nalimoleb14_ESO wrote: »rustic_potato wrote: »Yes please buff mDK. Just getting 50k dps on boss fights is kinda boring when I should be hitting 60k just because I want to.
Not pulling even close to 50K DPS on boss fights, and by the look of this thread a lot of other players who use Magicka DKs aren't either, but thanks for contributing absolutely nothing to the conversation.
Hello our trials guild did some testing when HotR was released.
Our guildmate mDK this patch is pulling between 3-5k more than other Magicka classes. 42k solo, 48-49k on the 26m without all the buffs and penetration caps, second best were sorcerers with 40-47k in group buffs, then Nightblade 40-45k. Our templar did 36k but admitted to have missed his parse and had to go. We didn't compare Stam classes in the mix. We spent about 3-4 hours on the 26 and 51 millions skeletons doing these tests with fully optimized characters.
We were stunned how high and how consistent the DPS of mDK was, and surely this is due to the free spammable whip that hits like a truck. The DK has pretty much all fire damages so can fully benefit from the Sun and BSW sets. The mDK is in a great spot right now, and I would say we should buff the other classes instead
WatchYourSixx wrote: »nalimoleb14_ESO wrote: »rustic_potato wrote: »Yes please buff mDK. Just getting 50k dps on boss fights is kinda boring when I should be hitting 60k just because I want to.
Not pulling even close to 50K DPS on boss fights, and by the look of this thread a lot of other players who use Magicka DKs aren't either, but thanks for contributing absolutely nothing to the conversation.
Hello our trials guild did some testing when HotR was released.
Our guildmate mDK this patch is pulling between 3-5k more than other Magicka classes. 42k solo, 48-49k on the 26m without all the buffs and penetration caps, second best were sorcerers with 40-47k in group buffs, then Nightblade 40-45k. Our templar did 36k but admitted to have missed his parse and had to go. We didn't compare Stam classes in the mix. We spent about 3-4 hours on the 26 and 51 millions skeletons doing these tests with fully optimized characters.
We were stunned how high and how consistent the DPS of mDK was, and surely this is due to the free spammable whip that hits like a truck. The DK has pretty much all fire damages so can fully benefit from the Sun and BSW sets. The mDK is in a great spot right now, and I would say we should buff the other classes instead
As much as I love my Magicka DK, and have spent much of the last 2 years getting better at playing him... I call bull crap on your claim of 42k solo as a Magicka DK. Since homestead, I haven't seen a single Magicka DK single target parse on a skeleton solo greater than 37k.
I'd love to be proved wrong, but people claim all kinds of things. Show me a solo parse that high and I'll believe DK is better DPS than what this thread is making it out to be.
https://youtu.be/HFAeo2m6zdoWatchYourSixx wrote: »nalimoleb14_ESO wrote: »rustic_potato wrote: »Yes please buff mDK. Just getting 50k dps on boss fights is kinda boring when I should be hitting 60k just because I want to.
Not pulling even close to 50K DPS on boss fights, and by the look of this thread a lot of other players who use Magicka DKs aren't either, but thanks for contributing absolutely nothing to the conversation.
Hello our trials guild did some testing when HotR was released.
Our guildmate mDK this patch is pulling between 3-5k more than other Magicka classes. 42k solo, 48-49k on the 26m without all the buffs and penetration caps, second best were sorcerers with 40-47k in group buffs, then Nightblade 40-45k. Our templar did 36k but admitted to have missed his parse and had to go. We didn't compare Stam classes in the mix. We spent about 3-4 hours on the 26 and 51 millions skeletons doing these tests with fully optimized characters.
We were stunned how high and how consistent the DPS of mDK was, and surely this is due to the free spammable whip that hits like a truck. The DK has pretty much all fire damages so can fully benefit from the Sun and BSW sets. The mDK is in a great spot right now, and I would say we should buff the other classes instead
As much as I love my Magicka DK, and have spent much of the last 2 years getting better at playing him... I call bull crap on your claim of 42k solo as a Magicka DK. Since homestead, I haven't seen a single Magicka DK single target parse on a skeleton solo greater than 37k.
I'd love to be proved wrong, but people claim all kinds of things. Show me a solo parse that high and I'll believe DK is better DPS than what this thread is making it out to be.
Here is one video HotR on PS4 EU that does 39k with charged lightning staff and self elemental drain.https://youtu.be/HFAeo2m6zdo
Our guildie did his 41 and 42k scores with a heal's charged lightning, too bad he doesn't make videos :-(. The whole class gains so much from the off balance
Also what matters is the dps with group buffs for us and not the solo scores. With the same group buffs the mDK (played by great players I might add) does really well and that's great!
Enjoy :-)
Olupajmibanan wrote: »My magDK is pulling more single target dps than my stamsorc right now.
Trust or not, sustain is perfect with Flame Lash and Witchmothers Potent Brew. The Silks of the Sun set solves health drop caused by Withmothers, even better.
However, I agree that without Blockade of Storms present my sustain would be a lot worse.
derpmander wrote: »I had a dark elf mag dk. Turned her into an imperial tank. Thats how *** the dps was lol.
The classes in general need tuning to make them equally viable for all roles.People have been asking for mDK buffs for two years. Though mDK has occasionally received small buffs, they also keep getting nerfed for some reason. I finally gave up after one of the Devs unceremoniously remarked during an ESO Live that "Not all classes have to be equal" and after Gina infamously posted that DK's are supposed to be tanks.
If dks are supposed to be tanks why do they keep *** ing nerfing templar heals. Were they supposed to be dps??!?
To be fair they also nerfed templar dps into nonexistance lol. I think ZOS had to make templars shittier so they could sell the Warden class. Otherwise no one would wanna give wardens a go. I mean nobody does still but yeah, that was the idea i believe. Wreck templar so wardens look juicier.
Bout time they made some buffs in the game to all classes without considering PVP. The amount of crap they change because of pvp is insane.
Bout time they made some buffs in the game to all classes without considering PVP. The amount of crap they change because of pvp is insane.
The amount of things they changed for pve is bigger than those nerfs for pvp ^^
Permablock, templar shards, cp, sustain changes those last few patches.
Even proc crit sets were partially made for pve, if you dont believe it look at the specific nerf to the deadroth Set last patch, nobody used that in pvp.
nalimoleb14_ESO wrote: »DKs have no burst damage, the buff to burning in the most recent patch adds a pitiable 1K DPS at most, and it's getting to a point where I'm constantly asked if I have a Sorc alt to bring to trials and dungeons when I join groups.
IcyDeadPeople wrote: »
Do you need burst damage in PVE? Don't have much experience in PVE, but always thought it was more about sustained dps, while burst seems more useful in PVP.
- Change the Burning Embers heal into a HoT. It can heal for exactly the same amount overall just make it tick every 2 seconds instead of being a burst at the end. (This will help a lot for Solo content like VMA IMO.) If it is not too much can you also make it 7 meters instead of 5?
Bout time they made some buffs in the game to all classes without considering PVP. The amount of crap they change because of pvp is insane.
The amount of things they changed for pve is bigger than those nerfs for pvp ^^
Permablock, templar shards, cp, sustain changes those last few patches.
Even proc crit sets were partially made for pve, if you dont believe it look at the specific nerf to the deadroth Set last patch, nobody used that in pvp.
Where is the lol button?
I give you the sustain changes, which were an overall decision. Besides that my experience regarding those changes are the complete opposite to yours! Block? See blazeplars and dks. Templar shards? Pure PvP and preparation for upcoming warden. CP? Partially sustain related for all and the rest pure PvP (see absorber). Proc changes? 99% PvP related, 1% f*** you PvE community aka working as intended. The daedroth set? You mean maw of the infernal? Noone ever used it until current patch. Totally unrelated, you could call this overall balance attempt.
Next you will blame streak, shield stack and jesus beam nerf on PvE or the removal of major mending for most classes?
Dots need to be stronger, no doubt about that. That and the whipe needs to be reworked to proc every other hit instead of this silly off balance nonsense.
There are three issues here, as I see it:
1. MagDK specifically has trouble pulling DPS comparable to other classes without running into ineliminable sustain problems. ZOS has repeatedly shown that they acknowledge this issue exists, having put DK through multiple rounds of cost reductions in U15. But the issue remains, and is exacerbated by the fact that stamina builds are now so desirable in trials. The presence of so many stamina builds means more frequent heavy attacks, and more frequent heavy attacks means increased consumption of Off-Balance, and increased consumption of Off-Balance means it's a group DPS loss to use Power Lash. Not using Power Lash is a major hit to magDK sustain.
2. Melee magicka builds in general don't do comparable DPS to melee stamina builds. Given the limited number of melee spots available in most trials, there is in general no reason to fill a valuable melee spot with a magicka build. (Important caveat: stamina DPS is in a very good place now, and should not be nerfed. Magicka DPS needs some attention, especially melee magicka DPS. Melee magicka skills shouldn't just be for PVP and unoptimized groups.)
3. MagDK's main group utility skill, Engulfing Flames, can simply be run by a tank.