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White Noob Tower

  • ArchMikem
    ArchMikem
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    max_only wrote: »
    The majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.

    You got lucky kid

    multiply that by 50 and you got it right.

    I never understood why people struggle with it. It's such a simple mechanic when explained.

    You just answered your own question. People struggle cause it's rarely ever explained. And when it's attempted to be explained, a lot of people don't seem to listen. Hell I've been through it multiple times and I still don't fully understand it. I just know about needing to close the portals if your screen grays out. I've forgotten what the mechanic is about the pinion.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • disintegr8
    disintegr8
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    I always PUG so never bother with vet DLC dungeons due to bad experiences. You got lucky.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • WuffyCerulei
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    AlMcFly wrote: »
    Healers I know do know that they're good, but they don't rub it in other people's faces.

    They also probably aren't the type of people who create a post in the forums as a way to brag, hidden behind a fake question.

    Exactly. Being this egotistical(meaning the OP), just gives people a bad vibe about them.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • bloodthirstyvampire
    bloodthirstyvampire
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    Yes call it insane difficulty, nothing different besides the difficulty and maybe gold drops, with the main purpose to challenge you, to break you and send you insane. With the promise of great rewards
    Edited by bloodthirstyvampire on August 13, 2017 1:01AM
  • raj72616a
    raj72616a
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    it may have been nerfed but it's still too hard for average pug.

    OP met a great pug.
  • hmsdragonfly
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    red_emu wrote: »
    Never even completed WGT. I always play as a healer in dungeons but always end up with crappy squishy DDs or a tank with a bow lol

    Tank with a bow backbar is actually legit in vWGT, the bow is used to destroy portals.
    Aldmeri Dominion Loyalist. For the Queen!
  • Betsararie
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    Pugging vWGT is not a smart idea.

    With a competent group, can be completed very quickly certainly under an hour. Personally I don't find any of the boss fights that challenging.

    But with a pug, people just cannot handle the planar fight. It just leaves them helpless. I think it just has to do with how fast you have to do everything.

    I've personally pugged it before on hm in about 4 hours. Not an efficient use of time in the game but I was determined to beat it. With a good group, the bosses just melt really quickly.

    That's why I think there should be some type of qualification or cp requirement to pug for it on vet, because otherwise it's just a waste of everyone's time.
  • MehrunesFlagon
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    With the pinion aside the portals are an issue enough for people most the time.The amount of times I've had to deal with adds that shouldn't have appeared in the first place is ridiculous.At least most times I could melt most if not all of them,but still a simple mechanic.
  • MLGProPlayer
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    With the pinion aside the portals are an issue enough for people most the time.The amount of times I've had to deal with adds that shouldn't have appeared in the first place is ridiculous.At least most times I could melt most if not all of them,but still a simple mechanic.

    They're cutting portal health in half so they die when you breath on them now. Two people will also be able to close them at a time, so if one person refuses to, the other can do it.

    The mechanic was so simple. If your screen turns grey, focus on nothing but the portals. If you have aggro, someone needs to take it from you. Too many people ignore one or both responsibilities.

    I never understood why some people ignore the portals. That's the only way you can wipe on that fight. And they're insanely easy to deal with. 1 light attack kills them if you're DPS, or a few if you are tank (tank should ideally gear up as DPS for this fight though). You should not have to fight a single add during this battle. And the boss should not be able to kill anyone because you can just pull aggro when she gets close to someone.
    Edited by MLGProPlayer on August 13, 2017 3:16AM
  • AlMcFly
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    They're cutting portal health in half so they die when you breath on them now. Two people will also be able to close them at a time, so if one person refuses to, the other can do it.

    The mechanic was so simple. If your screen turns grey, focus on nothing but the portals. If you have aggro, someone needs to take it from you. Too many people ignore one or both responsibilities.

    I never understood why some people ignore the portals. That's the only way you can wipe on that fight. And they're insanely easy to deal with. 1 light attack kills them if you're DPS, or a few if you are tank (tank should ideally gear up as DPS for this fight though). You should not have to fight a single add during this battle. And the boss should not be able to kill anyone because you can just pull aggro when she gets close to someone.

    Holy sh*t, this will make that fight almost idiot-proof. I approve. Half of me wishes content was difficult, but then the other half of me laughs his *ss off at the notion. He knows what it feels like farming it purely with PUGs for three weeks straight, and how ridiculously dense some people are.

    The only time I have difficulty on portal phase (as a healer) is:

    A. When people are dying in red so fast that I can't 100% focus on portals.

    B. When Planar is pulled on top of a portal and I simply cannot target it with a staff attack.

    P.S. DPS, stop running around like a chicken with your head cut off when you have pinion activated on you. Planar's regular attacks hit like a wet noodle. I can heal you through her attacks in my sleep during red phase. You are actually making my job harder sprinting off god knows where acting like Planar is going to hurt you. Just stand f*cking still and fight.
    Edited by AlMcFly on August 13, 2017 3:59AM
  • thedude33
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    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    You're no daisy ! You're no daisy at all. Poor soul, you are just too high strung.
  • Betsararie
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    ArchMikem wrote: »
    max_only wrote: »
    The majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.

    You got lucky kid

    multiply that by 50 and you got it right.

    I never understood why people struggle with it. It's such a simple mechanic when explained.

    You just answered your own question. People struggle cause it's rarely ever explained. And when it's attempted to be explained, a lot of people don't seem to listen. Hell I've been through it multiple times and I still don't fully understand it. I just know about needing to close the portals if your screen grays out. I've forgotten what the mechanic is about the pinion.

    It shouldn't have to be.

    I've long since memorized all the mechanics in the vet dungeons have beat them all many times, but the way I initially learned wasn't from someone explaining to me, I used Google.

    A simple search led me to some guides explaining each boss fight. No explanation through chat can compare to a legitimate guide posted online.

    This is what new players should in some way be made or encouraged to do, to avoid some of the 'noobishness' that pervades through group finder pugs.
  • VinyParsley2016
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    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    Go try WGT with Random, then you will know how shxt you are. :D
  • Minyassa
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    The next step is always playing nekkid.

    Not YOU. I mean your toon.

    Just to be clear.
  • Anlace
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    thedude33 wrote: »
    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    You're no daisy ! You're no daisy at all. Poor soul, you are just too high strung.

    I'm your huckleberry. :)
    Templar - Warden - Sorc
    all magicka all the time
  • kichwas
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    So I am a technical noob.

    I've been playing this game for, come late tomorrow; 3 weeks.

    This past week I got White Gold Tower several times, on all 5 characters I'm side by side leveling (3 tanks, 1 healer, 1 DPS). Or at least of them that did a dungeon this week... kind of fuzzy on that, but I went in there a silly number of times.

    I think the general notion that the dungeon might be too easy for seasoned players is right. This is a dungeon focused on gimmick fights.

    First boss: be able to lock pick a chest while your screen is flashing red.
    One of the other bosses: be able to shift focus and one-shot portals when screen is grey, and click the thing in the middle when things go blue, but avoid being in melee range of the boss.

    - These are the kinds of 'dance fights' that can be super hard when you first encounter them. But because it is a gimmick, an experienced player can beat the exact same fight on an under-geared minimum level to enter the door, has yet to unlock vital skills character.

    White Gold Tower has been wiping the PUGs I've been in all week long, because most of the time I get groups full of mostly new people like me. The two times I had 3 or more experienced players with me, the dungeon went so fast that one time I even thought we'd skipped some of the bosses until people told me "no that was the fight back there..."

    Every MMO has content like this. When it comes out people are usually amazing and congratulate devs for making such an original fight. The problem is that once you master the gimmick, it looks like shoddy design.
    - There's really only two ways you can design a boss fight. Either with a gimmick like this... or you give it a massive health pool and a lot of bug but steady attacks...
    - Players either 'dance' or 'out gear'.

    Whichever design you choose... players will applaud it when it's new and tough, and then make fun of it once they have gotten it on 'farm'...

    We've all been on this merry-go-round enough times that we should know that, and just kind of realize that's always going to be the case...

    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • Betsararie
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    kichwas wrote: »
    So I am a technical noob.

    I've been playing this game for, come late tomorrow; 3 weeks.

    This past week I got White Gold Tower several times, on all 5 characters I'm side by side leveling (3 tanks, 1 healer, 1 DPS). Or at least of them that did a dungeon this week... kind of fuzzy on that, but I went in there a silly number of times.

    I think the general notion that the dungeon might be too easy for seasoned players is right. This is a dungeon focused on gimmick fights.

    First boss: be able to lock pick a chest while your screen is flashing red.
    One of the other bosses: be able to shift focus and one-shot portals when screen is grey, and click the thing in the middle when things go blue, but avoid being in melee range of the boss.

    - These are the kinds of 'dance fights' that can be super hard when you first encounter them. But because it is a gimmick, an experienced player can beat the exact same fight on an under-geared minimum level to enter the door, has yet to unlock vital skills character.

    White Gold Tower has been wiping the PUGs I've been in all week long, because most of the time I get groups full of mostly new people like me. The two times I had 3 or more experienced players with me, the dungeon went so fast that one time I even thought we'd skipped some of the bosses until people told me "no that was the fight back there..."

    Every MMO has content like this. When it comes out people are usually amazing and congratulate devs for making such an original fight. The problem is that once you master the gimmick, it looks like shoddy design.
    - There's really only two ways you can design a boss fight. Either with a gimmick like this... or you give it a massive health pool and a lot of bug but steady attacks...
    - Players either 'dance' or 'out gear'.

    Whichever design you choose... players will applaud it when it's new and tough, and then make fun of it once they have gotten it on 'farm'...

    We've all been on this merry-go-round enough times that we should know that, and just kind of realize that's always going to be the case...

    err.

    The people in this thread are talking about vet WGT, all normal mode dungeons are a joke in this game, they're designed to be beatable by any player. Do you already find vWGT easy after only 3 weeks with the game?

    And I would like to add in that the fights in vWGT, in my opinion, are not in any way shoddily designed, nor are they gimmick fights. I think they're some of the most enjoyable boss fights in the game.

    I've never needed to farm the dungeon, but have certainly ran it upwards of probably 20-30 times, still enjoy running it.

    The boss fights are fun because they are actually a 'challenge', it just becomes easy once you reach a certain point in the game. As I previously mentioned, most players cannot at all handle the Planar fight, it is way over their heads somehow.

    Since vWGT is being nerfed which is a step in the wrong direction, it may very well become super easy.
  • Magdalina
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    Not just it's faceroll already, but they're about to nerf it MORE with HotR! Because some people still were not able to complete it while standing in red, ignoring all mechanics and light attacking. A vet dungeon isn't considered nerfed enough until one can complete it safely this way.

    Oh and yes you got lucky. Because you got a team capable of communicating and following mechanics instead of wiping on Planar 47 times in a row due to refusing to kill portals no matter what >.< The biggest challenge in that dungeon is the reading one.
  • ecru
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    What even is this thread, most pugs don't even finish vet wgt and if they do it takes hours. This is total nonsense.
    Edited by ecru on August 13, 2017 8:50AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Tonnopesce
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    You probably just had luck with dps and had reasonable heals to keep all 3 alive. I wouldn't go so far to proclaim yourself as an amazing player. Healers I know do know that they're good, but they don't rub it in other people's faces.

    That's the point im far away to be an amazing player
    Signature


  • Tonnopesce
    Tonnopesce
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    thedude33 wrote: »
    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    You're no daisy ! You're no daisy at all. Poor soul, you are just too high strung.

    What? Can someone traslate this for me?
    Signature


  • Tonnopesce
    Tonnopesce
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    On topic again, between yesterday and today i've done wgt vet two times,pug and no issues.

    The two teams where not a "first to the top" tipe of team (i admin that i got lucky with the first one nothing to hide) but we did it in hm.

    Ok i got even a bad team when i've decided to do a random normal with my level 43 dd, and guess what? The random was wgt... I got in the dungeon and saw the portal at the entrance, and i was already worried those poor Souls where at the flame atronach dude struggle with the mecanics. Two cp 140 and one 530. I've done a try and while i was doing my job (dps on the portals and on the boss) the tank was standing there doing nothing and the heal was only healing...
    When i took my time to explain how the boss works the answers where amazing....
    Is not my job to close the portals, I'm tank i can't close them...
    After that i got group kicked and when i asked why they told me that i was pretending to teach veteran players how to do stuff XD.
    I believe they are still inside the dungeon.

    Out of four vwgt and one nwgt runs only one was a pad pug day, i believe that 80% chance to finish the dungeon in pug is a good start point.
    The third difficulty that i was asking is not something you can pug but a challenge for pre made teams with voice chat, but i guess everyone want everything and this is the main issue.

    I've already abondoned pvp in favor of splatoon2 for "comunity issues" i believe pve have the same stuff happening.
    Everyone want faceroll easy mode even here.
    Edited by Tonnopesce on August 13, 2017 9:47AM
    Signature


  • AlMcFly
    AlMcFly
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    Tonnopesce wrote: »
    I've done a try and while i was doing my job (dps on the portals and on the boss) the tank was standing there doing nothing and the heal was only healing...
    When i took my time to explain how the boss works the answers where amazing....
    Is not my job to close the portals, I'm tank i can't close them...
    After that i got group kicked and when i asked why they told me that i was pretending to teach veteran players how to do stuff XD.

    Now this is an accurate assessment of PUG Lyfe.
  • Arbit
    Arbit
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    It's not about face rolling easy mode but I don't think it's about Git gud mentality either. The mechanics are pug destroyers typically and 80% is not accurate if we're talking 300cp or lower. I've done vet very easily one some groups and struggled endlessly with others. It's never nice to feel the futility of your parties struggle as they can't seem to avoid the red or get the portals in time. I'm a healer and a tank and I think it's only as hard as who you run it with and with pugs, 80% of the time it's gonna be lowbies in for their first vet experience.
    Argonian Master Race
  • Apherius
    Apherius
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    Apherius wrote: »
    ... i want to finish a dungeon and yell on teamspeak " YEAHHHH " we get him down !!! ... get this awesome feeling of acomplishement . And not just " KK thank for the dungeon ,bye. " + the feeling that i have lost my money ...

    Do you see this ? it's 2 different feeling, one that you get with friend after a lot of try hard and wipe .... and an other that you get when the dungeon is well to easy.

    But i don't want to try hard with pug anymore ... simply because even if you finish the dungeon ... you can't get this feeling of acomplishment ... you will only see the pug leave the group one by one without say "thank" often ... do a normal Wgt tower solo is more interesting than this .... often they don't read what you write ... they simply don't care and just want to try hard a nuke of the boss ... it's like do dungeon with ... 3 stones.
    YES sometimes you fall in a group of friendly pug who listen and do what you say ... and at the end they thank you ... and when this happend me ( very rare ) i'm Happy for them ... but it's rare ... and the rest of the time you fall with 3 stones( see above )


  • Doctordarkspawn
    Doctordarkspawn
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    You figured out the mechanics, you won.

    Now you cry because other people can learn them. Enough with your greed.
  • Apherius
    Apherius
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    You figured out the mechanics, you won.

    Now you cry because other people can learn them. Enough with your greed.

    quote the person plz, i don't even know if you are talking to me.

    Edited by Apherius on August 13, 2017 12:22PM
  • Doctordarkspawn
    Doctordarkspawn
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    Apherius wrote: »
    You figured out the mechanics, you won.

    Now you cry because other people can learn them. Enough with your greed.

    quote the person plz, i don't even know if you are talking to me.

    Not quoting anyone. Take the statement as-is. Most whining about things being too easy stems from this simple postulate. People dont want others to be successfull. This is all.
  • OrphanHelgen
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    if dungeons are too hard, people complain about how long time it takes to grind the gear. All gear are currently bind on pickup, which means you cannot sell it in the guild stores. The more content comes, the more gear there is to farm. I remember 2-3 years ago when city of ash was a new dungeon and valkyn skoria monster set was best in slot. A friend of mine farmed that dungeon 70 times before he got his first helm, which was crappy trait as well btw. One city of ash run could take an hour or two if you didn't have the best group. that's over 100 hours farming for one valkyn skoria.

    Have in mind here, coa was one of the very few end game options in pve back then. Now, there is more to do where you basically have a reason to pug farm every normal trial + 3 pledges and get 6 keys. Correct me if I'm wrong, but before it was only one gold key a day right? And you could open 10 chests and get no shoulder, so drop rates was insanely bad.

    So they make dungeons easier becasue of all the content out there and all the possible bind on pickup gear out there. Is it the correct way to do it? Probably not, but that's why it's so easy atleast. I personally would like dungeons to be harder and make gear bind on equip, but then you would see pug rage posts on forums and people getting queued with a bow healer etc so idk. Every solution comes with a problem.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Apherius
    Apherius
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    Apherius wrote: »
    You figured out the mechanics, you won.

    Now you cry because other people can learn them. Enough with your greed.

    quote the person plz, i don't even know if you are talking to me.

    Not quoting anyone. Take the statement as-is. Most whining about things being too easy stems from this simple postulate. People dont want others to be successfull. This is all.

    it's not question of " everyone can do it ! let's buff this and make it so only HL players can do this dungeon " at least for me ... Just want a third difficulty to make everyone happy ! of course these " others " that you are talking about should stop one moment to want everything for them ... if zenimax decide to add a third difficulty ... this third difficulty should not be nerf for them ... especially when they already have a normal and a vet mode .

    Don't want more reward, just achievement for challenge ... cause we don't want " jealous people " to create "nerf X mode of X dungeon " thread just for be able to get the final reward ... this is currently the problem with monster set ... it's one of the main argument of these people when they want a nerf .
    Like this these " others " will have the choice between " vet " mode , and the third mode with the SAME rewards but with more difficulty.
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