted from the mission at hand. Tanks can only pull aggro if you let them. Plain and simple.
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
Sturdy, CP campaign with investment in Shadow ward, stack up block cost reduction glyphs, use sets to compensate for missing weapon damage, use either Malubeth or Bloodspawn. the 5p sets matter a bit, but they are flexible.
Stam DKs happen to be good with Battle roar / helping hands since they return stamina while blocking - same for stam wardens to an extent, but any class can permablock with ease.
Difference would be that a magicka DK can permablock AND kill people at the same time a lot easier since Morrowind.
It takes literally 5mn to learn how to make this kind of build. Do your theorycrafting people.
I have done it and minimum blocking cost, calculated the way you suggested, would be ~400 (dont have the actual numbers). 400 every .25 seconds is 1600 per second. In no way can you sustain block that way, even not as a dk.
Happens if you rely on wrong formulas given by the developer, right? Although I'd still like to test both formulas and verify which one is right.Buddy you really don't know what you're talking about.
/edit: OK I have tested it, Woeler's formula is the more accurate one (although not totally accurate). With maxed out CP, 7 sturdy (purple) and 3 block glyphs (yellow glyphs on purple items) a light attack took away 206 stamina. The first LA did never take any stamina, so the blocking mechanics are even more weird, every single hit should take stamina away (0.25 multiplier)... This game is pretty good lol
The block "resource regen check" happens every 2s... if you aren't blocking during the resource check then you'll get your Stam tic
The block "resource cost check" happens every .25s, if you don't take damage during that .25s then it won't drain stamina.
True words man, I can't believe they changed the formula from what Wrobel has posted a year ago... Like they wanted to invite ppl to perma block meta...All of the multiplicative reductions are factored out before the subtractive cost reduction glyphs. (If they wanted to fix block, they should've just left the original block cost at a .5s tic and changed the order so the subtraction happened before the %reduction.)
(...)
The block "resource regen check" happens every 2s... if you aren't blocking during the resource check then you'll get your Stam tic
The block "resource cost check" happens every .25s, if you don't take damage during that .25s then it won't drain stamina.
Ah I see, thx for clarifying!True words man, I can't believe they changed the formula from what Wrobel has posted a year ago... Like they wanted to invite ppl to perma block meta...All of the multiplicative reductions are factored out before the subtractive cost reduction glyphs. (If they wanted to fix block, they should've just left the original block cost at a .5s tic and changed the order so the subtraction happened before the %reduction.)
(...)
murdomac101 wrote: »Is it possible to get close to the builds in this video in non cp?
[murdomac101 wrote: »Is it possible to get close to the builds in this video in non cp?
They will protect their builds more than a parent would protect their newborn child, don´t expect it anytime soon.
[murdomac101 wrote: »Is it possible to get close to the builds in this video in non cp?
They will protect their builds more than a parent would protect their newborn child, don´t expect it anytime soon.